Mercenary: Difference between revisions

From NukaCola's Fallout Pen and Paper
Jump to navigation Jump to search
No edit summary
No edit summary
Line 16: Line 16:
! scope="row"| Starting equipment:
! scope="row"| Starting equipment:
| if <b>Cowboy</b> was chosen: [[Sawn off shotgun]] OR [[Leftover recycler]] OR [[Peacemaker]] OR [[.44 Magnum Revolver]] OR [[Winchester Pistol]]<br>
| if <b>Cowboy</b> was chosen: [[Sawn off shotgun]] OR [[Leftover recycler]] OR [[Peacemaker]] OR [[.44 Magnum Revolver]] OR [[Winchester Pistol]]<br>
AND [[Revolver Rifle]] OR [[Winchester 73]] OR [[Widowmaker]]<br>
AND [[Revolver rifle]] OR [[Winchester 73]] OR [[Widowmaker]]<br>
AND 3 sticks of [[Dynamite]]<br><br><br>
AND 3 sticks of [[Dynamite]]<br><br><br>
if <b>Grunt</b> was chosen: [[10 mm Pistol]] OR [[Colt 1911]] OR [[Desert Eagle]] OR [[Browning High-Power]] OR [[MAC 10]]<br>
if <b>Grunt</b> was chosen: [[10 mm Pistol]] OR [[Colt 1911]] OR [[Desert Eagle]] OR [[Browning High-Power]] OR [[MAC 10]]<br>

Revision as of 08:58, 26 July 2024

This page is about one of the Classes.

Mercenaries are found quite often in the Wastes. Most of them operating in small to middle sized groups. Some are barely distinguishable from Raiders, others have specialized on rescue operations; some are scum, others nearly paragons of virtue. A broad specter of possibilities for both player and master.



Extraordinary skills: Boxing OR Kung Fu

Cowboy OR Grunt OR SF² AND Energy weapons
I <3 *This City*

Skill bonuses: +5 to Unarmed, Handguns, Rifles, Melee weapons, Tactics and Haggle/trade
Starting equipment: if Cowboy was chosen: Sawn off shotgun OR Leftover recycler OR Peacemaker OR .44 Magnum Revolver OR Winchester Pistol

AND Revolver rifle OR Winchester 73 OR Widowmaker
AND 3 sticks of Dynamite


if Grunt was chosen: 10 mm Pistol OR Colt 1911 OR Desert Eagle OR Browning High-Power OR MAC 10
AND STEN OR Grease Gun OR Hunting Shotgun9 OR AR 15 OR AK 112
AND 2 Frag grenades AND a Flash Bang

if SF² was chosen: Laser pistol (civilian version) AND Laser rifle AND a Plasma grenade

Heavy leather armor OR light metal armor AND boots

Starting capital: 80 + 1 D10 * 10$
Fitting traits:: Athlete

Sharpshooter
Hobby = KABLAMM!