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	<title>NukaCola&#039;s Fallout Pen and Paper - User contributions [en]</title>
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	<updated>2026-05-06T08:51:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Armors&amp;diff=2132</id>
		<title>Armors</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Armors&amp;diff=2132"/>
		<updated>2026-03-06T16:58:21Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the various armors are listed. The weapons can be found [[Weapons|here]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The armor rating is the amount of damage that is absorbed by the armor. Only incoming damage that surpasses the armor rating is actually decreasing hit points.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In case an armor raises a part of the [[Main attributes and derived attributes|main attributes]] above the race maximum (powered armors can, for example, raise [[Strength|strength]], this character has even more strength when wearing that armor. If it was a human character with Strength of 10, it is now quite literally a character with super human strength when wearing that armor. &amp;lt;br&amp;gt;&lt;br /&gt;
That being said, the negative effects of armor pieces can &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; reduce the [[Main attributes and derived attributes|main attributes]] to below the race minimum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;An assortment of various clothing options can be found at the [[Equipment List clothing|equipment list for clothing]].&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The armor page has been split to ease readability into the following categories: [[Upper body armors|upper body armors]], [[Leg armors|leg armors]], [[Helmets|helmets]] and [[Power armors|power armors]].&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Thrown_weapons&amp;diff=2131</id>
		<title>Thrown weapons</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Thrown_weapons&amp;diff=2131"/>
		<updated>2026-03-06T07:40:51Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The other weapons can be found [[Weapons|here]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thrown weapons are used quite often, whether they explode or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prices not guaranteed!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Exploding thrown weapons:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Damage: !!  Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[Flash bang]] || No hit point damage || S + P + 12 || 70 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Incendiary grenade]] || 3 D6 Normal + 4 D6 + 4 Fire || S + P + 12 || 100 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynamite stick]] || 4 D6 + 2 Explosive || S + P + 12 || 30 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Molotov cocktail]] || 2 D6 Normal + 3 D6 Fire || S + P + 12 || 15 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma grenade]] || 2 D6 Normal + 4 D6 + 4 Plasma || S + P + 12 || 200 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse grenade]] || No damage against biological targets &amp;lt;br&amp;gt; But 4 D6 against [[Robots|robots]] and similiar || S + P + 12 || 220 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag grenade]] || 2 D6 + 5 Normal + 2 D6 Explosive || S + P + 12 || 50 $&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Non-Exploding thrown weapons:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many of these also count as [[Melee weapons|melee weapons]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Damage: !!  Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpened Stick]] || 1 D6 + Close combat damage + 2 || S + P + 12 || 10 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Piston spear]] || 4 D6 + Close combat damage + 15 || S + P + 12 || 350 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Snake spear]] || 4 D6 + Close combat damage + 12 + poison || S + P + 12 || 130 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]] || 4 D6 + Close combat damage + 10 || S + P + 12 || 100 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Barbed spear]] || 4 D6 + Close combat damage + 11 || S + P + 12 || 100 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing knife]] || 1 D6 + Close combat damage + 1 || S + P + 12 || 35 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing star]] || 1 D6 + Close combat damage + 4 || S + P + 12 || 45 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised throwing weapons|Small, improvised thrown weapon]] || 1 D6 + Close combat damage + 1 || S + P + 12 || varied&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised throwing weapons|Large, improvised thrown weapon]] || 2 D6 + Close combat damage + 4 || S + P + 9 || varied&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised throwing weapons|Oversized, improvised thrown weapon]] || 4 D6 + Close combat damage + 7  || S + P + 6 || varied&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Horses&amp;diff=2130</id>
		<title>Horses</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Horses&amp;diff=2130"/>
		<updated>2026-03-05T17:14:27Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is one of the animal species. An overview over the other animals can be found [[Animals|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Horses:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the world of the Fallout pen and paper there are in the south-west of what once was the USA still three breeds of horses. These breeds survived the Great War largely unmutated, but of course, the studbooks have long since been lost, which means, that “breed” is only a description and no longer a clear definition.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These breeds are:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Quarter Horse (warm blooded):&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Good for sprinting, versatile to use and enduring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character: Intelligent, empathetic, active, mentally agile&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 145 – 153 cm (shoulder height)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Riding horse or pulling of light and small carts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Mustang (warm blooded):&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tough and frugal, enduring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character: freedom loving, volatile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 142 – 152 cm (shoulder height)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use: pure riding horse (needs at least 55 points on training)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Suffolk Punch (cold blooded):&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Actually an English breed, these animals must have, similar to Brahmin, survived on some kind of a ranch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character: docile but active, intelligent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 160 – 165 cm (shoulder height)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use: draft animal, but can also be used for riding, but is not very fast at it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The statistics of horses:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
No statistic may lie under its minimal value. To the minimal values 29 points are added, but no value may exceed the race maximum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The following thre examples are typical for the breeds and are fitting to +/- 2 points. One can of course create a fully unique bastard breed, but must then decide its character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;MIN&amp;lt;/b&amp;gt; || 4 || 2 || 2 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;MAX&amp;lt;/b&amp;gt; || 14 || 10 || 10 || 6 || 4 || 15 || 10 || 7&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A typical Quarter Horse would have stats like these:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 5 || 8 || 4 || 2 || 11 || 5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A typical Mustang would have stats like these:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 7 || 6 || 2 || 3 || 13 || 5 || 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A typical Suffolk Punch would have stats like these:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 3 || 10 || 4 || 3 || 8 || 5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The statistics explained:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;STRENGTH:&amp;lt;/u&amp;gt; For each point of strength a horse can carry 40 pounds. (That applies to the weight of the rider, too, as well as other loads).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;PERCEPTION:&amp;lt;/u&amp;gt; Perception works with horses as it does with humans: it shows how well the animal can perceive a danger or even an escape route or an obstacle in the way or something like that.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;ENDURANCE:&amp;lt;/u&amp;gt; The endurance is the value, that shows how long a horse can work at one time. If it is not overloaded (for example, by having to pull to much or not getting enough fodder) the value corresponds 1 to 1 to the hours it can work in between pauses for rest and feeding. This applies, of course, also to galloping. Details at the rules for movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, endurance also decides the hit points of the animal. &amp;lt;br&amp;gt;&lt;br /&gt;
For Mustangs, the value is 50 + EN, for Quarter Horses 47 + EN and for a Suffolk Punch 44 + EN.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;CHARISMA:&amp;lt;/u&amp;gt; Animals can suck up, too. This value shows how docile the horse is.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;INTELLIGENCE:&amp;lt;/u&amp;gt; Each point of intelligence gives a +5 bonus to the training of horses.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;AGILITY:&amp;lt;/u&amp;gt; For each point of agility, a horse can move for 4.5 cm in a combat round, as long as it’s unladen. A pack- or draft-horse still for 4-3.5 cm per action point.&amp;lt;br&amp;gt;&lt;br /&gt;
AG = action points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;LUCK:&amp;lt;/u&amp;gt; As with humans, luck influences everything and nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;COURAGE:&amp;lt;/u&amp;gt;	This value shows how urgently a horse tries to withstand danger. Please remember, that horses are herd animals, that dislike braving dangers. Therefore, here the skill of the rider in riding and training is also important.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Feed and rest:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Basically the rules distinguish between full encumbrance and half encumbrance. Furthermore the result of the times get rounded up. (5.5 hours = 6 hours).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Half encumbrance is, when the animal has to use less than half of it’s carrying capacity. Full encumbrance is when it has to use more than the half.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A horse is a lot frugal than a brahmin: it’s enough for a horse to get 5 to 15 kilos of fodder a day, as well as 10 – 20 kilos of water. As with brahmin, the more choosy examples didn’t survive well and  the horses still living after the Great War, eat pretty much everything plant based.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With half encumbrance a quarter horse can be ridden for a full hour for each point it has on Endurance or pull a cart for three quarters * hours of it’s endurance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At full encumbrance both values are split in half.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Example: a quarter horse with endurance 8 can pull a cart for 6 hours when it’s half encumbered or for 3 hours when fully encumbered.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Being a half encumbered, a mustang can be ridden for 1.5 hours for each point of endurance. Having a mustang pull a cart is just impossible however, since the animal will simply refuse to pull.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At full encumbrance a mustang can be ridden for 1 hour for each point of endurance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Being half encumbered, a suffolk punch can be ridden for 1 full hour for each point of endurance or pull a cart for 1.5 hours per point.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At full encumbrance it can be ridden for half an hour for each point of endurance or pull a cart for one hour for each point of endurance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A horse needs pauses, of course. For each hour in which it was encumbered, a horse needs three quarters of an hour of pause. If it’s used for more hours the hours * EN formula allows, it then needs a pause of 1.5 hours for each hour it was used or part thereof. If the animal is encumbered for EN * 2 hours, whether half encumbered or fully encumbered, it dies enfeebled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Training depends fully on the breed with horses.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For &amp;lt;i&amp;gt;quarter horses&amp;lt;/i&amp;gt; this means: the training to a draft or riding horse takes 15 months (one and a quarter year) and is possible with a skill value of 60.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For &amp;lt;i&amp;gt;mustangs&amp;lt;/i&amp;gt; this means: the training takes 18 months (one and half year) and is possible with a skill value of 75.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For a &amp;lt;i&amp;gt;suffolk punch&amp;lt;/i&amp;gt; this means: the training takes 12 months and is possible with a skill value of 50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Movement:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A horse can, half encumbered, go for 60 km a day or pull a cart for 40 km. Fully encumbered, it can be ridden for 40 km or pull a cart for 30 km.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Horses in combat:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Horses have an armor rating of 5 against normal, laser, explosive and electrical damage, as well as 3 against plasma and fire damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The hit points of horses are detailed under the statistics at Endurance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In combat an unencumbered horse moves for 12 cm per action point, a half encumbered horse for 11.5 cm per action point and a fully encumbered horse for 11 cm per action point.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Horses being ridden &amp;lt;i&amp;gt;in combat&amp;lt;/i&amp;gt; should be regarded like all other vehicles, just that the skill tested is not one of the two driving [[Skills (character creation)|skills]] but the skill [[Riding]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If a horse is hit &amp;lt;i&amp;gt;critically&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;unaimed&amp;lt;/i&amp;gt;, the roll to determine where it was hit is done with a D6:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1 = Hit to the head.&amp;lt;br&amp;gt;&lt;br /&gt;
2 - 4 = Hit to the body.&amp;lt;br&amp;gt;&lt;br /&gt;
5 = Hit to a front leg.&amp;lt;br&amp;gt;&lt;br /&gt;
6 = Hit to a rear leg.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If a character attacks a horse with an aimed attack, they have the following difficulties:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To the head: 25 points.&amp;lt;br&amp;gt;&lt;br /&gt;
To the body: 5 points.&amp;lt;br&amp;gt;&lt;br /&gt;
To the front legs: 10 points.&amp;lt;br&amp;gt;&lt;br /&gt;
To the rear legs: 10 points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As with all humans, super-mutants and ghouls, critical hits to horses do &amp;lt;b&amp;gt;double damage&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;ignore all armor&amp;lt;/b&amp;gt; stats! Furthermore, the DM decides what kind of wound is created!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fighting from horseback:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Depending on the type of weapon used, one can of course fight while on horseback. But it comes with special handicaps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Unarmed weapons]] can not be used on horseback, due to their short reach.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Most [[Melee weapons|melee weapons]] can be used from horseback. The exceptions are all knives, the [[Cattle prod|cattle prod]], and the [[Carpenter&#039;s hammer|carpenter’s hammer]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archery weapons|Archery]] is possible with all bows and arrows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The same is true for all [[Handguns|handguns]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For [[Rifles|rifles]] there is an exception: The [[Lahti|Lahti L-39]] can not be used by a rider.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For [[Heavy weapons|heavy weapons]] only the following can be used while riding a horse: The [[M 60]], the [[MG 42]], the [[Minimi]], the [[RPD]] and the [[Tribarrel Laser rifle|Sunbeam Tribarrel Laser-Rifle]] as well as both grenade launchers. The others are either too big and unwieldy, like for example the [[Browning M2]] or would endanger the animal or at least frighten it, like the [[Flamer|flamer]] or the [[Rocket launcher|rocket launcher]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For [[Thrown weapons|thrown weapons]] most can be used with but one hand, thereby only receiving a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt; points. The &amp;lt;b&amp;gt;[[Molotov cocktail|molotov cocktail]]&amp;lt;/b&amp;gt; and the &amp;lt;b&amp;gt;[[Dynamite stick|dynamite stick]]&amp;lt;/b&amp;gt; however need to be lit before throwing them, which is a two handed affair. Therefore these thrown weapons have a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt;: Weapons that can be used one handed are “only” &amp;lt;b&amp;gt;handicapped&amp;lt;/b&amp;gt; by &amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt; points, meaning the hit chance is reduced by those 35 points. This applies to many melee weapons and nearly all handguns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For rifles, archery weapons and heavy weapons (so for all weapons that are used with both hands and that are useable from horseback) the handicap depends on the speed of the horse.&amp;lt;br&amp;gt;&lt;br /&gt;
Under &amp;lt;br&amp;gt;5 cm/AP&amp;lt;/b&amp;gt; a horse is moving in a &amp;lt;b&amp;gt;trot&amp;lt;/b&amp;gt;, between &amp;lt;b&amp;gt;5 cm and 8.5 cm/AP&amp;lt;/b&amp;gt; in a &amp;lt;b&amp;gt;canter&amp;lt;/b&amp;gt; and even faster in a &amp;lt;b&amp;gt;gallop&amp;lt;/b&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a &amp;lt;b&amp;gt;trot&amp;lt;/b&amp;gt; those weapons are to be used with a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;45&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&lt;br /&gt;
In a &amp;lt;b&amp;gt;canter&amp;lt;/b&amp;gt;, those weapons are to be used with a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;65&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&lt;br /&gt;
In a &amp;lt;b&amp;gt;gallop&amp;lt;/b&amp;gt; they are to be used with a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Tactical riding and “vehicle difficulty”:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Among the [[Vehicle rules|vehicle rules]] there are rules for how regular vehicles comport themselves during tactical movements in curves. Horses comport themselves similarly, but  their “vehicle difficulty” depends very much on their speed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In a trot (that is, under 5cm/AP) the “vehicle difficulty” is 15 points.&amp;lt;br&amp;gt;&lt;br /&gt;
In a canter (between 5cm/AP and up to 8.5 cm/AP) it is 30 points.&amp;lt;br&amp;gt;&lt;br /&gt;
In a gallop, (that is with a speed above of above 8.5 cm/AP) the difficulty is 40 points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This applied to riding with both hands on the tack. If a character has only one hand on the tack (for example because they use a weapon with one hand), those values &amp;lt;b&amp;gt;double&amp;lt;/b&amp;gt;.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Thrown_weapons&amp;diff=2129</id>
		<title>Thrown weapons</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Thrown_weapons&amp;diff=2129"/>
		<updated>2026-03-05T16:54:39Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The other weapons can be found [[Weapons|here]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thrown weapons are quite often used, whether they explode or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prices not guaranteed!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Exploding thrown weapons:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Damage: !!  Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[Flash bang]] || No hit point damage || S + P + 12 || 70 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Incendiary grenade]] || 3 D6 Normal + 4 D6 + 4 Fire || S + P + 12 || 100 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynamite stick]] || 4 D6 + 2 Explosive || S + P + 12 || 30 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Molotov cocktail]] || 2 D6 Normal + 3 D6 Fire || S + P + 12 || 15 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma grenade]] || 2 D6 Normal + 4 D6 + 4 Plasma || S + P + 12 || 200 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse grenade]] || No damage against biological targets &amp;lt;br&amp;gt; But 4 D6 against [[Robots|robots]] and similiar || S + P + 12 || 220 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag grenade]] || 2 D6 + 5 Normal + 2 D6 Explosive || S + P + 12 || 50 $&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Non-Exploding thrown weapons:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many of these also count as [[Melee weapons|melee weapons]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Damage: !!  Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpened Stick]] || 1 D6 + Close combat damage + 2 || S + P + 12 || 10 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Piston spear]] || 4 D6 + Close combat damage + 15 || S + P + 12 || 350 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Snake spear]] || 4 D6 + Close combat damage + 12 + poison || S + P + 12 || 130 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]] || 4 D6 + Close combat damage + 10 || S + P + 12 || 100 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Barbed spear]] || 4 D6 + Close combat damage + 11 || S + P + 12 || 100 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing knife]] || 1 D6 + Close combat damage + 1 || S + P + 12 || 35 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing star]] || 1 D6 + Close combat damage + 4 || S + P + 12 || 45 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised throwing weapons|Small, improvised thrown weapon]] || 1 D6 + Close combat damage + 1 || S + P + 12 || varied&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised throwing weapons|Large, improvised thrown weapon]] || 2 D6 + Close combat damage + 4 || S + P + 9 || varied&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised throwing weapons|Oversized, improvised thrown weapon]] || 4 D6 + Close combat damage + 7  || S + P + 6 || varied&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2128</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2128"/>
		<updated>2026-03-05T08:21:25Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;05.03.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Massive additions to the [[Horses|horses]] to finally use them as fighting platforms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;27.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Automated turrets|automated turrets]] got the added info of how many [[Hit points|hit points]] they have.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;19.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Equipment list Weapon accessories|equipment list for weapon accessoires]] was updated to include amountion belts for the new calibers [[10 gauge]] and [[20 Gauge|20 gauge]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Horses&amp;diff=2127</id>
		<title>Horses</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Horses&amp;diff=2127"/>
		<updated>2026-03-05T08:19:48Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is one of the animal species. An overview over the other animals can be found [[Animals|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Horses:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the world of the Fallout pen and paper there are in the south-west of what once was the USA still three breeds of horses. These breeds survived the Great War largely unmutated, but of course, the studbooks have long since been lost, which means, that “breed” is only a description and no longer a clear definition.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These breeds are:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Quarter Horse (warm blooded):&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Good for sprinting, versatile to use and enduring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character: Intelligent, empathetic, active, mentally agile&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 145 – 153 cm (shoulder height)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Riding horse or pulling of light and small carts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Mustang (warm blooded):&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tough and frugal, enduring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character: freedom loving, volatile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 142 – 152 cm (shoulder height)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use: pure riding horse (needs at least 55 points on training)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Suffolk Punch (cold blooded):&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Actually an English breed, these animals must have, similar to Brahmin, survived on some kind of a ranch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character: docile but active, intelligent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 160 – 165 cm (shoulder height)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use: draft animal, but can also be used for riding, but is not very fast at it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The statistics of horses:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
No statistic may lie under its minimal value. To the minimal values 29 points are added, but no value may exceed the race maximum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The following thre examples are typical for the breeds and are fitting to +/- 2 points. One can of course create a fully unique bastard breed, but must then decide its character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;MIN&amp;lt;/b&amp;gt; || 4 || 2 || 2 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;MAX&amp;lt;/b&amp;gt; || 14 || 10 || 10 || 6 || 4 || 15 || 10 || 7&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A typical Quarter Horse would have stats like these:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 5 || 8 || 4 || 2 || 11 || 5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A typical Mustang would have stats like these:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 7 || 6 || 2 || 3 || 13 || 5 || 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A typical Suffolk Punch would have stats like these:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 3 || 10 || 4 || 3 || 8 || 5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The statistics explained:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;STRENGTH:&amp;lt;/u&amp;gt; For each point of strength a horse can carry 40 pounds. (That applies to the weight of the rider, too, as well as other loads).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;PERCEPTION:&amp;lt;/u&amp;gt; Perception works with horses as it does with humans: it shows how well the animal can perceive a danger or even an escape route or an obstacle in the way or something like that.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;ENDURANCE:&amp;lt;/u&amp;gt; The endurance is the value, that shows how long a horse can work at one time. If it is not overloaded (for example, by having to pull to much or not getting enough fodder) the value corresponds 1 to 1 to the hours it can work in between pauses for rest and feeding. This applies, of course, also to galloping. Details at the rules for movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, endurance also decides the hit points of the animal. &amp;lt;br&amp;gt;&lt;br /&gt;
For Mustangs, the value is 50 + EN, for Quarter Horses 47 + EN and for a Suffolk Punch 44 + EN.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;CHARISMA:&amp;lt;/u&amp;gt; Animals can suck up, too. This value shows how docile the horse is.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;INTELLIGENCE:&amp;lt;/u&amp;gt; Each point of intelligence gives a +5 bonus to the training of horses.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;AGILITY:&amp;lt;/u&amp;gt; For each point of agility, a horse can move for 4.5 cm in a combat round, as long as it’s unladen. A pack- or draft-horse still for 4-3.5 cm per action point.&amp;lt;br&amp;gt;&lt;br /&gt;
