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If an attacker succeeds in approaching their victim undetected, all armor that does not cover the whole body is ignored (not ignored are power armors, environmental protection suits and everything else that does not leave a bit of skin unprotected).<br><br>
If an attacker succeeds in approaching their victim undetected, all armor that does not cover the whole body is ignored (not ignored are power armors, environmental protection suits and everything else that does not leave a bit of skin unprotected).<br><br>
Furthermore the damage is doubled – and may be rolled once again, if the player was unlucky and is dissatisfied with the first roll.<br><br><br>
Furthermore the damage is doubled – and may be rolled once again, if the player was unlucky and is dissatisfied with the first roll.<br><br><br>
<b><u>Beispiele für Erschwernisse und Erleichterungen</u></b><br><br>
<b><u>Examples for handicaps and bonuses</u></b><br><br>
Schleichen bedeutet, sich leise und ungesehen jemandem zu näheren. Im folgenden sind drei unterschiedliche Situationen beschrieben, in denen geschlichen wird und die sich stark unterscheiden. Die Erleichterungen und Erschwernisse die dort aufgeführt werden, kann man als Leitfaden betrachten.<br><br>
Sneaking means to approach someone silently and unseen. The following pages describe three different situations in which stealth is of the essence and that vary widely. The bonuses and handicaps listed there can be viewed as a guide.<br><br>
<u>Die Situationen im Kurzüberblick:</u><br><br>
<u>The situations in a short overview:</u><br><br>
<u>Situation 1:</u> Eine Gruppe RNK Ranger will in einer Nacht und Nebel Aktion einen Sklavenhändler-Außenposten angreifen und schleicht sich vorsichtig an. Die Sklavenhändler haben jedoch von dem geheimen, geplanten  Angriff erfahren und sind äußerst wachsam.<br><br>
<u>Situation 1:</u> A group of NCR Rangers wants to attack a slaver outpost under cover of darkness and they sneak up carefully. The slavers however have heard of the planned attack and are very alert.<br><br>
<u>Situation 2:</u> Eine Gruppe Raider nähert sich einer frisch errichteten Farm. Die Raider sind hungrig und ungeduldig, da sie seit vier Tagen niemanden mehr vergewaltigt und ermordet haben. Trotzdem sind sie so vorsichtig sich an die Farm anzuschleichen.<br><br>
<u>Situation 2:</u> A group of raiders approaches a freshly erected farm. The raiders are hungry and impatient because they haven't murdered or raped anyone in 4 days. Still, they are careful enough to sneak up to the farm.<br><br>
<u>Situation 3:</u> Ein Lagerhaus im Hub wird von einem Einbrecher besucht. Es hat ein paar Wachmänner, die er umgehen muss, aber das sind alte Herren die sich mit leichter körperlicher Arbeit den Lebensabend bestreiten. Das Ziel des Diebs ist der Safe im Büro  des Lagerhaus-Managers, aber er darf auf keinen Fall bemerkt werden, da die Wachmänner sonst zweifellos Alarm schlagen. Da er für Industrie-Spionage beauftragt wurde, kann er auch keinen der Wachmänner bewusstlos schlagen. Es muss so aussehen, als sei nichts passiert.
<u>Situation 3:</u> A warehouse in the Hub gets visited by a burglar. It contains a few guards that he must pass by, but those are older folks that earn their living in their sunset years with light work. The thief's target is the safe in the warehouse manager's office. But he must not be noticed, since the guards would certainly sound an alarm. Since he was hired for industrial espionage, he can't knock out one of the guards either. It must look as if nothing has happened.
<br><br><br>
<br><br><br>
<u>Die wichtigsten Faktoren beim Schleichen:</u><br><br>
<u>The most important factors when sneaking:</u><br><br>
Die wichtigsten Faktoren beim Schleichen sind die Wachsamkeit der Beschlichenen, Licht und Schatten, Kleidung und Tarnung, Bewegung und etwaige technische Hilfsmittel, wie kleine Spiegel, mit denen man um eine Ecke sehen kann, ohne den kompletten Kopf herum strecken zu müssen.<br>
The most important factors when sneaking are the alertness of those being sneaked upon, light and shadow, clothing and camouflage, movement and possible technical utilities, like small mirrors with which to look around a corner without having to move the whole head around.<br>
Wichtig ist die Frage wie dunkel es ist. Gibt es einen Vollmond? Oder ist der Himmel komplett verhangen? Haben die Beschlichenen Scheinwerfer? Sind diese fest auf bestimmte Punkte gerichtet oder schwenkbar?<br>
Important is the question of how dark it is. Is there a full moon? Or is the sky completely covered? Do those being sneaked upon have spot lights? Are those fixed to illuminate certain points or do they move?<br>
Fest eingerichtete Scheinwerfer erhellen zwar einen bestimmten Bereich, werfen aber auch stetig gleichbleibende Schatten während das Problem bei schwenkenden Scheinwerfern nicht besteht, die Schleicher aber ihre Bewegungen so timen können, dass sie im Schatten gehen.<br>
Fixed spot lights illuminate a certain area, but also cast shadows that remain constant. While that problem does not exist with swiveling spot lights, the sneakers can time their movement in such a way, that they move in the shadows.
Außerdem ruinieren Scheinwerfer die Nachtsicht jeder Person die in ihre Richtung oder in Richtung des hellen Lichts sieht. Was Sichtbarkeit angeht hängt viel von der Kleidung ab. Reflektierende, auf hochglanz polierte Metall-Rüstungen sind zum Schleichen kaum geeignet, dunkle Stoffpullover und Hosen schon eher. Ein Ghillie-Anzug kann die menschlichen Konturen verschleiern, aber auch die weichen Sohlen von Turnschuhen mindern das Geräusch der auftretenden Beine.<br>
Furthermore, spot lights ruin the night vision of any person that looks in their direction or in the direction of the bright light. As pertains visibility, a lot depends on the clothing. A reflecting, polished metal armor isn't very useful for sneaking. Dark cloth pullovers and pants are more useful. A ghillie suit can shroud the human contours and the soft soles of tennis shoes can do a lot to lessen the sound of stamping feet.<br>
Auch die Art und Weise der Bewegung ist von entscheidender Bedeutung. Langsame Bewegungen sind sehr viel schwieriger wahrzunehmen, als schnelle.<br>
The manner of movement is also of extreme importance. Slow movements are harder to perceive than fast movement.<br>
Technisches Equipment kann helfen, die Beschlichenen unbemerkt zu beobachten, zum Beispiel ein Spiegel um um die Ecke zu sehen oder Nachtsichtgeräte, Richtmikrofone, was auch immer.
Technical equipment can help to observe the sneaked upon. For example a small mirror on a stick or night vision gear, directional microphones, whatever.<br>
Ablenkungsmanöver, vom Ablenkungsangriff auf der Rückseite, damit die meisten Wachen auf der Vorderseite nach hinten rennen, können Wahrnehmungsproben auf die anschleichenden Angreifer vorne stark erschweren.<br><br>
Diversions, starting with the diversionary attack to the back side, so that most guards at the front move to the back, can handicap perception tests on the guards remaining in the back.<br><br>
<u>Situation 1: Der nächtliche Überraschungsangriff auf wachsame Gegner</u><br><br>
 
