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	<id>https://english.falloutpenandpaper.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NukaCola</id>
	<title>NukaCola&#039;s Fallout Pen and Paper - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://english.falloutpenandpaper.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NukaCola"/>
	<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Special:Contributions/NukaCola"/>
	<updated>2026-08-09T10:01:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2171</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2171"/>
		<updated>2026-08-09T05:39:29Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;09.08.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The talented SparkleOfAssGard is now taking care of the archery weapons as well.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Metal Bow|metal bow]] has now received a new, wonderful picture she created by hand instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;04.08.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The talented SparkleOfAssGard is now taking care of the archery weapons as well.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Small bow|small bow]] has now received a new, wonderful picture she created by hand instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;02.08.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The talented SparkleOfAssGard is now taking care of the archery weapons as well.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Hunting bow|hunting bow]] has now received a new, wonderful picture she created by hand instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;29.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The next of the vehicle illustrations, the one for the [[Hippie Swing|hippie swing]] has a new, made by hand, illustration instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
The illustration was done by the talented SparkleOfAssgard.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A new page was created, the (Anti)-AI statement in the navigation bar to the left.&amp;lt;br&amp;gt;&lt;br /&gt;
This whole webpage is currently being liberated of all AI content and there will be no new AI content added.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;15.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The original world map done by me has been greatly improved by the talented mia.fou&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://www.instagram.com/mia.fou/ here].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;09.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The first of the vehicle illustrations, the one for the [[Police car|police car]] has a new, made by hand, illustration instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
The illustration was done by the talented SparkleOfAssgard.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;03.06.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Vehicle combat rules|vehicle combat rules]], an explanation to the vehicle-AP has been added.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, corrected a mistake on the page for the [[Tank|tank]]. Both tracks have the same values in the table now.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;24.05.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Special rules|special rules]]. Added a page detailing how lockpicking and hacking works.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;05.03.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Massive additions to the [[Horses|horses]] to finally use them as fighting platforms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;27.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Automated turrets|automated turrets]] got the added info of how many [[Hit points|hit points]] they have.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;19.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Equipment list Weapon accessories|equipment list for weapon accessoires]] was updated to include amountion belts for the new calibers [[10 gauge]] and [[20 Gauge|20 gauge]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2170</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2170"/>
		<updated>2026-08-09T05:38:59Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;09.08.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The talented SparkleOfAssGard is now taking care of the archery weapons as well.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Metal bow|small bow]] has now received a new, wonderful picture she created by hand instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;04.08.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The talented SparkleOfAssGard is now taking care of the archery weapons as well.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Small bow|small bow]] has now received a new, wonderful picture she created by hand instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;02.08.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The talented SparkleOfAssGard is now taking care of the archery weapons as well.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Hunting bow|hunting bow]] has now received a new, wonderful picture she created by hand instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;29.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The next of the vehicle illustrations, the one for the [[Hippie Swing|hippie swing]] has a new, made by hand, illustration instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
The illustration was done by the talented SparkleOfAssgard.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A new page was created, the (Anti)-AI statement in the navigation bar to the left.&amp;lt;br&amp;gt;&lt;br /&gt;
This whole webpage is currently being liberated of all AI content and there will be no new AI content added.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;15.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The original world map done by me has been greatly improved by the talented mia.fou&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://www.instagram.com/mia.fou/ here].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;09.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The first of the vehicle illustrations, the one for the [[Police car|police car]] has a new, made by hand, illustration instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
The illustration was done by the talented SparkleOfAssgard.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;03.06.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Vehicle combat rules|vehicle combat rules]], an explanation to the vehicle-AP has been added.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, corrected a mistake on the page for the [[Tank|tank]]. Both tracks have the same values in the table now.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;24.05.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Special rules|special rules]]. Added a page detailing how lockpicking and hacking works.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;05.03.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Massive additions to the [[Horses|horses]] to finally use them as fighting platforms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;27.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Automated turrets|automated turrets]] got the added info of how many [[Hit points|hit points]] they have.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;19.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Equipment list Weapon accessories|equipment list for weapon accessoires]] was updated to include amountion belts for the new calibers [[10 gauge]] and [[20 Gauge|20 gauge]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Metal_Bow&amp;diff=2169</id>
		<title>Metal Bow</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Metal_Bow&amp;diff=2169"/>
		<updated>2026-08-09T05:37:29Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This weapon is part of the [[Archery weapons|archery weapons]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Another hunting bow. Often bought by smart traders that trade it to wild tribes – for a favorable exchange rate – against [[Geckos|gecko]] skins.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Metal Bow 3.png|150px|A well made metal bow, decorated by one of the wild tribes. ]] (Picture created by the talented SparkleOfAssgard, see more of her art here: [https://linktr.ee/SparkleofAssgard])&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Metal Bow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price:&lt;br /&gt;
|250 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|First half of maximal range: 2 D6 + 6 &amp;lt;br&amp;gt;&lt;br /&gt;
Second half of maximal range: 2 D6 + 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Action points|AP costs:]]&lt;br /&gt;
|3 AP for common shot&amp;lt;br&amp;gt;&lt;br /&gt;
4 AP for aimed shot&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Range:&lt;br /&gt;
|([[Strength|S]] + [[Endurance|E]] + [[Agility|A]]) * 3 + 20&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Size category:&lt;br /&gt;
|Medium.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Rarity]]:&lt;br /&gt;
|Common.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Minimal strength:&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Weight:&lt;br /&gt;
|3 pounds.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Special rule:&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=File:Metal_Bow_3.png&amp;diff=2168</id>
		<title>File:Metal Bow 3.png</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=File:Metal_Bow_3.png&amp;diff=2168"/>
		<updated>2026-08-09T05:36:05Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: A well made metal bow, decorated by one of the wild tribes.

Illustration done by the talented SparkleOfAssGard.

For more of her art, check her out here:

https://linktr.ee/SparkleofAssgard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A well made metal bow, decorated by one of the wild tribes.&lt;br /&gt;
&lt;br /&gt;
Illustration done by the talented SparkleOfAssGard.&lt;br /&gt;
&lt;br /&gt;
For more of her art, check her out here:&lt;br /&gt;
&lt;br /&gt;
https://linktr.ee/SparkleofAssgard&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2167</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2167"/>
		<updated>2026-08-04T18:22:00Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;04.08.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The talented SparkleOfAssGard is now taking care of the archery weapons as well.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Small bow|small bow]] has now received a new, wonderful picture she created by hand instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;02.08.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The talented SparkleOfAssGard is now taking care of the archery weapons as well.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Hunting bow|hunting bow]] has now received a new, wonderful picture she created by hand instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;29.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The next of the vehicle illustrations, the one for the [[Hippie Swing|hippie swing]] has a new, made by hand, illustration instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
The illustration was done by the talented SparkleOfAssgard.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A new page was created, the (Anti)-AI statement in the navigation bar to the left.&amp;lt;br&amp;gt;&lt;br /&gt;
This whole webpage is currently being liberated of all AI content and there will be no new AI content added.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;15.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The original world map done by me has been greatly improved by the talented mia.fou&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://www.instagram.com/mia.fou/ here].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;09.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The first of the vehicle illustrations, the one for the [[Police car|police car]] has a new, made by hand, illustration instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
The illustration was done by the talented SparkleOfAssgard.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;03.06.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Vehicle combat rules|vehicle combat rules]], an explanation to the vehicle-AP has been added.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, corrected a mistake on the page for the [[Tank|tank]]. Both tracks have the same values in the table now.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;24.05.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Special rules|special rules]]. Added a page detailing how lockpicking and hacking works.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;05.03.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Massive additions to the [[Horses|horses]] to finally use them as fighting platforms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;27.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Automated turrets|automated turrets]] got the added info of how many [[Hit points|hit points]] they have.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;19.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Equipment list Weapon accessories|equipment list for weapon accessoires]] was updated to include amountion belts for the new calibers [[10 gauge]] and [[20 Gauge|20 gauge]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2166</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2166"/>
		<updated>2026-08-04T18:21:02Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;02.08.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The talented SparkleOfAssGard is now taking care of the archery weapons as well.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Small bow|small bow]] has now received a new, wonderful picture she created by hand instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;02.08.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The talented SparkleOfAssGard is now taking care of the archery weapons as well.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Hunting bow|hunting bow]] has now received a new, wonderful picture she created by hand instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;29.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The next of the vehicle illustrations, the one for the [[Hippie Swing|hippie swing]] has a new, made by hand, illustration instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
The illustration was done by the talented SparkleOfAssgard.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A new page was created, the (Anti)-AI statement in the navigation bar to the left.&amp;lt;br&amp;gt;&lt;br /&gt;
This whole webpage is currently being liberated of all AI content and there will be no new AI content added.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;15.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The original world map done by me has been greatly improved by the talented mia.fou&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://www.instagram.com/mia.fou/ here].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;09.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The first of the vehicle illustrations, the one for the [[Police car|police car]] has a new, made by hand, illustration instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
The illustration was done by the talented SparkleOfAssgard.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;03.06.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Vehicle combat rules|vehicle combat rules]], an explanation to the vehicle-AP has been added.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, corrected a mistake on the page for the [[Tank|tank]]. Both tracks have the same values in the table now.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;24.05.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Special rules|special rules]]. Added a page detailing how lockpicking and hacking works.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;05.03.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Massive additions to the [[Horses|horses]] to finally use them as fighting platforms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;27.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Automated turrets|automated turrets]] got the added info of how many [[Hit points|hit points]] they have.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;19.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Equipment list Weapon accessories|equipment list for weapon accessoires]] was updated to include amountion belts for the new calibers [[10 gauge]] and [[20 Gauge|20 gauge]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Small_bow&amp;diff=2165</id>
		<title>Small bow</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Small_bow&amp;diff=2165"/>
		<updated>2026-08-04T18:20:24Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This weapon is part of the [[Archery weapons|archery weapons]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Smaller than the hunting bow, many wild tribes use this kind of bow to train their children.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Small Bow 2.png|150px|A typical small bow]] (Picture created by the talented SparkleOfAssgard, see more of her art here: [https://linktr.ee/SparkleofAssgard])&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Small bow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price:&lt;br /&gt;
|100 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|First half of maximal range: 2 D6 + 1 D3 + 1&amp;lt;br&amp;gt;&lt;br /&gt;
Second half of maximal range: 2 D6 + 1 D3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|[[Action points|AP costs:]]&lt;br /&gt;
|3 AP for common shot&lt;br /&gt;
4 AP for aimed shot&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Range:&lt;br /&gt;
|([[Strength|S]]  + [[Endurance|E]] + [[Agility|A]]) * 3 + 8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Size category:&lt;br /&gt;
|Medium.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Rarity]]:&lt;br /&gt;
|Very common.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Minimal strength:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Weight:&lt;br /&gt;
|1 pounds.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Special rule:&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=File:Small_Bow_2.png&amp;diff=2164</id>
		<title>File:Small Bow 2.png</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=File:Small_Bow_2.png&amp;diff=2164"/>
		<updated>2026-08-04T18:17:26Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: A small bow as it is often used and produced by wild tribes.

Illustration done by the talented SparkleOfAssGard.

For more of her art, check her out here:

https://linktr.ee/SparkleofAssgard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A small bow as it is often used and produced by wild tribes.&lt;br /&gt;
&lt;br /&gt;
Illustration done by the talented SparkleOfAssGard.&lt;br /&gt;
&lt;br /&gt;
For more of her art, check her out here:&lt;br /&gt;
&lt;br /&gt;
https://linktr.ee/SparkleofAssgard&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2163</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2163"/>
		<updated>2026-08-02T12:15:19Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;02.08.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The talented SparkleOfAssGard is now taking care of the archery weapons as well.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Hunting bow|hunting bow]] has now received a new, wonderful picture she created by hand instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;29.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The next of the vehicle illustrations, the one for the [[Hippie Swing|hippie swing]] has a new, made by hand, illustration instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
The illustration was done by the talented SparkleOfAssgard.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A new page was created, the (Anti)-AI statement in the navigation bar to the left.&amp;lt;br&amp;gt;&lt;br /&gt;
This whole webpage is currently being liberated of all AI content and there will be no new AI content added.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;15.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The original world map done by me has been greatly improved by the talented mia.fou&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://www.instagram.com/mia.fou/ here].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;09.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The first of the vehicle illustrations, the one for the [[Police car|police car]] has a new, made by hand, illustration instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
The illustration was done by the talented SparkleOfAssgard.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;03.06.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Vehicle combat rules|vehicle combat rules]], an explanation to the vehicle-AP has been added.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, corrected a mistake on the page for the [[Tank|tank]]. Both tracks have the same values in the table now.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;24.05.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Special rules|special rules]]. Added a page detailing how lockpicking and hacking works.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;05.03.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Massive additions to the [[Horses|horses]] to finally use them as fighting platforms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;27.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Automated turrets|automated turrets]] got the added info of how many [[Hit points|hit points]] they have.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;19.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Equipment list Weapon accessories|equipment list for weapon accessoires]] was updated to include amountion belts for the new calibers [[10 gauge]] and [[20 Gauge|20 gauge]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Hunting_bow&amp;diff=2162</id>
		<title>Hunting bow</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Hunting_bow&amp;diff=2162"/>
		<updated>2026-08-02T12:11:52Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This weapon is part of the [[Archery weapons|archery weapons]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A hunting bow, as many wild tribes use it, especially in the forests. Rather big and made from wood and brahmin tendons, it does a lot of damage against geckos.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hunting Bow (3).png|150px|A typical hunting bow as it is often used and produced by wild tribes]] (Picture created by the talented SparkleOfAssgard, see more of her art here: [1]) &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Hunting bow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price:&lt;br /&gt;
|150 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|First half of maximal range: 2 D6 + 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Second half of maximal range: 2 D6 + 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|[[Action points|AP costs:]]&lt;br /&gt;
|3 AP for common shot&amp;lt;br&amp;gt;&lt;br /&gt;
4 AP for aimed shot&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Range:&lt;br /&gt;
|([[Strength|S]] + [[Endurance|E]] + [[Agility|A]]) * 3 + 12&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Size category:&lt;br /&gt;
|Big.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Rarity]]:&lt;br /&gt;
|Very common.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Minimal strength:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Weight:&lt;br /&gt;
|2 pounds.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Special rule:&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Hunting_bow&amp;diff=2161</id>
		<title>Hunting bow</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Hunting_bow&amp;diff=2161"/>
		<updated>2026-08-02T12:11:43Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This weapon is part of the [[Archery weapons|archery weapons]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A hunting bow, as many wild tribes use it, especially in the forests. Rather big and made from wood and brahmin tendons, it does a lot of damage against geckos.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hunting Bow (3).png|150px|A typical hunting bow as it is often used and produced by wild tribes]] ((Picture created by the talented SparkleOfAssgard, see more of her art here: [1]) &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Hunting bow&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price:&lt;br /&gt;
|150 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|First half of maximal range: 2 D6 + 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Second half of maximal range: 2 D6 + 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|[[Action points|AP costs:]]&lt;br /&gt;
|3 AP for common shot&amp;lt;br&amp;gt;&lt;br /&gt;
4 AP for aimed shot&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Range:&lt;br /&gt;
|([[Strength|S]] + [[Endurance|E]] + [[Agility|A]]) * 3 + 12&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Size category:&lt;br /&gt;
|Big.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Rarity]]:&lt;br /&gt;
|Very common.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Minimal strength:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Weight:&lt;br /&gt;
|2 pounds.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Special rule:&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=File:Hunting_Bow_(3).png&amp;diff=2160</id>
		<title>File:Hunting Bow (3).png</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=File:Hunting_Bow_(3).png&amp;diff=2160"/>
		<updated>2026-08-02T12:10:39Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: A hunting bow as it is often used and produced by wild tribes.

