Tinkerer: Difference between revisions

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(Created page with "This page is about one of the Classes. <br><br> Tinkerer are people that enjoy taking old junk and turning it into something useful. Whether they just repair some old device or turn one or more devices into something completely new, they usually go from project to project and spend pretty much all waking moments building something. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Electrician<br> Smith (e...")
 
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| Robust work clothes<br><br>
| Robust work clothes<br><br>


Fitting tools out of the [[Equipment list: tools|equipment list “tools”]] up to 550 $<br><br>
Fitting tools out of the [[Equipment list tools|equipment list “tools”]] up to 550 $<br><br>


<b>[A WORKSHOP has to be agreed to with the Master!]</b>
<b>[A WORKSHOP has to be agreed to with the Master!]</b>

Latest revision as of 03:32, 18 April 2025

This page is about one of the Classes.

Tinkerer are people that enjoy taking old junk and turning it into something useful. Whether they just repair some old device or turn one or more devices into something completely new, they usually go from project to project and spend pretty much all waking moments building something.



Extraordinary skills: Electrician

Smith
Carpenter
Bargain hunter OR Salesman of the month
Chemist OR Physicist

Skill bonuses: +15 to: Repairing (mechanics), Crafting, Repairing (electronics)

+10 to: Armorer
+5 to: First aid, Computer skills

Starting equipment: Robust work clothes

Fitting tools out of the equipment list “tools” up to 550 $

[A WORKSHOP has to be agreed to with the Master!]

Starting capital: 100 + 1 D100 * 1 $
Fitting traits:: Technical freak

Theoretical education
Hobby = KABLAMM!