AG = action points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;LUCK:&amp;lt;/u&amp;gt; As with humans, luck influences everything and nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;COURAGE:&amp;lt;/u&amp;gt;	This value shows how urgently a horse tries to withstand danger. Please remember, that horses are herd animals, that dislike braving dangers. Therefore, here the skill of the rider in riding and training is also important.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Feed and rest:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Basically the rules distinguish between full encumbrance and half encumbrance. Furthermore the result of the times get rounded up. (5.5 hours = 6 hours).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Half encumbrance is, when the animal has to use less than half of it’s carrying capacity. Full encumbrance is when it has to use more than the half.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A horse is a lot frugal than a brahmin: it’s enough for a horse to get 5 to 15 kilos of fodder a day, as well as 10 – 20 kilos of water. As with brahmin, the more choosy examples didn’t survive well and  the horses still living after the Great War, eat pretty much everything plant based.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With half encumbrance a quarter horse can be ridden for a full hour for each point it has on Endurance or pull a cart for three quarters * hours of it’s endurance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At full encumbrance both values are split in half.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Example: a quarter horse with endurance 8 can pull a cart for 6 hours when it’s half encumbered or for 3 hours when fully encumbered.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Being a half encumbered, a mustang can be ridden for 1.5 hours for each point of endurance. Having a mustang pull a cart is just impossible however, since the animal will simply refuse to pull.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At full encumbrance a mustang can be ridden for 1 hour for each point of endurance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Being half encumbered, a suffolk punch can be ridden for 1 full hour for each point of endurance or pull a cart for 1.5 hours per point.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At full encumbrance it can be ridden for half an hour for each point of endurance or pull a cart for one hour for each point of endurance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A horse needs pauses, of course. For each hour in which it was encumbered, a horse needs three quarters of an hour of pause. If it’s used for more hours the hours * EN formula allows, it then needs a pause of 1.5 hours for each hour it was used or part thereof. If the animal is encumbered for EN * 2 hours, whether half encumbered or fully encumbered, it dies enfeebled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Training depends fully on the breed with horses.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For &amp;lt;i&amp;gt;quarter horses&amp;lt;/i&amp;gt; this means: the training to a draft or riding horse takes 15 months (one and a quarter year) and is possible with a skill value of 60.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For &amp;lt;i&amp;gt;mustangs&amp;lt;/i&amp;gt; this means: the training takes 18 months (one and half year) and is possible with a skill value of 75.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For a &amp;lt;i&amp;gt;suffolk punch&amp;lt;/i&amp;gt; this means: the training takes 12 months and is possible with a skill value of 50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Movement:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A horse can, half encumbered, go for 60 km a day or pull a cart for 40 km. Fully encumbered, it can be ridden for 40 km or pull a cart for 30 km.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Horses in combat:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Horses have an armor rating of 5 against normal, laser, explosive and electrical damage, as well as 3 against plasma and fire damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The hit points of horses are detailed under the statistics at Endurance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In combat an unencumbered horse moves for 12 cm per action point, a half encumbered horse for 11.5 cm per action point and a fully encumbered horse for 11 cm per action point.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Horses being ridden &amp;lt;i&amp;gt;in combat&amp;lt;/i&amp;gt; should be regarded like all other vehicles, just that the skill tested is not one of the two driving [[Skills (character creation)|skills]] but the skill [[Riding]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If a horse is hit &amp;lt;i&amp;gt;critically&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;unaimed&amp;lt;/i&amp;gt;, the roll to determine where it was hit is done with a D6:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1 = Hit to the head.&amp;lt;br&amp;gt;&lt;br /&gt;
2 - 4 = Hit to the body.&amp;lt;br&amp;gt;&lt;br /&gt;
5 = Hit to a front leg.&amp;lt;br&amp;gt;&lt;br /&gt;
6 = Hit to a rear leg.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If a character attacks a horse with an aimed attack, they have the following difficulties:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To the head: 25 points.&amp;lt;br&amp;gt;&lt;br /&gt;
To the body: 5 points.&amp;lt;br&amp;gt;&lt;br /&gt;
To the front legs: 10 points.&amp;lt;br&amp;gt;&lt;br /&gt;
To the rear legs: 10 points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As with all humans, super-mutants and ghouls, critical hits to horses do &amp;lt;b&amp;gt;double damage&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;ignore all armor&amp;lt;/b&amp;gt; stats! Furthermore, the DM decides what kind of wound is created!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fighting from horseback:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Depending on the type of weapon used, one can of course fight while on horseback. But it comes with special handicaps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Unarmed weapons]] can not be used on horseback, due to their short reach.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Most [[Melee weapons|melee weapons]] can be used from horseback. The exceptions are all knives, the [[Cattle prod|cattle prod]], and the [[Carpenter&#039;s hammer|carpenter’s hammer]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archery weapons|Archery]] is possible with all bows and arrows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The same is true for all [[Handguns|handguns]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For [[Rifles|rifles]] there is an exception: The [[Lahti|Lahti L-39]] can not be used by a rider.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For [[Heavy weapons|heavy weapons]] only the following can be used while riding a horse: The [[M 60]], the [[MG 42]], the [[Minimi]], the [[RPD]] and the [[Tribarrel Laser rifle|Sunbeam Tribarrel Laser-Rifle]] as well as both grenade launchers. The others are either too big and unwieldy, like for example the [[Browning M2]] or would endanger the animal or at least frighten it, like the [[Flamer|flamer]] or the [[Rocket launcher|rocket launcher]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For [[Thrown weapons|thrown weapons]] most can be used with but one hand, thereby only receiving a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt; points. The &amp;lt;b&amp;gt;[[Molotov cocktail|molotov cocktail]]&amp;lt;/b&amp;gt; and the &amp;lt;b&amp;gt;[[Dynamite stick|dynamite stick]]&amp;lt;/b&amp;gt; however need to be lit before throwing them, which is a two handed affair. Therefore these thrown weapons have a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt;: Weapons that can be used one handed are “only” &amp;lt;b&amp;gt;handicapped&amp;lt;/b&amp;gt; by &amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt; points, meaning the hit chance is reduced by those 35 points. This applies to many melee weapons and nearly all handguns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For rifles, archery weapons and heavy weapons (so for all weapons that are used with both hands and that are useable from horseback) the handicap depends on the speed of the horse.&amp;lt;br&amp;gt;&lt;br /&gt;
Under &amp;lt;br&amp;gt;5 cm/AP&amp;lt;/b&amp;gt; a horse is moving in a &amp;lt;b&amp;gt;trot&amp;lt;/b&amp;gt;, between &amp;lt;b&amp;gt;5 cm and 8.5 cm/AP&amp;lt;/b&amp;gt; in a &amp;lt;b&amp;gt;canter&amp;lt;/b&amp;gt; and even faster in a &amp;lt;b&amp;gt;gallop&amp;lt;/b&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a &amp;lt;b&amp;gt;trot&amp;lt;/b&amp;gt; those weapons are to be used with a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;45&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&lt;br /&gt;
In a &amp;lt;b&amp;gt;canter&amp;lt;/b&amp;gt;, those weapons are to be used with a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;65&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&lt;br /&gt;
In a &amp;lt;b&amp;gt;gallop&amp;lt;/b&amp;gt; they are to be used with a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Horses&amp;diff=2126</id>
		<title>Horses</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Horses&amp;diff=2126"/>
		<updated>2026-03-05T08:19:09Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is one of the animal species. An overview over the other animals can be found [[Animals|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Horses:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the world of the Fallout pen and paper there are in the south-west of what once was the USA still three breeds of horses. These breeds survived the Great War largely unmutated, but of course, the studbooks have long since been lost, which means, that “breed” is only a description and no longer a clear definition.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These breeds are:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Quarter Horse (warm blooded):&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Good for sprinting, versatile to use and enduring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character: Intelligent, empathetic, active, mentally agile&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 145 – 153 cm (shoulder height)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Riding horse or pulling of light and small carts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Mustang (warm blooded):&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tough and frugal, enduring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character: freedom loving, volatile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 142 – 152 cm (shoulder height)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use: pure riding horse (needs at least 55 points on training)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Suffolk Punch (cold blooded):&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Actually an English breed, these animals must have, similar to Brahmin, survived on some kind of a ranch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character: docile but active, intelligent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Size: 160 – 165 cm (shoulder height)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use: draft animal, but can also be used for riding, but is not very fast at it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The statistics of horses:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
No statistic may lie under its minimal value. To the minimal values 29 points are added, but no value may exceed the race maximum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The following thre examples are typical for the breeds and are fitting to +/- 2 points. One can of course create a fully unique bastard breed, but must then decide its character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;MIN&amp;lt;/b&amp;gt; || 4 || 2 || 2 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;MAX&amp;lt;/b&amp;gt; || 14 || 10 || 10 || 6 || 4 || 15 || 10 || 7&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A typical Quarter Horse would have stats like these:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 5 || 8 || 4 || 2 || 11 || 5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A typical Mustang would have stats like these:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 7 || 6 || 2 || 3 || 13 || 5 || 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A typical Suffolk Punch would have stats like these:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 3 || 10 || 4 || 3 || 8 || 5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The statistics explained:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;STRENGTH:&amp;lt;/u&amp;gt; For each point of strength a horse can carry 40 pounds. (That applies to the weight of the rider, too, as well as other loads).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;PERCEPTION:&amp;lt;/u&amp;gt; Perception works with horses as it does with humans: it shows how well the animal can perceive a danger or even an escape route or an obstacle in the way or something like that.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;ENDURANCE:&amp;lt;/u&amp;gt; The endurance is the value, that shows how long a horse can work at one time. If it is not overloaded (for example, by having to pull to much or not getting enough fodder) the value corresponds 1 to 1 to the hours it can work in between pauses for rest and feeding. This applies, of course, also to galloping. Details at the rules for movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, endurance also decides the hit points of the animal. &amp;lt;br&amp;gt;&lt;br /&gt;
For Mustangs, the value is 50 + EN, for Quarter Horses 47 + EN and for a Suffolk Punch 44 + EN.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;CHARISMA:&amp;lt;/u&amp;gt; Animals can suck up, too. This value shows how docile the horse is.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;INTELLIGENCE:&amp;lt;/u&amp;gt; Each point of intelligence gives a +5 bonus to the training of horses.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;AGILITY:&amp;lt;/u&amp;gt; For each point of agility, a horse can move for 4.5 cm in a combat round, as long as it’s unladen. A pack- or draft-horse still for 4-3.5 cm per action point.&amp;lt;br&amp;gt;&lt;br /&gt;
AG = action points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;LUCK:&amp;lt;/u&amp;gt; As with humans, luck influences everything and nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;COURAGE:&amp;lt;/u&amp;gt;	This value shows how urgently a horse tries to withstand danger. Please remember, that horses are herd animals, that dislike braving dangers. Therefore, here the skill of the rider in riding and training is also important.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Feed and rest:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Basically the rules distinguish between full encumbrance and half encumbrance. Furthermore the result of the times get rounded up. (5.5 hours = 6 hours).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Half encumbrance is, when the animal has to use less than half of it’s carrying capacity. Full encumbrance is when it has to use more than the half.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A horse is a lot frugal than a brahmin: it’s enough for a horse to get 5 to 15 kilos of fodder a day, as well as 10 – 20 kilos of water. As with brahmin, the more choosy examples didn’t survive well and  the horses still living after the Great War, eat pretty much everything plant based.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With half encumbrance a quarter horse can be ridden for a full hour for each point it has on Endurance or pull a cart for three quarters * hours of it’s endurance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At full encumbrance both values are split in half.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Example: a quarter horse with endurance 8 can pull a cart for 6 hours when it’s half encumbered or for 3 hours when fully encumbered.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Being a half encumbered, a mustang can be ridden for 1.5 hours for each point of endurance. Having a mustang pull a cart is just impossible however, since the animal will simply refuse to pull.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At full encumbrance a mustang can be ridden for 1 hour for each point of endurance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Being half encumbered, a suffolk punch can be ridden for 1 full hour for each point of endurance or pull a cart for 1.5 hours per point.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At full encumbrance it can be ridden for half an hour for each point of endurance or pull a cart for one hour for each point of endurance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A horse needs pauses, of course. For each hour in which it was encumbered, a horse needs three quarters of an hour of pause. If it’s used for more hours the hours * EN formula allows, it then needs a pause of 1.5 hours for each hour it was used or part thereof. If the animal is encumbered for EN * 2 hours, whether half encumbered or fully encumbered, it dies enfeebled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Training depends fully on the breed with horses.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For &amp;lt;i&amp;gt;quarter horses&amp;lt;/i&amp;gt; this means: the training to a draft or riding horse takes 15 months (one and a quarter year) and is possible with a skill value of 60.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For &amp;lt;i&amp;gt;mustangs&amp;lt;/i&amp;gt; this means: the training takes 18 months (one and half year) and is possible with a skill value of 75.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For a &amp;lt;i&amp;gt;suffolk punch&amp;lt;/i&amp;gt; this means: the training takes 12 months and is possible with a skill value of 50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Movement:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A horse can, half encumbered, go for 60 km a day or pull a cart for 40 km. Fully encumbered, it can be ridden for 40 km or pull a cart for 30 km.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Horses in combat:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Horses have an armor rating of 5 against normal, laser, explosive and electrical damage, as well as 3 against plasma and fire damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The hit points of horses are detailed under the statistics at Endurance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In combat an unencumbered horse moves for 12 cm per action point, a half encumbered horse for 11.5 cm per action point and a fully encumbered horse for 11 cm per action point.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Horses being ridden &amp;lt;i&amp;gt;in combat&amp;lt;/i&amp;gt; should be regarded like all other vehicles, just that the skill tested is not one of the two driving [[Skills (character creation)|skills]] but the skill [[Riding]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If a horse is hit &amp;lt;i&amp;gt;critically&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;unaimed&amp;lt;/i&amp;gt;, the roll to determine where it was hit is done with a D6:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1 = Hit to the head.&amp;lt;br&amp;gt;&lt;br /&gt;
2 - 4 = Hit to the body.&amp;lt;br&amp;gt;&lt;br /&gt;
5 = Hit to a front leg.&amp;lt;br&amp;gt;&lt;br /&gt;
6 = Hit to a rear leg.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If a character attacks a horse with an aimed attack, they have the following difficulties:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To the head: 25 points.&amp;lt;br&amp;gt;&lt;br /&gt;
To the body: 5 points.&amp;lt;br&amp;gt;&lt;br /&gt;
To the front legs: 10 points.&amp;lt;br&amp;gt;&lt;br /&gt;
To the rear legs: 10 points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As with all humans, super-mutants and ghouls, critical hits to horses do &amp;lt;b&amp;gt;double damage&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;ignore all armor&amp;lt;/b&amp;gt; stats! Furthermore, the DM decides what kind of wound is created!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fighting from horseback:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Depending on the type of weapon used, one can of course fight while on horseback. But it comes with special handicaps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Unarmed weapons]] can not be used on horseback, due to their short reach.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Most [[Melee weapons|melee weapons]] can be used from horseback. The exceptions are all knives, the [[Cattle prod|cattle prod]], and the [[Carpenter&#039;s hammer|carpenter’s hammer]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archery weapons|Archery]] is possible with all bows and arrows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The same is true for all [[Handguns|handguns]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For [[Rifles|rifles]] there is an exception: The [[Lahti|Lahti L-39]] can not be used by a rider.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For [[Heavy weapons|heavy weapons]] only the following can be used while riding a horse: The [[M 60]], the [[MG 42]], the [[Minimi]], the [[RPD]] and the [[Tribarrel Laser rifle|Sunbeam Tribarrel Laser-Rifle]] as well as both grenade launchers. The others are either too big and unwieldy, like for example the [[Browning M2]] or would endanger the animal or at least frighten it, like the [[Flamer|flamer]] or the [[Rocket launcher|rocket launcher]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For [[Thrown weapons|thrown weapons]] most can be used with but one hand, thereby only receiving a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt; points. The &amp;lt;b&amp;gt;[[Molotov cocktail|molotov cocktail]] and the [[Dynamite stick|dynamite stick]] however need to be lit before throwing them, which is a two handed affair. Therefore these thrown weapons have a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt;: Weapons that can be used one handed are “only” &amp;lt;b&amp;gt;handicapped&amp;lt;/b&amp;gt; by &amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt; points, meaning the hit chance is reduced by those 35 points. This applies to many melee weapons and nearly all handguns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For rifles, archery weapons and heavy weapons (so for all weapons that are used with both hands and that are useable from horseback) the handicap depends on the speed of the horse.&amp;lt;br&amp;gt;&lt;br /&gt;
Under &amp;lt;br&amp;gt;5 cm/AP&amp;lt;/b&amp;gt; a horse is moving in a &amp;lt;b&amp;gt;trot&amp;lt;/b&amp;gt;, between &amp;lt;b&amp;gt;5 cm and 8.5 cm/AP&amp;lt;/b&amp;gt; in a &amp;lt;b&amp;gt;canter&amp;lt;/b&amp;gt; and even faster in a &amp;lt;b&amp;gt;gallop&amp;lt;/b&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a &amp;lt;b&amp;gt;trot&amp;lt;/b&amp;gt; those weapons are to be used with a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;45&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&lt;br /&gt;
In a &amp;lt;b&amp;gt;canter&amp;lt;/b&amp;gt;, those weapons are to be used with a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;65&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&lt;br /&gt;
In a &amp;lt;b&amp;gt;gallop&amp;lt;/b&amp;gt; they are to be used with a &amp;lt;b&amp;gt;handicap&amp;lt;/b&amp;gt; of &amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt; points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2125</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2125"/>
		<updated>2026-02-27T13:25:08Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;27.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Automated turrets|automated turrets]] got the added info of how many [[Hit points|hit points]] they have.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;19.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Equipment list Weapon accessories|equipment list for weapon accessoires]] was updated to include amountion belts for the new calibers [[10 gauge]] and [[20 Gauge|20 gauge]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Automated_turrets&amp;diff=2124</id>
		<title>Automated turrets</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Automated_turrets&amp;diff=2124"/>
		<updated>2026-02-27T13:23:07Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes common robots. For the rest of the robots, please click [[Robots|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:Automated turret.PNG|300px|A rather typical automated turret]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Basics:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike other robots, automated turrets are stationary. They have no means of locomotion, in fact, they are usually fixed in place. There are various automated turrets that even more than a century after the Great War still protect old, military installations. The two most common models are nearly built the same, they only differ in armament:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The first of these automated turrets uses a machine gun in 5.7 mm FN, the other one uses a strong laser.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The stats for the automated turrets:&amp;lt;/b&amp;gt;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STrength !! PErception !! ENdurance !! CHarisma !! INtelligence !! AGility !! LUck !! COurage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 6 || 1 || 3 || 6 || 5 || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Strength:&amp;lt;/u&amp;gt; Determines a robot’s carrying capacity. Each point of Strength allows the robot to carry 50 pounds in addition to its own weight. Since automated turrets can not move, however, they can&#039;t carry anything either.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Perception:&amp;lt;/u&amp;gt; Indicates how far a robot can “see” or “hear.” Automated turrets have rather good, well developed sensors and notice dangers quickly and efficently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Endurance:&amp;lt;/u&amp;gt; Despite their long-lasting energy cells, these robots still need to recharge occasionally. Endurance represents the number of weeks a robot can operate on a single charge.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Charisma:&amp;lt;/u&amp;gt; Like all other robots, these have a Charisma value of 1. Robots have essentially no charm, do not understand the concept of bartering, and are not friendly. They are simply programmed to do specific tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Intelligence:&amp;lt;/u&amp;gt; Indicates how “clever” the robot is. In principle, a more intelligent robot is both harder to hack and better able to adapt to new situations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Agility:&amp;lt;/u&amp;gt; As with animals, agility directly corresponds to the number of Action Points (AP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Luck:&amp;lt;/u&amp;gt; Set to 5 for all robots. This gives each robot the same chance of scoring a critical hit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Courage:&amp;lt;/u&amp;gt; This value roughly indicates when a robot will retreat for self-preservation. Values range from 1 to 10 and can be tested using a D10. Since this robot is stationary, it’s probably easy to guess why its value is 1.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skills and armament:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of automated turrets have a [[Rifles (skill)|rifles]] skill of: 65&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The turret armed with a &amp;lt;b&amp;gt;machine gun&amp;lt;/b&amp;gt; uses the caliber [[5,7 mm FN]].&amp;lt;br&amp;gt; &lt;br /&gt;
The turret fires salvos of five shots and has a total magazine capacity of 100 shots.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The damage is: 1 D6 + 6 normal damage without adjustment for armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AP costs are 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the one with the &amp;lt;b&amp;gt;Laser weapon&amp;lt;/b&amp;gt;: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage is: 2 D10 + 14 Laser damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Again, the AP costs are 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit zones:&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An automated turret has the following three hit zones:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hit zones: Difficulties&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chassis/unaimed: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Sensor package: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon: 35&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On an unaimed critical hit, roll a d3 to determine where the hit landed:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1 = Chassis: Triple damage&amp;lt;br&amp;gt;&lt;br /&gt;
2 = Sensor package: Double damage. Without the sensors controlling it, the weapon is useless until the sensors get repaired.&amp;lt;br&amp;gt;&lt;br /&gt;