Illustration done by the talented SparkleOfAssGard.

For more of her art, check her out here:

https://linktr.ee/SparkleofAssgard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A hunting bow as it is often used and produced by wild tribes.&lt;br /&gt;
&lt;br /&gt;
Illustration done by the talented SparkleOfAssGard.&lt;br /&gt;
&lt;br /&gt;
For more of her art, check her out here:&lt;br /&gt;
&lt;br /&gt;
https://linktr.ee/SparkleofAssgard&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2159</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2159"/>
		<updated>2026-07-29T20:13:27Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;29.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The next of the vehicle illustrations, the one for the [[Hippie Swing|hippie swing]] has a new, made by hand, illustration instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
The illustration was done by the talented SparkleOfAssgard.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A new page was created, the (Anti)-AI statement in the navigation bar to the left.&amp;lt;br&amp;gt;&lt;br /&gt;
This whole webpage is currently being liberated of all AI content and there will be no new AI content added.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;15.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The original world map done by me has been greatly improved by the talented mia.fou&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://www.instagram.com/mia.fou/ here].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;09.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The first of the vehicle illustrations, the one for the [[Police car|police car]] has a new, made by hand, illustration instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
The illustration was done by the talented SparkleOfAssgard.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;03.06.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Vehicle combat rules|vehicle combat rules]], an explanation to the vehicle-AP has been added.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, corrected a mistake on the page for the [[Tank|tank]]. Both tracks have the same values in the table now.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;24.05.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Special rules|special rules]]. Added a page detailing how lockpicking and hacking works.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;05.03.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Massive additions to the [[Horses|horses]] to finally use them as fighting platforms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;27.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Automated turrets|automated turrets]] got the added info of how many [[Hit points|hit points]] they have.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;19.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Equipment list Weapon accessories|equipment list for weapon accessoires]] was updated to include amountion belts for the new calibers [[10 gauge]] and [[20 Gauge|20 gauge]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Hippie_Swing&amp;diff=2158</id>
		<title>Hippie Swing</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Hippie_Swing&amp;diff=2158"/>
		<updated>2026-07-29T20:11:49Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is one of the [[Vehicles|vehicles]] in the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hippie Swing 3 2.png|400px|A typical Hippie Swing]]&lt;br /&gt;
(Picture created by the talented SparkleOfAssgard, see more of her art here: [https://linktr.ee/SparkleofAssgard])&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The combat stencil is [[Media:Hippieschaukel.pdf|here]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;| Hippie Swing&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 15%;&amp;quot;| Description:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;width: 30%;&amp;quot;| An old, German minivan. Despite all expectations it usually runs on electricity – not with air and love. Some flower children even have photo-voltaic cells built onto the roof, to charge the car while they are on their way.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Used skill:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| Driving (Engines)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 9000 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Wheels:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Engine options:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| Internal Combustion/Electrical/Steam Powered.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Fassungsvermögen:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| Three rows of seats with three seats each. One can remove the back two rows to win another 300 pounds of carrying capacity each time. With those seats installed, the carrying capacity is 360 pounds (not counting the nine people).&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Kilometers per &amp;quot;refill&amp;quot;:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 550 / 530 / 480&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Vehicle difficulty:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Action points:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Speed (tactical):&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 6 cm / AP&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Hit zones, difficulties, hit points and armor rating:  &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Hit zones:&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Difficulties: || Hit points || Normal damage || Laser || Fire || Plasma || Explosions || Electrical&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Left front wheel: || 30 || 25 || 7 || 7 || 8 || 3 || 6 || 9 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Right front wheel: || 30 || 25 || 7 || 7 || 8 || 3 || 6 || 9 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Left rear wheel: || 30 || 25 || 7 || 7 || 8 || 3 || 6 || 9 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Right rear wheel: || 30 || 25 || 7 || 7 || 8 || 3 || 6 || 9 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Engine compartment: || 20 || 150/130/100 || 9 || 7 || 9 || 5 || 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Trunk: || 20 || 50 || 6 || 6 || 9 || 4 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Driver: || 30 || depends || 6 || 4 || 11 || 6 || 6 || 11&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Stopping distance:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 20 cm&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Speed (Traveling): &lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 40 km/h&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Special rule:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| None.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Hippie_Swing&amp;diff=2157</id>
		<title>Hippie Swing</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Hippie_Swing&amp;diff=2157"/>
		<updated>2026-07-29T20:11:31Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is one of the [[Vehicles|vehicles]] in the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hippie Swing 3 2.pngg|400px|A typical Hippie Swing]]&lt;br /&gt;
(Picture created by the talented SparkleOfAssgard, see more of her art here: [https://linktr.ee/SparkleofAssgard])&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The combat stencil is [[Media:Hippieschaukel.pdf|here]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;| Hippie Swing&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 15%;&amp;quot;| Description:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;width: 30%;&amp;quot;| An old, German minivan. Despite all expectations it usually runs on electricity – not with air and love. Some flower children even have photo-voltaic cells built onto the roof, to charge the car while they are on their way.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Used skill:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| Driving (Engines)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 9000 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Wheels:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Engine options:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| Internal Combustion/Electrical/Steam Powered.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Fassungsvermögen:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| Three rows of seats with three seats each. One can remove the back two rows to win another 300 pounds of carrying capacity each time. With those seats installed, the carrying capacity is 360 pounds (not counting the nine people).&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Kilometers per &amp;quot;refill&amp;quot;:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 550 / 530 / 480&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Vehicle difficulty:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Action points:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Speed (tactical):&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 6 cm / AP&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Hit zones, difficulties, hit points and armor rating:  &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Hit zones:&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Difficulties: || Hit points || Normal damage || Laser || Fire || Plasma || Explosions || Electrical&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Left front wheel: || 30 || 25 || 7 || 7 || 8 || 3 || 6 || 9 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Right front wheel: || 30 || 25 || 7 || 7 || 8 || 3 || 6 || 9 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Left rear wheel: || 30 || 25 || 7 || 7 || 8 || 3 || 6 || 9 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Right rear wheel: || 30 || 25 || 7 || 7 || 8 || 3 || 6 || 9 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Engine compartment: || 20 || 150/130/100 || 9 || 7 || 9 || 5 || 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Trunk: || 20 || 50 || 6 || 6 || 9 || 4 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Driver: || 30 || depends || 6 || 4 || 11 || 6 || 6 || 11&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Stopping distance:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 20 cm&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Speed (Traveling): &lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 40 km/h&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Special rule:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| None.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=File:Hippie_Swing_3_2.png&amp;diff=2156</id>
		<title>File:Hippie Swing 3 2.png</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=File:Hippie_Swing_3_2.png&amp;diff=2156"/>
		<updated>2026-07-29T20:07:57Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: An electricly powered van of the type that is often called a hippie swing in the Wasteland.

Illustration done by the talented SparkleOfAssGard.

For more of her art, check her out here:

https://linktr.ee/SparkleofAssgard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An electricly powered van of the type that is often called a hippie swing in the Wasteland.&lt;br /&gt;
&lt;br /&gt;
Illustration done by the talented SparkleOfAssGard.&lt;br /&gt;
&lt;br /&gt;
For more of her art, check her out here:&lt;br /&gt;
&lt;br /&gt;
https://linktr.ee/SparkleofAssgard&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2155</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2155"/>
		<updated>2026-07-20T07:40:13Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A new page was created, the (Anti)-AI statement in the navigation bar to the left.&amp;lt;br&amp;gt;&lt;br /&gt;
This whole webpage is currently being liberated of all AI content and there will be no new AI content added.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;15.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The original world map done by me has been greatly improved by the talented mia.fou&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://www.instagram.com/mia.fou/ here].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;09.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The first of the vehicle illustrations, the one for the [[Police car|police car]] has a new, made by hand, illustration instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
The illustration was done by the talented SparkleOfAssgard.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;03.06.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Vehicle combat rules|vehicle combat rules]], an explanation to the vehicle-AP has been added.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, corrected a mistake on the page for the [[Tank|tank]]. Both tracks have the same values in the table now.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;24.05.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Special rules|special rules]]. Added a page detailing how lockpicking and hacking works.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;05.03.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Massive additions to the [[Horses|horses]] to finally use them as fighting platforms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;27.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Automated turrets|automated turrets]] got the added info of how many [[Hit points|hit points]] they have.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;19.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Equipment list Weapon accessories|equipment list for weapon accessoires]] was updated to include amountion belts for the new calibers [[10 gauge]] and [[20 Gauge|20 gauge]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=(Anti-)AI_Statement&amp;diff=2154</id>
		<title>(Anti-)AI Statement</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=(Anti-)AI_Statement&amp;diff=2154"/>
		<updated>2026-07-20T07:32:34Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;(Anti)-AI Statement:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Currently several illustrations used on this web-page were created by AI. They are placeholders ONLY and there is a plan in place to have them exchanged by work created by proper artists who have been paid. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At no point was AI used to create any rule or world building. That is all done by real humans through trial and error and will not be ever outsourced to an AI.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The author of this work prefers to do things by hand. Where he lacks the skill to do it by hand, AI might be used as a placeholder, until a skilled person can come to the rescue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In case you yourself wish to help with setting a statement against AI  and have the skill to replace a bad, AI illustration with a proper one, please reach out to me via the [[Contact and legalese|contact page]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=(Anti-)AI_Statement&amp;diff=2153</id>
		<title>(Anti-)AI Statement</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=(Anti-)AI_Statement&amp;diff=2153"/>
		<updated>2026-07-20T07:32:15Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;(Anti)-AI Statement:&amp;lt;/h1&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Currently several illustrations used on this web-page were created by AI. They are placeholders ONLY and there is a plan in place to have them exchanged by work created by proper artists who have been paid. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At no point was AI used to create any rule or world building. That is all done by real humans through trial and error and will not be ever outsourced to an AI.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The author of this work prefers to do things by hand. Where he lacks the skill to do it by hand, AI might be used as a placeholder, until a skilled person can come to the rescue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In case you yourself wish to help with setting a statement against AI  and have the skill to replace a bad, AI illustration with a proper one, please reach out to me via the [[Contact and legalese|contact page]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=(Anti-)AI_Statement&amp;diff=2152</id>
		<title>(Anti-)AI Statement</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=(Anti-)AI_Statement&amp;diff=2152"/>
		<updated>2026-07-20T07:31:55Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: Created page with &amp;quot;(Anti)-AI Statement:   Currently several illustrations used on this web-page were created by AI. They are placeholders ONLY and there is a plan in place to have them exchanged by work created by proper artists who have been paid. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; At no point was AI used to create any rule or world building. That is all done by real humans through trial and error and will not be ever outsourced to an AI.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The author of this work prefers to do things by hand. Where he lacks...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Anti)-AI Statement:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently several illustrations used on this web-page were created by AI. They are placeholders ONLY and there is a plan in place to have them exchanged by work created by proper artists who have been paid. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At no point was AI used to create any rule or world building. That is all done by real humans through trial and error and will not be ever outsourced to an AI.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The author of this work prefers to do things by hand. Where he lacks the skill to do it by hand, AI might be used as a placeholder, until a skilled person can come to the rescue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In case you yourself wish to help with setting a statement against AI  and have the skill to replace a bad, AI illustration with a proper one, please reach out to me via the [[Contact and legalese|contact page]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=MediaWiki:Sidebar&amp;diff=2151</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=MediaWiki:Sidebar&amp;diff=2151"/>
		<updated>2026-07-20T07:30:44Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
*Fundamentals:&lt;br /&gt;
**Contact and legalese|Contact &amp;amp; legalese&lt;br /&gt;
**FAQ|FAQ&lt;br /&gt;
**Updates|Update-Log&lt;br /&gt;
**(Anti-)AI Statement|Anti-AI Statement&lt;br /&gt;
* The Rules:&lt;br /&gt;
**Character rules|The character rules&lt;br /&gt;
**World information|The world&lt;br /&gt;
**Combat rules|The combat rules&lt;br /&gt;
**Special rules|The special rules&lt;br /&gt;
**Weapons|Weapons and armor&lt;br /&gt;
**Equipment|Equipment lists&lt;br /&gt;
**Accommodations|Accommodation lists&lt;br /&gt;
**Animals|The Animals&lt;br /&gt;
**Vehicles|The Vehicles&lt;br /&gt;
**Robots|The robots&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=MediaWiki:Sidebar&amp;diff=2150</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=MediaWiki:Sidebar&amp;diff=2150"/>
		<updated>2026-07-20T07:29:12Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
*Fundamentals:&lt;br /&gt;
**Contact and legalese|Contact &amp;amp; legalese&lt;br /&gt;
**FAQ|FAQ&lt;br /&gt;
**Updates|Update-Log&lt;br /&gt;
**(Anti-)AI Statement&lt;br /&gt;
* The Rules:&lt;br /&gt;
**Character rules|The character rules&lt;br /&gt;
**World information|The world&lt;br /&gt;
**Combat rules|The combat rules&lt;br /&gt;
**Special rules|The special rules&lt;br /&gt;
**Weapons|Weapons and armor&lt;br /&gt;
**Equipment|Equipment lists&lt;br /&gt;
**Accommodations|Accommodation lists&lt;br /&gt;
**Animals|The Animals&lt;br /&gt;
**Vehicles|The Vehicles&lt;br /&gt;
**Robots|The robots&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2149</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2149"/>
		<updated>2026-07-15T18:08:02Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;15.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The original world map done by me has been greatly improved by the talented mia.fou&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://www.instagram.com/mia.fou/ here].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;09.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The first of the vehicle illustrations, the one for the [[Police car|police car]] has a new, made by hand, illustration instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
The illustration was done by the talented SparkleOfAssgard.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;03.06.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Vehicle combat rules|vehicle combat rules]], an explanation to the vehicle-AP has been added.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, corrected a mistake on the page for the [[Tank|tank]]. Both tracks have the same values in the table now.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;24.05.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Special rules|special rules]]. Added a page detailing how lockpicking and hacking works.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;05.03.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Massive additions to the [[Horses|horses]] to finally use them as fighting platforms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;27.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Automated turrets|automated turrets]] got the added info of how many [[Hit points|hit points]] they have.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;19.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Equipment list Weapon accessories|equipment list for weapon accessoires]] was updated to include amountion belts for the new calibers [[10 gauge]] and [[20 Gauge|20 gauge]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=World_information&amp;diff=2148</id>
		<title>World information</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=World_information&amp;diff=2148"/>
		<updated>2026-07-15T18:02:53Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page gives a quick, rough overview over the many world information that have already been implemented into this Pen and Paper.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fallout-map-EN.jpg|500px|The map of the game world]] (Map done by the talented mia.fou, check out more of her art here: https://www.instagram.com/mia.fou/ ) &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
About the &amp;lt;b&amp;gt;Pre War times&amp;lt;/b&amp;gt; we have the following details:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vault-Tec and Project Safehouse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Enclave]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains &amp;lt;b&amp;gt;general&amp;lt;/b&amp;gt; information we have:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mutated animals and humans]] there are also special pages for [[Ghouls]] and [[Super-Mutants]] with their information summed up.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Communication in the Wasteland]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Religions|Religions in the Wasteland]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Computer|Computers in the Wasteland]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
About &amp;lt;b&amp;gt;economy and trading&amp;lt;/b&amp;gt; we have:&amp;lt;br&amp;gt;&lt;br /&gt;
[[An overview over economy and trading]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Currencies in the Wasteland]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trading outfits and centers]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;&amp;quot;Wild&amp;quot; North&amp;lt;/b&amp;gt;: (roughly sorted from north to south)&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Abbey|The Abbey]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Klamath]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gecko]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Den]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modoc]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Junction City]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Redding]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Seashore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Broken Hills]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[New Reno]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oasis Valley]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
About the &amp;lt;b&amp;gt;New California Republic&amp;lt;/b&amp;gt; and its cities we have the following:&amp;lt;br&amp;gt;&lt;br /&gt;
[[The New California Republic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Constitution and laws of the New California Republic|The constitution and laws of the New California Republic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[NCR Misitries Offices and Agencies|The Misitries, Offices, and Agencies of the Republic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[NCR Rangers|The Rangers of the New California Republic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The New California Train and Travel Company]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shady Sands|Shady Sands - The capital of the republic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Junktown|Junktown - The heart of the republix]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Darkwater|Darkwater - A small town in the republic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Hub|The Hub - The largest city of the republic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Angel&#039;s Boneyard|The Angel&#039;s Boneyard - Fisher and scholars]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;High Tech fractions&amp;lt;/b&amp;gt; and their cities (if applicable):&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Brotherhood of Steel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lost Hills Bunker|The Lost Hills Bunker of the BoS]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[The people of the Shi-Huang-Ti]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[San Francisco]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vault-City]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vault-City guards]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Followers of the Apocalypse|The Followers of the Apocalypse]]&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=File:Fallout-map-EN.jpg&amp;diff=2147</id>
		<title>File:Fallout-map-EN.jpg</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=File:Fallout-map-EN.jpg&amp;diff=2147"/>
		<updated>2026-07-15T18:01:24Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: Illustration done by the talented mia.fou.

