Ranger of the New California Republic: Difference between revisions
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! scope="row"| Starting equipment: | ! scope="row"| Starting equipment: | ||
|[[F.U.C.K.|Field Utility & Combat Knife]]<br><br> | |[[F.U.C.K.|Field Utility & Combat Knife]]<br><br> | ||
[[10 mm Pistol]] OR [[Colt 1911]] OR [[Browning High-Power]]<br><br> | [[10mm Pistol|10 mm Pistol]] OR [[Colt 1911]] OR [[Browning High-Power]]<br><br> | ||
[[STEN]] OR [[M3 Grease Gun]] OR [[ | [[STEN]] OR [[Grease Gun|M3 Grease Gun]] OR [[Garand M1]] OR [[K98k|Mauser K98k]] OR [[Hunting shotgun]]<br><br> | ||
[[Saber]]<br><br> | [[Saber]]<br><br> | ||
A big, military back pack<br> | A big, military back pack<br> | ||
Revision as of 09:03, 26 July 2024
This page is about one of the Classes.
The military of the New California Republic is a former mercenary group, that call themselves the New California Republic Rangers and that try hard to hold up the republican ideal of equality – and that were created as a militant opposition to the slave trade. The rangers are mainly composed of infantry and cavalry and their main duty is patrolling.
Ranger Cavalryman:
Usually a Private First Class or corporal, fresh out of basic training and now on his first posting. Usually the Rangers choose their cavalrymen out of people who are already experienced with horses – and then give them a 4 week crash course.
| Extraordinary skills: | Boxing |
|---|---|
| Skill bonuses: | +5 to Unarmed, Explosives (skill), Melee weapons Survival, Riding, Training, Tracking and Athletics |
| Starting equipment: | Field Utility & Combat Knife 10 mm Pistol OR Colt 1911 OR Browning High-Power |
| Starting capital: | 75 + 1 D6 * 10$ |
| Fitting traits:: | Fast Shooter Sharpshooter |
Ranger Infantryman:
Usually a Private First Class or corporal, fresh out of basic training and now on his first posting. Usually the Rangers choose their cavalrymen out of people who are already experienced with horses – and then give them a 4 week crash course.
| Extraordinary skills: | Boxing |
|---|---|
| Skill bonuses: | +5 to Unarmed, Explosives (skill), Sneaking Survival, Climbing, Tracking and Athletics |
| Starting equipment: | Field Utility & Combat Knife 10 mm Pistol OR Colt 1911 OR Browning High-Power |
| Starting capital: | 75 + 1 D6 * 10$ |
| Fitting traits:: | Fast Shooter |