3 = Weapon: Double damage. The weapon is broken until repaired. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In cases 2 and 3, the turret is &amp;lt;b&amp;gt;completely disabled&amp;lt;/b&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Turrets only can take little damage. They have 34 hit points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Therange division:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GTurrets are usually programmed to fire only at close range to avoid accidents. However, if attacked from farther away, they’re typically capable of returning fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This means they only initiate combat when an enemy enters medium range or closer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CQC: Up to 15 cm: + 10 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Close range: Up to 30 cm: + 5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Medium range: Up to  Bis 45 cm: No adjustment&amp;lt;br&amp;gt;&lt;br /&gt;
Far range: Up to 60 cm: - 5  to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Extreme range: Up to 75 cm: - 10  to rifles&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2123</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2123"/>
		<updated>2026-02-19T17:05:20Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;19.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Equipment list Weapon accessories|equipment list for weapon accessoires]] was updated to include amountion belts for the new calibers [[10 gauge]] and [[20 Gauge|20 gauge]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Equipment_list_Weapon_accessories&amp;diff=2122</id>
		<title>Equipment list Weapon accessories</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Equipment_list_Weapon_accessories&amp;diff=2122"/>
		<updated>2026-02-19T17:03:39Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is one of the [[Equipment|equipment lists]]. The lists for furniture and other accomodations can be found [[Accommodations|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Equipment list - weapon accessoires:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This equipment list refers again and again to the [[Size categories and the concealment of weapons|size categories]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Slings and sheaths:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style =&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Description:  !!  Price: !! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | Sheath for very small knifes || style=&amp;quot;width: 60%&amp;quot; | A sheath for very small blades, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || style=&amp;quot;width: 10%&amp;quot; | 20 $  || style=&amp;quot;width: 10%&amp;quot; | 0.4 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Sheath for small knives || A sheath for small knives, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || 35 $  || 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Sheath for larger knives || A sheath for larger knives or short swords of medium size class, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || 35 $  || 1 pound&lt;br /&gt;
|-&lt;br /&gt;
| Sheath for large knives || A sheath for larger bladed weapons like swords, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || 35 $  || 1.3 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Sling || A carrying strap to sling almost any weapon over the shoulder. The weapon must be prepared in some way for this. Most [[Rifles|rifles]] are already designed for it, but for [[Melee weapons|melee weapons]], some modification is often needed. For example, adding two small eye screws to the handle of a [[Sledge hammer]] for the strap. Usually made from fabric or leather and often equipped with carabiners for quick attachment and removal. For swords, the strap should generally be attached to the sheath. || 12 $  || 0.5 pound&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Holsters, belts and magazine bags:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style =&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Description:  !!  Price: !! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | Small leather holster || style=&amp;quot;width: 60%&amp;quot; | A small leather holster designed for very small or small pistols. Usually has a clip that allows it to be attached almost anywhere, such as to a belt. || style=&amp;quot;width: 10%&amp;quot; | 30 $  || style=&amp;quot;width: 10%&amp;quot; | 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Small nylon Holster || A small holster made of nylon or another synthetic material. Waterproof and equipped with a clip for attaching it to belts or similar places. Intended for small or very small pistols. || 45 $  || 0,5 Pfund &lt;br /&gt;
|-&lt;br /&gt;
| Medium sized leather holster || A larger leather holster, big enough for medium-sized pistols. Usually comes with a belt clip or at least loops to attach it to a belt. || 55 $  || 0.8 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Medium sized nylon holster || A larger holster made of nylon or another synthetic material, large enough for medium-sized pistols. Typically includes a belt clip or loops for belt attachment. || 75 $ || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Large leather holster || A large leather holster for the big widow-maker. Perfect for storing the largest handguns. For handguns of the &amp;quot;large&amp;quot; size class. Equipped with a belt clip or loops. || 65 $ || 1 pound&lt;br /&gt;
|-&lt;br /&gt;
| Large plastic holster || A large plastic holster for the big widow-maker. Designed to hold the largest handguns. For handguns of the &amp;quot;large&amp;quot; size class. Comes with a belt clip or loops. || 80 $   || 0,9 Pfund&lt;br /&gt;
|-&lt;br /&gt;
| Small leather shoulder holster || A collection of leather straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for small or very small firearms. || 75 $   || 0.8 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Small plastic shoulder holster || A collection of straps, mostly made of synthetic materials as well, forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for small or very small firearms.   || 95 $  || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Medium sized leather shoulder holster || A collection of leather straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for medium-sized firearms. || 100 $   || 1.2 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Medium sized plastic shoulder holster || A collection of nylon and plastic straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for medium-sized firearms. || 100 $   || 1.2 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Large leather shoulder holster || A collection of leather straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for large-sized firearms, so it can hold any pocket cannon. || 115 $   || 1 pound&lt;br /&gt;
|-&lt;br /&gt;
| Large plastic shoulder holster ||  A collection of straps, mostly made of synthetic materials as well, forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for large-sized firearms, so it can hold any pocket cannon. || 140 $ || 1.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for pistol ammunition || A belt to swing around the hips, full of loops for small [[Ammunition|pistol ammunition]]. Often includes cutouts for a holster. Can carry up to 90 rounds in the loops.  || 80 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for pistol ammunition || A belt to swing around the hips, full of loops for small [[Ammunition|pistol ammunition]]. Often includes cutouts for a holster. Can carry up to 90 rounds in the loops. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for rifle ammunition || A belt to swing around the hips, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 50 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for rifle ammunition || A belt to swing around the hips, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 50 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 65 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for .50 BMG || A leather belt to swing around the hips, full of loops for the ridiculously large [[.50 BMG]] caliber. The ideal companion for the [[Brahmin-Thumper]]. || 100 $  || 1 pound unloaded&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for für .50 BMG || A plastic belt to swing around the hips, full of loops for the ridiculously large [[.50 BMG]] caliber. The ideal companion for the [[Brahmin-Thumper]]. || 120 $  || 1 pound unloaded&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for small sized shotgun ammo || A leather belt to swing around the hips, full of loops for [[20 Gauge]] ammunition of any kind. Holds 80 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for small sized shotgun ammo || A plastic belt to swing around the hips, full of loops for [[20 Gauge]] ammunition of any kind. Holds 80 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for medium sized shotgun ammo || A leather belt to swing around the hips, full of loops for [[12 Gauge]] ammunition of any kind. Holds 60 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for medium sized shotgun ammo || A plastic belt to swing around the hips, full of loops for [[12 Gauge]] ammunition of any kind. Holds 60 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for large sized shotgun ammo || A leather belt to swing around the hips, full of loops for [[10 gauge|10 Gauge]] ammunition of any kind. Holds 40 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for large sized shotgun ammo || A plastic belt to swing around the hips, full of loops for [[10 gauge|10 Gauge]] ammunition of any kind. Holds 40 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for pistol ammunition (shoulder) || A belt to sling over the shoulder, full of loops for small [[Ammunition|pistol ammunition]]. Can carry up to 70 rounds in the loops.  || 80 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for pistol ammunition (shoulder) || A belt to sling over the shoulder, full of loops for small [[Ammunition|pistol ammunition]]. Can carry up to 70 rounds in the loops. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for rifle ammunition (shoulder) || A belt to sling over the shoulder, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 40 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for rifle ammunition (shoulder) || A belt to sling over the shoulder, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 40 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 65 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for .50 BMG (shoulder) || A leather belt to sling over the shoulder, full of loops for the ridiculously large .50 BMG caliber. The ideal companion for the [[Brahmin-Thumper]]. Holds 50 rounds in the loops. || 100 $  || 1 Pfund (ungeladen)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for .50 BMG (shoulder) || A plastic belt to sling over the shoulder, full of loops for the ridiculously large .50 BMG caliber. The ideal companion for the [[Brahmin-Thumper]]. Holds 50 rounds in the loops. || 120 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for small sized shotgun ammo || A leather belt to sling over the shoulder, full of loops for [[20 Gauge]] ammunition of any kind. Holds 65 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for small sized shotgun ammo || A plastic belt to sling over the shoulder, full of loops for [[20 Gauge]] ammunition of any kind. Holds 65 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for medium sized shotgun ammo || A leather belt to sling over the shoulder, full of loops for [[12 Gauge]] ammunition of any kind. Holds 45 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for medium sized shotgun ammo || A plastic belt to sling over the shoulder, full of loops for [[12 Gauge]] ammunition of any kind. Holds 45 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for large sized shotgun ammo || A leather belt to sling over the shoulder, full of loops for [[10 gauge|10 Gauge]] ammunition of any kind. Holds 35 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for large sized shotgun ammo || A plastic belt to sling over the shoulder, full of loops for [[10 gauge|10 Gauge]] ammunition of any kind. Holds 35 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for 40 mm grenades || A heavy synthetic belt to sling over the shoulder, full of loops for [[40 mm Grenades|40 mm grenades]]. Holds up to 20 of these grenades within easy reach.  || 120 $  || 1 Pfund (ungeladen)&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for pistol magazines || A pouch large enough for two typical single-stack pistol magazines, or two single-row magazines (please refer to the weapon&#039;s page to see what it uses). Often made of leather or fabric.  || 30 $  || 0.3 pound&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for rifle magazines (5mm Soviet or .223 Remington) || A pouch large enough for one of the magazines of a typical assault rifle in the mentioned calibers. Or two stripper clips for the [[SKS]], or the magazines of the [[.223 Pistol]] or the [[Hunting rifle|Colt Rangemaster hunting rifle]]. || 45 $  || 0.5 pound&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for rifle magazines (.308 Winchester or .30-06) || A pouch large enough for one of the magazines of a typical assault rifle in the mentioned calibers. Or two En Bloc clips for the Garand M1, or one of the detachable magazines for the B.A.R. or rifles chambered in .308 Winchester. || 45 $  || 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for very large calibers || A large pouch for two magazines of a rifle in [[.50 BMG]] or one magazine of a rifle in [[20 mm LAAR]]. || 75 $ || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cleaning sets:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style =&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Description:  !!  Price: !! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | Cleaning kit for firearms || style=&amp;quot;width: 60%&amp;quot; | A standard kit for cleaning most firearms, filled with Cosmoline gun oil, as preferred by the U.S. military, various brushes for cleaning the barrel and chamber, and cloths for cleaning everything else. || style=&amp;quot;width: 10%&amp;quot; | 45 $  || style=&amp;quot;width: 10%&amp;quot; | 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Cleaning kit for energy weapons || A standard GI kit for cleaning energy weapons, which have somewhat special requirements. Contains special cleaning agents tailored to the unique needs of energy weapons. || 55 $  || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Equipment_list_Weapon_accessories&amp;diff=2121</id>
		<title>Equipment list Weapon accessories</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Equipment_list_Weapon_accessories&amp;diff=2121"/>
		<updated>2026-02-19T17:03:08Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is one of the [[Equipment|equipment lists]]. The lists for furniture and other accomodations can be found [[Accommodations|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Equipment list - weapon accessoires:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This equipment list refers again and again to the [[Size categories and the concealment of weapons|size categories]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Slings and sheaths:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style =&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Description:  !!  Price: !! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | Sheath for very small knifes || style=&amp;quot;width: 60%&amp;quot; | A sheath for very small blades, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || style=&amp;quot;width: 10%&amp;quot; | 20 $  || style=&amp;quot;width: 10%&amp;quot; | 0.4 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Sheath for small knives || A sheath for small knives, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || 35 $  || 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Sheath for larger knives || A sheath for larger knives or short swords of medium size class, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || 35 $  || 1 pound&lt;br /&gt;
|-&lt;br /&gt;
| Sheath for large knives || A sheath for larger bladed weapons like swords, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || 35 $  || 1.3 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Sling || A carrying strap to sling almost any weapon over the shoulder. The weapon must be prepared in some way for this. Most [[Rifles|rifles]] are already designed for it, but for [[Melee weapons|melee weapons]], some modification is often needed. For example, adding two small eye screws to the handle of a [[Sledge hammer]] for the strap. Usually made from fabric or leather and often equipped with carabiners for quick attachment and removal. For swords, the strap should generally be attached to the sheath. || 12 $  || 0.5 pound&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Holsters, belts and magazine bags:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style =&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Description:  !!  Price: !! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | Small leather holster || style=&amp;quot;width: 60%&amp;quot; | A small leather holster designed for very small or small pistols. Usually has a clip that allows it to be attached almost anywhere, such as to a belt. || style=&amp;quot;width: 10%&amp;quot; | 30 $  || style=&amp;quot;width: 10%&amp;quot; | 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Small nylon Holster || A small holster made of nylon or another synthetic material. Waterproof and equipped with a clip for attaching it to belts or similar places. Intended for small or very small pistols. || 45 $  || 0,5 Pfund &lt;br /&gt;
|-&lt;br /&gt;
| Medium sized leather holster || A larger leather holster, big enough for medium-sized pistols. Usually comes with a belt clip or at least loops to attach it to a belt. || 55 $  || 0.8 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Medium sized nylon holster || A larger holster made of nylon or another synthetic material, large enough for medium-sized pistols. Typically includes a belt clip or loops for belt attachment. || 75 $ || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Large leather holster || A large leather holster for the big widow-maker. Perfect for storing the largest handguns. For handguns of the &amp;quot;large&amp;quot; size class. Equipped with a belt clip or loops. || 65 $ || 1 pound&lt;br /&gt;
|-&lt;br /&gt;
| Large plastic holster || A large plastic holster for the big widow-maker. Designed to hold the largest handguns. For handguns of the &amp;quot;large&amp;quot; size class. Comes with a belt clip or loops. || 80 $   || 0,9 Pfund&lt;br /&gt;
|-&lt;br /&gt;
| Small leather shoulder holster || A collection of leather straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for small or very small firearms. || 75 $   || 0.8 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Small plastic shoulder holster || A collection of straps, mostly made of synthetic materials as well, forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for small or very small firearms.   || 95 $  || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Medium sized leather shoulder holster || A collection of leather straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for medium-sized firearms. || 100 $   || 1.2 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Medium sized plastic shoulder holster || A collection of nylon and plastic straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for medium-sized firearms. || 100 $   || 1.2 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Large leather shoulder holster || A collection of leather straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for large-sized firearms, so it can hold any pocket cannon. || 115 $   || 1 pound&lt;br /&gt;
|-&lt;br /&gt;
| Large plastic shoulder holster ||  A collection of straps, mostly made of synthetic materials as well, forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for large-sized firearms, so it can hold any pocket cannon. || 140 $ || 1.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for pistol ammunition || A belt to swing around the hips, full of loops for small [[Ammunition|pistol ammunition]]. Often includes cutouts for a holster. Can carry up to 90 rounds in the loops.  || 80 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for pistol ammunition || A belt to swing around the hips, full of loops for small [[Ammunition|pistol ammunition]]. Often includes cutouts for a holster. Can carry up to 90 rounds in the loops. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for rifle ammunition || A belt to swing around the hips, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 50 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for rifle ammunition || A belt to swing around the hips, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 50 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 65 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for .50 BMG || A leather belt to swing around the hips, full of loops for the ridiculously large [[.50 BMG]] caliber. The ideal companion for the [[Brahmin-Thumper]]. || 100 $  || 1 pound unloaded&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for für .50 BMG || A plastic belt to swing around the hips, full of loops for the ridiculously large [[.50 BMG]] caliber. The ideal companion for the [[Brahmin-Thumper]]. || 120 $  || 1 pound unloaded&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for small sized shotgun ammo || A leather belt to swing around the hips, full of loops for [[20 Gauge]] ammunition of any kind. Holds 80 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for small sized shotgun ammo || A plastic belt to swing around the hips, full of loops for [[20 Gauge]] ammunition of any kind. Holds 80 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for medium sized shotgun ammo || A leather belt to swing around the hips, full of loops for [[12 Gauge]] ammunition of any kind. Holds 60 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for medium sized shotgun ammo || A plastic belt to swing around the hips, full of loops for [[12 Gauge]] ammunition of any kind. Holds 60 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for large sized shotgun ammo || A leather belt to swing around the hips, full of loops for [[10 gauge|10 Gauge]] ammunition of any kind. Holds 40 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for large sized shotgun ammo || A plastic belt to swing around the hips, full of loops for [[10 gauge|10 Gauge]] ammunition of any kind. Holds 40 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for pistol ammunition (shoulder) || A belt to sling over the shoulder, full of loops for small [[Ammunition|pistol ammunition]]. Can carry up to 70 rounds in the loops.  || 80 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for pistol ammunition (shoulder) || A belt to sling over the shoulder, full of loops for small [[Ammunition|pistol ammunition]]. Can carry up to 70 rounds in the loops. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for rifle ammunition (shoulder) || A belt to sling over the shoulder, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 40 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for rifle ammunition (shoulder) || A belt to sling over the shoulder, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 40 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 65 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for .50 BMG (shoulder) || A leather belt to sling over the shoulder, full of loops for the ridiculously large .50 BMG caliber. The ideal companion for the [[Brahmin-Thumper]]. Holds 50 rounds in the loops. || 100 $  || 1 Pfund (ungeladen)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for .50 BMG (shoulder) || A plastic belt to sling over the shoulder, full of loops for the ridiculously large .50 BMG caliber. The ideal companion for the [[Brahmin-Thumper]]. Holds 50 rounds in the loops. || 120 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for small sized shotgun ammo || A leather belt to sling over the shoulder, full of loops for [[20 Gauge]] ammunition of any kind. Holds 65 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for small sized shotgun ammo || A plastic belt to sling over the shoulder, full of loops for [[20 Gauge]] ammunition of any kind. Holds 65 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for medium sized shotgun ammo || A leather belt to sling over the shoulder, full of loops for [[12 Gauge]] ammunition of any kind. Holds 45 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for medium sized shotgun ammo || A plastic belt to sling over the shoulder, full of loops for [[12 Gauge]] ammunition of any kind. Holds 45 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for large sized shotgun ammo || A leather belt to sling over the shoulder, full of loops for [[10 Gauge]] ammunition of any kind. Holds 35 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for large sized shotgun ammo || A plastic belt to sling over the shoulder, full of loops for [[10 Gauge]] ammunition of any kind. Holds 35 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for 40 mm grenades || A heavy synthetic belt to sling over the shoulder, full of loops for [[40 mm Grenades|40 mm grenades]]. Holds up to 20 of these grenades within easy reach.  || 120 $  || 1 Pfund (ungeladen)&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for pistol magazines || A pouch large enough for two typical single-stack pistol magazines, or two single-row magazines (please refer to the weapon&#039;s page to see what it uses). Often made of leather or fabric.  || 30 $  || 0.3 pound&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for rifle magazines (5mm Soviet or .223 Remington) || A pouch large enough for one of the magazines of a typical assault rifle in the mentioned calibers. Or two stripper clips for the [[SKS]], or the magazines of the [[.223 Pistol]] or the [[Hunting rifle|Colt Rangemaster hunting rifle]]. || 45 $  || 0.5 pound&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for rifle magazines (.308 Winchester or .30-06) || A pouch large enough for one of the magazines of a typical assault rifle in the mentioned calibers. Or two En Bloc clips for the Garand M1, or one of the detachable magazines for the B.A.R. or rifles chambered in .308 Winchester. || 45 $  || 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for very large calibers || A large pouch for two magazines of a rifle in [[.50 BMG]] or one magazine of a rifle in [[20 mm LAAR]]. || 75 $ || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cleaning sets:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style =&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Description:  !!  Price: !! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | Cleaning kit for firearms || style=&amp;quot;width: 60%&amp;quot; | A standard kit for cleaning most firearms, filled with Cosmoline gun oil, as preferred by the U.S. military, various brushes for cleaning the barrel and chamber, and cloths for cleaning everything else. || style=&amp;quot;width: 10%&amp;quot; | 45 $  || style=&amp;quot;width: 10%&amp;quot; | 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Cleaning kit for energy weapons || A standard GI kit for cleaning energy weapons, which have somewhat special requirements. Contains special cleaning agents tailored to the unique needs of energy weapons. || 55 $  || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Equipment_list_Weapon_accessories&amp;diff=2120</id>
		<title>Equipment list Weapon accessories</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Equipment_list_Weapon_accessories&amp;diff=2120"/>
		<updated>2026-02-19T17:02:06Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is one of the [[Equipment|equipment lists]]. The lists for furniture and other accomodations can be found [[Accommodations|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Equipment list - weapon accessoires:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This equipment list refers again and again to the [[Size categories and the concealment of weapons|size categories]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Slings and sheaths:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style =&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Description:  !!  Price: !! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | Sheath for very small knifes || style=&amp;quot;width: 60%&amp;quot; | A sheath for very small blades, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || style=&amp;quot;width: 10%&amp;quot; | 20 $  || style=&amp;quot;width: 10%&amp;quot; | 0.4 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Sheath for small knives || A sheath for small knives, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || 35 $  || 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Sheath for larger knives || A sheath for larger knives or short swords of medium size class, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || 35 $  || 1 pound&lt;br /&gt;
|-&lt;br /&gt;