For more of her art check here:

https://www.instagram.com/mia.fou/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Illustration done by the talented mia.fou.&lt;br /&gt;
&lt;br /&gt;
For more of her art check here:&lt;br /&gt;
&lt;br /&gt;
https://www.instagram.com/mia.fou/&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2146</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2146"/>
		<updated>2026-07-09T04:57:43Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;09.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The first of the vehicle illustrations, the one for the [[Police car|police car]] has a new, made by hand, illustration instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
The illustration was done by the talented SparkleOfAssgard.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;03.06.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Vehicle combat rules|vehicle combat rules]], an explanation to the vehicle-AP has been added.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, corrected a mistake on the page for the [[Tank|tank]]. Both tracks have the same values in the table now.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;24.05.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Special rules|special rules]]. Added a page detailing how lockpicking and hacking works.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;05.03.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Massive additions to the [[Horses|horses]] to finally use them as fighting platforms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;27.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Automated turrets|automated turrets]] got the added info of how many [[Hit points|hit points]] they have.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;19.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Equipment list Weapon accessories|equipment list for weapon accessoires]] was updated to include amountion belts for the new calibers [[10 gauge]] and [[20 Gauge|20 gauge]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2145</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2145"/>
		<updated>2026-07-09T04:56:05Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;09.07.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The first of the vehicle illustrations, the one for the [[Police car|police car]] has a new, made by hand, illustration instead of AI slop.&amp;lt;br&amp;gt;&lt;br /&gt;
The illustration was done by the talented SparkleOfAssgard.&amp;lt;br&amp;gt;&lt;br /&gt;
More of her art can be found [https://linktr.ee/SparkleofAssgard here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;03.06.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Vehicle combat rules|vehicle combat rules]], an explanation to the vehicle-AP has been added.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, corrected a mistake on the page for the [[Tank|tank]]. Both tracks have the same values in the table now.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;24.05.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Special rules|special rules]]. Added a page detailing how lockpicking and hacking works.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;05.03.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Massive additions to the [[Horses|horses]] to finally use them as fighting platforms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;27.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Automated turrets|automated turrets]] got the added info of how many [[Hit points|hit points]] they have.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;19.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Equipment list Weapon accessories|equipment list for weapon accessoires]] was updated to include amountion belts for the new calibers [[10 gauge]] and [[20 Gauge|20 gauge]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Police_car&amp;diff=2144</id>
		<title>Police car</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Police_car&amp;diff=2144"/>
		<updated>2026-07-09T04:43:03Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is one of the [[Vehicles|vehicles]] in the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Police car final.png|400px|A restored police car but now it&#039;s steam powered. It even has a siren]]&lt;br /&gt;
(Picture created by the talented SparkleOfAssgard, see more of her art here: [https://linktr.ee/SparkleofAssgard])&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The combat stencil is [[Media:Police car.pdf|here]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Police car&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 15%;&amp;quot;|Description:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;width: 30%;&amp;quot;|An old police car. Maybe the radio is still working and the small computer, too. Oh, and even better: with some luck, the siren will still work.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Used skill:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|Driving (Engines)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Price:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|22.000 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Wheels:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Engine options:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|Internal Combustion/Electrical/Steam powered&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Holding capacity:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|2 humans/ghouls in front, 3 in the back. Or two super mutants each in front and back. As well as 300 pounds of carrying capacity.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Kilometer per &amp;quot;refill&amp;quot;:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|450 / 430 / 330&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Vehicle difficulty:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|35&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Action points:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Speed (tactical):&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|9 cm / AP&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Hit zones, difficulties, hit points and armor rating:  &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Hit zones:&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Difficulties: || Hit points || Normal damage || Laser || Fire || Plasma || Explosions || Electrical&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Left front wheel: || 30 || 20 || 7 || 7 || 8 || 3 || 6 || 9 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Right front wheel: || 30 || 20 || 7 || 7 || 8 || 3 || 6 || 9 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Left rear wheel: || 30 || 20 || 7 || 7 || 8 || 3 || 6 || 9 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Right rear wheel: || 30 || 20 || 7 || 7 || 8 || 3 || 6 || 9 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Engine compartment: || 20 || 200/180/150 || 11 || 9 || 11 || 7 || 9 || 12&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Trunk: || 20 || 50 || 9 || 9 || 12 || 7 || 12 || 13&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Driver: || 30 || depends || 8 || 6 || 13 || 8 || 8 || 13 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Stopping distance:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 14 cm&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Speed (Traveling):&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 65 km/h&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Special rule:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| None.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Police_car&amp;diff=2143</id>
		<title>Police car</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Police_car&amp;diff=2143"/>
		<updated>2026-07-09T04:41:53Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is one of the [[Vehicles|vehicles]] in the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:File:Police car final.png|400px|A restored police car but now it&#039;s steam powered. It even has a siren]]&lt;br /&gt;
(Picture created by the talented SparkleOfAssgard, see more of her art here: [https://linktr.ee/SparkleofAssgard])&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The combat stencil is [[Media:Police car.pdf|here]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Police car&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 15%;&amp;quot;|Description:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;width: 30%;&amp;quot;|An old police car. Maybe the radio is still working and the small computer, too. Oh, and even better: with some luck, the siren will still work.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Used skill:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|Driving (Engines)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Price:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|22.000 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Wheels:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Engine options:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|Internal Combustion/Electrical/Steam powered&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Holding capacity:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|2 humans/ghouls in front, 3 in the back. Or two super mutants each in front and back. As well as 300 pounds of carrying capacity.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Kilometer per &amp;quot;refill&amp;quot;:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|450 / 430 / 330&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Vehicle difficulty:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|35&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Action points:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Speed (tactical):&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|9 cm / AP&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Hit zones, difficulties, hit points and armor rating:  &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Hit zones:&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Difficulties: || Hit points || Normal damage || Laser || Fire || Plasma || Explosions || Electrical&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Left front wheel: || 30 || 20 || 7 || 7 || 8 || 3 || 6 || 9 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Right front wheel: || 30 || 20 || 7 || 7 || 8 || 3 || 6 || 9 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Left rear wheel: || 30 || 20 || 7 || 7 || 8 || 3 || 6 || 9 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Right rear wheel: || 30 || 20 || 7 || 7 || 8 || 3 || 6 || 9 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Engine compartment: || 20 || 200/180/150 || 11 || 9 || 11 || 7 || 9 || 12&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Trunk: || 20 || 50 || 9 || 9 || 12 || 7 || 12 || 13&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Driver: || 30 || depends || 8 || 6 || 13 || 8 || 8 || 13 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Stopping distance:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 14 cm&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Speed (Traveling):&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 65 km/h&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Special rule:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| None.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=File:Police_car_final.png&amp;diff=2142</id>
		<title>File:Police car final.png</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=File:Police_car_final.png&amp;diff=2142"/>
		<updated>2026-07-09T04:39:06Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: A steam powered police car of one of the NCR&amp;#039;s police forces.

Illustration done by the talented SparkleOfAssGard.

See more of her art here:

