Junkie: Difference between revisions
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! scope="row"| Skill bonuses: | ! scope="row"| Skill bonuses: | ||
| +15 to <i>[[Carousing]], [[ | | +15 to <i>[[Carousing]], [[Pickpocket]]</i><br> | ||
+10 to:<i> [[Gambling]], [[Sneaking]]</i><br> | +10 to:<i> [[Gambling]], [[Sneaking]]</i><br> | ||
+5 to:<i> [[Trade/haggle]], [[Persuade/convince]], [[Beguile/seduce]] and [[Animation]] | +5 to:<i> [[Trade/haggle]], [[Persuade/convince]], [[Beguile/seduce]] and [[Animation]] | ||
Revision as of 07:53, 27 May 2024
This page is about one of the Classes.
Even, or maybe especially, in the post apocalyptic wasteland there are drugs. Starting with old fashioned alcohol to pre war products like Buffout and Psycho to the newly developed Jet. While there are casual users, there are many people that have become full time addicts. Those victims of their addictions use any and all methods to earn the money for their next fix, often resorting to petty crimes and even prostitution.
| Extraordinary skills: | Wanderlust Bargain hunter |
|---|---|
| Skill bonuses: | +15 to Carousing, Pickpocket +10 to: Gambling, Sneaking |
| Starting equipment: | 3 times the drug of choice 1 dose of another drug very cheap, worn clothing One cheap pocket knife |
| Starting capital: | 1 D100 * 2$ (repeatable) |
| Fitting traits:: | Faster addiction Night owl |