| Sheath for large knives || A sheath for larger bladed weapons like swords, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || 35 $  || 1.3 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Sling || A carrying strap to sling almost any weapon over the shoulder. The weapon must be prepared in some way for this. Most [[Rifles|rifles]] are already designed for it, but for [[Melee weapons|melee weapons]], some modification is often needed. For example, adding two small eye screws to the handle of a [[Sledge hammer]] for the strap. Usually made from fabric or leather and often equipped with carabiners for quick attachment and removal. For swords, the strap should generally be attached to the sheath. || 12 $  || 0.5 pound&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Holsters, belts and magazine bags:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style =&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Description:  !!  Price: !! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | Small leather holster || style=&amp;quot;width: 60%&amp;quot; | A small leather holster designed for very small or small pistols. Usually has a clip that allows it to be attached almost anywhere, such as to a belt. || style=&amp;quot;width: 10%&amp;quot; | 30 $  || style=&amp;quot;width: 10%&amp;quot; | 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Small nylon Holster || A small holster made of nylon or another synthetic material. Waterproof and equipped with a clip for attaching it to belts or similar places. Intended for small or very small pistols. || 45 $  || 0,5 Pfund &lt;br /&gt;
|-&lt;br /&gt;
| Medium sized leather holster || A larger leather holster, big enough for medium-sized pistols. Usually comes with a belt clip or at least loops to attach it to a belt. || 55 $  || 0.8 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Medium sized nylon holster || A larger holster made of nylon or another synthetic material, large enough for medium-sized pistols. Typically includes a belt clip or loops for belt attachment. || 75 $ || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Large leather holster || A large leather holster for the big widow-maker. Perfect for storing the largest handguns. For handguns of the &amp;quot;large&amp;quot; size class. Equipped with a belt clip or loops. || 65 $ || 1 pound&lt;br /&gt;
|-&lt;br /&gt;
| Large plastic holster || A large plastic holster for the big widow-maker. Designed to hold the largest handguns. For handguns of the &amp;quot;large&amp;quot; size class. Comes with a belt clip or loops. || 80 $   || 0,9 Pfund&lt;br /&gt;
|-&lt;br /&gt;
| Small leather shoulder holster || A collection of leather straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for small or very small firearms. || 75 $   || 0.8 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Small plastic shoulder holster || A collection of straps, mostly made of synthetic materials as well, forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for small or very small firearms.   || 95 $  || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Medium sized leather shoulder holster || A collection of leather straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for medium-sized firearms. || 100 $   || 1.2 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Medium sized plastic shoulder holster || A collection of nylon and plastic straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for medium-sized firearms. || 100 $   || 1.2 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Large leather shoulder holster || A collection of leather straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for large-sized firearms, so it can hold any pocket cannon. || 115 $   || 1 pound&lt;br /&gt;
|-&lt;br /&gt;
| Large plastic shoulder holster ||  A collection of straps, mostly made of synthetic materials as well, forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for large-sized firearms, so it can hold any pocket cannon. || 140 $ || 1.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for pistol ammunition || A belt to swing around the hips, full of loops for small [[Ammunition|pistol ammunition]]. Often includes cutouts for a holster. Can carry up to 90 rounds in the loops.  || 80 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for pistol ammunition || A belt to swing around the hips, full of loops for small [[Ammunition|pistol ammunition]]. Often includes cutouts for a holster. Can carry up to 90 rounds in the loops. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for rifle ammunition || A belt to swing around the hips, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 50 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for rifle ammunition || A belt to swing around the hips, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 50 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 65 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for .50 BMG || A leather belt to swing around the hips, full of loops for the ridiculously large [[.50 BMG]] caliber. The ideal companion for the [[Brahmin-Thumper]]. || 100 $  || 1 pound unloaded&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for für .50 BMG || A plastic belt to swing around the hips, full of loops for the ridiculously large [[.50 BMG]] caliber. The ideal companion for the [[Brahmin-Thumper]]. || 120 $  || 1 pound unloaded&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for small sized shotgun ammo || A leather belt to swing around the hips, full of loops for [[20 Gauge]] ammunition of any kind. Holds 80 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for small sized shotgun ammo || A plastic belt to swing around the hips, full of loops for [[20 Gauge]] ammunition of any kind. Holds 80 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for medium sized shotgun ammo || A leather belt to swing around the hips, full of loops for [[12 Gauge]] ammunition of any kind. Holds 60 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for medium sized shotgun ammo || A plastic belt to swing around the hips, full of loops for [[12 Gauge]] ammunition of any kind. Holds 60 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for large sized shotgun ammo || A leather belt to swing around the hips, full of loops for [[10 Gauge]] ammunition of any kind. Holds 40 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for large sized shotgun ammo || A plastic belt to swing around the hips, full of loops for [[10 Gauge]] ammunition of any kind. Holds 40 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for pistol ammunition (shoulder) || A belt to sling over the shoulder, full of loops for small [[Ammunition|pistol ammunition]]. Can carry up to 70 rounds in the loops.  || 80 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for pistol ammunition (shoulder) || A belt to sling over the shoulder, full of loops for small [[Ammunition|pistol ammunition]]. Can carry up to 70 rounds in the loops. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for rifle ammunition (shoulder) || A belt to sling over the shoulder, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 40 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for rifle ammunition (shoulder) || A belt to sling over the shoulder, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 40 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 65 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for .50 BMG (shoulder) || A leather belt to sling over the shoulder, full of loops for the ridiculously large .50 BMG caliber. The ideal companion for the [[Brahmin-Thumper]]. Holds 50 rounds in the loops. || 100 $  || 1 Pfund (ungeladen)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for .50 BMG (shoulder) || A plastic belt to sling over the shoulder, full of loops for the ridiculously large .50 BMG caliber. The ideal companion for the [[Brahmin-Thumper]]. Holds 50 rounds in the loops. || 120 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for small sized shotgun ammo || A leather belt to sling over the shoulder, full of loops for [[20 Gauge]] ammunition of any kind. Holds 65 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for small sized shotgun ammo || A plastic belt to sling over the shoulder, full of loops for [[20 Gauge]] ammunition of any kind. Holds 65 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for medium sized shotgun ammo || A leather belt to sling over the shoulder, full of loops for [[12 Gauge]] ammunition of any kind. Holds 45 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for medium sized shotgun ammo || A plastic belt to sling over the shoulder, full of loops for [[12 Gauge]] ammunition of any kind. Holds 45 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for large sized shotgun ammo || A leather belt to sling over the shoulder, full of loops for [[10 Gauge]] ammunition of any kind. Holds 35 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for large sized shotgun ammo || A plastic belt to sling over the shoulder, full of loops for [[10 Gauge]] ammunition of any kind. Holds 35 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for 40 mm grenades || A heavy synthetic belt to sling over the shoulder, full of loops for [[40 mm Grenades|40 mm grenades]]. Holds up to 20 of these grenades within easy reach.  || 120 $  || 1 Pfund (ungeladen)&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for pistol magazines || A pouch large enough for two typical single-stack pistol magazines, or two single-row magazines (please refer to the weapon&#039;s page to see what it uses). Often made of leather or fabric.  || 30 $  || 0.3 pound&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for rifle magazines (5mm Soviet or .223 Remington) || A pouch large enough for one of the magazines of a typical assault rifle in the mentioned calibers. Or two stripper clips for the [[SKS]], or the magazines of the [[.223 Pistol]] or the [[Hunting rifle|Colt Rangemaster hunting rifle]]. || 45 $  || 0.5 pound&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for rifle magazines (.308 Winchester or .30-06) || A pouch large enough for one of the magazines of a typical assault rifle in the mentioned calibers. Or two En Bloc clips for the Garand M1, or one of the detachable magazines for the B.A.R. or rifles chambered in .308 Winchester. || 45 $  || 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for very large calibers || A large pouch for two magazines of a rifle in [[.50 BMG]] or one magazine of a rifle in [[20 mm LAAR]]. || 75 $ || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cleaning sets:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style =&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Description:  !!  Price: !! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | Cleaning kit for firearms || style=&amp;quot;width: 60%&amp;quot; | A standard kit for cleaning most firearms, filled with Cosmoline gun oil, as preferred by the U.S. military, various brushes for cleaning the barrel and chamber, and cloths for cleaning everything else. || style=&amp;quot;width: 10%&amp;quot; | 45 $  || style=&amp;quot;width: 10%&amp;quot; | 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Cleaning kit for energy weapons || A standard GI kit for cleaning energy weapons, which have somewhat special requirements. Contains special cleaning agents tailored to the unique needs of energy weapons. || 55 $  || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Equipment_list_Weapon_accessories&amp;diff=2119</id>
		<title>Equipment list Weapon accessories</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Equipment_list_Weapon_accessories&amp;diff=2119"/>
		<updated>2026-02-19T17:01:10Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is one of the [[Equipment|equipment lists]]. The lists for furniture and other accomodations can be found [[Accommodations|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Equipment list - weapon accessoires:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This equipment list refers again and again to the [[Size categories and the concealment of weapons|size categories]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Slings and sheaths:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style =&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Description:  !!  Price: !! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | Sheath for very small knifes || style=&amp;quot;width: 60%&amp;quot; | A sheath for very small blades, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || style=&amp;quot;width: 10%&amp;quot; | 20 $  || style=&amp;quot;width: 10%&amp;quot; | 0.4 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Sheath for small knives || A sheath for small knives, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || 35 $  || 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Sheath for larger knives || A sheath for larger knives or short swords of medium size class, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || 35 $  || 1 pound&lt;br /&gt;
|-&lt;br /&gt;
| Sheath for large knives || A sheath for larger bladed weapons like swords, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || 35 $  || 1.3 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Sling || A carrying strap to sling almost any weapon over the shoulder. The weapon must be prepared in some way for this. Most [[Rifles|rifles]] are already designed for it, but for [[Melee weapons|melee weapons]], some modification is often needed. For example, adding two small eye screws to the handle of a [[Sledge hammer]] for the strap. Usually made from fabric or leather and often equipped with carabiners for quick attachment and removal. For swords, the strap should generally be attached to the sheath. || 12 $  || 0.5 pound&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Holsters, belts and magazine bags:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style =&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Description:  !!  Price: !! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | Small leather holster || style=&amp;quot;width: 60%&amp;quot; | A small leather holster designed for very small or small pistols. Usually has a clip that allows it to be attached almost anywhere, such as to a belt. || style=&amp;quot;width: 10%&amp;quot; | 30 $  || style=&amp;quot;width: 10%&amp;quot; | 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Small nylon Holster || A small holster made of nylon or another synthetic material. Waterproof and equipped with a clip for attaching it to belts or similar places. Intended for small or very small pistols. || 45 $  || 0,5 Pfund &lt;br /&gt;
|-&lt;br /&gt;
| Medium sized leather holster || A larger leather holster, big enough for medium-sized pistols. Usually comes with a belt clip or at least loops to attach it to a belt. || 55 $  || 0.8 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Medium sized nylon holster || A larger holster made of nylon or another synthetic material, large enough for medium-sized pistols. Typically includes a belt clip or loops for belt attachment. || 75 $ || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Large leather holster || A large leather holster for the big widow-maker. Perfect for storing the largest handguns. For handguns of the &amp;quot;large&amp;quot; size class. Equipped with a belt clip or loops. || 65 $ || 1 pound&lt;br /&gt;
|-&lt;br /&gt;
| Large plastic holster || A large plastic holster for the big widow-maker. Designed to hold the largest handguns. For handguns of the &amp;quot;large&amp;quot; size class. Comes with a belt clip or loops. || 80 $   || 0,9 Pfund&lt;br /&gt;
|-&lt;br /&gt;
| Small leather shoulder holster || A collection of leather straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for small or very small firearms. || 75 $   || 0.8 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Small plastic shoulder holster || A collection of straps, mostly made of synthetic materials as well, forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for small or very small firearms.   || 95 $  || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Medium sized leather shoulder holster || A collection of leather straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for medium-sized firearms. || 100 $   || 1.2 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Medium sized plastic shoulder holster || A collection of nylon and plastic straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for medium-sized firearms. || 100 $   || 1.2 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Large leather shoulder holster || A collection of leather straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for large-sized firearms, so it can hold any pocket cannon. || 115 $   || 1 pound&lt;br /&gt;
|-&lt;br /&gt;
| Large plastic shoulder holster ||  A collection of straps, mostly made of synthetic materials as well, forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for large-sized firearms, so it can hold any pocket cannon. || 140 $ || 1.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for pistol ammunition || A belt to swing around the hips, full of loops for small [[Ammunition|pistol ammunition]]. Often includes cutouts for a holster. Can carry up to 90 rounds in the loops.  || 80 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for pistol ammunition || A belt to swing around the hips, full of loops for small [[Ammunition|pistol ammunition]]. Often includes cutouts for a holster. Can carry up to 90 rounds in the loops. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for rifle ammunition || A belt to swing around the hips, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 50 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for rifle ammunition || A belt to swing around the hips, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 50 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 65 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for .50 BMG || A leather belt to swing around the hips, full of loops for the ridiculously large [[.50 BMG]] caliber. The ideal companion for the [[Brahmin-Thumper]]. || 100 $  || 1 pound unloaded&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for für .50 BMG || A plastic belt to swing around the hips, full of loops for the ridiculously large [[.50 BMG]] caliber. The ideal companion for the [[Brahmin-Thumper]]. || 120 $  || 1 pound unloaded&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for small sized shotgun ammo || A leather belt to swing around the hips, full of loops for [[20 Gauge]] ammunition of any kind. Holds 80 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for small sized shotgun ammo || A plastic belt to swing around the hips, full of loops for [[20 Gauge]] ammunition of any kind. Holds 80 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for medium sized shotgun ammo || A leather belt to swing around the hips, full of loops for [[12 Gauge]] ammunition of any kind. Holds 60 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for medium sized shotgun ammo || A plastic belt to swing around the hips, full of loops for [[12 Gauge]] ammunition of any kind. Holds 60 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for large sized shotgun ammo || A leather belt to swing around the hips, full of loops for [[10 Gauge]] ammunition of any kind. Holds 40 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for large sized shotgun ammo || A plastic belt to swing around the hips, full of loops for [[10 Gauge]] ammunition of any kind. Holds 40 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for pistol ammunition (shoulder) || A belt to sling over the shoulder, full of loops for small [[Ammunition|pistol ammunition]]. Can carry up to 70 rounds in the loops.  || 80 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for pistol ammunition (shoulder) || A belt to sling over the shoulder, full of loops for small [[Ammunition|pistol ammunition]]. Can carry up to 70 rounds in the loops. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for rifle ammunition (shoulder) || A belt to sling over the shoulder, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 40 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for rifle ammunition (shoulder) || A belt to sling over the shoulder, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 40 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 65 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for .50 BMG (shoulder) || A leather belt to sling over the shoulder, full of loops for the ridiculously large .50 BMG caliber. The ideal companion for the [[Brahmin-Thumper]]. Holds 50 rounds in the loops. || 100 $  || 1 Pfund (ungeladen)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for .50 BMG (shoulder) || A plastic belt to sling over the shoulder, full of loops for the ridiculously large .50 BMG caliber. The ideal companion for the [[Brahmin-Thumper]]. Holds 50 rounds in the loops. || 120 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for small sized shotgun ammo || A leather belt to sling over the shoulder, full of loops for [[20 Gauge|20 gauge]] ammunition of any kind. Holds 65 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for small sized shotgun ammo || A plastic belt to sling over the shoulder, full of loops for [[20 Gauge|20 gauge]] ammunition of any kind. Holds 65 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for medium sized shotgun ammo || A leather belt to sling over the shoulder, full of loops for [[12 Gauge]] ammunition of any kind. Holds 45 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for medium sized shotgun ammo || A plastic belt to sling over the shoulder, full of loops for [[12 Gauge]] ammunition of any kind. Holds 45 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for large sized shotgun ammo || A leather belt to sling over the shoulder, full of loops for [[10 gauge]] ammunition of any kind. Holds 35 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for large sized shotgun ammo || A plastic belt to sling over the shoulder, full of loops for [[10 gauge]] ammunition of any kind. Holds 35 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for 40 mm grenades || A heavy synthetic belt to sling over the shoulder, full of loops for [[40 mm Grenades|40 mm grenades]]. Holds up to 20 of these grenades within easy reach.  || 120 $  || 1 Pfund (ungeladen)&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for pistol magazines || A pouch large enough for two typical single-stack pistol magazines, or two single-row magazines (please refer to the weapon&#039;s page to see what it uses). Often made of leather or fabric.  || 30 $  || 0.3 pound&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for rifle magazines (5mm Soviet or .223 Remington) || A pouch large enough for one of the magazines of a typical assault rifle in the mentioned calibers. Or two stripper clips for the [[SKS]], or the magazines of the [[.223 Pistol]] or the [[Hunting rifle|Colt Rangemaster hunting rifle]]. || 45 $  || 0.5 pound&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for rifle magazines (.308 Winchester or .30-06) || A pouch large enough for one of the magazines of a typical assault rifle in the mentioned calibers. Or two En Bloc clips for the Garand M1, or one of the detachable magazines for the B.A.R. or rifles chambered in .308 Winchester. || 45 $  || 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for very large calibers || A large pouch for two magazines of a rifle in [[.50 BMG]] or one magazine of a rifle in [[20 mm LAAR]]. || 75 $ || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cleaning sets:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style =&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Description:  !!  Price: !! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | Cleaning kit for firearms || style=&amp;quot;width: 60%&amp;quot; | A standard kit for cleaning most firearms, filled with Cosmoline gun oil, as preferred by the U.S. military, various brushes for cleaning the barrel and chamber, and cloths for cleaning everything else. || style=&amp;quot;width: 10%&amp;quot; | 45 $  || style=&amp;quot;width: 10%&amp;quot; | 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Cleaning kit for energy weapons || A standard GI kit for cleaning energy weapons, which have somewhat special requirements. Contains special cleaning agents tailored to the unique needs of energy weapons. || 55 $  || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Equipment_list_Weapon_accessories&amp;diff=2118</id>
		<title>Equipment list Weapon accessories</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Equipment_list_Weapon_accessories&amp;diff=2118"/>
		<updated>2026-02-19T16:59:34Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is one of the [[Equipment|equipment lists]]. The lists for furniture and other accomodations can be found [[Accommodations|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Equipment list - weapon accessoires:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This equipment list refers again and again to the [[Size categories and the concealment of weapons|size categories]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Slings and sheaths:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style =&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Description:  !!  Price: !! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | Sheath for very small knifes || style=&amp;quot;width: 60%&amp;quot; | A sheath for very small blades, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || style=&amp;quot;width: 10%&amp;quot; | 20 $  || style=&amp;quot;width: 10%&amp;quot; | 0.4 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Sheath for small knives || A sheath for small knives, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || 35 $  || 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Sheath for larger knives || A sheath for larger knives or short swords of medium size class, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || 35 $  || 1 pound&lt;br /&gt;
|-&lt;br /&gt;
| Sheath for large knives || A sheath for larger bladed weapons like swords, usually with a clip to attach it to a belt. Made from hard plastic, metal, or even wood. || 35 $  || 1.3 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Sling || A carrying strap to sling almost any weapon over the shoulder. The weapon must be prepared in some way for this. Most [[Rifles|rifles]] are already designed for it, but for [[Melee weapons|melee weapons]], some modification is often needed. For example, adding two small eye screws to the handle of a [[Sledge hammer]] for the strap. Usually made from fabric or leather and often equipped with carabiners for quick attachment and removal. For swords, the strap should generally be attached to the sheath. || 12 $  || 0.5 pound&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Holsters, belts and magazine bags:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style =&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Description:  !!  Price: !! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | Small leather holster || style=&amp;quot;width: 60%&amp;quot; | A small leather holster designed for very small or small pistols. Usually has a clip that allows it to be attached almost anywhere, such as to a belt. || style=&amp;quot;width: 10%&amp;quot; | 30 $  || style=&amp;quot;width: 10%&amp;quot; | 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Small nylon Holster || A small holster made of nylon or another synthetic material. Waterproof and equipped with a clip for attaching it to belts or similar places. Intended for small or very small pistols. || 45 $  || 0,5 Pfund &lt;br /&gt;
|-&lt;br /&gt;
| Medium sized leather holster || A larger leather holster, big enough for medium-sized pistols. Usually comes with a belt clip or at least loops to attach it to a belt. || 55 $  || 0.8 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Medium sized nylon holster || A larger holster made of nylon or another synthetic material, large enough for medium-sized pistols. Typically includes a belt clip or loops for belt attachment. || 75 $ || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Large leather holster || A large leather holster for the big widow-maker. Perfect for storing the largest handguns. For handguns of the &amp;quot;large&amp;quot; size class. Equipped with a belt clip or loops. || 65 $ || 1 pound&lt;br /&gt;
|-&lt;br /&gt;
| Large plastic holster || A large plastic holster for the big widow-maker. Designed to hold the largest handguns. For handguns of the &amp;quot;large&amp;quot; size class. Comes with a belt clip or loops. || 80 $   || 0,9 Pfund&lt;br /&gt;
|-&lt;br /&gt;
| Small leather shoulder holster || A collection of leather straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for small or very small firearms. || 75 $   || 0.8 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Small plastic shoulder holster || A collection of straps, mostly made of synthetic materials as well, forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for small or very small firearms.   || 95 $  || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Medium sized leather shoulder holster || A collection of leather straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for medium-sized firearms. || 100 $   || 1.2 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Medium sized plastic shoulder holster || A collection of nylon and plastic straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for medium-sized firearms. || 100 $   || 1.2 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Large leather shoulder holster || A collection of leather straps forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for large-sized firearms, so it can hold any pocket cannon. || 115 $   || 1 pound&lt;br /&gt;
|-&lt;br /&gt;