Prinzipiell ist die erste Frage beim Schleichen, die Frage wer auf was testet. In diesem Fall wird der Schleichen-Wert eines jeden Rangers getestet, schon ab dem Zeitpunkt sie in Sicht- bzw. Hörweite der Sklavenhändler sind. Bei den weiter entfernten Tests können durchaus Erleichterungen drin sein, gerade auch weil die Nacht sehr dunkel ist.<br>
<u>Situation 1: The nightly sneak attack on alert enemies</u><br><br>
Verpatzt ein Ranger eine der Proben, werden alle Sklavenhändler in der Nähe auf Wahrnehmung geprobt. Verpatzt der Ranger die Probe nur, weil er im dichten Wald auf einen trockenen Ast tritt, kann man die Wahrnehmungsprobe der Sklavenhändler erschweren, denn das Geräusch könnte auch von einem Tier stammen. Verpatzt der Ranger die Probe mit einem Geräusch, das zweifellos nicht von einem Tier stammt (ein Stolpern und Fluchen, zum Beispiel, aber auch ein leises, mechanisches Geräusch von der Ausrüstung) kann die Wahrnehmungsprobe erleichtert werden.<br>
First of all, the question is who has to test on what. In this case the stat tested on, is the sneaking skill of each Ranger, starting with the moment they enter sighting or hearing range of the slavers. When they are still a ways off, the tests can receive bonuses, especially since the night is very dark.<br>
Die Uniform der Ranger ist in Farben, die zum Boden und der Umgebung passen, wenn auch nicht direkt in Tarnfarben, was in einer geringen Erleichterung resultieren kann.<br>
If a Ranger fails his test, all slavers in the vicinity are tested on perception. If the Ranger only fails because he stepped on a dry twig in the dense forest, the test of the slavers can be handicapped, since the noise could also be an animal. If the Ranger fails the test with a noise that is certainly not animalistic in origin (a stumble and silent cursing, for example, or a soft, mechanical sound from his equipment) the test on perception can receive a bonus.<br>
Modifikatoren durch Bewegungen sind stark davon abhängig welche Bewegung ausgeführt wird, ob sie in Sichtlinie stattfindet oder nicht. Feste, schwere Militärstiefel sind leicht zu hören, aber vorsichtiges Auftreten beim langsamen gehen kann das negieren. Kriechen ist im Sichtfeld der Sklavenhändler besser, aber wenn ein Ranger sich mit Kampfmesser in der Hand einem Wachposten von hinten nähert, wäre das in der Hocke oder aufrecht sehr viel schwerer wahrzunehmen.<br><br><br>
The Rangers' uniform is in colors that fit the floor and environment, even if it's not quite camouflage, which could result in a small bonus.<br>
<u>Situation 2: Anschleichen am helllichten Tag um die Entdeckung heraus zu zögern</u><br><br>
Modifications due to movement depend heavily on the type of movement, and if that movement is done in line of sight or not. Firm and heavy military boots are easily heard, but treading carefully while walking slowly can negate that. <br>Crawling is better when in line of sight of a slaver, but approaching a slaver's back with a combat knife in the hand, is certainly better done crouched or upright.<br><br><br>
Mitten am Tag und auf recht freier Fläche ist Schleichen beinahe unmöglich. Andererseits ist kaum eine Fläche wirklich frei und in diesem Fall rechnet die Farmer Familie nicht mit einem Angriff von Raidern, daher kann man Mali wegen Wachsamkeit ausschließen.<br>
 