https://linktr.ee/SparkleofAssgard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A steam powered police car of one of the NCR&#039;s police forces.&lt;br /&gt;
&lt;br /&gt;
Illustration done by the talented SparkleOfAssGard.&lt;br /&gt;
&lt;br /&gt;
See more of her art here:&lt;br /&gt;
&lt;br /&gt;
https://linktr.ee/SparkleofAssgard&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Vehicle_combat_rules&amp;diff=2141</id>
		<title>Vehicle combat rules</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Vehicle_combat_rules&amp;diff=2141"/>
		<updated>2026-06-03T16:08:36Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the vehicle combat rules. The vehicles themselves can be found [[Vehicles|here]] and the vehicle rules [[Vehicle rules|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;About the stencils with the vehicles:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stencils for the vehicles are on the pages of the distinct vehicles. They can be printed and cut out. They show exactly the size of the vehicle (if  the character figures follow the suggestion at the [[Combat rules|combat rules]]) and show the hit zones of the vehicle in the rectangular parts. The small circles on the stencils are the seats. The shown seats are those sized for ghouls or humans. You may assume that a typical super-mutant takes up two of those.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;About the vehicle-AP:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The vehicle action points are not those of the driving character, but reflect the maneuverability of the vehicle.&amp;lt;br&amp;gt;&lt;br /&gt;
A character that steers a vehicle, always sacrificies half their &amp;lt;i&amp;gt;own&amp;lt;/i&amp;gt; action points to drive (rounded up). For that, this character receives the &amp;lt;b&amp;gt;full&amp;lt;/b&amp;gt; action points of the vehicle and still retains the other half of the &amp;lt;b&amp;gt;own&amp;lt;/b&amp;gt; action points, for possible combat actions (shooting, fighting with a passenger, etc.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Basics:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehicular combat is all combat involving a vehicle. When fighting a vehicle, each shot must be announced, like an aimed shot. That means, the player must say which hit zone they fire at, before firing. The AP costs for the shot are however those of unaimed firing or of a burst.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If one fires aimed, the critical hit probability is raised by 15 points. Critical hits do double damage and ignore armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each vehicle is composed of hit zones, that each have their own hit points. These zones each have individual difficulties for hitting them and their own amount of hit points. The following is a list of all defined hit zones.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 5px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;b&amp;gt;IMPORTANT:&amp;lt;/b&amp;gt; Not every vehicle has all these zones. Obviously, a bike has no Brahmin/Horses and a Brahmin cart has no enginge compartment. Which vehicle has which zones one can be seen in the vehicle list.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Front wheel&amp;lt;br&amp;gt;&lt;br /&gt;
	Rear wheel&amp;lt;br&amp;gt;&lt;br /&gt;
	left front wheel&amp;lt;br&amp;gt;&lt;br /&gt;
	right front wheel&amp;lt;br&amp;gt;&lt;br /&gt;
	left rear wheel&amp;lt;br&amp;gt;&lt;br /&gt;
	right rear wheel &amp;lt;br&amp;gt;&lt;br /&gt;
	engine compartment&amp;lt;br&amp;gt;&lt;br /&gt;
	Driver&amp;lt;br&amp;gt;&lt;br /&gt;
	Trunk&amp;lt;br&amp;gt;&lt;br /&gt;
	bed&amp;lt;br&amp;gt;&lt;br /&gt;
	left track&amp;lt;br&amp;gt;&lt;br /&gt;
	right track&amp;lt;br&amp;gt;&lt;br /&gt;
	cogs&amp;lt;br&amp;gt;&lt;br /&gt;
	Brahmin/Horse left&amp;lt;br&amp;gt;&lt;br /&gt;
	Brahmin/Horse right&amp;lt;br&amp;gt;&lt;br /&gt;
	Brahmin/Horse&amp;lt;br&amp;gt;&lt;br /&gt;
	Turret&amp;lt;br&amp;gt;&lt;br /&gt;
	hull&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Is one of these hit zones reduced to zero hit points, the hit zone is destroyed and useless until that part is repaired or replaced. That means different things for different hit zones: with a destroyed engine driving becomes impossible, but with a destroyed wheel it’s still possible … just much harder.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The following is a list of the effect of the loss of each hit zone:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Front wheel:&amp;lt;/u&amp;gt; Continuing to drive is extremely harder. The difficulty for all turns are doubled. Are both wheels destroyed continuing to drive has become impossible. The vehicle	comes to a full stop.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Rear wheel:&amp;lt;/u&amp;gt;	See front wheel.&lt;br /&gt;
&amp;lt;u&amp;gt;Left front wheel:&amp;lt;/u&amp;gt; Driving becomes a bit harder. All tests are more difficult by 5 more points. If another wheel is destroyed, the difficulty is raised another 10 points to 15. With three destroyed wheels the difficulty is now 35 points. Four destroyed wheels make driving on impossible. The vehicle comes to a full stop.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Right front wheel, left back wheel and right back wheel:&amp;lt;/u&amp;gt; See left front wheel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Engine compartment:&amp;lt;/u&amp;gt;	The engine is completely gone and must be replaced or fundamentally repaired. How long that will take and whether or not replacement parts are needed (and what parts, if any) is up to the master. The vehicle does a full stop.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Driver:&amp;lt;/u&amp;gt; For hits on drivers the same rules apply as for characters when they are outside of a vehicle. Is more than one person in the vehicle, the shooter must announce who exactly they are shooting at.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Trunk:&amp;lt;/u&amp;gt; If the trunk is hit, the payload is damaged.  Depending on what is loaded, this has varying consequences that are up to the master. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Bed:&amp;lt;/u&amp;gt; See trunk.&lt;br /&gt;
&amp;lt;u&amp;gt;Tracks (left/right):&amp;lt;/u&amp;gt;	The drive tracks of a tank or another vehicle using this system are hard to damage, but if even one is destroyed, the vehicle comes to an immediate stop. How long the repair takes and whether or not it’s even possible and what types of replacement parts are needed is up to the master.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Cogs:&amp;lt;/u&amp;gt; The cogs that translate the pedaling into locomotion are now disabled. The bicycle is now a trainer bike. The tactical and traveling speeds are cut in half.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Brahmin/Horse left:&amp;lt;/u&amp;gt; The Brahmin or horse on this side is now dead. The vehicle comes to an immediate stop, since the other animal can’t pull the cart and a cadaver both. One can cut away the dead animal from the vehicle for 6 AP if one has a sharp knife or similar (8 AP without a cutting tool). Since only one animal is now pulling the vehicle, the speeds (tactical and traveling) are reduced by half.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Brahmin/Horse right:&amp;lt;/u&amp;gt; See Brahmin/Horse left&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Brahmin/Horse:&amp;lt;/u&amp;gt; The animal is dead. Not all the king’s horses and all the king’s men can put it back together again. It must be replaced. The vehicle comes to an immediate stop.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Turret:&amp;lt;/u&amp;gt; The turret is now so damaged, that the main cannon is disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Hull:&amp;lt;/u&amp;gt; The hull is basically the body of a tank. Is it destroyed, that’s it with this tank. It will never be repaired. It’s just gone. Forever.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor rating::&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The armor rating of single hit zones is the amount of damage those ignore. It can be improved upon with tuning.&amp;lt;br&amp;gt;&lt;br /&gt;
 As for the driver: the armor rating of the character itself is added of course to the further armor rating the vehicle offers. If a character sits on a bicycle in T-60 Power Armor (a vehicle that offers no further armor rating),  that character is not somehow getting hurt by air guns.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2140</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2140"/>
		<updated>2026-06-03T16:07:33Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;03.06.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Vehicle combat rules|vehicle combat rules]], an explanation to the vehicle-AP has been added.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, corrected a mistake on the page for the [[Tank|tank]]. Both tracks have the same values in the table now.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;24.05.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Special rules|special rules]]. Added a page detailing how lockpicking and hacking works.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;05.03.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Massive additions to the [[Horses|horses]] to finally use them as fighting platforms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;27.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Automated turrets|automated turrets]] got the added info of how many [[Hit points|hit points]] they have.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;19.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Equipment list Weapon accessories|equipment list for weapon accessoires]] was updated to include amountion belts for the new calibers [[10 gauge]] and [[20 Gauge|20 gauge]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Tank&amp;diff=2139</id>
		<title>Tank</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Tank&amp;diff=2139"/>
		<updated>2026-06-03T16:04:31Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is one of the [[Vehicles|vehicles]] in the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tank.png|400px|A tank]]&lt;br /&gt;
(Picture created by [https://hotpot.ai/art-generator this AI])&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The combat stencil is [[Media:Tank.pdf|here]]. The ammunition that the main gun uses is to be found [[127 mm grenades|here]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;| Tank&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 15%;&amp;quot;| Description:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;width: 30%;&amp;quot;|An old, surplussed, main battle tank – including it’s main gun. According to rumors, the NCR has a few of those in service.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Used skill:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|Driving (Engines)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Price:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|1.000.000 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Wheels:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|2 tracks&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Engine options:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|Internal Combustion/Electrical&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Holding capacity:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|A Driver, a gunner, a loader&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Kilometers per &amp;quot;refill&amp;quot;:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|205 / 180 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Vehicle difficulty:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|55&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Action points:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Speed (tactical):&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|6 cm / AP&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Hit zones, difficulties, hit points and armor rating:  &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Hit zones:&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Difficulties: || Hit points || Normal damage || Laser || Fire || Plasma || Explosions || Electrical&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Left track: || 25 || 200 || 15 || 8 || 18 || 7 || 9 || 5&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Right track: || 25 || 200 || 15 || 8 || 18 || 7 || 9 || 5&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Hull: || 10 || 500 || 15 || 13 || 17 || 11 || 10 || 9&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Turret: || 15 || 240 || 15 || 12 || 17 || 9 || 10 || 9&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Stopping distance::&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 6 cm&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Speed (Traveling): &lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 50 km/h&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Special rule:&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| 1.) To fire the main cannon, one needs at least two people: the gunner and the loader. If one wants to move, too, while doing that, one also needs a third character as a driver. &amp;lt;br&amp;gt;&lt;br /&gt;
Loading is done by a test on Heavy Weapons that gets a 30 points bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
Firing is done with a normal test on Heavy Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
The ammunition used are [[127 mm grenades]]. Details can be found under ammunition.&amp;lt;br&amp;gt;&lt;br /&gt;
A tank can be fire once a round. Both the loader and the gunner sacrifice all their AP to shoot.&amp;lt;br&amp;gt;&lt;br /&gt;
2.) Usually there is a machine gun attached to the turret as well. The gunner has to decide which weapon to use: the machine gun or the main cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The most commonly used machine gun on American tanks was the [[Browning M2]], but one could add any other with a bit of tinkering.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Vehicle_combat_rules&amp;diff=2138</id>
		<title>Vehicle combat rules</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Vehicle_combat_rules&amp;diff=2138"/>
		<updated>2026-06-03T15:57:56Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the vehicle combat rules. The vehicles themselves can be found [[Vehicles|here]] and the vehicle rules [[Vehicle rules|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;To the stencils with the vehicles&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stencils for the vehicles are on the pages of the distinct vehicles. They can be printed and cut out. They show exactly the size of the vehicle (if  the character figures follow the suggestion at the [[Combat rules|combat rules]]) and show the hit zones of the vehicle in the rectangular parts. The small circles on the stencils are the seats. The shown seats are those sized for ghouls or humans. You may assume that a typical super-mutant takes up two of those.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;About the vehicle-AP&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The vehicle action points are not those of the driving character, but reflect the maneuverability of the vehicle.&amp;lt;br&amp;gt;&lt;br /&gt;
A character that steers a vehicle, always sacrificies half their &amp;lt;i&amp;gt;own&amp;lt;/i&amp;gt; action points to drive (rounded up). For that, this character receives the &amp;lt;b&amp;gt;full&amp;lt;/b&amp;gt; action points of the vehicle and still retains the other half of the &amp;lt;b&amp;gt;own&amp;lt;/b&amp;gt; action points, for possible combat actions (shooting, fighting with a passenger, etc.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Basics:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehicular combat is all combat involving a vehicle. When fighting a vehicle, each shot must be announced, like an aimed shot. That means, the player must say which hit zone they fire at, before firing. The AP costs for the shot are however those of unaimed firing or of a burst.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If one fires aimed, the critical hit probability is raised by 15 points. Critical hits do double damage and ignore armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each vehicle is composed of hit zones, that each have their own hit points. These zones each have individual difficulties for hitting them and their own amount of hit points. The following is a list of all defined hit zones.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 5px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;b&amp;gt;IMPORTANT:&amp;lt;/b&amp;gt; Not every vehicle has all these zones. Obviously, a bike has no Brahmin/Horses and a Brahmin cart has no enginge compartment. Which vehicle has which zones one can be seen in the vehicle list.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Front wheel&amp;lt;br&amp;gt;&lt;br /&gt;
	Rear wheel&amp;lt;br&amp;gt;&lt;br /&gt;
	left front wheel&amp;lt;br&amp;gt;&lt;br /&gt;
	right front wheel&amp;lt;br&amp;gt;&lt;br /&gt;
	left rear wheel&amp;lt;br&amp;gt;&lt;br /&gt;
	right rear wheel &amp;lt;br&amp;gt;&lt;br /&gt;
	engine compartment&amp;lt;br&amp;gt;&lt;br /&gt;
	Driver&amp;lt;br&amp;gt;&lt;br /&gt;
	Trunk&amp;lt;br&amp;gt;&lt;br /&gt;
	bed&amp;lt;br&amp;gt;&lt;br /&gt;
	left track&amp;lt;br&amp;gt;&lt;br /&gt;
	right track&amp;lt;br&amp;gt;&lt;br /&gt;
	cogs&amp;lt;br&amp;gt;&lt;br /&gt;
	Brahmin/Horse left&amp;lt;br&amp;gt;&lt;br /&gt;
	Brahmin/Horse right&amp;lt;br&amp;gt;&lt;br /&gt;
	Brahmin/Horse&amp;lt;br&amp;gt;&lt;br /&gt;
	Turret&amp;lt;br&amp;gt;&lt;br /&gt;
	hull&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Is one of these hit zones reduced to zero hit points, the hit zone is destroyed and useless until that part is repaired or replaced. That means different things for different hit zones: with a destroyed engine driving becomes impossible, but with a destroyed wheel it’s still possible … just much harder.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The following is a list of the effect of the loss of each hit zone:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Front wheel:&amp;lt;/u&amp;gt; Continuing to drive is extremely harder. The difficulty for all turns are doubled. Are both wheels destroyed continuing to drive has become impossible. The vehicle	comes to a full stop.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Rear wheel:&amp;lt;/u&amp;gt;	See front wheel.&lt;br /&gt;
&amp;lt;u&amp;gt;Left front wheel:&amp;lt;/u&amp;gt; Driving becomes a bit harder. All tests are more difficult by 5 more points. If another wheel is destroyed, the difficulty is raised another 10 points to 15. With three destroyed wheels the difficulty is now 35 points. Four destroyed wheels make driving on impossible. The vehicle comes to a full stop.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Right front wheel, left back wheel and right back wheel:&amp;lt;/u&amp;gt; See left front wheel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Engine compartment:&amp;lt;/u&amp;gt;	The engine is completely gone and must be replaced or fundamentally repaired. How long that will take and whether or not replacement parts are needed (and what parts, if any) is up to the master. The vehicle does a full stop.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Driver:&amp;lt;/u&amp;gt; For hits on drivers the same rules apply as for characters when they are outside of a vehicle. Is more than one person in the vehicle, the shooter must announce who exactly they are shooting at.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Trunk:&amp;lt;/u&amp;gt; If the trunk is hit, the payload is damaged.  Depending on what is loaded, this has varying consequences that are up to the master. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Bed:&amp;lt;/u&amp;gt; See trunk.&lt;br /&gt;
&amp;lt;u&amp;gt;Tracks (left/right):&amp;lt;/u&amp;gt;	The drive tracks of a tank or another vehicle using this system are hard to damage, but if even one is destroyed, the vehicle comes to an immediate stop. How long the repair takes and whether or not it’s even possible and what types of replacement parts are needed is up to the master.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Cogs:&amp;lt;/u&amp;gt; The cogs that translate the pedaling into locomotion are now disabled. The bicycle is now a trainer bike. The tactical and traveling speeds are cut in half.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Brahmin/Horse left:&amp;lt;/u&amp;gt; The Brahmin or horse on this side is now dead. The vehicle comes to an immediate stop, since the other animal can’t pull the cart and a cadaver both. One can cut away the dead animal from the vehicle for 6 AP if one has a sharp knife or similar (8 AP without a cutting tool). Since only one animal is now pulling the vehicle, the speeds (tactical and traveling) are reduced by half.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Brahmin/Horse right:&amp;lt;/u&amp;gt; See Brahmin/Horse left&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Brahmin/Horse:&amp;lt;/u&amp;gt; The animal is dead. Not all the king’s horses and all the king’s men can put it back together again. It must be replaced. The vehicle comes to an immediate stop.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Turret:&amp;lt;/u&amp;gt; The turret is now so damaged, that the main cannon is disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Hull:&amp;lt;/u&amp;gt; The hull is basically the body of a tank. Is it destroyed, that’s it with this tank. It will never be repaired. It’s just gone. Forever.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor rating::&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The armor rating of single hit zones is the amount of damage those ignore. It can be improved upon with tuning.&amp;lt;br&amp;gt;&lt;br /&gt;