| Large plastic shoulder holster ||  A collection of straps, mostly made of synthetic materials as well, forming a kind of harness that holds a holster. This holster sits under one shoulder and is large enough for large-sized firearms, so it can hold any pocket cannon. || 140 $ || 1.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for pistol ammunition || A belt to swing around the hips, full of loops for small [[Ammunition|pistol ammunition]]. Often includes cutouts for a holster. Can carry up to 90 rounds in the loops.  || 80 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for pistol ammunition || A belt to swing around the hips, full of loops for small [[Ammunition|pistol ammunition]]. Often includes cutouts for a holster. Can carry up to 90 rounds in the loops. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for rifle ammunition || A belt to swing around the hips, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 50 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for rifle ammunition || A belt to swing around the hips, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 50 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 65 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for .50 BMG || A leather belt to swing around the hips, full of loops for the ridiculously large [[.50 BMG]] caliber. The ideal companion for the [[Brahmin-Thumper]]. || 100 $  || 1 pound unloaded&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for für .50 BMG || A plastic belt to swing around the hips, full of loops for the ridiculously large [[.50 BMG]] caliber. The ideal companion for the [[Brahmin-Thumper]]. || 120 $  || 1 pound unloaded&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for small sized shotgun ammo || A leather belt to swing around the hips, full of loops for [[20 Gauge]] ammunition of any kind. Holds 80 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for small sized shotgun ammo || A plastic belt to swing around the hips, full of loops for [[20 Gauge]] ammunition of any kind. Holds 80 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for medium sized shotgun ammo || A leather belt to swing around the hips, full of loops for [[12 Gauge]] ammunition of any kind. Holds 60 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for medium sized shotgun ammo || A plastic belt to swing around the hips, full of loops for [[12 Gauge]] ammunition of any kind. Holds 60 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for large sized shotgun ammo || A leather belt to swing around the hips, full of loops for [[10 Gauge]] ammunition of any kind. Holds 40 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for large sized shotgun ammo || A plastic belt to swing around the hips, full of loops for [[10 Gauge]] ammunition of any kind. Holds 40 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for pistol ammunition (shoulder) || A belt to sling over the shoulder, full of loops for small [[Ammunition|pistol ammunition]]. Can carry up to 70 rounds in the loops.  || 80 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for pistol ammunition (shoulder) || A belt to sling over the shoulder, full of loops for small [[Ammunition|pistol ammunition]]. Can carry up to 70 rounds in the loops. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for rifle ammunition (shoulder) || A belt to sling over the shoulder, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 40 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 75 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Cloth cartridge belt for rifle ammunition (shoulder) || A belt to sling over the shoulder, full of loops for large [[Ammunition|rifle ammunition]]. Can carry up to 40 rounds in the loops. Applies to all rifle calibers except [[20 mm LAAR]] and [[.50 BMG]]. || 65 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for .50 BMG (shoulder) || A leather belt to sling over the shoulder, full of loops for the ridiculously large .50 BMG caliber. The ideal companion for the [[Brahmin-Thumper]]. Holds 50 rounds in the loops. || 100 $  || 1 Pfund (ungeladen)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for .50 BMG (shoulder) || A plastic belt to sling over the shoulder, full of loops for the ridiculously large .50 BMG caliber. The ideal companion for the [[Brahmin-Thumper]]. Holds 50 rounds in the loops. || 120 $  || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for small sized shotgun ammo || A leather belt to sling over the shoulder, full of loops for [[20 Gauge]] ammunition of any kind. Holds 65 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for small sized shotgun ammo || A plastic belt to sling over the shoulder, full of loops for [[20 Gauge]] ammunition of any kind. Holds 65 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for medium sized shotgun ammo || A leather belt to sling over the shoulder, full of loops for [[12 Gauge]] ammunition of any kind. Holds 45 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for medium sized shotgun ammo || A plastic belt to sling over the shoulder, full of loops for [[12 Gauge]] ammunition of any kind. Holds 45 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Leather cartridge belt for large sized shotgun ammo || A leather belt to sling over the shoulder, full of loops for [[10 Gauge]] ammunition of any kind. Holds 35 rounds in the loops. || 85 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for large sized shotgun ammo || A plastic belt to sling over the shoulder, full of loops for [[10 Gauge]] ammunition of any kind. Holds 35 rounds in the loops. || 105 $ || 1 pound (unloaded)&lt;br /&gt;
|-&lt;br /&gt;
| Plastic cartridge belt for 40 mm grenades || A heavy synthetic belt to sling over the shoulder, full of loops for [[40 mm Grenades|40 mm grenades]]. Holds up to 20 of these grenades within easy reach.  || 120 $  || 1 Pfund (ungeladen)&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for pistol magazines || A pouch large enough for two typical single-stack pistol magazines, or two single-row magazines (please refer to the weapon&#039;s page to see what it uses). Often made of leather or fabric.  || 30 $  || 0.3 pound&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for rifle magazines (5mm Soviet or .223 Remington) || A pouch large enough for one of the magazines of a typical assault rifle in the mentioned calibers. Or two stripper clips for the [[SKS]], or the magazines of the [[.223 Pistol]] or the [[Hunting rifle|Colt Rangemaster hunting rifle]]. || 45 $  || 0.5 pound&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for rifle magazines (.308 Winchester or .30-06) || A pouch large enough for one of the magazines of a typical assault rifle in the mentioned calibers. Or two En Bloc clips for the Garand M1, or one of the detachable magazines for the B.A.R. or rifles chambered in .308 Winchester. || 45 $  || 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Magazine pouch for very large calibers || A large pouch for two magazines of a rifle in [[.50 BMG]] or one magazine of a rifle in [[20 mm LAAR]]. || 75 $ || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cleaning sets:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style =&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Description:  !!  Price: !! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | Cleaning kit for firearms || style=&amp;quot;width: 60%&amp;quot; | A standard kit for cleaning most firearms, filled with Cosmoline gun oil, as preferred by the U.S. military, various brushes for cleaning the barrel and chamber, and cloths for cleaning everything else. || style=&amp;quot;width: 10%&amp;quot; | 45 $  || style=&amp;quot;width: 10%&amp;quot; | 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
| Cleaning kit for energy weapons || A standard GI kit for cleaning energy weapons, which have somewhat special requirements. Contains special cleaning agents tailored to the unique needs of energy weapons. || 55 $  || 0.7 pounds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Equipment&amp;diff=2117</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Equipment&amp;diff=2117"/>
		<updated>2026-02-19T16:53:45Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains links to the various thematically organized equipment lists. You can find the lists for furniture and other furnishings [[Accommodations|here]].&lt;br /&gt;
&lt;br /&gt;
These lists are merely suggestions of items that exist, and certainly do not include everything.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you find something missing—go ahead and invent it! The equipment lists often give an idea of what similar items might cost and weigh.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clothing and Personal Hygiene:&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipment List clothing|Clothing]] and [[Equipment list hygiene products|hygiene products]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Survival in the Wasteland:&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipment list Light and warmth|Light and warmth]], as well as [[Equipment list Survival and camping|survival and camping gear]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Food, Cooking, and Storage:&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipment list Food|Food]], [[Equipment list cooking supplies|cooking supplies]], and [[Equipment list containers|containers]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tools and Toys of All Kinds:&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipment list Thieves’ tools|Thieves’ tools]], [[Equipment list writing utensils|writing utensils]], [[Equipment list musical instruments|musical instruments]], [[Equipment list tools|tools]], and [[Equipment list various odds and ends|various odds and ends]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Medical Supplies:&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipment list Medical equipment|Medical equipment]], [[Equipment list remedies and recreational substances|remedies and recreational substances]], and also [[Equipment list Drugs|drugs]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animal Supplies:&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipment list animal supplies|Equipment for horses and brahmin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everything Else:&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipment list Weapon accessories|Weapon accessories]] and supplies for [[Equipment list slavery|slavery]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Armors&amp;diff=2116</id>
		<title>Armors</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Armors&amp;diff=2116"/>
		<updated>2026-02-17T20:07:25Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the various armors are listed. The weapons can be found [[Weapons|here]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The armor rating is the amount of damage that is absorbed by the armor. Only incoming damage that surpasses the armor rating is actually decreasing hit points.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In case an armor raises a part of the [[Main attributes and derived attributes|main attributes]] above the race maximum (powered armors can, for example, raise [[Strength|strength]], this character has even more strength when wearing that armor. If it was a human character with Strength of 10, it is now quite literally a character with super human strength when wearing that armor. &amp;lt;br&amp;gt;&lt;br /&gt;
That being said, the negative effects of armor pieces can &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; reduce the [[Main attributes and derived attributes|main attributes]] to below the race minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Upper body armors:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;An assortment of various clothing options can be found at the [[Equipment List clothing|equipment list for clothing]].&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The armor page has been split to ease readability into the following categories: [[Upper body armors|upper body armors]], [[Leg armors|leg armors]], [[Helmets|helmets]] and [[Power armors|power armors]].&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Armors&amp;diff=2115</id>
		<title>Armors</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Armors&amp;diff=2115"/>
		<updated>2026-02-17T20:04:57Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the various armors are listed. The weapons can be found [[Weapons|here]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The armor rating is the amount of damage that is absorbed by the armor. Only incoming damage that surpasses the armor rating is actually decreasing hit points.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In case an armor raises a part of the [[Main attributes and derived attributes|main attributes]] above the race maximum (powered armors can, for example, raise [[Strength|strength]], this character has even more strength when wearing that armor. If it was a human character with Strength of 10, it is now quite literally a character with super human strength when wearing that armor. &amp;lt;br&amp;gt;&lt;br /&gt;
That being said, the negative effects of armor pieces can &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; reduce the [[Main attributes and derived attributes|main attributes]] to below the race minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Upper body armors:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;An assortment of various clothing options can be found at the [[Equipment List clothing|equipment list for clothing]].&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The armor page has been split to ease readability into the following categories: [[Upper body armors|upper body armors]], [[Leg armors|leg armors]] [[Helmets|helmets]] and [[Power armors|power armors]].&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Armors&amp;diff=2114</id>
		<title>Armors</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Armors&amp;diff=2114"/>
		<updated>2026-02-17T20:04:34Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: Replaced content with &amp;quot;On this page the various armors are listed. The weapons can be found here. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The armor rating is the amount of damage that is absorbed by the armor. Only incoming damage that surpasses the armor rating is actually decreasing hit points. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; In case an armor raises a part of the main attributes above the race maximum (powered armors can, for example, raise strength, this character has even...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the various armors are listed. The weapons can be found [[Weapons|here]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The armor rating is the amount of damage that is absorbed by the armor. Only incoming damage that surpasses the armor rating is actually decreasing hit points.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In case an armor raises a part of the [[Main attributes and derived attributes|main attributes]] above the race maximum (powered armors can, for example, raise [[Strength|strength]], this character has even more strength when wearing that armor. If it was a human character with Strength of 10, it is now quite literally a character with super human strength when wearing that armor. &amp;lt;br&amp;gt;&lt;br /&gt;
That being said, the negative effects of armor pieces can &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; reduce the [[Main attributes and derived attributes|main attributes]] to below the race minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Upper body armors:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;An assortment of various clothing options can be found at the [[Equipment List clothing|equipment list for clothing]].&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The armor page has been split to ease readability into the following categories: [[Upper body armors|upper body armors]], [[Leg armors|leg armors]] [[Helmets|helmets]] and [[Power armor|power armor]].&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2113</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2113"/>
		<updated>2026-02-17T20:03:13Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;17.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The page for [[Armors|armors]] was worked over and pictures added for the powered armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Power_armors&amp;diff=2112</id>
		<title>Power armors</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Power_armors&amp;diff=2112"/>
		<updated>2026-02-17T20:01:39Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the various armors are listed. The weapons can be found [[Weapons|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This page shows the powered armors. The other armors are [[Leg armors|leg armors]], [[Helmets|helmets]], as well as [[Upper body armors|upper body armors]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The armor rating is the amount of damage that is absorbed by the armor. Only incoming damage that surpasses the armor rating is actually decreasing hit points.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In case an armor raises a part of the [[Main attributes and derived attributes|main attributes]] above the race maximum (powered armors can, for example, raise [[Strength|strength]], this character has even more strength when wearing that armor. If it was a human character with Strength of 10, it is now quite literally a character with super human strength when wearing that armor. &amp;lt;br&amp;gt;&lt;br /&gt;
That being said, the negative effects of armor pieces can &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; reduce the [[Main attributes and derived attributes|main attributes]] to below the race minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Powered armors&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;These armors are full body armors that completely protect from head to toe.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| T-45 Power armor:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 6700 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 75 pounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| The first, mass produced power armor. With these babies, Alaska was liberated from the claws of the commies.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bonuses:&lt;br /&gt;
| + 1 S to all tests on strength&amp;lt;br&amp;gt;&lt;br /&gt;
+ 85 to carrying capacity (weight of the armor + 10 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
Immunity against poison gases&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 13&amp;lt;br&amp;gt;Laser: 13&amp;lt;br&amp;gt;Fire: 13&amp;lt;br&amp;gt;Plasma: 13&amp;lt;br&amp;gt;Explosives: 13&amp;lt;br&amp;gt;Electrical: 13&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; colspan=&amp;quot;3&amp;quot; | [[File:FO4 T-45 power armor.webp | 500px | A only slightly rusted T-45 power armor]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| T-60 Power armor:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 8500 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 65 pounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| The last developed and produced version of Power Armor before the Great War.  Better known as the armor that is used by the paladins of the Brotherhood of Steel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bonuses:&lt;br /&gt;
| + 2 S to all tests on strength&amp;lt;br&amp;gt;&lt;br /&gt;
+ 95 to carrying capacity (weight of the armor + 30 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
Immunity against poison gases&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 14&amp;lt;br&amp;gt;Laser: 14&amp;lt;br&amp;gt;Fire: 14&amp;lt;br&amp;gt;Plasma: 14&amp;lt;br&amp;gt;Explosives: 14&amp;lt;br&amp;gt;Electrical: 14&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; colspan=&amp;quot;3&amp;quot; | [[File:Fo4 Power Armor T60.webp | 500px | An undecorated T-60 power armor, without the insignia of the Brotherhood of Steel]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| X-01 Power armor:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 30,000 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 50 pounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| These armors are extremely rare, since they were only produced by the Enclave, that is, the remnants of the US government, in limited numbers – and many were destroyed with the Enclave.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bonuses:&lt;br /&gt;
| + 4 S to all tests on strength&amp;lt;br&amp;gt;&lt;br /&gt;
+ 120 to carrying capacity (weight of the armor + 70 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
Immunity against poison gases&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 16&amp;lt;br&amp;gt;Laser: 16&amp;lt;br&amp;gt;Fire: 16&amp;lt;br&amp;gt;Plasma: 16&amp;lt;br&amp;gt;Explosives: 16&amp;lt;br&amp;gt;Electrical: 16&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; colspan=&amp;quot;3&amp;quot; | [[File:Fo4 Power Armor X01.webp | 500px | A well kept X-01 power armor]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Power_armors&amp;diff=2111</id>
		<title>Power armors</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Power_armors&amp;diff=2111"/>
		<updated>2026-02-17T20:00:49Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: Created page with &amp;quot;On this page the various armors are listed. The weapons can be found here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This page shows the powered armors. The other armors are leg armors, helmets, as well as upper body armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  The armor rating is the amount of damage that is absorbed by the armor. Only incoming damage that surpasses the armor rating is actually decreasing hit points. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; In case an armor raises a part of the Main...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the various armors are listed. The weapons can be found [[Weapons|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This page shows the powered armors. The other armors are [[Leg armors|leg armors]], [[Helmets|helmets]], as well as [[Upper body armors|upper body armors]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The armor rating is the amount of damage that is absorbed by the armor. Only incoming damage that surpasses the armor rating is actually decreasing hit points.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In case an armor raises a part of the [[Main attributes and derived attributes|main attributes]] above the race maximum (powered armors can, for example, raise [[Strength|strength]], this character has even more strength when wearing that armor. If it was a human character with Strength of 10, it is now quite literally a character with super human strength when wearing that armor. &amp;lt;br&amp;gt;&lt;br /&gt;
That being said, the negative effects of armor pieces can &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; reduce the [[Main attributes and derived attributes|main attributes]] to below the race minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Powered armors&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;These armors are full body armors that completely protect from head to toe.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| T-45 Power armor:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 6700 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 75 pounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| The first, mass produced power armor. With these babies, Alaska was liberated from the claws of the commies.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bonuses:&lt;br /&gt;
| + 1 S to all tests on strength&amp;lt;br&amp;gt;&lt;br /&gt;
+ 85 to carrying capacity (weight of the armor + 10 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
Immunity against poison gases&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 13&amp;lt;br&amp;gt;Laser: 13&amp;lt;br&amp;gt;Fire: 13&amp;lt;br&amp;gt;Plasma: 13&amp;lt;br&amp;gt;Explosives: 13&amp;lt;br&amp;gt;Electrical: 13&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Datei:FO4 T-45 power armor.webp | 500px | A only slightly rusted T-45 power armor]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| T-60 Power armor:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 8500 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 65 pounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| The last developed and produced version of Power Armor before the Great War.  Better known as the armor that is used by the paladins of the Brotherhood of Steel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bonuses:&lt;br /&gt;
| + 2 S to all tests on strength&amp;lt;br&amp;gt;&lt;br /&gt;
+ 95 to carrying capacity (weight of the armor + 30 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
Immunity against poison gases&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 14&amp;lt;br&amp;gt;Laser: 14&amp;lt;br&amp;gt;Fire: 14&amp;lt;br&amp;gt;Plasma: 14&amp;lt;br&amp;gt;Explosives: 14&amp;lt;br&amp;gt;Electrical: 14&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Datei:Fo4 Power Armor T60.webp | 500px | An undecorated T-60 power armor, without the insignia of the Brotherhood of Steel]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| X-01 Power armor:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 30,000 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 50 pounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| These armors are extremely rare, since they were only produced by the Enclave, that is, the remnants of the US government, in limited numbers – and many were destroyed with the Enclave.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bonuses:&lt;br /&gt;
| + 4 S to all tests on strength&amp;lt;br&amp;gt;&lt;br /&gt;
+ 120 to carrying capacity (weight of the armor + 70 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
Immunity against poison gases&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 16&amp;lt;br&amp;gt;Laser: 16&amp;lt;br&amp;gt;Fire: 16&amp;lt;br&amp;gt;Plasma: 16&amp;lt;br&amp;gt;Explosives: 16&amp;lt;br&amp;gt;Electrical: 16&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Datei:Fo4 Power Armor X01.webp | 500px | A well kept X-01 power armor]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=File:Fo4_Power_Armor_X01.webp&amp;diff=2110</id>
		<title>File:Fo4 Power Armor X01.webp</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=File:Fo4_Power_Armor_X01.webp&amp;diff=2110"/>
		<updated>2026-02-17T19:58:10Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: This picture taken from the &amp;quot;Fallout 4 - X-01 Power Armor&amp;quot; article on the Fallout Wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This picture taken from the &amp;quot;Fallout 4 - X-01 Power Armor&amp;quot; article on the Fallout Wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=File:Fo4_Power_Armor_T60.webp&amp;diff=2109</id>
		<title>File:Fo4 Power Armor T60.webp</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=File:Fo4_Power_Armor_T60.webp&amp;diff=2109"/>
		<updated>2026-02-17T19:57:36Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: This picture taken from the &amp;quot;Fallout 4 - T-60 Power Armor&amp;quot; article on the Fallout Wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This picture taken from the &amp;quot;Fallout 4 - T-60 Power Armor&amp;quot; article on the Fallout Wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=File:FO4_T-45_power_armor.webp&amp;diff=2108</id>
		<title>File:FO4 T-45 power armor.webp</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=File:FO4_T-45_power_armor.webp&amp;diff=2108"/>
		<updated>2026-02-17T19:56:46Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: This picture taken from the &amp;quot;Fallout 4 - T-45 Power Armor&amp;quot; article on the Fallout Wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This picture taken from the &amp;quot;Fallout 4 - T-45 Power Armor&amp;quot; article on the Fallout Wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Helmets&amp;diff=2107</id>
		<title>Helmets</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Helmets&amp;diff=2107"/>
		<updated>2026-02-17T19:54:30Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: Created page with &amp;quot;On this page the various armors are listed. The weapons can be found here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This page shows the helmets. The other armors are leg armors, upper body armors, as well as power armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  The armor rating is the amount of damage that is absorbed by the armor. Only incoming damage that surpasses the armor rating is actually decreasing hit points. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; In case an armor raises a part of the Ma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the various armors are listed. The weapons can be found [[Weapons|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This page shows the helmets. The other armors are [[Leg armors|leg armors]], [[Upper body armors|upper body armors]], as well as [[Power armors|power armors]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The armor rating is the amount of damage that is absorbed by the armor. Only incoming damage that surpasses the armor rating is actually decreasing hit points.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In case an armor raises a part of the [[Main attributes and derived attributes|main attributes]] above the race maximum (powered armors can, for example, raise [[Strength|strength]], this character has even more strength when wearing that armor. If it was a human character with Strength of 10, it is now quite literally a character with super human strength when wearing that armor. &amp;lt;br&amp;gt;&lt;br /&gt;
