Fully automatic firing: Difference between revisions
(Created page with "'Fully automatic firing' is one of the Combat rules, specifically one of the ranged combat rules. See also common firing and aimed firing.<br><br> <strong>Fully automatic (burst) firing:</strong><br><br> The character shoots a burst. This is only possible with automatic weapons. With most submachine guns and assault rifles this means 3 shots. With many weapons this varies with every gun. Please look up the de...") |
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If a shot is a critical hit, please use the rules for critical hits for [[Common firing|common firing]]. | If a shot is a critical hit, please use the rules for critical hits for [[Common firing|common firing]]. | ||
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<strong>Minimal strength and machine guns:</strong> (Heavy weapons)<br><br> | |||
In principle you can use a weapon without reductions only, when your character fulfills the strength requirement of the weapon.<br><br> | |||
Each point of strength that he lies below, handicaps the test by 20 points. This of course does not only apply to heavy weapons but to all firearms.<br> | |||
The base handicap for shooting machine guns and gatling guns (in other words, the fully automatic firearms that fall under the heavy weapons skill) is 30 points.<br><br> | |||
Various tunings, traits and bonuses can reduce and even eliminate this reduction.<br><br> | |||
The handicap applies to each and every shot of the burst.<br><br> | |||
For each point on strength that your character lies above the minimal strength, the reduction decreases by 10 points – but only to the point at which the disadvantage for bursts is negated. <br><br> | |||
This handicap applies to shooting the weapon while holding it in your hands.<br><br> | |||
If you fire the gun from a rest, like a [[Bipod|bipod]] or [[Tripod|tripod]], please look at the rules concerning these. You can find them in the tuning rules. | |||
Latest revision as of 21:06, 25 July 2024
'Fully automatic firing' is one of the Combat rules, specifically one of the ranged combat rules. See also common firing and aimed firing.
Fully automatic (burst) firing:
The character shoots a burst. This is only possible with automatic weapons. With most submachine guns and assault rifles this means 3 shots. With many weapons this varies with every gun. Please look up the details in the weapons list. Burst length is usually written under the AP costs.
The fundamental reduction when firing a weapon fully automatic weapons that counts among the handguns or the rifles is: -25 points
Various tunings, traits and bonuses can reduce and even eliminate this reduction.
For each point on strength that your character lies above the minimal strength, the reduction decreases by 10 points – but only to the point at which the disadvantage for bursts is negated. The third point in strength that your character lies above the minimal strength gives them therefore only +5 points.
Tests on hits will occur for every single shot of a burst, in other words, three times for most handguns and rifles. If a test is successful, this shot is a hit. It's damage is detracted, as is the armor modification, then the next shot will be rolled.
If a shot is a critical hit, please use the rules for critical hits for common firing.
Minimal strength and machine guns: (Heavy weapons)
In principle you can use a weapon without reductions only, when your character fulfills the strength requirement of the weapon.
Each point of strength that he lies below, handicaps the test by 20 points. This of course does not only apply to heavy weapons but to all firearms.
The base handicap for shooting machine guns and gatling guns (in other words, the fully automatic firearms that fall under the heavy weapons skill) is 30 points.
Various tunings, traits and bonuses can reduce and even eliminate this reduction.
The handicap applies to each and every shot of the burst.
For each point on strength that your character lies above the minimal strength, the reduction decreases by 10 points – but only to the point at which the disadvantage for bursts is negated.
This handicap applies to shooting the weapon while holding it in your hands.
If you fire the gun from a rest, like a bipod or tripod, please look at the rules concerning these. You can find them in the tuning rules.