 As for the driver: the armor rating of the character itself is added of course to the further armor rating the vehicle offers. If a character sits on a bicycle in T-60 Power Armor (a vehicle that offers no further armor rating),  that character is not somehow getting hurt by air guns.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2137</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2137"/>
		<updated>2026-05-29T15:46:06Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;24.05.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Special rules|special rules]]. Added a page detailing how lockpicking and hacking works.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;05.03.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Massive additions to the [[Horses|horses]] to finally use them as fighting platforms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;27.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Automated turrets|automated turrets]] got the added info of how many [[Hit points|hit points]] they have.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;19.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Equipment list Weapon accessories|equipment list for weapon accessoires]] was updated to include amountion belts for the new calibers [[10 gauge]] and [[20 Gauge|20 gauge]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2136</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2136"/>
		<updated>2026-05-24T10:34:46Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;24.05.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Update to the [[Special rules|special rules]]. Added a page detailing how lockpicking and hacking works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;05.03.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Massive additions to the [[Horses|horses]] to finally use them as fighting platforms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;27.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Automated turrets|automated turrets]] got the added info of how many [[Hit points|hit points]] they have.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;19.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Equipment list Weapon accessories|equipment list for weapon accessoires]] was updated to include amountion belts for the new calibers [[10 gauge]] and [[20 Gauge|20 gauge]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Lockpicking_and_hacking&amp;diff=2135</id>
		<title>Lockpicking and hacking</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Lockpicking_and_hacking&amp;diff=2135"/>
		<updated>2026-05-24T10:33:04Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: Created page with &amp;quot;This page is about one of the special rules.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;   There is a skill for lockpicking but what exactly does it do, especially in combination with the various tools to pick locks?   &amp;lt;h3&amp;gt;The types of locks:&amp;lt;/h3&amp;gt;  In the Wasteland there are numerous locked doors and containers that are either locked with &amp;lt;i&amp;gt;purely mechanical&amp;lt;/i&amp;gt; locks or secured with &amp;lt;i&amp;gt;electronic mechani...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is about one of the [[Special rules|special rules]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a [[Skills (character creation)|skill]] for [[Lockpicking|lockpicking]] but what exactly does it do, especially in combination with the various [[Equipment list Thieves’ tools|tools to pick locks]]?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The types of locks:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Wasteland there are numerous locked doors and containers that are either locked with &amp;lt;i&amp;gt;purely mechanical&amp;lt;/i&amp;gt; locks or secured with &amp;lt;i&amp;gt;electronic mechanisms&amp;lt;/i&amp;gt;. &amp;lt;b&amp;gt;Mechanical locks&amp;lt;/b&amp;gt; are of course a known thing: one inserts a key into a keyhole, that is formed in such a way that it pushes the pins inside the lock aside, so that the lock can be turned. That is the common principle of locks that is known from door locks and padlocks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Electronic locks&amp;lt;/b&amp;gt; do not have a keyhole in the classic sense. They have a computer interface or a reader for so-called key cards. While an electronic lock still locks with bolts and/or other mechanical devices, the manner in which it is unlocked is activated by an electronic device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The picking of these locks:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are &amp;lt;b&amp;gt;three types of locks&amp;lt;/b&amp;gt;. Some doors are however secured by a combination of two or three of these methods. One needs a code, that one enters at a computer terminal and a key as well as an a keycard.&lt;br /&gt;
&lt;br /&gt;
But let us begin with the &amp;lt;i&amp;gt;mechanical locks&amp;lt;/i&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
To open these one needs [[Equipment list Thieves’ tools|tools]] that are called lock picks. A lock pick set contains several small tools, that are fashioned in such a way, that one can can push the pins in the lock in the correct position. &lt;br /&gt;
In the equipment list for “thieves’ tools” are descriptions for two sets of lock picks as well as the simple bobby pin.&lt;br /&gt;
With bobby pins &amp;lt;b&amp;gt;each&amp;lt;/b&amp;gt; try to bypass a mechanical lock with them, needs to first test on luck. If this roll to test on luck is failed, the bobby pin should break. If the roll critically fails, the pieces of the bobby pin should break in such a way, that it’s now impossible to pull them out of the lock and the lock remains broken and closed forever, one therefore needs a different method of getting behind this door.&lt;br /&gt;
That means, if one wants to open a door lock with a bobby pin, one first rolls the test on luck. If that one was successful or even extraordinarily successful, then and only then the test on lockpicking is rolled.&lt;br /&gt;
With an extraordinarily successful test on luck, the DM may give a bonus to the [[Lockpicking|skill]] test.&lt;br /&gt;
&lt;br /&gt;
The lockpicking sets are meant for this particular work. They have no need for the roll on luck, to see if they break.&lt;br /&gt;
Locks can be of differing qualities. There are incredibly complex locks that are hardened especially well against lockpicking. There are rusted, old, locks, that might open if you sneeze hard against them. The DM will decide if the door or container is locked with an easy to open lock, or with a particularly hard to open lock, when they assign an advantage or disadvantage to [[Lockpicking|lockpicking]]. Reasons to make a test easier for example might be the ability to lock pick it in peace and openness, because one does not have to hide, or of course the quality of the lock being an inferior one. Of course there should be a difference applied by the tools used, i.e. the bobby pin or the small lockpick set with a limited amount of tools or the larger one with all the tools.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Now to the electronic locks:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two types of electronic lock: those directly controlled by a computer or the slightly more primitive ones, that require a keycard.&lt;br /&gt;
&lt;br /&gt;
Accordingly there are two types of tools, to get past these locks without the code/the keycard or the password.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Electronic lockpicks&amp;lt;/b&amp;gt; are devices that are complex in their use, but they fulfill a relatively easy task: they fool a lock into thinking that a proper keycard has been inserted and a possible code has been entered. They are formed in such a way that one end can be inserted into a keycard reader while the other end has various electronic bits in a case and several buttons attached. Maybe even some status lights or more complex displays, depending on the model.&lt;br /&gt;
Since electronic lockpicks are small computers, the [[Skills (character creation)|skill]] to pick such a lock is not [[Lockpicking|lockpicking]] but [[Computer skills|computer skills]].&lt;br /&gt;
Without such an expensive device, one can forget about picking such a luck and go look for the keycard.&lt;br /&gt;
&lt;br /&gt;
If the door or container is &amp;lt;b&amp;gt;secured by a computer&amp;lt;/b&amp;gt;, that wants a username, a password and maybe some other security questions answered, one has to either answer them or slip past those hurdles. Hackers speak of so-called tunneling.&lt;br /&gt;
In the [[Equipment list Thieves’ tools|Equipment list thieves’ tools]] are three different computer viruses listed, that can help with tunneling.&lt;br /&gt;
Important here is, that the better viruses (Influenza and Ebola) also require a higher skill set by their user. This should be reflected when the DM assigns bonuses and maluses, as well as the bonus these viruses should give just by using them.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Special_rules&amp;diff=2134</id>
		<title>Special rules</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Special_rules&amp;diff=2134"/>
		<updated>2026-05-24T10:23:43Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The special rules cover special circumstances, that have nothing to do with combat.&amp;lt;br&amp;gt;&lt;br /&gt;
To those circumstances count the following:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Bartering rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rarity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Size categories and the concealment of weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Doctor and first aid]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lockpicking and hacking]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Poisons and poison rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Radiation rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random encounters]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gambling]]&amp;lt;br&amp;gt;&lt;br /&gt;
as well as [[sleeping rules]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Special_rules&amp;diff=2133</id>
		<title>Special rules</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Special_rules&amp;diff=2133"/>
		<updated>2026-05-24T10:23:32Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The special rules cover special circumstances, that have nothing to do with combat.&amp;lt;br&amp;gt;&lt;br /&gt;
To those circumstances count the following:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Bartering rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rarity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Size categories and the concealment of weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Doctor and first aid]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lockpicking and hacking]]&amp;lt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Poisons and poison rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Radiation rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random encounters]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gambling]]&amp;lt;br&amp;gt;&lt;br /&gt;
as well as [[sleeping rules]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Armors&amp;diff=2132</id>
		<title>Armors</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Armors&amp;diff=2132"/>
		<updated>2026-03-06T16:58:21Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the various armors are listed. The weapons can be found [[Weapons|here]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The armor rating is the amount of damage that is absorbed by the armor. Only incoming damage that surpasses the armor rating is actually decreasing hit points.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In case an armor raises a part of the [[Main attributes and derived attributes|main attributes]] above the race maximum (powered armors can, for example, raise [[Strength|strength]], this character has even more strength when wearing that armor. If it was a human character with Strength of 10, it is now quite literally a character with super human strength when wearing that armor. &amp;lt;br&amp;gt;&lt;br /&gt;
That being said, the negative effects of armor pieces can &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; reduce the [[Main attributes and derived attributes|main attributes]] to below the race minimum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;An assortment of various clothing options can be found at the [[Equipment List clothing|equipment list for clothing]].&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The armor page has been split to ease readability into the following categories: [[Upper body armors|upper body armors]], [[Leg armors|leg armors]], [[Helmets|helmets]] and [[Power armors|power armors]].&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Thrown_weapons&amp;diff=2131</id>
		<title>Thrown weapons</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Thrown_weapons&amp;diff=2131"/>
		<updated>2026-03-06T07:40:51Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The other weapons can be found [[Weapons|here]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thrown weapons are used quite often, whether they explode or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prices not guaranteed!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Exploding thrown weapons:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Damage: !!  Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[Flash bang]] || No hit point damage || S + P + 12 || 70 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Incendiary grenade]] || 3 D6 Normal + 4 D6 + 4 Fire || S + P + 12 || 100 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynamite stick]] || 4 D6 + 2 Explosive || S + P + 12 || 30 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Molotov cocktail]] || 2 D6 Normal + 3 D6 Fire || S + P + 12 || 15 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma grenade]] || 2 D6 Normal + 4 D6 + 4 Plasma || S + P + 12 || 200 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse grenade]] || No damage against biological targets &amp;lt;br&amp;gt; But 4 D6 against [[Robots|robots]] and similiar || S + P + 12 || 220 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag grenade]] || 2 D6 + 5 Normal + 2 D6 Explosive || S + P + 12 || 50 $&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Non-Exploding thrown weapons:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many of these also count as [[Melee weapons|melee weapons]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Damage: !!  Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpened Stick]] || 1 D6 + Close combat damage + 2 || S + P + 12 || 10 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Piston spear]] || 4 D6 + Close combat damage + 15 || S + P + 12 || 350 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Snake spear]] || 4 D6 + Close combat damage + 12 + poison || S + P + 12 || 130 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]] || 4 D6 + Close combat damage + 10 || S + P + 12 || 100 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Barbed spear]] || 4 D6 + Close combat damage + 11 || S + P + 12 || 100 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing knife]] || 1 D6 + Close combat damage + 1 || S + P + 12 || 35 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing star]] || 1 D6 + Close combat damage + 4 || S + P + 12 || 45 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised throwing weapons|Small, improvised thrown weapon]] || 1 D6 + Close combat damage + 1 || S + P + 12 || varied&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised throwing weapons|Large, improvised thrown weapon]] || 2 D6 + Close combat damage + 4 || S + P + 9 || varied&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised throwing weapons|Oversized, improvised thrown weapon]] || 4 D6 + Close combat damage + 7  || S + P + 6 || varied&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Horses&amp;diff=2130</id>
		<title>Horses</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Horses&amp;diff=2130"/>
		<updated>2026-03-05T17:14:27Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is one of the animal species. An overview over the other animals can be found [[Animals|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Horses:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the world of the Fallout pen and paper there are in the south-west of what once was the USA still three breeds of horses. These breeds survived the Great War largely unmutated, but of course, the studbooks have long since been lost, which means, that “breed” is only a description and no longer a clear definition.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These breeds are:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Quarter Horse (warm blooded):&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Good for sprinting, versatile to use and enduring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character: Intelligent, empathetic, active, mentally agile&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 145 – 153 cm (shoulder height)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Riding horse or pulling of light and small carts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Mustang (warm blooded):&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tough and frugal, enduring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character: freedom loving, volatile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 142 – 152 cm (shoulder height)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use: pure riding horse (needs at least 55 points on training)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Suffolk Punch (cold blooded):&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Actually an English breed, these animals must have, similar to Brahmin, survived on some kind of a ranch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character: docile but active, intelligent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 160 – 165 cm (shoulder height)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use: draft animal, but can also be used for riding, but is not very fast at it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The statistics of horses:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
No statistic may lie under its minimal value. To the minimal values 29 points are added, but no value may exceed the race maximum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The following thre examples are typical for the breeds and are fitting to +/- 2 points. One can of course create a fully unique bastard breed, but must then decide its character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;MIN&amp;lt;/b&amp;gt; || 4 || 2 || 2 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;MAX&amp;lt;/b&amp;gt; || 14 || 10 || 10 || 6 || 4 || 15 || 10 || 7&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A typical Quarter Horse would have stats like these:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 5 || 8 || 4 || 2 || 11 || 5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A typical Mustang would have stats like these:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 7 || 6 || 2 || 3 || 13 || 5 || 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A typical Suffolk Punch would have stats like these:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 3 || 10 || 4 || 3 || 8 || 5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The statistics explained:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;STRENGTH:&amp;lt;/u&amp;gt; For each point of strength a horse can carry 40 pounds. (That applies to the weight of the rider, too, as well as other loads).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;PERCEPTION:&amp;lt;/u&amp;gt; Perception works with horses as it does with humans: it shows how well the animal can perceive a danger or even an escape route or an obstacle in the way or something like that.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;ENDURANCE:&amp;lt;/u&amp;gt; The endurance is the value, that shows how long a horse can work at one time. If it is not overloaded (for example, by having to pull to much or not getting enough fodder) the value corresponds 1 to 1 to the hours it can work in between pauses for rest and feeding. This applies, of course, also to galloping. Details at the rules for movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, endurance also decides the hit points of the animal. &amp;lt;br&amp;gt;&lt;br /&gt;