That being said, the negative effects of armor pieces can &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; reduce the [[Main attributes and derived attributes|main attributes]] to below the race minimum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Helmets:&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Mine helmet:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 200 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 5 pounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| A helmet as it was worn by miners and construction workers – and as they are still often worn by them. Lighter than a steel helmet, it provides less protection, but is usually more comfortable.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 4&amp;lt;br&amp;gt;Laser: 4&amp;lt;br&amp;gt;Fire: 3&amp;lt;br&amp;gt;Plasma: 3&amp;lt;br&amp;gt;Explosives: 4&amp;lt;br&amp;gt;Electrical: 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Steel helmet:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 400 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 7 pounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| An old style, military steel helmet, as they were used by nearly all militaries until nearly the beginning of the Great War.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
| - 1 E to all tests on Endurance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 6&amp;lt;br&amp;gt;Laser: 6&amp;lt;br&amp;gt;Fire: 5&amp;lt;br&amp;gt;Plasma: 1&amp;lt;br&amp;gt;Explosives: 6&amp;lt;br&amp;gt;Electrical: 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Combat helmet:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 1000 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 5 pounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| A helmet made, like the combat armor, from especially hard, but light polymers. It generally protects better than the steel helmet, especially against plasma and fire damage.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 8&amp;lt;br&amp;gt;Laser: 8&amp;lt;br&amp;gt;Fire: 7&amp;lt;br&amp;gt;Plasma: 6&amp;lt;br&amp;gt;Explosives: 8&amp;lt;br&amp;gt;Electrical: 6&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Biker helmet:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 300 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 10 pounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| A helmet that protects the whole head, including the face. The up sliding visor still allows the wearer to see, but it does impede smelling and hearing.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
| - 1 P to all tests on perception.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 5&amp;lt;br&amp;gt;Laser: 5&amp;lt;br&amp;gt;Fire: 4&amp;lt;br&amp;gt;Plasma: 4&amp;lt;br&amp;gt;Explosives: 5&amp;lt;br&amp;gt;Electrical: 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Leg_armors&amp;diff=2106</id>
		<title>Leg armors</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Leg_armors&amp;diff=2106"/>
		<updated>2026-02-17T19:52:49Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: Created page with &amp;quot;On this page the various armors are listed. The weapons can be found here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This page shows the leg armors. The other armors are upper body armors, helmets, as well as power armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  The armor rating is the amount of damage that is absorbed by the armor. Only incoming damage that surpasses the armor rating is actually decreasing hit points. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; In case an armor raises a part of the Main...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the various armors are listed. The weapons can be found [[Weapons|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This page shows the leg armors. The other armors are [[Upper body armors|upper body armors]], [[Helmets|helmets]], as well as [[Power armors|power armors]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The armor rating is the amount of damage that is absorbed by the armor. Only incoming damage that surpasses the armor rating is actually decreasing hit points.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In case an armor raises a part of the [[Main attributes and derived attributes|main attributes]] above the race maximum (powered armors can, for example, raise [[Strength|strength]], this character has even more strength when wearing that armor. If it was a human character with Strength of 10, it is now quite literally a character with super human strength when wearing that armor. &amp;lt;br&amp;gt;&lt;br /&gt;
That being said, the negative effects of armor pieces can &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; reduce the [[Main attributes and derived attributes|main attributes]] to below the race minimum.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Pants and greaves:&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Light/normal pants and skirts:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| Varying&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| Varying&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| The normal clothes one wears day for day, the special ball gown, whatever, as long as the fabric isn&#039;t too heavy.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 2&amp;lt;br&amp;gt;Laser: 2&amp;lt;br&amp;gt;Fire: 1&amp;lt;br&amp;gt;Plasma: 1&amp;lt;br&amp;gt;Explosives: 2&amp;lt;br&amp;gt;Electrical: 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Heavy/normal pants and skirts:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| Varying&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| Varying&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| The normal clothes one wears day for day, the special ball gown, whatever, as long as the fabric is heavy and one feels warm in it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 3&amp;lt;br&amp;gt;Laser: 3&amp;lt;br&amp;gt;Fire: 2&amp;lt;br&amp;gt;Plasma: 2&amp;lt;br&amp;gt;Explosives: 3&amp;lt;br&amp;gt;Electrical: 3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Light leather pants:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 350 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 5 pounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| A light pair of leather pants, thick enough to withstand a lot, but usually worn for style reasons by juvenile rebels.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 4&amp;lt;br&amp;gt;Laser: 4&amp;lt;br&amp;gt;Fire: 2&amp;lt;br&amp;gt;Plasma: 2&amp;lt;br&amp;gt;Explosives: 4&amp;lt;br&amp;gt;Electrical: 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Heavy leather pants:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 600 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 8 pounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| A pair of heavy leather pants, especially strengthened with plastic inserts. Meant as protection for bikers.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
| - 1 E on all tests on endurance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 6&amp;lt;br&amp;gt;Laser: 6&amp;lt;br&amp;gt;Fire: 4&amp;lt;br&amp;gt;Plasma: 4&amp;lt;br&amp;gt;Explosives: 6&amp;lt;br&amp;gt;Electrical: 5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Metal greaves:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 700 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 12 pounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| Greaves that protect the shins and upper and lower legs. Made from metal and attached with belts or leather straps.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
| - 1 E on all tests on endurance&lt;br /&gt;
- 1 A on all tests on agility&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 9&amp;lt;br&amp;gt;Laser: 5&amp;lt;br&amp;gt;Fire: 2&amp;lt;br&amp;gt;Plasma: 1&amp;lt;br&amp;gt;Explosives: 9&amp;lt;br&amp;gt;Electrical: 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Combat greaves:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 1500 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 16 pounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| Greaves that protect the shins and upper and lower legs. Made from expensive polymers. Nearly all of those found in the Wasteland are pre War examples, but there are a few new ones made in Vault-City, in the NCR and by the Brotherhood of Steel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
| - 1 E on all tests on endurance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 11&amp;lt;br&amp;gt;Laser: 10&amp;lt;br&amp;gt;Fire: 9&amp;lt;br&amp;gt;Plasma: 6&amp;lt;br&amp;gt;Explosives: 11&amp;lt;br&amp;gt;Electrical: 8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Upper_body_armors&amp;diff=2105</id>
		<title>Upper body armors</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Upper_body_armors&amp;diff=2105"/>
		<updated>2026-02-17T19:50:31Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: Created page with &amp;quot;On this page the various armors are listed. The weapons can be found here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This page shows the upper body armors. The other armors are leg armors, helmets, as well as power armors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  The armor rating is the amount of damage that is absorbed by the armor. Only incoming damage that surpasses the armor rating is actually decreasing hit points. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; In case an armor raises a part of the Main attribu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the various armors are listed. The weapons can be found [[Weapons|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This page shows the upper body armors. The other armors are [[Leg armors|leg armors]], [[Helmets|helmets]], as well as [[Power armors|power armors]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The armor rating is the amount of damage that is absorbed by the armor. Only incoming damage that surpasses the armor rating is actually decreasing hit points.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In case an armor raises a part of the [[Main attributes and derived attributes|main attributes]] above the race maximum (powered armors can, for example, raise [[Strength|strength]], this character has even more strength when wearing that armor. If it was a human character with Strength of 10, it is now quite literally a character with super human strength when wearing that armor. &amp;lt;br&amp;gt;&lt;br /&gt;
That being said, the negative effects of armor pieces can &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; reduce the [[Main attributes and derived attributes|main attributes]] to below the race minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Upper body armors:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;An assortment of various clothing options can be found at the [[Equipment List clothing|equipment list for clothing]].&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Light/normal upper body clothing:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| Varying&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| Varying&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| The normal clothing you wear day for the day, the special ball gown, whatever. As long as the fabric is not too heavy.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 2&amp;lt;br&amp;gt;Laser: 2&amp;lt;br&amp;gt;Fire: 1&amp;lt;br&amp;gt;Plasma: 1&amp;lt;br&amp;gt;Explosives: 2&amp;lt;br&amp;gt;Electrical: 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Heavy/normal upper body clothing:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| Varying&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| Varying&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| The normal clothing you wear day for the day, the special ball gown, whatever. As long as the fabric is heavy and one is warm in that stuff.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 3&amp;lt;br&amp;gt;Laser: 3&amp;lt;br&amp;gt;Fire: 2&amp;lt;br&amp;gt;Plasma: 2&amp;lt;br&amp;gt;Explosives: 3&amp;lt;br&amp;gt;Electrical: 3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Light leather jacket:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 450 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 7 pounds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| A common leather jacket for temperate temperatures. Never went out of fashion and doesn&#039;t protect badly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 4&amp;lt;br&amp;gt;Laser: 4&amp;lt;br&amp;gt;Fire: 2&amp;lt;br&amp;gt;Plasma: 2&amp;lt;br&amp;gt;Explosives: 4&amp;lt;br&amp;gt;Electrical: 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Heavy leather jacket:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 600 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 11 pounds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| A heavy leather jacket, that can keep warm in cold temperatures – and furthermore, offers better protection.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
| - 1 [[Endurance|E]] for all Endurance tests&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 5&amp;lt;br&amp;gt;Laser: 5&amp;lt;br&amp;gt;Fire: 3&amp;lt;br&amp;gt;Plasma: 3&amp;lt;br&amp;gt;Explosives: 5&amp;lt;br&amp;gt;Electrical: 5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Light leather armor:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 900 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 20 pounds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| A solid, but light armor made of brahmin leather.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 6&amp;lt;br&amp;gt;Laser: 6&amp;lt;br&amp;gt;Fire: 4&amp;lt;br&amp;gt;Plasma: 4&amp;lt;br&amp;gt;Explosives: 6&amp;lt;br&amp;gt;Electrical: 6&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Heavy leather armor&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 1100 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 27 pounds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| A solid brahmin leather armor, extra strengthened to protect the wearer a bit better.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
| - 1 A for all tests on agility.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 8&amp;lt;br&amp;gt;Laser: 8&amp;lt;br&amp;gt;Fire: 5&amp;lt;br&amp;gt;Plasma: 5&amp;lt;br&amp;gt;Explosives: 8&amp;lt;br&amp;gt;Electrical: 7&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Light metal armor&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 800 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 30 pounds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| Strange to perceive thing made of welded together metal plates – certainly neither very pretty or comfortable.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
| - 15 to [[Sneaking (skill)|sneaking]]&lt;br /&gt;
- 1 A for all tests on agility.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 8&amp;lt;br&amp;gt;Laser: 5&amp;lt;br&amp;gt;Fire: 3&amp;lt;br&amp;gt;Plasma: 2&amp;lt;br&amp;gt;Explosives: 9&amp;lt;br&amp;gt;Electrical: 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Heavy metal armor&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 1500 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 40 pounds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| Really well worked metal plates, often polished bright – or painted in camouflage. Not necessarily cheap, but worthwhile.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
| - 25 to [[Sneaking (skill)|sneaking]]&lt;br /&gt;
- 2 A for all tests on agility.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 11&amp;lt;br&amp;gt;Laser: 6&amp;lt;br&amp;gt;Fire: 2&amp;lt;br&amp;gt;Plasma: 1&amp;lt;br&amp;gt;Explosives: 11&amp;lt;br&amp;gt;Electrical: 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Combat armor Mk I:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 2000 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 30 pounds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| Made from expensive polymers in expensive procedures. A craftsmanlike made armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 11&amp;lt;br&amp;gt;Laser: 10&amp;lt;br&amp;gt;Fire: 9&amp;lt;br&amp;gt;Plasma: 6&amp;lt;br&amp;gt;Explosives: 11&amp;lt;br&amp;gt;Electrical: 8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Combat armor Mk II:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 2500 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 34 pounds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| Improved version of the combat armor Mk I, specially strengthened and only a bit heavier.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 13&amp;lt;br&amp;gt;Laser: 12&amp;lt;br&amp;gt;Fire: 11&amp;lt;br&amp;gt;Plasma: 8&amp;lt;br&amp;gt;Explosives: 13&amp;lt;br&amp;gt;Electrical: 10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Tesla armor:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Price:&lt;br /&gt;
| 1700 $&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Weight:&lt;br /&gt;
| 42 pounds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Description:&lt;br /&gt;
| A special metal armor, that is supposed to protect especially well from energy weapons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Handicaps:&lt;br /&gt;
| - 15 to [[Sneaking (skill)|sneaking]]&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 A for all tests on agility&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor rating:&lt;br /&gt;
| Normal: 11&amp;lt;br&amp;gt;Laser: 10&amp;lt;br&amp;gt;Fire: 2&amp;lt;br&amp;gt;Plasma: 5&amp;lt;br&amp;gt;Explosives: 11&amp;lt;br&amp;gt;Electrical: 9&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2104</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Updates&amp;diff=2104"/>
		<updated>2026-02-12T22:37:53Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting now, all updates to this site and the PNP rules will be listed here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;12.02.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated the AP costs of the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore added two new calibers: [[10 gauge]] and [[20 Gauge|20 gauge]] as well as various weapons that use those calibers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;26.01.2026:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added a new shotgun, the [[Gunrunner&#039;s Trinity]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;07.08.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added the logos of the four major trading outfits to the following pages: [[Trading outfits and centers]] as well as [[The Crimson Caravans]], [[The Far Go Traders]], [[The Gunrunners]] and the page for the [[Slaver&#039;s Guild]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;21.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FAST RELOAD]] in the [[Perks|perks]] adapted, to cover what happens when reloading costs only 1 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The perk &amp;quot;Bonus unarmed damage&amp;quot; was removed and replaced with [[BONUS CLOSE COMBAT DAMAGE]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sex Appeal]] newly formulated to be more inclusive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As pertains the [[Perks|perks]] &amp;quot;BLACK WIDOW / LADY KILLER&amp;quot; AND &amp;quot;CHERCHEZ LA FEMME / CONFIRMED BACHELOR&amp;quot;: New name: [[AMORE MIO]]&amp;lt;br&amp;gt;&lt;br /&gt;
The old perks have been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The new perk is more inclusively formulated and covers all sexual orientations and genders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;20.04.2025:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adapted the tables of all [[Weapons]], so that they contain direkt links to the pages for [[Rarity|rarity]], [[Range division|range division]] and [[Action points|AP costs]], that explain those points in detail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthmore added pictures to the [[Archery weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of this date, both the [http://fallout-pnp.d-mossa.com German website] and this one should contain the same pages and info.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Ammunition&amp;diff=2103</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Ammunition&amp;diff=2103"/>
		<updated>2026-02-12T22:36:19Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page shows an overview of all the ammunition types in the game. The rest of the weapons can be found [[Weapons|here]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Arrows:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Armor modification: !!  Price:&amp;lt;br&amp;gt;100 pieces&lt;br /&gt;
|-&lt;br /&gt;
| Wooden arrow  || 0 || 30 $&lt;br /&gt;
|-&lt;br /&gt;
| Iron arrow  || -2 || 60 $&lt;br /&gt;
|-&lt;br /&gt;
| Steel arrow  || -4 || 100 $&lt;br /&gt;
|-&lt;br /&gt;
| Steel arrow with poison cannula || -3 || 500 $&lt;br /&gt;
|-&lt;br /&gt;
| Explosive arrow || 0 || 380 $&lt;br /&gt;
|-&lt;br /&gt;
| Rope arrow || 0  || 600 $&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A detailed version of the list can be found [[Arrows|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Pistol ammunition:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Variations: !! Damage:&amp;lt;br&amp;gt;average!! Damage:&amp;lt;br&amp;gt;calculation !!  Price:&amp;lt;br&amp;gt;100 shots&lt;br /&gt;
|-&lt;br /&gt;
| [[2 mm EC]] || Standard || 40 || 2 W10 + 4 W6 + 15  || 1500 $&lt;br /&gt;
|-&lt;br /&gt;
| [[.22 Rimfire]]  || Standard&amp;lt;br&amp;gt;Hollow point || 4.5 || 1 D6 + 1 || 60 $ &amp;lt;br&amp;gt; 80 $&lt;br /&gt;
|-&lt;br /&gt;
| [[.32 Browning]]  || Standard&amp;lt;br&amp;gt;Hollow point || 5.5 || 1 D6 + 2 || 75 $&amp;lt;br&amp;gt;85 $&lt;br /&gt;
|-&lt;br /&gt;
| [[.44-40 Winchester]]  || Standard&amp;lt;br&amp;gt;Hollow point || 7.5 || 1 D6 + 4 || 80 $&amp;lt;br&amp;gt;100 $&lt;br /&gt;
|-&lt;br /&gt;
| [[9 mm Luger]]  || Standard&amp;lt;br&amp;gt;Sub sonic&amp;lt;br&amp;gt;Armor piercing&amp;lt;br&amp;gt;Hollow point || 8.5 || 1 D6 + 5 || 150 $&amp;lt;br&amp;gt;200 $&amp;lt;br&amp;gt;230 $ &amp;lt;br&amp;gt;220 $&lt;br /&gt;
|-&lt;br /&gt;
| [[5,7 mm FN]]  || Standard&amp;lt;br&amp;gt;Sub sonic&amp;lt;br&amp;gt;Armor piercing&amp;lt;br&amp;gt;Hollow point || 9.5 || 1 D6 + 6 || 300 $&amp;lt;br&amp;gt;400 $&amp;lt;br&amp;gt;400 $ &amp;lt;br&amp;gt;380 $&lt;br /&gt;
|-&lt;br /&gt;
| [[.45 ACP]] || Standard&amp;lt;br&amp;gt;Armor piercing&amp;lt;br&amp;gt;Hollow point || 10.5 || 1 D6 + 7 || 150 $&amp;lt;br&amp;gt;210 $ &amp;lt;br&amp;gt;200 $&lt;br /&gt;
|-&lt;br /&gt;
| [[10 mm Smith &amp;amp; Wesson]] || Standard&amp;lt;br&amp;gt;Sub sonic&amp;lt;br&amp;gt;Armor piercing&amp;lt;br&amp;gt;Hollow point || 11.5 || 1 D6 + 8 || 130 $&amp;lt;br&amp;gt;180 $&amp;lt;br&amp;gt;220 $ &amp;lt;br&amp;gt;150 $&lt;br /&gt;
|-&lt;br /&gt;
| [[.44 Magnum]]  || Standard&amp;lt;br&amp;gt;Armor piercing&amp;lt;br&amp;gt;Hollow point || 13 || 2 D6 + 6 || 250 $&amp;lt;br&amp;gt;300 $&amp;lt;br&amp;gt;300 $&lt;br /&gt;
|-&lt;br /&gt;
| [[.454 Casull]]  || Standard&amp;lt;br&amp;gt;Armor piercing&amp;lt;br&amp;gt;Hollow point || 18 || 2 D6 + 11 || 450 $&amp;lt;br&amp;gt;650 $&amp;lt;br&amp;gt;500 $&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Shotgun ammunition :&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Variations: !! Damage:&amp;lt;br&amp;gt;average!! Damage:&amp;lt;br&amp;gt;calculation !!  Price:&amp;lt;br&amp;gt;100 shots&lt;br /&gt;
|-&lt;br /&gt;
| [[10 gauge|10 Gauge]] || Buck shot&amp;lt;br&amp;gt;Slugs&amp;lt;br&amp;gt;Rubber projectiles || 4 D6 + 11 || 140 $ &lt;br /&gt;
|-&lt;br /&gt;
| [[12 Gauge]] || Buck shot&amp;lt;br&amp;gt;Slugs&amp;lt;br&amp;gt;Rubber projectiles&amp;lt;br&amp;gt;Explosive projectiles&amp;lt;br&amp;gt;Flechettes || 4 D6 + 4 || 100 $ &lt;br /&gt;
|-&lt;br /&gt;
| [[20 Gauge]] || Buck shot&amp;lt;br&amp;gt;Slugs&amp;lt;br&amp;gt;Bird shot || 4 D6  || 140 $ &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Rifle ammunition:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Variations: !! Damage:&amp;lt;br&amp;gt;Average !! Damage:&amp;lt;br&amp;gt;Calculation: !!  Price:&amp;lt;br&amp;gt;100 shots&lt;br /&gt;
|-&lt;br /&gt;
| [[5 mm Soviet]] || Full metal jacket&amp;lt;br&amp;gt;Armor piercing || 17.5 || 3 D6 + 7 || 250 $ &amp;lt;br&amp;gt; 500 $&lt;br /&gt;
|-&lt;br /&gt;
| [[.223 Remington]]  || Full metal jacket&amp;lt;br&amp;gt;Armor piercing || 19.5 || 3 D6 + 9 || 300 $&amp;lt;br&amp;gt;600 $&lt;br /&gt;
|-&lt;br /&gt;
| [[.45-70 Government]]  || Standard || 21 || 4 D6 + 9 || 350 $&lt;br /&gt;
|-&lt;br /&gt;
| [[.308 Winchester]] || Full metal jacket&amp;lt;br&amp;gt;Armor piercing || 23 || 4 D6 + 11 || 500 $&amp;lt;br&amp;gt;580 $&lt;br /&gt;
|-&lt;br /&gt;
| [[.30-06]]  || Full metal jacket&amp;lt;br&amp;gt;Armor piercing || 24 || 4 D6 + 12 || 450 $&amp;lt;br&amp;gt;900 $&lt;br /&gt;
|-&lt;br /&gt;
| [[8 mm Mauser]] || Full metal jacket&amp;lt;br&amp;gt;Armor piercing || 25 || 4 D6 + 13 || 600 $&amp;lt;br&amp;gt;900 $&lt;br /&gt;
|-&lt;br /&gt;
| [[.405 Winchester]]  || Full metal jacket&amp;lt;br&amp;gt;Armor piercing || 31 || 4 D6 + 19 || 400 $&amp;lt;br&amp;gt;800 $&lt;br /&gt;
|-&lt;br /&gt;
| [[.50 BMG]]  || Full metal jacket&amp;lt;br&amp;gt;Armor piercing || 37 || 2 D10 + 4 D6 + 14 || 1000 $&amp;lt;br&amp;gt;1500 $&lt;br /&gt;
|-&lt;br /&gt;
| [[20 mm LAAR]]  || Full metal jacket || 37 || 2 D10 + 4 D6 + 17  || 800 $&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[40 mm Grenades]]:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !!  Damage:&amp;lt;br&amp;gt;Average !! Damage:&amp;lt;br&amp;gt;Calculation !!  Price:&amp;lt;br&amp;gt;1 shot&lt;br /&gt;
|-&lt;br /&gt;
| Fragmentation grenade || 16 Normal&amp;lt;br&amp;gt;+ 8 Explosive || 4 D6 + 2 Normal + 2 D6 + 2 Explosive || 75 $ &lt;br /&gt;
|-&lt;br /&gt;
| Beehive Canister || 30 Normal || (4 D6 * 2) + 2  || 15 $ &lt;br /&gt;
|-&lt;br /&gt;
| Jumping grenade || 20 Normal&amp;lt;br&amp;gt;+ 9 Explosive || 4 D6 + 6 Normal +2 D6 + 2 Explosive || 150 $&lt;br /&gt;
|-&lt;br /&gt;
| Smoke grenade || 0 || No damage, but other effects || 60 $&lt;br /&gt;
|-&lt;br /&gt;
| Teargas grenade || 0 || No damage, but other effects || 80 $&lt;br /&gt;
|-&lt;br /&gt;
| EMP grenade || None against biological targets.&amp;lt;br&amp;gt;Total damage against electrical or electronic machines. || 250 $&lt;br /&gt;
|-&lt;br /&gt;
| Acid grenade || 25 || 4 D6 + 11  || 150 $&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Special ammunition types:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !!  Damage:&amp;lt;br&amp;gt;Average !! Damage:&amp;lt;br&amp;gt;Calculation !!  Price:&amp;lt;br&amp;gt;1 shot&lt;br /&gt;
|-&lt;br /&gt;
| [[127 mm grenades]] || 101 Explosionsschaden || 1 D100 + 50 Explosive|| 300 $ &lt;br /&gt;
|-&lt;br /&gt;
| [[60 mm rockets|60 mm high explosive rocket]] || 47 Explosive || 2 D10 + 36 Explosive || 40 $ &lt;br /&gt;
|-&lt;br /&gt;
| [[60 mm rockets|60 mm anti tank rocket]] || 47 Explosive || 2 D10 + 36 Explosive || 70 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm-Tank]] || 16 || 2 D10 + 5 Fire || 80 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Energy cells|Small energy cells]] || Depends on the weapon used || Depends on the weapon used || 30 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Energy cells|Big energy cells]] || Depends on the weapon used || Depends on the weapon used || 50 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Energy cells|Micro fusion battery]] || Depends on the weapon used || Depends on the weapon used || 250 $&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Rifles&amp;diff=2102</id>
		<title>Rifles</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Rifles&amp;diff=2102"/>
		<updated>2026-02-12T22:31:34Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The other weapons can be found [[Weapons|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
These weapons are used with both hands, unless otherwise noted!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Weapon tuning|Tuning]] can change the range division. All of the range divisions here are based on iron sights or standard model respectively!&amp;lt;br&amp;gt;&lt;br /&gt;
Please check the effects of tuning in the [[Weapon tuning|tuning list]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If an encounterable version needs a prior, perquisite tuning to be used, it will have all those needed tunings. For example, an infrared scope would also have the needed infrared light and the needed mounting rails.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Sub machine guns:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Prices not guaranteed!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These weapons all cause &amp;quot;normal&amp;quot; damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Caliber:  !! Damage (average): !! Damage (calculation): !! Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[American 180]] || [[.22 Rimfire]]  || 4,5 || 1 D6 + 1 || 50 + P * 3 in single shot&amp;lt;br&amp;gt;45 + P * 3 in burst mode  || 650 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta Mx4 Storm]]   || [[10 mm Smith &amp;amp; Wesson]]  || 11,5 || 1 D6 + 8 || 50 + P * 3 in single shot&amp;lt;br&amp;gt;35 + P * 3 in burst mode  || 900 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Bizon SMG]]  || [[9 mm Luger]]  || 8,5 || 1 D6 + 5 || 60 + P * 3 in single shot&amp;lt;br&amp;gt;50 + P * 3 in burst mode || 1300 $&lt;br /&gt;
|-&lt;br /&gt;
| [[FN P90]]   || [[5,7 mm FN]]  || 9,5 || 1 D6 + 6 || 90 + P * 3 in single shot&amp;lt;br&amp;gt;80 + P * 3 in burst mode || 1800 $&lt;br /&gt;
|-&lt;br /&gt;