Licht hat es überall, und Raider bevorzugen auffällige, oft bunte Kleidung.<br>
<u>Situation 2: Sneaking up in the broad daylight to delay being noticed</u><br><br>
Der wirkliche Knackpunkt besteht also in der Bewegung und der vorherigen Beobachtung aus der Ferne. Die Raider könnten versuchen durch einen Bewässerungsgraben bis in die Nähe des Farmhauses zu kriechen, oder sich durch ein Feld mannshoher, mutierter Maispflanzen zu schleichen, hinter dem Rücken des Farmers von jeder Erhebung und Senke im Boden zur nächsten zu Sprinten und so weiter.<br><br><br>
Sneaking in the middle of the day and on an empty field, is pretty impossible. Then again, pretty much no field is really empty and in this case, the farmer family is probably not expecting an attack by raiders, so handicaps due to alertness can be dispensed with.<br>
<u>Situation 3: Der spurlose Einbruch</u><br><br>
Light is everywhere, and Raiders prefer gaudy, often colorful clothing.<br>
Die große Frage bei diesem Einbruch ist für den Dieb natürlich, ob die Wachen taugen. In der Beschreibung dieses Szenarios gehen wir von eher schlechten Wachen aus, andererseits sind es Wachen, was eine unerschwerte oder sogar leicht erleichterte Wahrnehmungsprobe  bedeuten kann.<br>
The real sticking point is therefore movement and the previous observation from afar. The raiders could try to crawl up to the farm house by using an irrigation ditch, or to sneak through a field of man high mutated corn plants or run from each slight drop and raise in the floor to the next behind the farmers’ back.<br><br><br>
Ist die Lagerhalle beleuchtet, hat es auch viel Schatten. Je nach Art der Ware kann dies aber auch  sehr viel Schatten und gute Verstecke bedeuten. Übermannshohe Kistenstapel produzieren Schatten, kleinere Kistenstapel lassen sich zur Not vielleicht erklimmen bevor eine Wache hersieht. Kleidung die mit den Schatten verschmilzt kann hilfreich sein, in diesem Fall wäre aber vor allem leises Schuhwerk von Vorteil.<br>
 