For Mustangs, the value is 50 + EN, for Quarter Horses 47 + EN and for a Suffolk Punch 44 + EN.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;CHARISMA:&amp;lt;/u&amp;gt; Animals can suck up, too. This value shows how docile the horse is.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;INTELLIGENCE:&amp;lt;/u&amp;gt; Each point of intelligence gives a +5 bonus to the training of horses.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;AGILITY:&amp;lt;/u&amp;gt; For each point of agility, a horse can move for 4.5 cm in a combat round, as long as it’s unladen. A pack- or draft-horse still for 4-3.5 cm per action point.&amp;lt;br&amp;gt;&lt;br /&gt;
AG = action points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;LUCK:&amp;lt;/u&amp;gt; As with humans, luck influences everything and nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;COURAGE:&amp;lt;/u&amp;gt;	This value shows how urgently a horse tries to withstand danger. Please remember, that horses are herd animals, that dislike braving dangers. Therefore, here the skill of the rider in riding and training is also important.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Feed and rest:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Basically the rules distinguish between full encumbrance and half encumbrance. Furthermore the result of the times get rounded up. (5.5 hours = 6 hours).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Half encumbrance is, when the animal has to use less than half of it’s carrying capacity. Full encumbrance is when it has to use more than the half.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A horse is a lot frugal than a brahmin: it’s enough for a horse to get 5 to 15 kilos of fodder a day, as well as 10 – 20 kilos of water. As with brahmin, the more choosy examples didn’t survive well and  the horses still living after the Great War, eat pretty much everything plant based.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With half encumbrance a quarter horse can be ridden for a full hour for each point it has on Endurance or pull a cart for three quarters * hours of it’s endurance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At full encumbrance both values are split in half.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Example: a quarter horse with endurance 8 can pull a cart for 6 hours when it’s half encumbered or for 3 hours when fully encumbered.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Being a half encumbered, a mustang can be ridden for 1.5 hours for each point of endurance. Having a mustang pull a cart is just impossible however, since the animal will simply refuse to pull.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At full encumbrance a mustang can be ridden for 1 hour for each point of endurance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Being half encumbered, a suffolk punch can be ridden for 1 full hour for each point of endurance or pull a cart for 1.5 hours per point.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At full encumbrance it can be ridden for half an hour for each point of endurance or pull a cart for one hour for each point of endurance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A horse needs pauses, of course. For each hour in which it was encumbered, a horse needs three quarters of an hour of pause. If it’s used for more hours the hours * EN formula allows, it then needs a pause of 1.5 hours for each hour it was used or part thereof. If the animal is encumbered for EN * 2 hours, whether half encumbered or fully encumbered, it dies enfeebled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Training depends fully on the breed with horses.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For &amp;lt;i&amp;gt;quarter horses&amp;lt;/i&amp;gt; this means: the training to a draft or riding horse takes 15 months (one and a quarter year) and is possible with a skill value of 60.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For &amp;lt;i&amp;gt;mustangs&amp;lt;/i&amp;gt; this means: the training takes 18 months (one and half year) and is possible with a skill value of 75.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For a &amp;lt;i&amp;gt;suffolk punch&amp;lt;/i&amp;gt; this means: the training takes 12 months and is possible with a skill value of 50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Movement:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A horse can, half encumbered, go for 60 km a day or pull a cart for 40 km. Fully encumbered, it can be ridden for 40 km or pull a cart for 30 km.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Horses in combat:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Horses have an armor rating of 5 against normal, laser, explosive and electrical damage, as well as 3 against plasma and fire damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The hit points of horses are detailed under the statistics at Endurance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In combat an unencumbered horse moves for 12 cm per action point, a half encumbered horse for 11.5 cm per action point and a fully encumbered horse for 11 cm per action point.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Horses being ridden &amp;lt;i&amp;gt;in combat&amp;lt;/i&amp;gt; should be regarded like all other vehicles, just that the skill tested is not one of the two driving [[Skills (character creation)|skills]] but the skill [[Riding]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If a horse is hit &amp;lt;i&amp;gt;critically&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;unaimed&amp;lt;/i&amp;gt;, the roll to determine where it was hit is done with a D6:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1 = Hit to the head.&amp;lt;br&amp;gt;&lt;br /&gt;
2 - 4 = Hit to the body.&amp;lt;br&amp;gt;&lt;br /&gt;
5 = Hit to a front leg.&amp;lt;br&amp;gt;&lt;br /&gt;
6 = Hit to a rear leg.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If a character attacks a horse with an aimed attack, they have the following difficulties:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To the head: 25 points.&amp;lt;br&amp;gt;&lt;br /&gt;
To the body: 5 points.&amp;lt;br&amp;gt;&lt;br /&gt;
To the front legs: 10 points.&amp;lt;br&amp;gt;&lt;br /&gt;
To the rear legs: 10 points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As with all humans, super-mutants and ghouls, critical hits to horses do &amp;lt;b&amp;gt;double damage&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;ignore all armor&amp;lt;/b&amp;gt; stats! Furthermore, the DM decides what kind of wound is created!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fighting from horseback:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Depending on the type of weapon used, one can of course fight while on horseback. But it comes with special handicaps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Unarmed weapons]] can not be used on horseback, due to their short reach.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Most [[Melee weapons|melee weapons]] can be used from horseback. The exceptions are all knives, the [[Cattle prod|cattle prod]], and the [[Carpenter&#039;s hammer|carpenter’s hammer]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archery weapons|Archery]] is possible with all bows and arrows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The same is true for all [[Handguns|handguns]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For [[Rifles|rifles]] there is an exception: The [[Lahti|Lahti L-39]] can not be used by a rider.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For [[Heavy weapons|heavy weapons]] only the following can be used while riding a horse: The [[M 60]], the [[MG 42]], the [[Minimi]], the [[RPD]] and the [[Tribarrel Laser rifle|Sunbeam Tribarrel Laser-Rifle]] as well as both grenade launchers. The others are either too big and unwieldy, like for example the [[Browning M2]] or would endanger the animal or at least frighten it, like the [[Flamer|flamer]] or the [[Rocket launcher|rocket launcher]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For [[Thrown weapons|thrown weapons]] most can be used with but one hand, thereby only receiving a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt; points. The &amp;lt;b&amp;gt;[[Molotov cocktail|molotov cocktail]]&amp;lt;/b&amp;gt; and the &amp;lt;b&amp;gt;[[Dynamite stick|dynamite stick]]&amp;lt;/b&amp;gt; however need to be lit before throwing them, which is a two handed affair. Therefore these thrown weapons have a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt;: Weapons that can be used one handed are “only” &amp;lt;b&amp;gt;handicapped&amp;lt;/b&amp;gt; by &amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt; points, meaning the hit chance is reduced by those 35 points. This applies to many melee weapons and nearly all handguns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For rifles, archery weapons and heavy weapons (so for all weapons that are used with both hands and that are useable from horseback) the handicap depends on the speed of the horse.&amp;lt;br&amp;gt;&lt;br /&gt;
Under &amp;lt;br&amp;gt;5 cm/AP&amp;lt;/b&amp;gt; a horse is moving in a &amp;lt;b&amp;gt;trot&amp;lt;/b&amp;gt;, between &amp;lt;b&amp;gt;5 cm and 8.5 cm/AP&amp;lt;/b&amp;gt; in a &amp;lt;b&amp;gt;canter&amp;lt;/b&amp;gt; and even faster in a &amp;lt;b&amp;gt;gallop&amp;lt;/b&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a &amp;lt;b&amp;gt;trot&amp;lt;/b&amp;gt; those weapons are to be used with a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;45&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&lt;br /&gt;
In a &amp;lt;b&amp;gt;canter&amp;lt;/b&amp;gt;, those weapons are to be used with a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;65&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&lt;br /&gt;
In a &amp;lt;b&amp;gt;gallop&amp;lt;/b&amp;gt; they are to be used with a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Tactical riding and “vehicle difficulty”:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Among the [[Vehicle rules|vehicle rules]] there are rules for how regular vehicles comport themselves during tactical movements in curves. Horses comport themselves similarly, but  their “vehicle difficulty” depends very much on their speed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In a trot (that is, under 5cm/AP) the “vehicle difficulty” is 15 points.&amp;lt;br&amp;gt;&lt;br /&gt;
In a canter (between 5cm/AP and up to 8.5 cm/AP) it is 30 points.&amp;lt;br&amp;gt;&lt;br /&gt;
In a gallop, (that is with a speed above of above 8.5 cm/AP) the difficulty is 40 points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This applied to riding with both hands on the tack. If a character has only one hand on the tack (for example because they use a weapon with one hand), those values &amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Thrown_weapons&amp;diff=2129</id>
		<title>Thrown weapons</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Thrown_weapons&amp;diff=2129"/>
		<updated>2026-03-05T16:54:39Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The other weapons can be found [[Weapons|here]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thrown weapons are quite often used, whether they explode or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prices not guaranteed!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Exploding thrown weapons:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Damage: !!  Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[Flash bang]] || No hit point damage || S + P + 12 || 70 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Incendiary grenade]] || 3 D6 Normal + 4 D6 + 4 Fire || S + P + 12 || 100 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynamite stick]] || 4 D6 + 2 Explosive || S + P + 12 || 30 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Molotov cocktail]] || 2 D6 Normal + 3 D6 Fire || S + P + 12 || 15 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma grenade]] || 2 D6 Normal + 4 D6 + 4 Plasma || S + P + 12 || 200 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse grenade]] || No damage against biological targets &amp;lt;br&amp;gt; But 4 D6 against [[Robots|robots]] and similiar || S + P + 12 || 220 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag grenade]] || 2 D6 + 5 Normal + 2 D6 Explosive || S + P + 12 || 50 $&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Non-Exploding thrown weapons:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many of these also count as [[Melee weapons|melee weapons]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Damage: !!  Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpened Stick]] || 1 D6 + Close combat damage + 2 || S + P + 12 || 10 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Piston spear]] || 4 D6 + Close combat damage + 15 || S + P + 12 || 350 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Snake spear]] || 4 D6 + Close combat damage + 12 + poison || S + P + 12 || 130 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]] || 4 D6 + Close combat damage + 10 || S + P + 12 || 100 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Barbed spear]] || 4 D6 + Close combat damage + 11 || S + P + 12 || 100 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing knife]] || 1 D6 + Close combat damage + 1 || S + P + 12 || 35 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing star]] || 1 D6 + Close combat damage + 4 || S + P + 12 || 45 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised throwing weapons|Small, improvised thrown weapon]] || 1 D6 + Close combat damage + 1 || S + P + 12 || varied&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised throwing weapons|Large, improvised thrown weapon]] || 2 D6 + Close combat damage + 4 || S + P + 9 || varied&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised throwing weapons|Oversized, improvised thrown weapon]] || 4 D6 + Close combat damage + 7  || S + P + 6 || varied&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2128</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2128"/>
		<updated>2026-03-05T08:21:25Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;05.03.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Massive additions to the [[Horses|horses]] to finally use them as fighting platforms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;27.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Automated turrets|automated turrets]] got the added info of how many [[Hit points|hit points]] they have.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;19.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Equipment list Weapon accessories|equipment list for weapon accessoires]] was updated to include amountion belts for the new calibers [[10 gauge]] and [[20 Gauge|20 gauge]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Horses&amp;diff=2127</id>
		<title>Horses</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Horses&amp;diff=2127"/>
		<updated>2026-03-05T08:19:48Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is one of the animal species. An overview over the other animals can be found [[Animals|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Horses:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the world of the Fallout pen and paper there are in the south-west of what once was the USA still three breeds of horses. These breeds survived the Great War largely unmutated, but of course, the studbooks have long since been lost, which means, that “breed” is only a description and no longer a clear definition.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These breeds are:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Quarter Horse (warm blooded):&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Good for sprinting, versatile to use and enduring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character: Intelligent, empathetic, active, mentally agile&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 145 – 153 cm (shoulder height)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Riding horse or pulling of light and small carts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Mustang (warm blooded):&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tough and frugal, enduring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character: freedom loving, volatile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 142 – 152 cm (shoulder height)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use: pure riding horse (needs at least 55 points on training)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Suffolk Punch (cold blooded):&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Actually an English breed, these animals must have, similar to Brahmin, survived on some kind of a ranch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character: docile but active, intelligent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 160 – 165 cm (shoulder height)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use: draft animal, but can also be used for riding, but is not very fast at it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The statistics of horses:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
No statistic may lie under its minimal value. To the minimal values 29 points are added, but no value may exceed the race maximum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The following thre examples are typical for the breeds and are fitting to +/- 2 points. One can of course create a fully unique bastard breed, but must then decide its character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;MIN&amp;lt;/b&amp;gt; || 4 || 2 || 2 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;MAX&amp;lt;/b&amp;gt; || 14 || 10 || 10 || 6 || 4 || 15 || 10 || 7&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A typical Quarter Horse would have stats like these:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 5 || 8 || 4 || 2 || 11 || 5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A typical Mustang would have stats like these:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 7 || 6 || 2 || 3 || 13 || 5 || 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A typical Suffolk Punch would have stats like these:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 3 || 10 || 4 || 3 || 8 || 5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The statistics explained:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;STRENGTH:&amp;lt;/u&amp;gt; For each point of strength a horse can carry 40 pounds. (That applies to the weight of the rider, too, as well as other loads).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;PERCEPTION:&amp;lt;/u&amp;gt; Perception works with horses as it does with humans: it shows how well the animal can perceive a danger or even an escape route or an obstacle in the way or something like that.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;ENDURANCE:&amp;lt;/u&amp;gt; The endurance is the value, that shows how long a horse can work at one time. If it is not overloaded (for example, by having to pull to much or not getting enough fodder) the value corresponds 1 to 1 to the hours it can work in between pauses for rest and feeding. This applies, of course, also to galloping. Details at the rules for movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, endurance also decides the hit points of the animal. &amp;lt;br&amp;gt;&lt;br /&gt;
For Mustangs, the value is 50 + EN, for Quarter Horses 47 + EN and for a Suffolk Punch 44 + EN.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;CHARISMA:&amp;lt;/u&amp;gt; Animals can suck up, too. This value shows how docile the horse is.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;INTELLIGENCE:&amp;lt;/u&amp;gt; Each point of intelligence gives a +5 bonus to the training of horses.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;AGILITY:&amp;lt;/u&amp;gt; For each point of agility, a horse can move for 4.5 cm in a combat round, as long as it’s unladen. A pack- or draft-horse still for 4-3.5 cm per action point.&amp;lt;br&amp;gt;&lt;br /&gt;