| [[MP 5|Heckler &amp;amp; Koch MP 5]]  || [[9 mm Luger]] || 8,5 || 1 D6 + 5 || 70 + P * 3 in single shot&amp;lt;br&amp;gt;60 + P * 3 in burst mode || 1000 $&lt;br /&gt;
|-&lt;br /&gt;
| [[UMP|Heckler &amp;amp; Koch UMP]]   || [[.45 ACP]] || 10,5 || 1 D6 + 7 || 70 + P * 3 in single shot&amp;lt;br&amp;gt;60 + P * 3 in burst mode || 1200 $&lt;br /&gt;
|-&lt;br /&gt;
| [[STEN]] || [[9 mm Luger]] || 8,5 || 1 D6 + 5 || 50 + P * 3 in single shot&amp;lt;br&amp;gt;35 + P * 3 in burst mode || 900 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Gun|M3 Grease Gun]] || [[.45 ACP]]  || 10,5 || 1 D6 + 7 || 55 + P * 3 in single shot&amp;lt;br&amp;gt;35 + P * 3 in burst mode || 550 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy Gun|Thompson M 1928 „Tommy Gun“]]     || [[.45 ACP]]  || 10,5 || 1 D6 + 7 || 60 + P * 3 in single shot&amp;lt;br&amp;gt;50 + P * 3 in burst mode || 500 $&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rifles&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prices not guaranteed!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Caliber:  !! Damage (average): !! Damage (calculation): !! Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting rifle|Colt Rangemaster hunting rifle]]   || [[.223 Remington]]  || 19,5 || 3 D6 + 9 || 140 + P * 4 || 500 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Garand M1]]  || [[.30-06]] || 24 || 4 D6 + 12 || 170 + P * 4 || 550 $&lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;H Double rifle]] || [[.405 Winchester]] || 31 || 4 D6 + 19 || 170 + P * 4 || 700 $&lt;br /&gt;
|-&lt;br /&gt;
| [[K98k|Mauser K98k]]   || [[8 mm Mauser]] || 25 || 4 D6 + 13 || 190 + P * 4 || 500 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss rifle|M72 Gauss rifle]]  || [[2 mm EC]]  || 38 || 2 D10  + 4 D6 + 15 || 270 + P * 4 || 4000 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Revolver rifle|Gunrunner Callahan revolver rifle]]  || [[.44 Magnum]]  || 13 || 2 D6 + 6 || 120 + P * 4 || 400 $&lt;br /&gt;
|-&lt;br /&gt;
| [[SKS]]  || [[5 mm Soviet]]  || 17,5 || 3 D6 + 7 || 100 + P * 4 || 450 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Springfield &#039;03]] || [[.30-06]]  || 24 || 4 D6 + 12 || 230 + P * 4 || 1000 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester 73|Winchester Model 73]]   || [[.44-40 Winchester]]  || 7,5 || 1 D6 + 4 || 120 + P * 4 || 400 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester 86|Winchester Model 86]]  || [[.45-70 Government]]  || 21 || 4 D6 + 9 || 150 + P * 4 || 600 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester 95|Winchester Model 95]]  || [[.405 Winchester]] || 31 || 4 D6 + 19 || 170 + P * 4 || 700 $&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shot guns:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prices not guaranteed!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Caliber:  !! Damage (average): !! Damage (calculation): !! Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[Browning Auto 5]]  || [[12 Gauge]]  || 18 || 4 D6 + 4 || 70 + P * 3 || 1200 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Coach Gun]]  || [[10 gauge|10 Gauge]]  || 25 || 4 D6 + 11 || 45 + P * 3 || 490 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Fowling Shotgun]]  || [[20 Gauge]]  || 14 || 4 D6  || 70 + P * 3 || 120 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Ithaca Mag-10]]  || [[10 gauge|10 Gauge]]  || 25 || 4 D6 + 11 || 65 + P * 3 || 970 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunner&#039;s Trinity]]  || [[12 Gauge]] || 18 || 4 D6 + 4 || 50 + P * 3 || 490 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Pancor Jackhammer]] || [[12 Gauge]]  || 18 || 4 D6 + 4 || 60 + P * 3 in single shot &amp;lt;br&amp;gt; 30 + P * 3 in burst mode || 2200 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Trap Gun]]  || [[20 Gauge]]  || 14 || 4 D6  || 70 + P * 3 || 320 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting shotgun|Remington hunting shotgun]]  || [[12 Gauge]]  || 18 || 4 D6 + 4 || 90 + P * 3 || 900 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1887]]  || [[10 gauge|10 Gauge]]  || 25 || 4 D6 + 11 || 80 + P * 3 || 850 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1912]]  || [[20 Gauge]]  || 14 || 4 D6  || 85 + P * 3 || 770 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Widowmaker|Winchester Widowmaker]]  || [[12 Gauge]] || 18 || 4 D6 + 4 &amp;lt;br&amp;gt; (potentially times 2)|| 50 + P * 3 || 400 $&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Assault rifles and battle rifles:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prices not guaranteed!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Caliber:  !! Damage (average): !! Damage (calculation): !! Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[AK 112]]  || [[5 mm Soviet]]  || 17,5 || 3 D6 + 7 || 110 + P * 4 in single shot &amp;lt;br&amp;gt; 80 + P * 4 in burst mode || 1000 $&lt;br /&gt;
|-&lt;br /&gt;
| [[AR 15]]   || [[.223 Remington]]  || 19,5 || 3 D6 + 9 || 100 + P * 4 in single shot &amp;lt;br&amp;gt; 80 + P * 4 in burst mode || 1200 $&lt;br /&gt;
|-&lt;br /&gt;
| [[ARG-AR]]   || [[2 mm EC]]  || 38 || 2 D10  + 4 D6 + 15 || 230 + P * 4 in single shot&amp;lt;br&amp;gt; 150 + P * 4 in burst mode || 7000 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead storm]]  || [[.50 BMG]] || 37 || 2 D10 + 4 D6 + 14 || 180 + WA * 4 in single shot &amp;lt;br&amp;gt; 100 + P * 4 in burst mode || 2500 $&lt;br /&gt;
|-&lt;br /&gt;
| [[B.A.R.]]  || [[.30-06]] || 24 || 4 D6 + 12 || 160 + P * 4 in single shot &amp;lt;br&amp;gt; 110 + P * 4 in burst mode || 1300 $&lt;br /&gt;
|-&lt;br /&gt;
| [[L85A1]]  || [[.223 Remington]] || 19,5 || 3 D6 + 9 || 120 + P * 4 in single shot &amp;lt;br&amp;gt; 90 + P * 4 in burst mode || 2000 $&lt;br /&gt;
|-&lt;br /&gt;
| [[FAMAS]] || [[.223 Remington]] || 19,5 || 3 D6 + 9 || 130 + P * 4 in single shot &amp;lt;br&amp;gt; 100 + P * 4 in burst mode || 1800 $&lt;br /&gt;
|-&lt;br /&gt;
| [[G3|Heckler &amp;amp; Koch G3]]   || [[.308 Winchester]] || 23 || 4 D6 + 11 || 190 + P * 4 in single shot &amp;lt;br&amp;gt; 120 + P * 4 in burst mode || 1500 $&lt;br /&gt;
|-&lt;br /&gt;
| [[M 14|M 14 Battle Rifle]]   || [[.308 Winchester]] || 23 || 4 D6 + 11 || 170 + P * 4 in single shot &amp;lt;br&amp;gt; 100 + P * 4 in burst mode || 1000 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruger Mini 14]]  || [[.223 Remington]] || 19,5 || 3 D6 + 9 || 120 + P * 4 in single shot &amp;lt;br&amp;gt;90 + WA * 4 in burst mode || 1500 $&lt;br /&gt;
|-&lt;br /&gt;
| [[SG 552|Sig Sauer SG 552]] || [[.223 Remington]] || 19,5 || 3 D6 + 9 || 140 + P * 4 in single shot &amp;lt;br&amp;gt;110 + P * 4 in burst mode || 1500 $&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Sniper rifles and anti-material rifles:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prices not guaranteed!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Caliber:  !! Damage (average): !! Damage (calculation): !! Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[M 13 Sniper rifle]]  || [[.50 BMG]]  || 37 || 2 D10 + 4 D6 + 14 || 250 + P * 5 || 1800 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragunov|SVD Dragunov]]    || [[.308 Winchester]] || 23 || 4 D6 + 11 || 250 + P * 5 || 1300 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Lahti|Lahti L-39]]   || [[20 mm LAAR]]  || 40 || 2 D10  + 4 D6 + 17 || 200 + P * 5 || 2000 $&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Energy weapons:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These weapons require special [[Energy weapons (extraordinary skill)|training]] in their use.&amp;lt;br&amp;gt;&lt;br /&gt;
Prices not guaranteed!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Caliber:  !! Damage (average): !! Damage (calculation): !! Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser rifle|Remington Mk 18a Laser rifle]]  || [[Energy cells|Big energy cells]] || 30 laser || 2 D10 + 2 D6 + 14 || 240 cm + P * 5 || 2700 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse rifle|YK42B Pulse rifle]] || [[Energy cells|Big energy cells]] || 37 electrical || 2 D10  + 4 D6 + 14 || 150 cm + P * 4 || 4000 $&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Rifles&amp;diff=2101</id>
		<title>Rifles</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Rifles&amp;diff=2101"/>
		<updated>2026-02-12T22:30:50Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The other weapons can be found [[Weapons|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
These weapons are used with both hands, unless otherwise noted!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Weapon tuning|Tuning]] can change the range division. All of the range divisions here are based on iron sights or standard model respectively!&amp;lt;br&amp;gt;&lt;br /&gt;
Please check the effects of tuning in the [[Weapon tuning|tuning list]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If an encounterable version needs a prior, perquisite tuning to be used, it will have all those needed tunings. For example, an infrared scope would also have the needed infrared light and the needed mounting rails.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Sub machine guns:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Prices not guaranteed!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These weapons all cause &amp;quot;normal&amp;quot; damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Caliber:  !! Damage (average): !! Damage (calculation): !! Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[American 180]] || [[.22 Rimfire]]  || 4,5 || 1 D6 + 1 || 50 + P * 3 in single shot&amp;lt;br&amp;gt;45 + P * 3 in burst mode  || 650 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta Mx4 Storm]]   || [[10 mm Smith &amp;amp; Wesson]]  || 11,5 || 1 D6 + 8 || 50 + P * 3 in single shot&amp;lt;br&amp;gt;35 + P * 3 in burst mode  || 900 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Bizon SMG]]  || [[9 mm Luger]]  || 8,5 || 1 D6 + 5 || 60 + P * 3 in single shot&amp;lt;br&amp;gt;50 + P * 3 in burst mode || 1300 $&lt;br /&gt;
|-&lt;br /&gt;
| [[FN P90]]   || [[5,7 mm FN]]  || 9,5 || 1 D6 + 6 || 90 + P * 3 in single shot&amp;lt;br&amp;gt;80 + P * 3 in burst mode || 1800 $&lt;br /&gt;
|-&lt;br /&gt;
| [[MP 5|Heckler &amp;amp; Koch MP 5]]  || [[9 mm Luger]] || 8,5 || 1 D6 + 5 || 70 + P * 3 in single shot&amp;lt;br&amp;gt;60 + P * 3 in burst mode || 1000 $&lt;br /&gt;
|-&lt;br /&gt;
| [[UMP|Heckler &amp;amp; Koch UMP]]   || [[.45 ACP]] || 10,5 || 1 D6 + 7 || 70 + P * 3 in single shot&amp;lt;br&amp;gt;60 + P * 3 in burst mode || 1200 $&lt;br /&gt;
|-&lt;br /&gt;
| [[STEN]] || [[9 mm Luger]] || 8,5 || 1 D6 + 5 || 50 + P * 3 in single shot&amp;lt;br&amp;gt;35 + P * 3 in burst mode || 900 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Gun|M3 Grease Gun]] || [[.45 ACP]]  || 10,5 || 1 D6 + 7 || 55 + P * 3 in single shot&amp;lt;br&amp;gt;35 + P * 3 in burst mode || 550 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy Gun|Thompson M 1928 „Tommy Gun“]]     || [[.45 ACP]]  || 10,5 || 1 D6 + 7 || 60 + P * 3 in single shot&amp;lt;br&amp;gt;50 + P * 3 in burst mode || 500 $&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rifles&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prices not guaranteed!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Caliber:  !! Damage (average): !! Damage (calculation): !! Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting rifle|Colt Rangemaster hunting rifle]]   || [[.223 Remington]]  || 19,5 || 3 D6 + 9 || 140 + P * 4 || 500 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Garand M1]]  || [[.30-06]] || 24 || 4 D6 + 12 || 170 + P * 4 || 550 $&lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;H Double rifle]] || [[.405 Winchester]] || 31 || 4 D6 + 19 || 170 + P * 4 || 700 $&lt;br /&gt;
|-&lt;br /&gt;
| [[K98k|Mauser K98k]]   || [[8 mm Mauser]] || 25 || 4 D6 + 13 || 190 + P * 4 || 500 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss rifle|M72 Gauss rifle]]  || [[2 mm EC]]  || 38 || 2 D10  + 4 D6 + 15 || 270 + P * 4 || 4000 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Revolver rifle|Gunrunner Callahan revolver rifle]]  || [[.44 Magnum]]  || 13 || 2 D6 + 6 || 120 + P * 4 || 400 $&lt;br /&gt;
|-&lt;br /&gt;
| [[SKS]]  || [[5 mm Soviet]]  || 17,5 || 3 D6 + 7 || 100 + P * 4 || 450 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Springfield &#039;03]] || [[.30-06]]  || 24 || 4 D6 + 12 || 230 + P * 4 || 1000 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester 73|Winchester Model 73]]   || [[.44-40 Winchester]]  || 7,5 || 1 D6 + 4 || 120 + P * 4 || 400 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester 86|Winchester Model 86]]  || [[.45-70 Government]]  || 21 || 4 D6 + 9 || 150 + P * 4 || 600 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester 95|Winchester Model 95]]  || [[.405 Winchester]] || 31 || 4 D6 + 19 || 170 + P * 4 || 700 $&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shot guns:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prices not guaranteed!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Caliber:  !! Damage (average): !! Damage (calculation): !! Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[Browning Auto 5]]  || [[12 Gauge]]  || 18 || 4 D6 + 4 || 70 + P * 3 || 1200 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Coach Gun]]  || [[10 gauge|10 Gauge]]  || 25 || 4 D6 + 11 || 45 + P * 3 || 490 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Fowling Shotgun]]  || [[20 Gauge]]  || 14 || 4 D6  || 70 + P * 3 || 120 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Ithaca Mag-10]]  || [[10 gauge|10 Gauge]]  || 25 || 4 D6 + 11 || 65 + P * 3 || 970 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunner&#039;s Trinity]]  || [[12 Gauge]] || 16 || 4 D6 + 4 || 50 + P * 3 || 490 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Pancor Jackhammer]] || [[12 Gauge]]  || 16 || 4 D6 + 4 || 60 + P * 3 in single shot &amp;lt;br&amp;gt; 30 + P * 3 in burst mode || 2200 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Trap Gun]]  || [[20 Gauge]]  || 14 || 4 D6  || 70 + P * 3 || 320 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting shotgun|Remington hunting shotgun]]  || [[12 Gauge]]  || 16 || 4 D6 + 4 || 90 + P * 3 || 900 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1887]]  || [[10 gauge|10 Gauge]]  || 25 || 4 D6 + 11 || 80 + P * 3 || 850 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1912]]  || [[20 Gauge]]  || 14 || 4 D6  || 85 + P * 3 || 770 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Widowmaker|Winchester Widowmaker]]  || [[12 Gauge]] || 16 || 4 D6 + 4 &amp;lt;br&amp;gt; (potentially times 2)|| 50 + P * 3 || 400 $&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Assault rifles and battle rifles:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prices not guaranteed!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Caliber:  !! Damage (average): !! Damage (calculation): !! Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[AK 112]]  || [[5 mm Soviet]]  || 17,5 || 3 D6 + 7 || 110 + P * 4 in single shot &amp;lt;br&amp;gt; 80 + P * 4 in burst mode || 1000 $&lt;br /&gt;
|-&lt;br /&gt;
| [[AR 15]]   || [[.223 Remington]]  || 19,5 || 3 D6 + 9 || 100 + P * 4 in single shot &amp;lt;br&amp;gt; 80 + P * 4 in burst mode || 1200 $&lt;br /&gt;
|-&lt;br /&gt;
| [[ARG-AR]]   || [[2 mm EC]]  || 38 || 2 D10  + 4 D6 + 15 || 230 + P * 4 in single shot&amp;lt;br&amp;gt; 150 + P * 4 in burst mode || 7000 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead storm]]  || [[.50 BMG]] || 37 || 2 D10 + 4 D6 + 14 || 180 + WA * 4 in single shot &amp;lt;br&amp;gt; 100 + P * 4 in burst mode || 2500 $&lt;br /&gt;
|-&lt;br /&gt;
| [[B.A.R.]]  || [[.30-06]] || 24 || 4 D6 + 12 || 160 + P * 4 in single shot &amp;lt;br&amp;gt; 110 + P * 4 in burst mode || 1300 $&lt;br /&gt;
|-&lt;br /&gt;
| [[L85A1]]  || [[.223 Remington]] || 19,5 || 3 D6 + 9 || 120 + P * 4 in single shot &amp;lt;br&amp;gt; 90 + P * 4 in burst mode || 2000 $&lt;br /&gt;
|-&lt;br /&gt;
| [[FAMAS]] || [[.223 Remington]] || 19,5 || 3 D6 + 9 || 130 + P * 4 in single shot &amp;lt;br&amp;gt; 100 + P * 4 in burst mode || 1800 $&lt;br /&gt;
|-&lt;br /&gt;
| [[G3|Heckler &amp;amp; Koch G3]]   || [[.308 Winchester]] || 23 || 4 D6 + 11 || 190 + P * 4 in single shot &amp;lt;br&amp;gt; 120 + P * 4 in burst mode || 1500 $&lt;br /&gt;
|-&lt;br /&gt;
| [[M 14|M 14 Battle Rifle]]   || [[.308 Winchester]] || 23 || 4 D6 + 11 || 170 + P * 4 in single shot &amp;lt;br&amp;gt; 100 + P * 4 in burst mode || 1000 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruger Mini 14]]  || [[.223 Remington]] || 19,5 || 3 D6 + 9 || 120 + P * 4 in single shot &amp;lt;br&amp;gt;90 + WA * 4 in burst mode || 1500 $&lt;br /&gt;
|-&lt;br /&gt;
| [[SG 552|Sig Sauer SG 552]] || [[.223 Remington]] || 19,5 || 3 D6 + 9 || 140 + P * 4 in single shot &amp;lt;br&amp;gt;110 + P * 4 in burst mode || 1500 $&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Sniper rifles and anti-material rifles:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prices not guaranteed!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Caliber:  !! Damage (average): !! Damage (calculation): !! Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[M 13 Sniper rifle]]  || [[.50 BMG]]  || 37 || 2 D10 + 4 D6 + 14 || 250 + P * 5 || 1800 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragunov|SVD Dragunov]]    || [[.308 Winchester]] || 23 || 4 D6 + 11 || 250 + P * 5 || 1300 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Lahti|Lahti L-39]]   || [[20 mm LAAR]]  || 40 || 2 D10  + 4 D6 + 17 || 200 + P * 5 || 2000 $&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Energy weapons:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These weapons require special [[Energy weapons (extraordinary skill)|training]] in their use.&amp;lt;br&amp;gt;&lt;br /&gt;
Prices not guaranteed!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:   !! Caliber:  !! Damage (average): !! Damage (calculation): !! Range: !! Price:&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser rifle|Remington Mk 18a Laser rifle]]  || [[Energy cells|Big energy cells]] || 30 laser || 2 D10 + 2 D6 + 14 || 240 cm + P * 5 || 2700 $&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse rifle|YK42B Pulse rifle]] || [[Energy cells|Big energy cells]] || 37 electrical || 2 D10  + 4 D6 + 14 || 150 cm + P * 4 || 4000 $&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Winchester_Model_1912&amp;diff=2100</id>
		<title>Winchester Model 1912</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Winchester_Model_1912&amp;diff=2100"/>
		<updated>2026-02-12T22:21:19Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: Created page with &amp;quot;This weapon is part of the rifles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A quite popular, albeit smaller, punp action shotgun than the many others in 12 gauge. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A Winchester Model 1912 pump action shotgun &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; {| class=&amp;quot;wikitable&amp;quot; !colspan=&amp;quot;3&amp;quot;| Winchester Model 1912 |- |rowspan=&amp;quot;1&amp;quot;| Ammunition: |20 Gauge |- |colspan=&amp;quot;1&amp;quot;| Price: |770 $ |- |colspan=&amp;quot;1&amp;quot;| Damage: |4 D6 |- |colspan=&amp;quot;1&amp;quot;| Maximal range: |85 + P * 3 |- |colspan=&amp;quot;1&amp;quot;| Size ca...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This weapon is part of the [[Rifles|rifles]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A quite popular, albeit smaller, punp action shotgun than the many others in 12 gauge.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Winchester Model 1912.JPG|150px|A Winchester Model 1912 pump action shotgun]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Winchester Model 1912&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Ammunition:&lt;br /&gt;
|[[20 Gauge]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price:&lt;br /&gt;
|770 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|4 D6&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Maximal range:&lt;br /&gt;
|85 + P * 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Size category:&lt;br /&gt;
|Big.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Rarity]]:&lt;br /&gt;
|Very common.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Range division]]:&lt;br /&gt;
|&lt;br /&gt;
CQC: Up to 25 cm + 3 * P: + 10 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Close range: + 20 cm: + 5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Middle range: + 20 cm: no adjustment&amp;lt;br&amp;gt;&lt;br /&gt;
Far range: + 10 cm: - 5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Extreme range: + 10 cm : - 10 to rifles&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Action points|AP costs]]:&lt;br /&gt;
|3 for common shot&amp;lt;br&amp;gt;&lt;br /&gt;
4 for aimed shot&amp;lt;br&amp;gt;&lt;br /&gt;
2 AP to reload per shot, 1 AP if the ammunition is carried in a cartridge belt&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Ammunition feeding:&lt;br /&gt;
|6 shot tube magazine, reloaded by hand.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Minimal strength:&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Weight:&lt;br /&gt;
|Gun: 6 pounds&amp;lt;br&amp;gt;&lt;br /&gt;
5 shots: 0.5 pounds&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Special rule:&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Encounterable versions:&lt;br /&gt;
|Standard model: very common&amp;lt;br&amp;gt;&lt;br /&gt;
With duck bill: common&amp;lt;br&amp;gt;&lt;br /&gt;
With mounting rails: rare&amp;lt;br&amp;gt;&lt;br /&gt;
With red dot sight:	very rare&amp;lt;br&amp;gt;&lt;br /&gt;
With cartridge pouch: quite common&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=File:Winchester_Model_1912.JPG&amp;diff=2099</id>
		<title>File:Winchester Model 1912.JPG</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=File:Winchester_Model_1912.JPG&amp;diff=2099"/>
		<updated>2026-02-12T22:17:01Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: https://en.wikipedia.org/wiki/File:Winchester_Model_1912.JPG

File in the public domain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
https://en.wikipedia.org/wiki/File:Winchester_Model_1912.JPG&lt;br /&gt;
&lt;br /&gt;
File in the public domain&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Trap_Gun&amp;diff=2098</id>
		<title>Trap Gun</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Trap_Gun&amp;diff=2098"/>
		<updated>2026-02-12T22:12:13Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: Created page with &amp;quot;This weapon is part of the rifles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  A weapon originally meant for skeet shooting. After the Great War they became something more universally used, but still quite simple firearms. Two barrels, one atop the other and one trigger to fire one after the other. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A typical Trap Gun &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; {| class=&amp;quot;wikitable&amp;quot; !colspan=&amp;quot;3&amp;quot;| A trap gun |- |rowspan=&amp;quot;1&amp;quot;| Ammunition: |20 Gauge |- |colspan=&amp;quot;1&amp;quot;| Price: |320 $ |- |colspan=&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This weapon is part of the [[Rifles|rifles]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A weapon originally meant for skeet shooting. After the Great War they became something more universally used, but still quite simple firearms. Two barrels, one atop the other and one trigger to fire one after the other.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trap Gun.jpg|150px|A typical Trap Gun]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| A trap gun&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Ammunition:&lt;br /&gt;
|[[20 Gauge]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price:&lt;br /&gt;
|320 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|4 D6&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Maximal range:&lt;br /&gt;
|70 + P * 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Size category:&lt;br /&gt;
|Big.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Rarity]]:&lt;br /&gt;
|Common.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Range division]]:&lt;br /&gt;
|&lt;br /&gt;
CQC: Up to 15 cm + 3 * P: + 10 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Close range: + 15 cm: + 5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Middle range: + 15 cm: no adjustment&amp;lt;br&amp;gt;&lt;br /&gt;
Far range: + 15 cm: - 5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Extreme range: + 10 cm : - 10 to rifles&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Action points|AP costs]]:&lt;br /&gt;
|4 for common shot&amp;lt;br&amp;gt;&lt;br /&gt;
5 for aimed shot&amp;lt;br&amp;gt;&lt;br /&gt;
2 AP to reload per barrel, 1 AP if the ammunition is carried in a cartridge belt&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Ammunition feeding:&lt;br /&gt;
|Two barrels, reloaded by hand, one by one.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Minimal strength:&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Weight:&lt;br /&gt;
|Gun: 5 pounds&amp;lt;br&amp;gt;&lt;br /&gt;
2 shots: 0.2 pounds&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Special rule:&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Encounterable versions:&lt;br /&gt;
|Standard model: common&amp;lt;br&amp;gt;&lt;br /&gt;
With cartridge pouch: common&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=File:Trap_Gun.jpg&amp;diff=2097</id>
		<title>File:Trap Gun.jpg</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=File:Trap_Gun.jpg&amp;diff=2097"/>
		<updated>2026-02-12T22:08:52Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: https://en.wikipedia.org/wiki/File:Browning-Cynergy-Sporting.jpg

File by Picanox from the above link on the 12/02/2026 under Creative Commons Attribution-Share Alike 4.0 International license.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
https://en.wikipedia.org/wiki/File:Browning-Cynergy-Sporting.jpg&lt;br /&gt;
&lt;br /&gt;
File by Picanox from the above link on the 12/02/2026 under Creative Commons Attribution-Share Alike 4.0 International license.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Fowling_Shotgun&amp;diff=2096</id>
		<title>Fowling Shotgun</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Fowling_Shotgun&amp;diff=2096"/>
		<updated>2026-02-12T21:58:52Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: Created page with &amp;quot;This weapon is part of the rifles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A classic, simple and cheap shotgun in 20 gauge. Often used by poor trappers to hunt small animals or to kill captured, wounded animals.  The Browning Auto 5 is another timeless classic by John Moses Browning. The first semi auto shotgun built in the USA. It was used in every American war from World War I to Vietnam and enjoys immense popularity even after the apocalypse. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; File:Fowling Shotgun.j...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This weapon is part of the [[Rifles|rifles]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A classic, simple and cheap shotgun in 20 gauge. Often used by poor [[Trapper|trappers]] to hunt small animals or to kill captured, wounded animals. &lt;br /&gt;
The Browning Auto 5 is another timeless classic by John Moses Browning. The first semi auto shotgun built in the USA. It was used in every American war from World War I to Vietnam and enjoys immense popularity even after the apocalypse.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fowling Shotgun.jpg|150px|A Fowling Shotgun]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Fowling Shotgun&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Ammunition:&lt;br /&gt;
|[[20 Gauge]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price:&lt;br /&gt;
|120 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|4 D6&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Maximal range:&lt;br /&gt;
|50 + P * 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Size category:&lt;br /&gt;
|Medium.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Rarity]]:&lt;br /&gt;
|Very common.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Range division]]:&lt;br /&gt;
|&lt;br /&gt;
CQC: Up to 10 cm + 3 * P: + 10 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Close range: + 10 cm: + 5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Middle range: + 15 cm: no adjustment&amp;lt;br&amp;gt;&lt;br /&gt;
Far range: + 10 cm: - 5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Extreme range: + 5 cm : - 10 to rifles&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Action points|AP costs]]:&lt;br /&gt;
|3 for common shot&amp;lt;br&amp;gt;&lt;br /&gt;
4 for aimed shot&amp;lt;br&amp;gt;&lt;br /&gt;
2 AP to reload per shot, 1 AP if the ammunition is carried in a cartridge belt&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Ammunition feeding:&lt;br /&gt;
|One single barrel, that is broke open, loaded by hand and fired.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Minimal strength:&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Weight:&lt;br /&gt;
|Gun: 4 pounds&amp;lt;br&amp;gt;&lt;br /&gt;
1 shot: 0.1 pounds&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Special rule:&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Encounterable versions:&lt;br /&gt;
|Standard model: very common&amp;lt;br&amp;gt;&lt;br /&gt;
with cartridge pouch: very common&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=File:Fowling_Shotgun.jpg&amp;diff=2095</id>
		<title>File:Fowling Shotgun.jpg</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=File:Fowling_Shotgun.jpg&amp;diff=2095"/>
