Electrician: Difference between revisions

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| [[Phycisist]]<br>
| [[Phycisist]]<br>
[[Master user]]<br>
[[Master user]]<br>
[[Electrician]]<br>
[[Electrician (extraordinary skill)|Electrician]]<br>
[[Plastics expert]]<br>
[[Plastics expert]]<br>
[[Chemist]]
[[Chemist]]

Revision as of 07:52, 28 May 2024

This page is about one of the Classes.

Electricians are humans (or ghouls or very rarely super mutants) that know their way around circuits and similar things. Generators, light bulbs or radios, they are all a trivial task to fix or even build for an electrician.



Extraordinary skills: Phycisist

Master user
Electrician
Plastics expert
Chemist

Skill bonuses: +15 to: Repairing (electronics)

+10 to: Computer skills, Repairing (mechanics), Crafting
+5 to: Natural sciences

Starting equipment: Sturdy work clothes

Fitting tools out of the equipment list “tools” for up to 500$

(A WORKSHOP must be agreed upon with the master!)

Starting capital: 280 + 1 D100 * 1 $
Fitting traits:: Night owl

Technical freak
Theoretical education
Nocturnal
Attentive student