AG = action points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;LUCK:&amp;lt;/u&amp;gt; As with humans, luck influences everything and nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;COURAGE:&amp;lt;/u&amp;gt;	This value shows how urgently a horse tries to withstand danger. Please remember, that horses are herd animals, that dislike braving dangers. Therefore, here the skill of the rider in riding and training is also important.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Feed and rest:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Basically the rules distinguish between full encumbrance and half encumbrance. Furthermore the result of the times get rounded up. (5.5 hours = 6 hours).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Half encumbrance is, when the animal has to use less than half of it’s carrying capacity. Full encumbrance is when it has to use more than the half.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A horse is a lot frugal than a brahmin: it’s enough for a horse to get 5 to 15 kilos of fodder a day, as well as 10 – 20 kilos of water. As with brahmin, the more choosy examples didn’t survive well and  the horses still living after the Great War, eat pretty much everything plant based.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With half encumbrance a quarter horse can be ridden for a full hour for each point it has on Endurance or pull a cart for three quarters * hours of it’s endurance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At full encumbrance both values are split in half.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Example: a quarter horse with endurance 8 can pull a cart for 6 hours when it’s half encumbered or for 3 hours when fully encumbered.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Being a half encumbered, a mustang can be ridden for 1.5 hours for each point of endurance. Having a mustang pull a cart is just impossible however, since the animal will simply refuse to pull.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At full encumbrance a mustang can be ridden for 1 hour for each point of endurance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Being half encumbered, a suffolk punch can be ridden for 1 full hour for each point of endurance or pull a cart for 1.5 hours per point.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At full encumbrance it can be ridden for half an hour for each point of endurance or pull a cart for one hour for each point of endurance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A horse needs pauses, of course. For each hour in which it was encumbered, a horse needs three quarters of an hour of pause. If it’s used for more hours the hours * EN formula allows, it then needs a pause of 1.5 hours for each hour it was used or part thereof. If the animal is encumbered for EN * 2 hours, whether half encumbered or fully encumbered, it dies enfeebled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Training depends fully on the breed with horses.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For &amp;lt;i&amp;gt;quarter horses&amp;lt;/i&amp;gt; this means: the training to a draft or riding horse takes 15 months (one and a quarter year) and is possible with a skill value of 60.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For &amp;lt;i&amp;gt;mustangs&amp;lt;/i&amp;gt; this means: the training takes 18 months (one and half year) and is possible with a skill value of 75.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For a &amp;lt;i&amp;gt;suffolk punch&amp;lt;/i&amp;gt; this means: the training takes 12 months and is possible with a skill value of 50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Movement:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A horse can, half encumbered, go for 60 km a day or pull a cart for 40 km. Fully encumbered, it can be ridden for 40 km or pull a cart for 30 km.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Horses in combat:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Horses have an armor rating of 5 against normal, laser, explosive and electrical damage, as well as 3 against plasma and fire damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The hit points of horses are detailed under the statistics at Endurance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In combat an unencumbered horse moves for 12 cm per action point, a half encumbered horse for 11.5 cm per action point and a fully encumbered horse for 11 cm per action point.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Horses being ridden &amp;lt;i&amp;gt;in combat&amp;lt;/i&amp;gt; should be regarded like all other vehicles, just that the skill tested is not one of the two driving [[Skills (character creation)|skills]] but the skill [[Riding]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If a horse is hit &amp;lt;i&amp;gt;critically&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;unaimed&amp;lt;/i&amp;gt;, the roll to determine where it was hit is done with a D6:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1 = Hit to the head.&amp;lt;br&amp;gt;&lt;br /&gt;
2 - 4 = Hit to the body.&amp;lt;br&amp;gt;&lt;br /&gt;
5 = Hit to a front leg.&amp;lt;br&amp;gt;&lt;br /&gt;
6 = Hit to a rear leg.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If a character attacks a horse with an aimed attack, they have the following difficulties:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To the head: 25 points.&amp;lt;br&amp;gt;&lt;br /&gt;
To the body: 5 points.&amp;lt;br&amp;gt;&lt;br /&gt;
To the front legs: 10 points.&amp;lt;br&amp;gt;&lt;br /&gt;
To the rear legs: 10 points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As with all humans, super-mutants and ghouls, critical hits to horses do &amp;lt;b&amp;gt;double damage&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;ignore all armor&amp;lt;/b&amp;gt; stats! Furthermore, the DM decides what kind of wound is created!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fighting from horseback:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Depending on the type of weapon used, one can of course fight while on horseback. But it comes with special handicaps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Unarmed weapons]] can not be used on horseback, due to their short reach.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Most [[Melee weapons|melee weapons]] can be used from horseback. The exceptions are all knives, the [[Cattle prod|cattle prod]], and the [[Carpenter&#039;s hammer|carpenter’s hammer]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archery weapons|Archery]] is possible with all bows and arrows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The same is true for all [[Handguns|handguns]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For [[Rifles|rifles]] there is an exception: The [[Lahti|Lahti L-39]] can not be used by a rider.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For [[Heavy weapons|heavy weapons]] only the following can be used while riding a horse: The [[M 60]], the [[MG 42]], the [[Minimi]], the [[RPD]] and the [[Tribarrel Laser rifle|Sunbeam Tribarrel Laser-Rifle]] as well as both grenade launchers. The others are either too big and unwieldy, like for example the [[Browning M2]] or would endanger the animal or at least frighten it, like the [[Flamer|flamer]] or the [[Rocket launcher|rocket launcher]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For [[Thrown weapons|thrown weapons]] most can be used with but one hand, thereby only receiving a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt; points. The &amp;lt;b&amp;gt;[[Molotov cocktail|molotov cocktail]]&amp;lt;/b&amp;gt; and the &amp;lt;b&amp;gt;[[Dynamite stick|dynamite stick]]&amp;lt;/b&amp;gt; however need to be lit before throwing them, which is a two handed affair. Therefore these thrown weapons have a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt;: Weapons that can be used one handed are “only” &amp;lt;b&amp;gt;handicapped&amp;lt;/b&amp;gt; by &amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt; points, meaning the hit chance is reduced by those 35 points. This applies to many melee weapons and nearly all handguns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For rifles, archery weapons and heavy weapons (so for all weapons that are used with both hands and that are useable from horseback) the handicap depends on the speed of the horse.&amp;lt;br&amp;gt;&lt;br /&gt;
Under &amp;lt;br&amp;gt;5 cm/AP&amp;lt;/b&amp;gt; a horse is moving in a &amp;lt;b&amp;gt;trot&amp;lt;/b&amp;gt;, between &amp;lt;b&amp;gt;5 cm and 8.5 cm/AP&amp;lt;/b&amp;gt; in a &amp;lt;b&amp;gt;canter&amp;lt;/b&amp;gt; and even faster in a &amp;lt;b&amp;gt;gallop&amp;lt;/b&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a &amp;lt;b&amp;gt;trot&amp;lt;/b&amp;gt; those weapons are to be used with a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;45&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&lt;br /&gt;
In a &amp;lt;b&amp;gt;canter&amp;lt;/b&amp;gt;, those weapons are to be used with a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;65&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&lt;br /&gt;
In a &amp;lt;b&amp;gt;gallop&amp;lt;/b&amp;gt; they are to be used with a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Horses&amp;diff=2126</id>
		<title>Horses</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Horses&amp;diff=2126"/>
		<updated>2026-03-05T08:19:09Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is one of the animal species. An overview over the other animals can be found [[Animals|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Horses:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the world of the Fallout pen and paper there are in the south-west of what once was the USA still three breeds of horses. These breeds survived the Great War largely unmutated, but of course, the studbooks have long since been lost, which means, that “breed” is only a description and no longer a clear definition.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These breeds are:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Quarter Horse (warm blooded):&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Good for sprinting, versatile to use and enduring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character: Intelligent, empathetic, active, mentally agile&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 145 – 153 cm (shoulder height)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Riding horse or pulling of light and small carts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Mustang (warm blooded):&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tough and frugal, enduring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character: freedom loving, volatile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 142 – 152 cm (shoulder height)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use: pure riding horse (needs at least 55 points on training)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Suffolk Punch (cold blooded):&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Actually an English breed, these animals must have, similar to Brahmin, survived on some kind of a ranch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character: docile but active, intelligent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 160 – 165 cm (shoulder height)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use: draft animal, but can also be used for riding, but is not very fast at it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The statistics of horses:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
No statistic may lie under its minimal value. To the minimal values 29 points are added, but no value may exceed the race maximum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The following thre examples are typical for the breeds and are fitting to +/- 2 points. One can of course create a fully unique bastard breed, but must then decide its character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;MIN&amp;lt;/b&amp;gt; || 4 || 2 || 2 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;MAX&amp;lt;/b&amp;gt; || 14 || 10 || 10 || 6 || 4 || 15 || 10 || 7&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A typical Quarter Horse would have stats like these:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 5 || 8 || 4 || 2 || 11 || 5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A typical Mustang would have stats like these:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 7 || 6 || 2 || 3 || 13 || 5 || 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A typical Suffolk Punch would have stats like these:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 3 || 10 || 4 || 3 || 8 || 5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The statistics explained:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;STRENGTH:&amp;lt;/u&amp;gt; For each point of strength a horse can carry 40 pounds. (That applies to the weight of the rider, too, as well as other loads).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;PERCEPTION:&amp;lt;/u&amp;gt; Perception works with horses as it does with humans: it shows how well the animal can perceive a danger or even an escape route or an obstacle in the way or something like that.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;ENDURANCE:&amp;lt;/u&amp;gt; The endurance is the value, that shows how long a horse can work at one time. If it is not overloaded (for example, by having to pull to much or not getting enough fodder) the value corresponds 1 to 1 to the hours it can work in between pauses for rest and feeding. This applies, of course, also to galloping. Details at the rules for movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, endurance also decides the hit points of the animal. &amp;lt;br&amp;gt;&lt;br /&gt;
For Mustangs, the value is 50 + EN, for Quarter Horses 47 + EN and for a Suffolk Punch 44 + EN.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;CHARISMA:&amp;lt;/u&amp;gt; Animals can suck up, too. This value shows how docile the horse is.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;INTELLIGENCE:&amp;lt;/u&amp;gt; Each point of intelligence gives a +5 bonus to the training of horses.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;AGILITY:&amp;lt;/u&amp;gt; For each point of agility, a horse can move for 4.5 cm in a combat round, as long as it’s unladen. A pack- or draft-horse still for 4-3.5 cm per action point.&amp;lt;br&amp;gt;&lt;br /&gt;
AG = action points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;LUCK:&amp;lt;/u&amp;gt; As with humans, luck influences everything and nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;COURAGE:&amp;lt;/u&amp;gt;	This value shows how urgently a horse tries to withstand danger. Please remember, that horses are herd animals, that dislike braving dangers. Therefore, here the skill of the rider in riding and training is also important.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Feed and rest:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Basically the rules distinguish between full encumbrance and half encumbrance. Furthermore the result of the times get rounded up. (5.5 hours = 6 hours).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Half encumbrance is, when the animal has to use less than half of it’s carrying capacity. Full encumbrance is when it has to use more than the half.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A horse is a lot frugal than a brahmin: it’s enough for a horse to get 5 to 15 kilos of fodder a day, as well as 10 – 20 kilos of water. As with brahmin, the more choosy examples didn’t survive well and  the horses still living after the Great War, eat pretty much everything plant based.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With half encumbrance a quarter horse can be ridden for a full hour for each point it has on Endurance or pull a cart for three quarters * hours of it’s endurance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At full encumbrance both values are split in half.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Example: a quarter horse with endurance 8 can pull a cart for 6 hours when it’s half encumbered or for 3 hours when fully encumbered.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Being a half encumbered, a mustang can be ridden for 1.5 hours for each point of endurance. Having a mustang pull a cart is just impossible however, since the animal will simply refuse to pull.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At full encumbrance a mustang can be ridden for 1 hour for each point of endurance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Being half encumbered, a suffolk punch can be ridden for 1 full hour for each point of endurance or pull a cart for 1.5 hours per point.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At full encumbrance it can be ridden for half an hour for each point of endurance or pull a cart for one hour for each point of endurance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A horse needs pauses, of course. For each hour in which it was encumbered, a horse needs three quarters of an hour of pause. If it’s used for more hours the hours * EN formula allows, it then needs a pause of 1.5 hours for each hour it was used or part thereof. If the animal is encumbered for EN * 2 hours, whether half encumbered or fully encumbered, it dies enfeebled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Training depends fully on the breed with horses.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For &amp;lt;i&amp;gt;quarter horses&amp;lt;/i&amp;gt; this means: the training to a draft or riding horse takes 15 months (one and a quarter year) and is possible with a skill value of 60.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For &amp;lt;i&amp;gt;mustangs&amp;lt;/i&amp;gt; this means: the training takes 18 months (one and half year) and is possible with a skill value of 75.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For a &amp;lt;i&amp;gt;suffolk punch&amp;lt;/i&amp;gt; this means: the training takes 12 months and is possible with a skill value of 50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Movement:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A horse can, half encumbered, go for 60 km a day or pull a cart for 40 km. Fully encumbered, it can be ridden for 40 km or pull a cart for 30 km.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Horses in combat:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Horses have an armor rating of 5 against normal, laser, explosive and electrical damage, as well as 3 against plasma and fire damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The hit points of horses are detailed under the statistics at Endurance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In combat an unencumbered horse moves for 12 cm per action point, a half encumbered horse for 11.5 cm per action point and a fully encumbered horse for 11 cm per action point.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Horses being ridden &amp;lt;i&amp;gt;in combat&amp;lt;/i&amp;gt; should be regarded like all other vehicles, just that the skill tested is not one of the two driving [[Skills (character creation)|skills]] but the skill [[Riding]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If a horse is hit &amp;lt;i&amp;gt;critically&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;unaimed&amp;lt;/i&amp;gt;, the roll to determine where it was hit is done with a D6:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1 = Hit to the head.&amp;lt;br&amp;gt;&lt;br /&gt;
2 - 4 = Hit to the body.&amp;lt;br&amp;gt;&lt;br /&gt;
5 = Hit to a front leg.&amp;lt;br&amp;gt;&lt;br /&gt;
6 = Hit to a rear leg.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If a character attacks a horse with an aimed attack, they have the following difficulties:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To the head: 25 points.&amp;lt;br&amp;gt;&lt;br /&gt;
To the body: 5 points.&amp;lt;br&amp;gt;&lt;br /&gt;
To the front legs: 10 points.&amp;lt;br&amp;gt;&lt;br /&gt;
To the rear legs: 10 points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As with all humans, super-mutants and ghouls, critical hits to horses do &amp;lt;b&amp;gt;double damage&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;ignore all armor&amp;lt;/b&amp;gt; stats! Furthermore, the DM decides what kind of wound is created!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fighting from horseback:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Depending on the type of weapon used, one can of course fight while on horseback. But it comes with special handicaps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Unarmed weapons]] can not be used on horseback, due to their short reach.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Most [[Melee weapons|melee weapons]] can be used from horseback. The exceptions are all knives, the [[Cattle prod|cattle prod]], and the [[Carpenter&#039;s hammer|carpenter’s hammer]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archery weapons|Archery]] is possible with all bows and arrows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The same is true for all [[Handguns|handguns]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For [[Rifles|rifles]] there is an exception: The [[Lahti|Lahti L-39]] can not be used by a rider.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For [[Heavy weapons|heavy weapons]] only the following can be used while riding a horse: The [[M 60]], the [[MG 42]], the [[Minimi]], the [[RPD]] and the [[Tribarrel Laser rifle|Sunbeam Tribarrel Laser-Rifle]] as well as both grenade launchers. The others are either too big and unwieldy, like for example the [[Browning M2]] or would endanger the animal or at least frighten it, like the [[Flamer|flamer]] or the [[Rocket launcher|rocket launcher]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For [[Thrown weapons|thrown weapons]] most can be used with but one hand, thereby only receiving a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt; points. The &amp;lt;b&amp;gt;[[Molotov cocktail|molotov cocktail]] and the [[Dynamite stick|dynamite stick]] however need to be lit before throwing them, which is a two handed affair. Therefore these thrown weapons have a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt;: Weapons that can be used one handed are “only” &amp;lt;b&amp;gt;handicapped&amp;lt;/b&amp;gt; by &amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt; points, meaning the hit chance is reduced by those 35 points. This applies to many melee weapons and nearly all handguns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For rifles, archery weapons and heavy weapons (so for all weapons that are used with both hands and that are useable from horseback) the handicap depends on the speed of the horse.&amp;lt;br&amp;gt;&lt;br /&gt;