		<updated>2026-02-12T21:53:26Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: https://commons.wikimedia.org/wiki/File:Shinkosha_short_barrel_shotgun.jpg

File in the Public Domain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
https://commons.wikimedia.org/wiki/File:Shinkosha_short_barrel_shotgun.jpg&lt;br /&gt;
&lt;br /&gt;
File in the Public Domain&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Ithaca_Mag-10&amp;diff=2094</id>
		<title>Ithaca Mag-10</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Ithaca_Mag-10&amp;diff=2094"/>
		<updated>2026-02-12T21:47:42Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This weapon is part of the [[Rifles|rifles]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Ithaca Mag-10 is a shotgun meant for hunters. Two shots, as fast as possible in the ridiculously large 10 gauge caliber. Whatever these two shots don&#039;t hit, survives. But what are the odds that this street howitzer can NOT hit something?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ithaca Mag-10.jpg|150px|A Browning Auto 5 semi-automatic shotgun]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Ithaca Mag-10&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Ammunition:&lt;br /&gt;
|[[10 gauge]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price:&lt;br /&gt;
|970 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|4 D6 + 11&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Maximal range:&lt;br /&gt;
|65 + P * 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Size category:&lt;br /&gt;
|Big.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Rarity]]:&lt;br /&gt;
|Common.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Range division]]:&lt;br /&gt;
|&lt;br /&gt;
CQC: Up to 20 cm + 3 * P: + 10 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Close range: + 10 cm: + 5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Middle range: + 15 cm: no adjustment&amp;lt;br&amp;gt;&lt;br /&gt;
Far range: + 10 cm: - 5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Extreme range: + 10 cm : - 10 to rifles&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Action points|AP costs]]:&lt;br /&gt;
|5 for common shot&amp;lt;br&amp;gt;&lt;br /&gt;
6 for aimed shot&amp;lt;br&amp;gt;&lt;br /&gt;
2 AP to reload per shot, 1 AP if the ammunition is carried in a cartridge belt&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Ammunition feeding:&lt;br /&gt;
|2 shot tube magazine, reloaded by hand.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Minimal strength:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Weight:&lt;br /&gt;
|Gun: 9 pounds&amp;lt;br&amp;gt;&lt;br /&gt;
2 shots: 0.3 pounds&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Special rule:&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Encounterable versions:&lt;br /&gt;
|Standard model: common&amp;lt;br&amp;gt;&lt;br /&gt;
With sawn off barrel: quite common&lt;br /&gt;
With red dot sight:	rare&amp;lt;br&amp;gt;&lt;br /&gt;
With laser sight: rare&amp;lt;br&amp;gt;&lt;br /&gt;
With lamp(light bulb/LED): common&amp;lt;br&amp;gt;&lt;br /&gt;
With cartridge pouch: common&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Ithaca_Mag-10&amp;diff=2093</id>
		<title>Ithaca Mag-10</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Ithaca_Mag-10&amp;diff=2093"/>
		<updated>2026-02-12T21:47:28Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: Created page with &amp;quot;This weapon is part of the rifles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Ithaca Mag-10 is a shotgun meant for hunters. Two shots, as fast as possible in the ridiculously large 10 gauge caliber. Whatever these two shots don&amp;#039;t hit, survives. But what are the odds that this street howitzer can NOT hit something?  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A Browning Auto 5 semi-automatic shotgun &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; {| class=&amp;quot;wikitable&amp;quot; !colspan=&amp;quot;3&amp;quot;| Ithaca Mag-10 |- |rowspan=&amp;quot;1&amp;quot;| Ammunition: |10 G...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This weapon is part of the [[Rifles|rifles]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Ithaca Mag-10 is a shotgun meant for hunters. Two shots, as fast as possible in the ridiculously large 10 gauge caliber. Whatever these two shots don&#039;t hit, survives. But what are the odds that this street howitzer can NOT hit something?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ithaca Mag-10.jpg|150px|A Browning Auto 5 semi-automatic shotgun]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Ithaca Mag-10&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Ammunition:&lt;br /&gt;
|[[10 Gauge]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price:&lt;br /&gt;
|970 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|4 D6 + 11&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Maximal range:&lt;br /&gt;
|65 + P * 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Size category:&lt;br /&gt;
|Big.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Rarity]]:&lt;br /&gt;
|Common.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Range division]]:&lt;br /&gt;
|&lt;br /&gt;
CQC: Up to 20 cm + 3 * P: + 10 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Close range: + 10 cm: + 5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Middle range: + 15 cm: no adjustment&amp;lt;br&amp;gt;&lt;br /&gt;
Far range: + 10 cm: - 5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Extreme range: + 10 cm : - 10 to rifles&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Action points|AP costs]]:&lt;br /&gt;
|5 for common shot&amp;lt;br&amp;gt;&lt;br /&gt;
6 for aimed shot&amp;lt;br&amp;gt;&lt;br /&gt;
2 AP to reload per shot, 1 AP if the ammunition is carried in a cartridge belt&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Ammunition feeding:&lt;br /&gt;
|2 shot tube magazine, reloaded by hand.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Minimal strength:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Weight:&lt;br /&gt;
|Gun: 9 pounds&amp;lt;br&amp;gt;&lt;br /&gt;
2 shots: 0.3 pounds&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Special rule:&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Encounterable versions:&lt;br /&gt;
|Standard model: common&amp;lt;br&amp;gt;&lt;br /&gt;
With sawn off barrel: quite common&lt;br /&gt;
With red dot sight:	rare&amp;lt;br&amp;gt;&lt;br /&gt;
With laser sight: rare&amp;lt;br&amp;gt;&lt;br /&gt;
With lamp(light bulb/LED): common&amp;lt;br&amp;gt;&lt;br /&gt;
With cartridge pouch: common&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=File:Ithaca_Mag-10.jpg&amp;diff=2092</id>
		<title>File:Ithaca Mag-10.jpg</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=File:Ithaca_Mag-10.jpg&amp;diff=2092"/>
		<updated>2026-02-12T21:47:10Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: https://en.wikipedia.org/wiki/File:Ithaca_Mag-10_Shotgun.jpg

This picture is in the Public Domain. A Ithaca Mag 10.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
https://en.wikipedia.org/wiki/File:Ithaca_Mag-10_Shotgun.jpg&lt;br /&gt;
&lt;br /&gt;
This picture is in the Public Domain. A Ithaca Mag 10.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Coach_Gun&amp;diff=2091</id>
		<title>Coach Gun</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Coach_Gun&amp;diff=2091"/>
		<updated>2026-02-12T21:40:59Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This weapon is part of the [[Rifles|rifles]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An old Wild West gun of which many would say, it is a primitive design - but others would point out that this was the first, tactical shotgun in the world and therefore is a proven design.&amp;lt;br&amp;gt;&lt;br /&gt;
Can fire both barrels at once. This shotgun is in [[10 gauge]] and does even more damage than the more famous and somewhat more common shotguns of this type in 12 gauge, like the [[Widowmaker]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Coach Gun.jpg|150px|A coach gun with attached cartridge pouch]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Coach gun&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Ammunition:&lt;br /&gt;
|[[10 gauge]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price:&lt;br /&gt;
|490 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|4 D6 + 4 per barrel&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Maximal range:&lt;br /&gt;
|45 + P * 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Size category:&lt;br /&gt;
|Big.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Rarity]]:&lt;br /&gt;
|Common.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Range division]]:&lt;br /&gt;
|&lt;br /&gt;
CQC: Up to 10 cm + 3 * P: + 10 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Close range: + 10 cm: + 5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Middle range: + 10 cm: no adjustment&amp;lt;br&amp;gt;&lt;br /&gt;
Far range: + 10 cm: - 5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Extreme range: + 5 cm : - 10 to rifles&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Action points|AP costs]]:&lt;br /&gt;
|4 for common shot (1 OR 2 barrels)&amp;lt;br&amp;gt;&lt;br /&gt;
5 for aimed shot (1 OR 2 barrels)&amp;lt;br&amp;gt;&lt;br /&gt;
2 AP to reload per shot, 1 AP if the ammunition is carried in a cartridge belt&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Ammunition feeding:&lt;br /&gt;
|Two barrels that are loaded singly and by hand with shells.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Minimal strength:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Weight:&lt;br /&gt;
|Gun: 5 pounds&amp;lt;br&amp;gt;&lt;br /&gt;
2 shots: 0.3 pounds&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Special rule:&lt;br /&gt;
|Can shoot both barrels at once.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Encounterable versions:&lt;br /&gt;
|Standard model: common&amp;lt;br&amp;gt;&lt;br /&gt;
With cartridge pouch: common&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=File:Coach_Gun.jpg&amp;diff=2090</id>
		<title>File:Coach Gun.jpg</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=File:Coach_Gun.jpg&amp;diff=2090"/>
		<updated>2026-02-12T21:40:31Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: https://en.wikipedia.org/wiki/File:Stevens_511_Shotgun.jpg 

This picture is in the Public Domain. It shows a shotgun of the Coach Gun type, with attached cartridge pouch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
https://en.wikipedia.org/wiki/File:Stevens_511_Shotgun.jpg &lt;br /&gt;
&lt;br /&gt;
This picture is in the Public Domain. It shows a shotgun of the Coach Gun type, with attached cartridge pouch.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Coach_Gun&amp;diff=2089</id>
		<title>Coach Gun</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Coach_Gun&amp;diff=2089"/>
		<updated>2026-02-12T21:39:10Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: Created page with &amp;quot;This weapon is part of the rifles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  An old Wild West gun of which many would say, it is a primitive design - but others would point out that this was the first, tactical shotgun in the world and therefore is a proven design.&amp;lt;br&amp;gt; Can fire both barrels at once. This shotgun is in 10 gauge and does even more damage than the more famous and somewhat more common shotguns of this type in 12 gauge, like the Widowmaker. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; File:RemingtonMd11.J...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This weapon is part of the [[Rifles|rifles]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An old Wild West gun of which many would say, it is a primitive design - but others would point out that this was the first, tactical shotgun in the world and therefore is a proven design.&amp;lt;br&amp;gt;&lt;br /&gt;
Can fire both barrels at once. This shotgun is in [[10 gauge]] and does even more damage than the more famous and somewhat more common shotguns of this type in 12 gauge, like the [[Widowmaker]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:RemingtonMd11.JPG|150px|A coach gun with attached cartridge pouch]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Coach gun&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Ammunition:&lt;br /&gt;
|[[10 Gauge]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price:&lt;br /&gt;
|490 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|4 D6 + 4 per barrel&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Maximal range:&lt;br /&gt;
|45 + P * 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Size category:&lt;br /&gt;
|Big.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Rarity]]:&lt;br /&gt;
|Common.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Range division]]:&lt;br /&gt;
|&lt;br /&gt;
CQC: Up to 10 cm + 3 * P: + 10 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Close range: + 10 cm: + 5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Middle range: + 10 cm: no adjustment&amp;lt;br&amp;gt;&lt;br /&gt;
Far range: + 10 cm: - 5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Extreme range: + 5 cm : - 10 to rifles&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Action points|AP costs]]:&lt;br /&gt;
|4 for common shot (1 OR 2 barrels)&amp;lt;br&amp;gt;&lt;br /&gt;
5 for aimed shot (1 OR 2 barrels)&amp;lt;br&amp;gt;&lt;br /&gt;
2 AP to reload per shot, 1 AP if the ammunition is carried in a cartridge belt&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Ammunition feeding:&lt;br /&gt;
|Two barrels that are loaded singly and by hand with shells.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Minimal strength:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Weight:&lt;br /&gt;
|Gun: 5 pounds&amp;lt;br&amp;gt;&lt;br /&gt;
2 shots: 0.3 pounds&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Special rule:&lt;br /&gt;
|Can shoot both barrels at once.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Encounterable versions:&lt;br /&gt;
|Standard model: common&amp;lt;br&amp;gt;&lt;br /&gt;
With cartridge pouch: common&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Winchester_Model_1887&amp;diff=2088</id>
		<title>Winchester Model 1887</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Winchester_Model_1887&amp;diff=2088"/>
		<updated>2026-02-12T20:40:14Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This weapon is part of the [[Rifles|rifles]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Winchester Repeating Arms company insisted that John Moses Browning should build them a shotgun as a lever action gun. Browning was rather sure, that this shotgun would be a relative flop, since he was sure that the better system would be a punp action. This way or that, he created the Model 1887 and a lot of people enjoyed it nonetheless. Among them the the Gunrunners, that build this shotgun in the New California Republic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Winchester Model 1887.JPG|150px|Winchester Model 1887]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Winchester Model 1887 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Ammunition:&lt;br /&gt;
|[[10 gauge|10 Gauge]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price:&lt;br /&gt;
|850 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|4 D6 + 11&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Maximal range:&lt;br /&gt;
|80 + P * 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Size category:&lt;br /&gt;
|Big.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Rarity]]:&lt;br /&gt;
|Very common.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Range division]]:&lt;br /&gt;
|&lt;br /&gt;
CQC: Up to 20 cm + 3 * P: + 10 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Close range: + 15 cm: + 5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Middle range: + 10 cm: no adjustment&amp;lt;br&amp;gt;&lt;br /&gt;
Far range:  + 20 cm: -5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Extreme Range: + 10 cm: -10 to rifles&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Action points|AP costs]]:&lt;br /&gt;
|5 AP for common shot&amp;lt;br&amp;gt;&lt;br /&gt;
6 AP for aimed shot&amp;lt;br&amp;gt;&lt;br /&gt;
2 AP to reload per shot, 1 AP if the ammunition is carried in a cartridge belt&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Ammunition feeding:&lt;br /&gt;
|6 shot tubular magazine, cartridges get inserted one by one by hand.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Minimal strength:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Weight:&lt;br /&gt;
|Weapon: 8 pounds &amp;lt;br&amp;gt;&lt;br /&gt;
6 shots: 1.4 pounds&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Special rule:&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Encounterable versions:&lt;br /&gt;
|Standard model: Very common&amp;lt;br&amp;gt;&lt;br /&gt;
With mounting rails: Common&amp;lt;br&amp;gt;&lt;br /&gt;
With laser sights: Rare&amp;lt;br&amp;gt;&lt;br /&gt;
With Red dot sight: Rare&amp;lt;br&amp;gt;&lt;br /&gt;
With Lamp (LED/Light bulb): Rare&amp;lt;br&amp;gt;&lt;br /&gt;
With cartridge pouch: very common&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Winchester_Model_1887&amp;diff=2087</id>
		<title>Winchester Model 1887</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Winchester_Model_1887&amp;diff=2087"/>
		<updated>2026-02-12T20:39:48Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This weapon is part of the [[Rifles|rifles]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Winchester Repeating Arms company insisted that John Moses Browning should build them a shotgun as a lever action gun. Browning was rather sure, that this shotgun would be a relative flop, since he was sure that the better system would be a punp action. This way or that, he created the Model 1887 and a lot of people enjoyed it nonetheless. Among them the the Gunrunners, that build this shotgun in the New California Republic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Winchester Model 1887.JPG|150px|Winchester Model 1887]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Winchester Model 1887 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Ammunition:&lt;br /&gt;
|[[10 gauge|10 Gauge]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price:&lt;br /&gt;
|850 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|4 D6 + 11&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Maximal range:&lt;br /&gt;
|80 + P * 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Size category:&lt;br /&gt;
|Big.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Rarity]]:&lt;br /&gt;
|Very common.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Range division]]:&lt;br /&gt;
|&lt;br /&gt;
CQC: Up to 20 cm + 3 * P: + 10 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Close range: + 15 cm: + 5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Middle range: + 10 cm: no adjustment&amp;lt;br&amp;gt;&lt;br /&gt;
Far range:  + 20 cm: -5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Extreme Range: + 10 cm: -10 to rifles&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Aktionspunkten|AP costs]]:&lt;br /&gt;
|5 AP for common shot&amp;lt;br&amp;gt;&lt;br /&gt;
6 AP for aimed shot&amp;lt;br&amp;gt;&lt;br /&gt;
2 AP to reload per shot, 1 AP if the ammunition is carried in a cartridge belt&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Ammunition feeding:&lt;br /&gt;
|6 shot tubular magazine, cartridges get inserted one by one by hand.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Minimal strength:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Weight:&lt;br /&gt;
|Weapon: 8 pounds &amp;lt;br&amp;gt;&lt;br /&gt;
6 shots: 1.4 pounds&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Special rule:&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Encounterable versions:&lt;br /&gt;
|Standard model: Very common&amp;lt;br&amp;gt;&lt;br /&gt;
With mounting rails: Common&amp;lt;br&amp;gt;&lt;br /&gt;
With laser sights: Rare&amp;lt;br&amp;gt;&lt;br /&gt;
With Red dot sight: Rare&amp;lt;br&amp;gt;&lt;br /&gt;
With Lamp (LED/Light bulb): Rare&amp;lt;br&amp;gt;&lt;br /&gt;
With cartridge pouch: very common&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Winchester_Model_1887&amp;diff=2086</id>
		<title>Winchester Model 1887</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Winchester_Model_1887&amp;diff=2086"/>
		<updated>2026-02-12T20:38:11Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: Created page with &amp;quot;Diese Waffe zählt zu den Gewehren. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Winchester Repeating Arms company insisted that John Moses Browning should build them a shotgun as a lever action gun. Browning was rather sure, that this shotgun would be a relative flop, since he was sure that the better system would be a punp action. This way or that, he created the Model 1887 and a lot of people enjoyed it nonetheless. Among them the the Gunrunners, that build this shotgun in the New Califo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diese Waffe zählt zu den [[Gewehre|Gewehren]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Winchester Repeating Arms company insisted that John Moses Browning should build them a shotgun as a lever action gun. Browning was rather sure, that this shotgun would be a relative flop, since he was sure that the better system would be a punp action. This way or that, he created the Model 1887 and a lot of people enjoyed it nonetheless. Among them the the Gunrunners, that build this shotgun in the New California Republic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Winchester Model 1887.JPG|150px|Winchester Model 1887]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Winchester Model 1887 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Ammunition:&lt;br /&gt;
|[[10 Gauge]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price:&lt;br /&gt;
|850 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|4 D6 + 11&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Maximal range:&lt;br /&gt;
|80 + P * 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Size category:&lt;br /&gt;
|Big.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Rarity]]:&lt;br /&gt;
|Very common.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Range division]]:&lt;br /&gt;
|&lt;br /&gt;
CQC: Up to 20 cm + 3 * P: + 10 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Close range: + 15 cm: + 5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Middle range: + 10 cm: no adjustment&amp;lt;br&amp;gt;&lt;br /&gt;
Far range:  + 20 cm: -5 to rifles&amp;lt;br&amp;gt;&lt;br /&gt;
Extreme Range: + 10 cm: -10 to rifles&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| [[Aktionspunkten|AP costs]]:&lt;br /&gt;
|5 AP for common shot&amp;lt;br&amp;gt;&lt;br /&gt;
6 AP for aimed shot&amp;lt;br&amp;gt;&lt;br /&gt;
2 AP to reload per shot, 1 AP if the ammunition is carried in a cartridge belt&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Ammunition feeding:&lt;br /&gt;
|6 shot tubular magazine, cartridges get inserted one by one by hand.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Minimal strength:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Weight:&lt;br /&gt;
|Weapon: 8 pounds &amp;lt;br&amp;gt;&lt;br /&gt;
6 shots: 1.4 pounds&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Special rule:&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Encounterable versions:&lt;br /&gt;
|Standard model: Very common&amp;lt;br&amp;gt;&lt;br /&gt;
With mounting rails: Common&amp;lt;br&amp;gt;&lt;br /&gt;
With laser sights: Rare&amp;lt;br&amp;gt;&lt;br /&gt;
With Red dot sight: Rare&amp;lt;br&amp;gt;&lt;br /&gt;
With Lamp (LED/Light bulb): Rare&amp;lt;br&amp;gt;&lt;br /&gt;
With cartridge pouch: very common&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=File:Winchester_Model_1887.JPG&amp;diff=2085</id>
		<title>File:Winchester Model 1887.JPG</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=File:Winchester_Model_1887.JPG&amp;diff=2085"/>
		<updated>2026-02-12T20:24:45Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: https://en.wikipedia.org/wiki/File:M1887_LH.JPG Picture shot by Commander Zulu for the English language Wikipedia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
https://en.wikipedia.org/wiki/File:M1887_LH.JPG Picture shot by Commander Zulu for the English language Wikipedia.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=10_gauge&amp;diff=2084</id>
		<title>10 gauge</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=10_gauge&amp;diff=2084"/>
		<updated>2026-02-12T20:18:11Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is one of the many types of [[Ammunition]] in the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
10 Gauge, (buckshot and many other fun things):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Buckshot&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price for 100 shots:&lt;br /&gt;
|140 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|4 D6 + 11 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Armor modification:&lt;br /&gt;
|No adjustment.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Comment:&lt;br /&gt;
|Many small .32 caliber bullets in one shell. Perfect to kill pigs - whether or not that word is used as an insult or not.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Slugs&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price for 100 shots:&lt;br /&gt;
|320 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|4 D6 + 11&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Armor modification:&lt;br /&gt;
| -4 to the target&#039;s armor.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Comment:&lt;br /&gt;
|Specially rifled bullet, that can be fired from a smooth bore. One could call it an oversized rifle bullet.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Rubber bullet&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price for 100 shots:&lt;br /&gt;
|660 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|2 D6 + 15 (repeatable)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Armor modification:&lt;br /&gt;
|Ignores all armor but powered armor.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Comment:&lt;br /&gt;
|Does not penetrate the skin, but does inflict horrible pain. A shot to the extremities has a further +50 chance on a critical hit (for example a broken leg or a concussion).&amp;lt;br&amp;gt;&lt;br /&gt;
A hit to the torso or an unaimed hit only receives a +30 critical hit chance.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons using this ammunition:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Winchester Model 1887]], [[Coach Gun]], [[Ithaca Mag-10]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=20_Gauge&amp;diff=2083</id>
		<title>20 Gauge</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=20_Gauge&amp;diff=2083"/>
		<updated>2026-02-12T20:18:00Z</updated>

		<summary type="html">&lt;p&gt;NukaCola: Created page with &amp;quot;This is one of the many types of Ammunition in the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20 Gauge, (buckshot and many other fun things):&amp;lt;br&amp;gt;  {| class=&amp;quot;wikitable&amp;quot; !colspan=&amp;quot;3&amp;quot;| Buckshot |- |colspan=&amp;quot;1&amp;quot;| Price for 100 shots: |90 $ |- |colspan=&amp;quot;1&amp;quot;| Damage: |4 D6 |- |colspan=&amp;quot;1&amp;quot;| Armor modification: |No adjustment. |- |colspan=&amp;quot;1&amp;quot;| Comment: |A bit fewer, small .32 caliber bullets in one shell. Perfect to kill pigs - whether or not that word is used as an insult or not. |- |} &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; {| class=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is one of the many types of [[Ammunition]] in the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
20 Gauge, (buckshot and many other fun things):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Buckshot&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price for 100 shots:&lt;br /&gt;
|90 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|4 D6&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Armor modification:&lt;br /&gt;
|No adjustment.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Comment:&lt;br /&gt;
|A bit fewer, small .32 caliber bullets in one shell. Perfect to kill pigs - whether or not that word is used as an insult or not.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Slugs&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price for 100 shots:&lt;br /&gt;
|270 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|4 W6&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Armor modification:&lt;br /&gt;
| -3 to the target&#039;s armor. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Comment:&lt;br /&gt;
|Specially rifled bullet, that can be fired from a smooth bore. One could call it an oversized rifle bullet. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Birdshot&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Price for 100 shots:&lt;br /&gt;
|68 $&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Damage:&lt;br /&gt;
|4 W6&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Armor modification:&lt;br /&gt;
|Up to 2 points of armor: + 2 damage&amp;lt;br&amp;gt;&lt;br /&gt;
From 3 points of armor up: - 2 damage&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;| Comment:&lt;br /&gt;
| A lot of many, small bullets. Great for hunting birds but with less penetration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons using this ammunition:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fowling Shotgun]], [[Trap Gun]], [[Winchester Model 1912]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
</feed>