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	<id>https://english.falloutpenandpaper.org/index.php?action=history&amp;feed=atom&amp;title=Throwing_rules</id>
	<title>Throwing rules - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://english.falloutpenandpaper.org/index.php?action=history&amp;feed=atom&amp;title=Throwing_rules"/>
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	<updated>2026-11-11T04:31:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Throwing_rules&amp;diff=1014&amp;oldid=prev</id>
		<title>NukaCola at 19:34, 25 July 2024</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Throwing_rules&amp;diff=1014&amp;oldid=prev"/>
		<updated>2024-07-25T19:34:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:34, 25 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If one fails the throw with a normal throwing weapon, it hits no one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If one fails the throw with a normal throwing weapon, it hits no one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If one hits a critical hit with any non exploding thrown weapon, the wounds created are of the “thrust” variety. As usual, critical hits do double damage and ignore armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If one hits a critical hit with any non exploding thrown weapon, the wounds created are of the “thrust” variety. As usual, critical hits do double damage and ignore armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Aimed throwing&amp;lt;/b&amp;gt; is possible with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;al &lt;/del&gt;&amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; exploding [[Thrown weapons|thrown weapons]]. An aimed throw costs one action point more than the common throw.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Aimed throwing&amp;lt;/b&amp;gt; is possible with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/ins&gt;&amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; exploding [[Thrown weapons|thrown weapons]]. An aimed throw costs one action point more than the common throw.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
	<entry>
		<id>https://english.falloutpenandpaper.org/index.php?title=Throwing_rules&amp;diff=1013&amp;oldid=prev</id>
		<title>NukaCola: Created page with &quot;This page is part of the combat rules, specifically the ranged combat rules.&lt;br&gt;&lt;br&gt;  &lt;strong&gt;Throwing rules:&lt;/strong&gt; &lt;br&gt;&lt;br&gt; When hitting within the skill value, the thrown object (throwing weapon/grenade) lands directly on the target.&lt;br&gt;&lt;br&gt; &lt;b&gt;ONLY&lt;/b&gt; for &lt;b&gt;grenades&lt;/b&gt;: &lt;br&gt;&lt;br&gt; When failing the test within 9 points of the skill value, the throwing stencil is applied to the 	target. One first rolls a D10 to check in which...&quot;</title>
		<link rel="alternate" type="text/html" href="https://english.falloutpenandpaper.org/index.php?title=Throwing_rules&amp;diff=1013&amp;oldid=prev"/>
		<updated>2024-07-25T19:34:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This page is part of the &lt;a href=&quot;/index.php?title=Combat_rules&quot; title=&quot;Combat rules&quot;&gt;combat rules&lt;/a&gt;, specifically the &lt;a href=&quot;/index.php?title=Ranged_combat_rules&quot; title=&quot;Ranged combat rules&quot;&gt;ranged combat rules&lt;/a&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  &amp;lt;strong&amp;gt;Throwing rules:&amp;lt;/strong&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; When hitting within the skill value, the thrown object (throwing weapon/grenade) lands directly on the target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;ONLY&amp;lt;/b&amp;gt; for &amp;lt;b&amp;gt;grenades&amp;lt;/b&amp;gt;: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; When failing the test within 9 points of the skill value, the throwing stencil is applied to the 	target. One first rolls a D10 to check in which...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page is part of the [[Combat rules|combat rules]], specifically the [[Ranged combat rules|ranged combat rules]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Throwing rules:&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When hitting within the skill value, the thrown object (throwing weapon/grenade) lands directly on the target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ONLY&amp;lt;/b&amp;gt; for &amp;lt;b&amp;gt;grenades&amp;lt;/b&amp;gt;:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When failing the test within 9 points of the skill value, the throwing stencil is applied to the 	target. One first rolls a D10 to check in which direction one missed. If the dice shows either 	9 or 0, the roll is repeated. Then a D6 is rolled, to see how far the grenade went awry: &amp;lt;br&amp;gt;&lt;br /&gt;
A roll of 1 would mean it landed 1 cm towards that direction. A roll of 2 would mean 2 cm...&amp;lt;br&amp;gt;&lt;br /&gt;
The throwing stencil is now placed in such a way, that it&amp;#039;s middle sits where the grenade hit. 	All figures within the stencil have been hit by the grenade.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If one fails the throw with a normal throwing weapon, it hits no one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If one hits a critical hit with any non exploding thrown weapon, the wounds created are of the “thrust” variety. As usual, critical hits do double damage and ignore armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Aimed throwing&amp;lt;/b&amp;gt; is possible with al &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; exploding [[Thrown weapons|thrown weapons]]. An aimed throw costs one action point more than the common throw.&lt;/div&gt;</summary>
		<author><name>NukaCola</name></author>
	</entry>
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