Furrier: Difference between revisions

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| [[Leather tanning]]<br>
| [[Leather tanning]]<br>
[[Bargain hunter]] OR [[Salesman of the month]]<br>
[[Bargain hunter]] OR [[Salesman of the month]]<br>
[[I Love 'This City'|I <3 *This City*]]<br>
[[I love 'this city'|I <3 *This City*]]<br>
[[Herbal lore]] OR [[Chemist]]
[[Herbal lore]] OR [[Chemist]]
|-
|-
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| Leather apron<br><br>
| Leather apron<br><br>


Fitting tools out of the [[Equipment list: tools|equipment list “tools”]] for up to 600$<br><br>
Fitting tools out of the [[Equipment list tools|equipment list “tools”]] for up to 600$<br><br>


<b>[A WORKSHOP must be agreed upon with the master!]</b>
<b>[A WORKSHOP must be agreed upon with the master!]</b>

Latest revision as of 03:31, 18 April 2025

This page is about one of the Classes.

Furriers are people that have specialized on working with leather. It's them, that make leather out of Brahmin and Gecko skins – and then keep working that leather to turn it, for example, into clothing or armor.
Furriers usually have their own workshop in which they work on the skins with more or less complex, chemical processes. This isn't really an occupation that lends itself to traveling much.




Extraordinary skills: Leather tanning

Bargain hunter OR Salesman of the month
I <3 *This City*
Herbal lore OR Chemist

Skill bonuses: +15 to: Crafting

+10 to: Athletics
+5 to: Natural sciences

Starting equipment: Leather apron

Fitting tools out of the equipment list “tools” for up to 600$

[A WORKSHOP must be agreed upon with the master!]

Starting capital: 270 + 1 D100 * 1 $
Fitting traits:: Nice guy (or gal)

Brawler
Skilled
Theoretical education