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	<id>https://english.falloutpenandpaper.org/index.php?action=history&amp;feed=atom&amp;title=Self_imposed_handicap_%28melee%29</id>
	<title>Self imposed handicap (melee) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://english.falloutpenandpaper.org/index.php?action=history&amp;feed=atom&amp;title=Self_imposed_handicap_%28melee%29"/>
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	<updated>2026-05-05T11:35:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Self_imposed_handicap_(melee)&amp;diff=2041&amp;oldid=prev</id>
		<title>NukaCola at 10:17, 30 April 2025</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Self_imposed_handicap_(melee)&amp;diff=2041&amp;oldid=prev"/>
		<updated>2025-04-30T10:17:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:17, 30 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;lt;i&amp;gt;self imposed handicap&amp;lt;/i&amp;gt; is a method to balance a weak [[Melee weapons (skill)|melee weapons]] skill. Unlike as with the [[Aimed attacks (melee)|aimed attacks]], the chance to score a [[Critical hits, critical fails and wounds|critical hit]] (and with it, the possibility to deal more damage), is not raised with the &amp;lt;i&amp;gt;self imposed handicap&amp;lt;/i&amp;gt;, but instead the chance to hit the target &amp;lt;b&amp;gt;at all&amp;lt;/b&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;lt;i&amp;gt;self imposed handicap&amp;lt;/i&amp;gt; is a method to balance a weak [[Melee weapons (skill)|melee weapons]] skill. Unlike as with the [[Aimed attacks (melee)|aimed attacks]], the chance to score a [[Critical hits, critical fails and wounds|critical hit]] (and with it, the possibility to deal more damage), is not raised with the &amp;lt;i&amp;gt;self imposed handicap&amp;lt;/i&amp;gt;, but instead the chance to hit the target &amp;lt;b&amp;gt;at all&amp;lt;/b&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thrsting &lt;/del&gt;attack with the [[Machete|machete]] costs 3 Action points. The character that wishes to use it in such a way, has the bad luck of a bad [[Melee weapons (skill)|melee weapons skill]] and the worse luck of an enemy, that is very good in this form of combat. The player playing that bad fighter, raises the AP costs of their character&#039;s attack from 3 AP to 5 AP. Each additional [[Action points|action point]] raises the [[Melee weapons (skill)|melee weapons skill]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thrusting &lt;/ins&gt;attack with the [[Machete|machete]] costs 3 Action points. The character that wishes to use it in such a way, has the bad luck of a bad [[Melee weapons (skill)|melee weapons skill]] and the worse luck of an enemy, that is very good in this form of combat. The player playing that bad fighter, raises the AP costs of their character&#039;s attack from 3 AP to 5 AP. Each additional [[Action points|action point]] raises the [[Melee weapons (skill)|melee weapons skill]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;by 10 points, thereby making the character 20 points better.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;by 10 points, thereby making the character 20 points better.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This illustrates that one can confuse the enemy by feinting or watching for the tiniest chink in their defense.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This illustrates that one can confuse the enemy by feinting or watching for the tiniest chink in their defense.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Self_imposed_handicap_(melee)&amp;diff=1007&amp;oldid=prev</id>
		<title>NukaCola: Created page with &quot;This page covers a part of the close combat rules, specifically those of the armed close combat. Not to be confused with Self imposed handicap (unarmed)&lt;br&gt;&lt;br&gt; &lt;strong&gt;Self imposed handicap:&lt;/strong&gt;&lt;br&gt;&lt;br&gt; The &lt;i&gt;self imposed handicap&lt;/i&gt; is a method to balance a weak melee weapons skill. Unlike as with the aimed attacks, the chance to...&quot;</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Self_imposed_handicap_(melee)&amp;diff=1007&amp;oldid=prev"/>
		<updated>2024-07-25T18:43:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This page covers a part of the &lt;a href=&quot;/index.php?title=Close_combat_rules&quot; title=&quot;Close combat rules&quot;&gt;close combat rules&lt;/a&gt;, specifically those of the &lt;a href=&quot;/index.php?title=Armed_close_combat&quot; title=&quot;Armed close combat&quot;&gt;armed close combat&lt;/a&gt;. Not to be confused with &lt;a href=&quot;/index.php?title=Self_imposed_handicap_(unarmed)&quot; title=&quot;Self imposed handicap (unarmed)&quot;&gt;Self imposed handicap (unarmed)&lt;/a&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;strong&amp;gt;Self imposed handicap:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The &amp;lt;i&amp;gt;self imposed handicap&amp;lt;/i&amp;gt; is a method to balance a weak &lt;a href=&quot;/index.php?title=Melee_weapons_(skill)&quot; title=&quot;Melee weapons (skill)&quot;&gt;melee weapons&lt;/a&gt; skill. Unlike as with the &lt;a href=&quot;/index.php?title=Aimed_attacks_(melee)&quot; title=&quot;Aimed attacks (melee)&quot;&gt;aimed attacks&lt;/a&gt;, the chance to...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page covers a part of the [[Close combat rules|close combat rules]], specifically those of the [[Armed close combat|armed close combat]]. Not to be confused with [[Self imposed handicap (unarmed)|Self imposed handicap (unarmed)]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Self imposed handicap:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;lt;i&amp;gt;self imposed handicap&amp;lt;/i&amp;gt; is a method to balance a weak [[Melee weapons (skill)|melee weapons]] skill. Unlike as with the [[Aimed attacks (melee)|aimed attacks]], the chance to score a [[Critical hits, critical fails and wounds|critical hit]] (and with it, the possibility to deal more damage), is not raised with the &amp;lt;i&amp;gt;self imposed handicap&amp;lt;/i&amp;gt;, but instead the chance to hit the target &amp;lt;b&amp;gt;at all&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A thrsting attack with the [[Machete|machete]] costs 3 Action points. The character that wishes to use it in such a way, has the bad luck of a bad [[Melee weapons (skill)|melee weapons skill]] and the worse luck of an enemy, that is very good in this form of combat. The player playing that bad fighter, raises the AP costs of their character&amp;#039;s attack from 3 AP to 5 AP. Each additional [[Action points|action point]] raises the [[Melee weapons (skill)|melee weapons skill]]&lt;br /&gt;
by 10 points, thereby making the character 20 points better.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This illustrates that one can confuse the enemy by feinting or watching for the tiniest chink in their defense.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It is however very &amp;lt;b&amp;gt;IMPORTANT&amp;lt;/b&amp;gt; that the self imposed handicap is said &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; rolling, to prevent the following exclamation by a player: &amp;quot;What? I rolled a 54?! Oh, dang. I have a skill of 50. Hey, I&amp;#039;ll just make it one AP more expensive, thereby hitting that SOB still.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
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