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	<id>https://english.falloutpenandpaper.org/index.php?action=history&amp;feed=atom&amp;title=Cartridge_pouch</id>
	<title>Cartridge pouch - Revision history</title>
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	<updated>2026-05-02T02:53:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Cartridge_pouch&amp;diff=958&amp;oldid=prev</id>
		<title>NukaCola at 08:41, 25 July 2024</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Cartridge_pouch&amp;diff=958&amp;oldid=prev"/>
		<updated>2024-07-25T08:41:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:41, 25 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Average price:&amp;lt;/u&amp;gt; 15 $ upwards&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Average price:&amp;lt;/u&amp;gt; 15 $ upwards&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Effect:&amp;lt;/u&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Effect:&amp;lt;/u&amp;gt; Instead of needing two AP to reload a single shot, one needs only one. Of course, this bonus applies only to the few shots in the loops.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead of needing two AP to reload a single shot, one needs only one. Of course, this bonus applies only to the few shots in the loops.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In principle one can assume that the loops offer a full reload for the weapon, i.e. all cartridges that fit into the magazine tube.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In principle one can assume that the loops offer a full reload for the weapon, i.e. all cartridges that fit into the magazine tube.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Are the bullets in the loops all used up, one again, needs two AP to reload a single shot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Are the bullets in the loops all used up, one again, needs two AP to reload a single shot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Special rule:&amp;lt;/u&amp;gt; None.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Special rule:&amp;lt;/u&amp;gt; None.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Cartridge_pouch&amp;diff=957&amp;oldid=prev</id>
		<title>NukaCola: Created page with &quot;This page describes one of the quick exchangeable weapon tunings. &lt;br&gt;&lt;br&gt; A few loops, attached to the shoulder stock, big enough to hold the amount of 	ammo the tailor or furrier wanted. Meant to keep some ammo ready for quick access, this is 	built with most shotguns or the Winchester lever action rifles in mind, i.e. weapons without 	exchangeable magazines. &lt;br&gt;&lt;br&gt; &lt;u&gt;Requirement:&lt;/u&gt; A weapon with non exchangeable magazine and a shoulder stock.&lt;br...&quot;</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Cartridge_pouch&amp;diff=957&amp;oldid=prev"/>
		<updated>2024-07-25T08:41:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This page describes one of the quick exchangeable &lt;a href=&quot;/index.php?title=Weapon_tuning&quot; title=&quot;Weapon tuning&quot;&gt;weapon tunings&lt;/a&gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A few loops, attached to the shoulder stock, big enough to hold the amount of 	ammo the tailor or furrier wanted. Meant to keep some ammo ready for quick access, this is 	built with most shotguns or the Winchester lever action rifles in mind, i.e. weapons without 	exchangeable magazines. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;u&amp;gt;Requirement:&amp;lt;/u&amp;gt; A weapon with non exchangeable magazine and a shoulder stock.&amp;lt;br...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page describes one of the quick exchangeable [[Weapon tuning|weapon tunings]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A few loops, attached to the shoulder stock, big enough to hold the amount of 	ammo the tailor or furrier wanted. Meant to keep some ammo ready for quick access, this is 	built with most shotguns or the Winchester lever action rifles in mind, i.e. weapons without 	exchangeable magazines.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Requirement:&amp;lt;/u&amp;gt; A weapon with non exchangeable magazine and a shoulder stock.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Requirements for the tuner:&amp;lt;/u&amp;gt; A workshop of class E or better. [[Repairing (mechanics)]] or [[Crafting|crafting]] on 40 or better.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No special skills are required to attach it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Time:&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* To produce the sight: 30 minutes if made from cloth&amp;lt;br&amp;gt;&lt;br /&gt;
* To produce the sight: 2 hours if made from leather&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Average price:&amp;lt;/u&amp;gt; 15 $ upwards&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Effect:&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Instead of needing two AP to reload a single shot, one needs only one. Of course, this bonus applies only to the few shots in the loops.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In principle one can assume that the loops offer a full reload for the weapon, i.e. all cartridges that fit into the magazine tube.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Are the bullets in the loops all used up, one again, needs two AP to reload a single shot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Special rule:&amp;lt;/u&amp;gt; None.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
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