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	<title>Parrying rules - Revision history</title>
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	<updated>2026-06-09T23:11:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Parrying_rules&amp;diff=999&amp;oldid=prev</id>
		<title>NukaCola: Created page with &quot;This page belongs to the close combat rules.&lt;br&gt;&lt;br&gt;  A parry means moving out of the way of a close combat attack. Parries are rolled directly after a successful attack roll (if the attack roll fails, the parry is unnecessary since one does not have to evade a hit that doesn’t hit anyway).&lt;br&gt;&lt;br&gt; For parries, we differentiate what the attacker uses as a weapon and what the parrying character holds in his hands. The table below gives clear handi...&quot;</title>
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		<updated>2024-07-25T16:54:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This page belongs to the &lt;a href=&quot;/index.php?title=Close_combat_rules&quot; title=&quot;Close combat rules&quot;&gt;close combat rules&lt;/a&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  A parry means moving out of the way of a close combat attack. Parries are rolled directly after a successful attack roll (if the attack roll fails, the parry is unnecessary since one does not have to evade a hit that doesn’t hit anyway).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; For parries, we differentiate what the attacker uses as a weapon and what the parrying character holds in his hands. The table below gives clear handi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page belongs to the [[Close combat rules|close combat rules]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A parry means moving out of the way of a close combat attack. Parries are rolled directly after a successful attack roll (if the attack roll fails, the parry is unnecessary since one does not have to evade a hit that doesn’t hit anyway).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For parries, we differentiate what the attacker uses as a weapon and what the parrying character holds in his hands. The table below gives clear handicaps for the various weapon types:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Attacker:&amp;lt;br&amp;gt;Unarmed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Attacker:&amp;lt;br&amp;gt;Melee weapons&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Defender:&amp;lt;br&amp;gt;Unarmed&lt;br /&gt;
| No handicap&lt;br /&gt;
| 10 points of handicap &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Defender:&amp;lt;br&amp;gt;Melee weapons&lt;br /&gt;
| 10 points of handicap &lt;br /&gt;
| No handicap&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Defender:&amp;lt;br&amp;gt;Handguns&lt;br /&gt;
| 15 points of handicap &lt;br /&gt;
| 15 points of handicap &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Defender:&amp;lt;br&amp;gt;Rifles or Heavy weapons&lt;br /&gt;
| 20 points of handicap &lt;br /&gt;
| 20 points of handicap &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The handicapped skill depends on the active armament of the defending character: If the character has any kind of weapon in his hands (from a simple pocket knife to a flame thrower, everything that is not a weapon that falls under the “unarmed weapons”) the skill that is tested is Melee.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the character is unarmed (or uses weapons falling under the “unarmed” skill), the test is done on Unarmed, even if the character is attacked with a melee weapon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heavy weapons on [[Tripod|tripod]] mounts can of course just be left standing. In this case, and if no other weapon is used, the defender counts as unarmed.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
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