Under &amp;lt;br&amp;gt;5 cm/AP&amp;lt;/b&amp;gt; a horse is moving in a &amp;lt;b&amp;gt;trot&amp;lt;/b&amp;gt;, between &amp;lt;b&amp;gt;5 cm and 8.5 cm/AP&amp;lt;/b&amp;gt; in a &amp;lt;b&amp;gt;canter&amp;lt;/b&amp;gt; and even faster in a &amp;lt;b&amp;gt;gallop&amp;lt;/b&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a &amp;lt;b&amp;gt;trot&amp;lt;/b&amp;gt; those weapons are to be used with a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;45&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&lt;br /&gt;
In a &amp;lt;b&amp;gt;canter&amp;lt;/b&amp;gt;, those weapons are to be used with a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;65&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&lt;br /&gt;
In a &amp;lt;b&amp;gt;gallop&amp;lt;/b&amp;gt; they are to be used with a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2125</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2125"/>
		<updated>2026-02-27T13:25:08Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;27.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Automated turrets|automated turrets]] got the added info of how many [[Hit points|hit points]] they have.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;19.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Equipment list Weapon accessories|equipment list for weapon accessoires]] was updated to include amountion belts for the new calibers [[10 gauge]] and [[20 Gauge|20 gauge]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Automated_turrets&amp;diff=2124</id>
		<title>Automated turrets</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Automated_turrets&amp;diff=2124"/>
		<updated>2026-02-27T13:23:07Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes common robots. For the rest of the robots, please click [[Robots|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:Automated turret.PNG|300px|A rather typical automated turret]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Basics:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike other robots, automated turrets are stationary. They have no means of locomotion, in fact, they are usually fixed in place. There are various automated turrets that even more than a century after the Great War still protect old, military installations. The two most common models are nearly built the same, they only differ in armament:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The first of these automated turrets uses a machine gun in 5.7 mm FN, the other one uses a strong laser.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The stats for the automated turrets:&amp;lt;/b&amp;gt;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 6 || 1 || 3 || 6 || 5 || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Strength:&amp;lt;/u&amp;gt; Determines a robot’s carrying capacity. Each point of Strength allows the robot to carry 50 pounds in addition to its own weight. Since automated turrets can not move, however, they can&#039;t carry anything either.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Perception:&amp;lt;/u&amp;gt; Indicates how far a robot can “see” or “hear.” Automated turrets have rather good, well developed sensors and notice dangers quickly and efficently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Endurance:&amp;lt;/u&amp;gt; Despite their long-lasting energy cells, these robots still need to recharge occasionally. Endurance represents the number of weeks a robot can operate on a single charge.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Charisma:&amp;lt;/u&amp;gt; Like all other robots, these have a Charisma value of 1. Robots have essentially no charm, do not understand the concept of bartering, and are not friendly. They are simply programmed to do specific tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Intelligence:&amp;lt;/u&amp;gt; Indicates how “clever” the robot is. In principle, a more intelligent robot is both harder to hack and better able to adapt to new situations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Agility:&amp;lt;/u&amp;gt; As with animals, agility directly corresponds to the number of Action Points (AP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Luck:&amp;lt;/u&amp;gt; Set to 5 for all robots. This gives each robot the same chance of scoring a critical hit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Courage:&amp;lt;/u&amp;gt; This value roughly indicates when a robot will retreat for self-preservation. Values range from 1 to 10 and can be tested using a D10. Since this robot is stationary, it’s probably easy to guess why its value is 1.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skills and armament:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of automated turrets have a [[Rifles (skill)|rifles]] skill of: 65&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The turret armed with a &amp;lt;b&amp;gt;machine gun&amp;lt;/b&amp;gt; uses the caliber [[5,7 mm FN]].&amp;lt;br&amp;gt; &lt;br /&gt;
The turret fires salvos of five shots and has a total magazine capacity of 100 shots.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The damage is: 1 D6 + 6 normal damage without adjustment for armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AP costs are 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the one with the &amp;lt;b&amp;gt;Laser weapon&amp;lt;/b&amp;gt;: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage is: 2 D10 + 14 Laser damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Again, the AP costs are 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit zones:&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An automated turret has the following three hit zones:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hit zones: Difficulties&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chassis/unaimed: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Sensor package: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon: 35&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On an unaimed critical hit, roll a d3 to determine where the hit landed:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1 = Chassis: Triple damage&amp;lt;br&amp;gt;&lt;br /&gt;
2 = Sensor package: Double damage. Without the sensors controlling it, the weapon is useless until the sensors get repaired.&amp;lt;br&amp;gt;&lt;br /&gt;
3 = Weapon: Double damage. The weapon is broken until repaired. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In cases 2 and 3, the turret is &amp;lt;b&amp;gt;completely disabled&amp;lt;/b&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Turrets only can take little damage. They have 34 hit points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Therange division:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GTurrets are usually programmed to fire only at close range to avoid accidents. However, if attacked from farther away, they’re typically capable of returning fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This means they only initiate combat when an enemy enters medium range or closer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CQC: Up to 15 cm: + 10 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Close range: Up to 30 cm: + 5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Medium range: Up to  Bis 45 cm: No adjustment&amp;lt;br&amp;gt;&lt;br /&gt;
Far range: Up to 60 cm: - 5  to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Extreme range: Up to 75 cm: - 10  to rifles&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2123</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2123"/>
		<updated>2026-02-19T17:05:20Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;19.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Equipment list Weapon accessories|equipment list for weapon accessoires]] was updated to include amountion belts for the new calibers [[10 gauge]] and [[20 Gauge|20 gauge]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Equipment_list_Weapon_accessories&amp;diff=2122</id>
		<title>Equipment list Weapon accessories</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Equipment_list_Weapon_accessories&amp;diff=2122"/>
		<updated>2026-02-19T17:03:39Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is one of the [[Equipment|equipment lists]]. The lists for furniture and other accomodations can be found [[Accommodations|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Equipment list - weapon accessoires:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This equipment list refers again and again to the [[Size categories and the concealment of weapons|size categories]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Slings and sheaths:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style =&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Description:  !!  Price: !! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | Sheath for very small knifes || style=&amp;quot;width: 60%&amp;quot; | A sheath for very small blades, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || style=&amp;quot;width: 10%&amp;quot; | 20 $  || style=&amp;quot;width: 10%&amp;quot; | 0.4 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Sheath for small knives || A sheath for small knives, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || 35 $  || 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Sheath for larger knives || A sheath for larger knives or short swords of medium size class, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || 35 $  || 1 pound&lt;br /&gt;
|-&lt;br /&gt;
| Sheath for large knives || A sheath for larger bladed weapons like swords, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || 35 $  || 1.3 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Sling || A carrying strap to sling almost any weapon over the shoulder. The weapon must be prepared in some way for this. Most [[Rifles|rifles]] are already designed for it, but for [[Melee weapons|melee weapons]], some modification is often needed. For example, adding two small eye screws to the handle of a [[Sledge hammer]] for the strap. Usually made from fabric or leather and often equipped with carabiners for quick attachment and removal. For swords, the strap should generally be attached to the sheath. || 12 $  || 0.5 pound&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Holsters, belts and magazine bags:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style =&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Description:  !!  Price: !! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | Small leather holster || style=&amp;quot;width: 60%&amp;quot; | A small leather holster designed for very small or small pistols. Usually has a clip that allows it to be attached almost anywhere, such as to a belt. || style=&amp;quot;width: 10%&amp;quot; | 30 $  || style=&amp;quot;width: 10%&amp;quot; | 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Small nylon Holster || A small holster made of nylon or another synthetic material. Waterproof and equipped with a clip for attaching it to belts or similar places. Intended for small or very small pistols. || 45 $  || 0,5 Pfund &lt;br /&gt;
|-&lt;br /&gt;
| Medium sized leather holster || A larger leather holster, big enough for medium-sized pistols. Usually comes with a belt clip or at least loops to attach it to a belt. || 55 $  || 0.8 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Medium sized nylon holster || A larger holster made of nylon or another synthetic material, large enough for medium-sized pistols. Typically includes a belt clip or loops for belt attachment. || 75 $ || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Large leather holster || A large leather holster for the big widow-maker. Perfect for storing the largest handguns. For handguns of the &amp;quot;large&amp;quot; size class. Equipped with a belt clip or loops. || 65 $ || 1 pound&lt;br /&gt;
|-&lt;br /&gt;
| Large plastic holster || A large plastic holster for the big widow-maker. Designed to hold the largest handguns. For handguns of the &amp;quot;large&amp;quot; size class. Comes with a belt clip or loops. || 80 $   || 0,9 Pfund&lt;br /&gt;
|-&lt;br /&gt;
| Small leather shoulder holster || A collection of leather straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for small or very small firearms. || 75 $   || 0.8 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Small plastic shoulder holster || A collection of straps, mostly made of synthetic materials as well, forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for small or very small firearms.   || 95 $  || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Medium sized leather shoulder holster || A collection of leather straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for medium-sized firearms. || 100 $   || 1.2 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Medium sized plastic shoulder holster || A collection of nylon and plastic straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for medium-sized firearms. || 100 $   || 1.2 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Large leather shoulder holster || A collection of leather straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for large-sized firearms, so it can hold any pocket cannon. || 115 $   || 1 pound&lt;br /&gt;
|-&lt;br /&gt;
| Large plastic shoulder holster ||  A collection of straps, mostly made of synthetic materials as well, forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for large-sized firearms, so it can hold any pocket cannon. || 140 $ || 1.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for pistol ammunition || A belt to swing around the hips, full of loops for small [[Ammunition|pistol ammunition]]. Often includes cutouts for a holster. Can carry up to 90 rounds in the loops.  || 80 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for pistol ammunition || A belt to swing around the hips, full of loops for small [[Ammunition|pistol ammunition]]. Often includes cutouts for a holster. Can carry up to 90 rounds in the loops. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for rifle ammunition || A belt to swing around the hips, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 50 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for rifle ammunition || A belt to swing around the hips, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 50 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 65 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for .50 BMG || A leather belt to swing around the hips, full of loops for the ridiculously large [[.50 BMG]] caliber. The ideal companion for the [[Brahmin-Thumper]]. || 100 $  || 1 pound unloaded&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for für .50 BMG || A plastic belt to swing around the hips, full of loops for the ridiculously large [[.50 BMG]] caliber. The ideal companion for the [[Brahmin-Thumper]]. || 120 $  || 1 pound unloaded&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for small sized shotgun ammo || A leather belt to swing around the hips, full of loops for [[20 Gauge]] ammunition of any kind. Holds 80 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for small sized shotgun ammo || A plastic belt to swing around the hips, full of loops for [[20 Gauge]] ammunition of any kind. Holds 80 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for medium sized shotgun ammo || A leather belt to swing around the hips, full of loops for [[12 Gauge]] ammunition of any kind. Holds 60 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for medium sized shotgun ammo || A plastic belt to swing around the hips, full of loops for [[12 Gauge]] ammunition of any kind. Holds 60 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for large sized shotgun ammo || A leather belt to swing around the hips, full of loops for [[10 gauge|10 Gauge]] ammunition of any kind. Holds 40 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for large sized shotgun ammo || A plastic belt to swing around the hips, full of loops for [[10 gauge|10 Gauge]] ammunition of any kind. Holds 40 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for pistol ammunition (shoulder) || A belt to sling over the shoulder, full of loops for small [[Ammunition|pistol ammunition]]. Can carry up to 70 rounds in the loops.  || 80 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for pistol ammunition (shoulder) || A belt to sling over the shoulder, full of loops for small [[Ammunition|pistol ammunition]]. Can carry up to 70 rounds in the loops. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for rifle ammunition (shoulder) || A belt to sling over the shoulder, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 40 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for rifle ammunition (shoulder) || A belt to sling over the shoulder, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 40 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 65 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for .50 BMG (shoulder) || A leather belt to sling over the shoulder, full of loops for the ridiculously large .50 BMG caliber. The ideal companion for the [[Brahmin-Thumper]]. Holds 50 rounds in the loops. || 100 $  || 1 Pfund (ungeladen)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for .50 BMG (shoulder) || A plastic belt to sling over the shoulder, full of loops for the ridiculously large .50 BMG caliber. The ideal companion for the [[Brahmin-Thumper]]. Holds 50 rounds in the loops. || 120 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for small sized shotgun ammo || A leather belt to sling over the shoulder, full of loops for [[20 Gauge]] ammunition of any kind. Holds 65 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for small sized shotgun ammo || A plastic belt to sling over the shoulder, full of loops for [[20 Gauge]] ammunition of any kind. Holds 65 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for medium sized shotgun ammo || A leather belt to sling over the shoulder, full of loops for [[12 Gauge]] ammunition of any kind. Holds 45 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for medium sized shotgun ammo || A plastic belt to sling over the shoulder, full of loops for [[12 Gauge]] ammunition of any kind. Holds 45 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for large sized shotgun ammo || A leather belt to sling over the shoulder, full of loops for [[10 gauge|10 Gauge]] ammunition of any kind. Holds 35 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for large sized shotgun ammo || A plastic belt to sling over the shoulder, full of loops for [[10 gauge|10 Gauge]] ammunition of any kind. Holds 35 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for 40 mm grenades || A heavy synthetic belt to sling over the shoulder, full of loops for [[40 mm Grenades|40 mm grenades]]. Holds up to 20 of these grenades within easy reach.  || 120 $  || 1 Pfund (ungeladen)&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for pistol magazines || A pouch large enough for two typical single-stack pistol magazines, or two single-row magazines (please refer to the weapon&#039;s page to see what it uses). Often made of leather or fabric.  || 30 $  || 0.3 pound&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for rifle magazines (5mm Soviet or .223 Remington) || A pouch large enough for one of the magazines of a typical assault rifle in the mentioned calibers. Or two stripper clips for the [[SKS]], or the magazines of the [[.223 Pistol]] or the [[Hunting rifle|Colt Rangemaster hunting rifle]]. || 45 $  || 0.5 pound&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for rifle magazines (.308 Winchester or .30-06) || A pouch large enough for one of the magazines of a typical assault rifle in the mentioned calibers. Or two En Bloc clips for the Garand M1, or one of the detachable magazines for the B.A.R. or rifles chambered in .308 Winchester. || 45 $  || 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for very large calibers || A large pouch for two magazines of a rifle in [[.50 BMG]] or one magazine of a rifle in [[20 mm LAAR]]. || 75 $ || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cleaning sets:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style =&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Description:  !!  Price: !! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | Cleaning kit for firearms || style=&amp;quot;width: 60%&amp;quot; | A standard kit for cleaning most firearms, filled with Cosmoline gun oil, as preferred by the U.S. military, various brushes for cleaning the barrel and chamber, and cloths for cleaning everything else. || style=&amp;quot;width: 10%&amp;quot; | 45 $  || style=&amp;quot;width: 10%&amp;quot; | 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Cleaning kit for energy weapons || A standard GI kit for cleaning energy weapons, which have somewhat special requirements. Contains special cleaning agents tailored to the unique needs of energy weapons. || 55 $  || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
</feed>