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	<id>https://english.falloutpenandpaper.org/index.php?action=history&amp;feed=atom&amp;title=Changing_poses</id>
	<title>Changing poses - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://english.falloutpenandpaper.org/index.php?action=history&amp;feed=atom&amp;title=Changing_poses"/>
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	<updated>2026-05-06T13:01:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Changing_poses&amp;diff=987&amp;oldid=prev</id>
		<title>NukaCola at 13:08, 25 July 2024</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Changing_poses&amp;diff=987&amp;oldid=prev"/>
		<updated>2024-07-25T13:08:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:08, 25 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page covers the rules for &#039;changing poses&#039;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apart &lt;/del&gt;of the [[Movement rules|movement rules]]. The rules for close combat are [[Close combat|here]], those for ranged combat [[Ranged combat|here]]. An overview of the combat rules is [[Combat rules|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page covers the rules for &#039;changing poses&#039;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part &lt;/ins&gt;of the [[Movement rules|movement rules]]. The rules for close combat are [[Close combat|here]], those for ranged combat [[Ranged combat|here]]. An overview of the combat rules is [[Combat rules|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The common movement rules apply only to standing characters or at least to characters that move upright. With this optional rule, characters can crouch – or go directly prone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The common movement rules apply only to standing characters or at least to characters that move upright. With this optional rule, characters can crouch – or go directly prone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Changing_poses&amp;diff=977&amp;oldid=prev</id>
		<title>NukaCola: Created page with &quot;This page covers the rules for &#039;changing poses&#039;, a apart of the movement rules. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here.&lt;br&gt;&lt;br&gt;  The common movement rules apply only to standing characters or at least to characters that move upright. With this optional rule, characters can crouch – or go directly prone.&lt;br&gt;&lt;br&gt;  Each change in pose...&quot;</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Changing_poses&amp;diff=977&amp;oldid=prev"/>
		<updated>2024-07-25T12:49:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This page covers the rules for &amp;#039;changing poses&amp;#039;, a apart of the &lt;a href=&quot;/index.php?title=Movement_rules&quot; title=&quot;Movement rules&quot;&gt;movement rules&lt;/a&gt;. The rules for close combat are &lt;a href=&quot;/index.php?title=Close_combat&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Close combat (page does not exist)&quot;&gt;here&lt;/a&gt;, those for ranged combat &lt;a href=&quot;/index.php?title=Ranged_combat&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Ranged combat (page does not exist)&quot;&gt;here&lt;/a&gt;. An overview of the combat rules is &lt;a href=&quot;/index.php?title=Combat_rules&quot; title=&quot;Combat rules&quot;&gt;here&lt;/a&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  The common movement rules apply only to standing characters or at least to characters that move upright. With this optional rule, characters can crouch – or go directly prone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  Each change in pose...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page covers the rules for &amp;#039;changing poses&amp;#039;, a apart of the [[Movement rules|movement rules]]. The rules for close combat are [[Close combat|here]], those for ranged combat [[Ranged combat|here]]. An overview of the combat rules is [[Combat rules|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The common movement rules apply only to standing characters or at least to characters that move upright. With this optional rule, characters can crouch – or go directly prone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each change in pose costs two [[Action points|action points]] and we distinguish between 3 poses: upright, crouched and prone.&amp;lt;br&amp;gt;&lt;br /&gt;
Going from upright to prone costs 4 action points, as does standing up from prone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The great advantage of changing pose is that one gives the enemy a smaller target. Shoots an enemy with a 75% hit probability (that is, including skill, range factors, possible tunings and all other bonuses and handicaps considered), on a crouching character, his hit probability sinks by a third. For a prone character, it sinks by half.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example this would mean either 50% or 38%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The disadvantage is of course, especially when prone, that the average enemy is more likely to hit the head, since, when looking at the enemy from the front, he only sees the arms and head. If the enemy hits critically, the master decides how the “invisible” body parts are distributed most fitting to head and arms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, crouched characters only move 2cm per action point, prone characters only 1 cm per action point.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, characters that aren&amp;#039;t in an erect pose, &amp;lt;b&amp;gt;can&amp;#039;t parry against close combat attacks&amp;lt;/b&amp;gt;.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
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