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	<id>https://english.falloutpenandpaper.org/index.php?action=history&amp;feed=atom&amp;title=Covering_fire</id>
	<title>Covering fire - Revision history</title>
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	<updated>2026-05-09T12:32:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Covering_fire&amp;diff=1032&amp;oldid=prev</id>
		<title>NukaCola: Created page with &quot;This page covers the rules for &#039;covering fire&#039;, a part of the ranged combat rules. The rules for close combat are here, those for Movement in combat here. An overview of the combat rules is here.&lt;br&gt;&lt;br&gt;  &lt;strong&gt;Covering fire:&lt;/strong&gt;&lt;br&gt;&lt;br&gt;  Similarly to reaction, a player can sacrifice the round of his character for an action in the round of a different character. Like with reaction,...&quot;</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Covering_fire&amp;diff=1032&amp;oldid=prev"/>
		<updated>2024-07-25T20:17:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This page covers the rules for &amp;#039;covering fire&amp;#039;, a part of the &lt;a href=&quot;/index.php?title=Ranged_combat_rules&quot; title=&quot;Ranged combat rules&quot;&gt;ranged combat rules&lt;/a&gt;. The rules for close combat are &lt;a href=&quot;/index.php?title=Close_combat_rules&quot; title=&quot;Close combat rules&quot;&gt;here&lt;/a&gt;, those for Movement in combat &lt;a href=&quot;/index.php?title=Movement_rules&quot; title=&quot;Movement rules&quot;&gt;here&lt;/a&gt;. An overview of the combat rules is &lt;a href=&quot;/index.php?title=Combat_rules&quot; title=&quot;Combat rules&quot;&gt;here&lt;/a&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  &amp;lt;strong&amp;gt;Covering fire:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  Similarly to reaction, a player can sacrifice the round of his character for an action in the round of a different character. Like with reaction,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page covers the rules for &amp;#039;covering fire&amp;#039;, a part of the [[Ranged combat rules|ranged combat rules]]. The rules for close combat are [[Close combat rules|here]], those for Movement in combat [[Movement rules|here]]. An overview of the combat rules is [[Combat rules|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Covering fire:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to reaction, a player can sacrifice the round of his character for an action in the round of a different character. Like with reaction, this costs all AP of the round and no AP may already have been used for a different action.&lt;br /&gt;
For covering fire, the character must be positioned in such a way, that it looks on the enemy cover, for example the hip high rock, and it must have a fully automatic weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
If for example an ally of that character can&amp;#039;t move, due to the enemy covering behind the rock, the character giving covering fire can shoot at and around the rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If the enemy tries to leave his cover anyway, the player of the character giving covering fire, rolls a luck test. If he succeeds exactly or by one point better, he hits once. If he succeeds by several points, he hits this amount of shots. &amp;lt;br&amp;gt;&lt;br /&gt;
An average character with luck 5, can therefore hit a maximum of 4 shots at once.&amp;lt;br&amp;gt;&lt;br /&gt;
Covering fire costs 10 shots and can only be done with fully automatic guns, that have at least this amount of ammunition.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
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