<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://english.falloutpenandpaper.org/index.php?action=history&amp;feed=atom&amp;title=Animal_training</id>
	<title>Animal training - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://english.falloutpenandpaper.org/index.php?action=history&amp;feed=atom&amp;title=Animal_training"/>
	<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Animal_training&amp;action=history"/>
	<updated>2026-06-10T00:54:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Animal_training&amp;diff=1226&amp;oldid=prev</id>
		<title>NukaCola: Created page with &quot;This page belongs to the animal rules.&lt;br&gt;&lt;br&gt;  &lt;b&gt;Training:&lt;/b&gt;&lt;br&gt;&lt;br&gt; If you look up the skills riding and training on the page “character stats and derived stats” you&#039;ll see, that the starting value for riding is created from COURAGE and ENDURANCE and that of training only from ENDURANCE. &lt;br&gt;&lt;br&gt; This has an important reason. Training an animal means, making it safe for humans, making it suppress it&#039;s natural reactions on certain events, yes, even ma...&quot;</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Animal_training&amp;diff=1226&amp;oldid=prev"/>
		<updated>2025-04-17T15:14:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This page belongs to the &lt;a href=&quot;/index.php?title=Animals&quot; title=&quot;Animals&quot;&gt;animal rules&lt;/a&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If you look up the skills riding and training on the page “character stats and derived stats” you&amp;#039;ll see, that the starting value for riding is created from COURAGE and ENDURANCE and that of training only from ENDURANCE. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This has an important reason. Training an animal means, making it safe for humans, making it suppress it&amp;#039;s natural reactions on certain events, yes, even ma...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page belongs to the [[Animals|animal rules]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you look up the skills riding and training on the page “character stats and derived stats” you&amp;#039;ll see, that the starting value for riding is created from COURAGE and ENDURANCE and that of training only from ENDURANCE.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This has an important reason. Training an animal means, making it safe for humans, making it suppress it&amp;#039;s natural reactions on certain events, yes, even making it do things that it would never do out in the wild.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fundamentally, it&amp;#039;s left to the player, if his character takes up the long chore of training an animal. Following now, are a few examples for the training and use of various animals.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;As pertains the duration of training:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The training duration is the value that shows how long a trainer needs, that spends several hours a day training the animal and has exactly the required skill level. A character whose training skill is, for example, 90, receives certain bonuses, decided upon by the master. For them, for example, training a dog takes only a few weeks, instead of half a year. The same is true in reverse, for any character that has little time to train his animal (or that has to abort training it, so they can go on a lengthy adventure).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;As pertains bonuses and handicaps:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bonuses can be granted, for example, for fitting tools (clacker, bull whip, spurs, and so on …), for the fitting terrain (meadow with a stable), a book that functions as a manual – or simply because there is already a bond between the animal and it&amp;#039;s trainer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Handicaps are applicable for lack of any bonuses. To keep it simple, the rule of thumb is: training either works or works not. Handicaps and bonuses show themselves mostly in the duration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, intelligent animals are easier to train.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Every experienced animal trainer reading the amounts of time stated on the following pages will think: who the hell needs that long to train an animal? I can do that in a few weeks. To that I say: correct. These people however are experts and have all of the bonuses stated above.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
</feed>