Besondere Schwierigkeiten hat der Dieb, wenn er am Ende möglichst leise den Safe knackt um die Unterlagen zu stehlen.
<u>Situation 3: The break in without a trace</u><br><br>
The thief's big question with this break in, is, of course, if the guard's are worth anything. In the scenario's description we assume bad guards. On the other hands, they are guards, which could mean a unhandicapped or even lightly bonused perception test.<br>
If the warehouse is illuminated, it will also have a lot of shadows. Depending on the wares in the warehouse, that might even mean lots of shadows and good hiding places. Piles of boxes, taller than a man, produce shadows. Smaller piles might be climbed quickly, in case a guard passes by. Clothing that would meld into the shadows would be helpful, but in this case, shoes with a very soft tread might be the best way to go.<br>
The thief will experience special difficulties in the end, when he tries to break open the safe without making undue noises, when trying to steal the documents.<br><br>

Latest revision as of 04:03, 18 April 2025

This page contains examples on how to use the skill sneaking. It is part of the combat rules.

Sneaking: fundamental rules

On the character sheet you find the skill sneaking. This skill is the basic skill of moving undetected – or to not move undetected. In principle, every character is not sneaking, unless the player claims otherwise.

If the player says that their character sneaks, they must perform a test on sneaking (we will get to bonuses and handicaps soon).
If the test succeeds, the character sneaks – that means they are relatively silent and avoid being seen. It does not mean, that they are now invisible for everyone.

All relevant characters, that is, all that could perceive the sneaker (including non player characters) may now perform a test on sensual acuity to check whether they notice the sneaking character.

For the master: It's advised to test on sensual acuity hidden for the characters.


If a character fails their test on sneaking or his counterpart has performed a successful test on sensual acuity, the sneaker's turn starts. Their character just made a noise, they stepped on one of those ubiquitous dry twigs for example, and they must now decide on what to do.

They could swear loudly, try to jump out of the line of sight before someone sees them, or just drop the knife they were planning on using silently and just pull their pistol instead. Either way, it's the decision of the player and they may make it directly after failing to sneak (be that failure due to a failed test on sneaking or due to someone else's successful sensual acuity test).

BUT: If the test on sneaking is failed, the test on sensual acuity receives a bonus of however many points the test on sneaking was failed by.


If the character jumps into cover and hides themselves fast enough, they have, of course, the chance to try again.

Sneaking combat:

If an attacker succeeds in approaching their victim undetected, all armor that does not cover the whole body is ignored (not ignored are power armors, environmental protection suits and everything else that does not leave a bit of skin unprotected).

Furthermore the damage is doubled – and may be rolled once again, if the player was unlucky and is dissatisfied with the first roll.


Examples for handicaps and bonuses

Sneaking means to approach someone silently and unseen. The following pages describe three different situations in which stealth is of the essence and that vary widely. The bonuses and handicaps listed there can be viewed as a guide.

The situations in a short overview:

Situation 1: A group of NCR Rangers wants to attack a slaver outpost under cover of darkness and they sneak up carefully. The slavers however have heard of the planned attack and are very alert.

Situation 2: A group of raiders approaches a freshly erected farm. The raiders are hungry and impatient because they haven't murdered or raped anyone in 4 days. Still, they are careful enough to sneak up to the farm.

Situation 3: A warehouse in the Hub gets visited by a burglar. It contains a few guards that he must pass by, but those are older folks that earn their living in their sunset years with light work. The thief's target is the safe in the warehouse manager's office. But he must not be noticed, since the guards would certainly sound an alarm. Since he was hired for industrial espionage, he can't knock out one of the guards either. It must look as if nothing has happened.


The most important factors when sneaking:

The most important factors when sneaking are the alertness of those being sneaked upon, light and shadow, clothing and camouflage, movement and possible technical utilities, like small mirrors with which to look around a corner without having to move the whole head around.
Important is the question of how dark it is. Is there a full moon? Or is the sky completely covered? Do those being sneaked upon have spot lights? Are those fixed to illuminate certain points or do they move?
Fixed spot lights illuminate a certain area, but also cast shadows that remain constant. While that problem does not exist with swiveling spot lights, the sneakers can time their movement in such a way, that they move in the shadows. Furthermore, spot lights ruin the night vision of any person that looks in their direction or in the direction of the bright light. As pertains visibility, a lot depends on the clothing. A reflecting, polished metal armor isn't very useful for sneaking. Dark cloth pullovers and pants are more useful. A ghillie suit can shroud the human contours and the soft soles of tennis shoes can do a lot to lessen the sound of stamping feet.
The manner of movement is also of extreme importance. Slow movements are harder to perceive than fast movement.
Technical equipment can help to observe the sneaked upon. For example a small mirror on a stick – or night vision gear, directional microphones, whatever.
Diversions, starting with the diversionary attack to the back side, so that most guards at the front move to the back, can handicap perception tests on the guards remaining in the back.

Situation 1: The nightly sneak attack on alert enemies

First of all, the question is who has to test on what. In this case the stat tested on, is the sneaking skill of each Ranger, starting with the moment they enter sighting or hearing range of the slavers. When they are still a ways off, the tests can receive bonuses, especially since the night is very dark.
If a Ranger fails his test, all slavers in the vicinity are tested on perception. If the Ranger only fails because he stepped on a dry twig in the dense forest, the test of the slavers can be handicapped, since the noise could also be an animal. If the Ranger fails the test with a noise that is certainly not animalistic in origin (a stumble and silent cursing, for example, or a soft, mechanical sound from his equipment) the test on perception can receive a bonus.
The Rangers' uniform is in colors that fit the floor and environment, even if it's not quite camouflage, which could result in a small bonus.
Modifications due to movement depend heavily on the type of movement, and if that movement is done in line of sight or not. Firm and heavy military boots are easily heard, but treading carefully while walking slowly can negate that.
Crawling is better when in line of sight of a slaver, but approaching a slaver's back with a combat knife in the hand, is certainly better done crouched or upright.


Situation 2: Sneaking up in the broad daylight to delay being noticed

Sneaking in the middle of the day and on an empty field, is pretty impossible. Then again, pretty much no field is really empty and in this case, the farmer family is probably not expecting an attack by raiders, so handicaps due to alertness can be dispensed with.
Light is everywhere, and Raiders prefer gaudy, often colorful clothing.
The real sticking point is therefore movement and the previous observation from afar. The raiders could try to crawl up to the farm house by using an irrigation ditch, or to sneak through a field of man high mutated corn plants or run from each slight drop and raise in the floor to the next behind the farmers’ back.


Situation 3: The break in without a trace

The thief's big question with this break in, is, of course, if the guard's are worth anything. In the scenario's description we assume bad guards. On the other hands, they are guards, which could mean a unhandicapped or even lightly bonused perception test.
If the warehouse is illuminated, it will also have a lot of shadows. Depending on the wares in the warehouse, that might even mean lots of shadows and good hiding places. Piles of boxes, taller than a man, produce shadows. Smaller piles might be climbed quickly, in case a guard passes by. Clothing that would meld into the shadows would be helpful, but in this case, shoes with a very soft tread might be the best way to go.
The thief will experience special difficulties in the end, when he tries to break open the safe without making undue noises, when trying to steal the documents.