Junkie: Difference between revisions
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This page is about one of the [[Classes]]. | This page is about one of the [[Classes]]. | ||
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Even, or maybe especially, in the post apocalyptic wasteland there are [[Equipment list | Even, or maybe especially, in the post apocalyptic wasteland there are [[Equipment list Drugs|drugs]]. Starting with old fashioned alcohol to pre war products like Buffout and Psycho to the newly developed Jet. While there are casual users, there are many people that have become full time addicts. Those victims of their addictions use any and all methods to earn the money for their next fix, often resorting to petty crimes and even prostitution. | ||
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Latest revision as of 03:25, 18 April 2025
This page is about one of the Classes.
Even, or maybe especially, in the post apocalyptic wasteland there are drugs. Starting with old fashioned alcohol to pre war products like Buffout and Psycho to the newly developed Jet. While there are casual users, there are many people that have become full time addicts. Those victims of their addictions use any and all methods to earn the money for their next fix, often resorting to petty crimes and even prostitution.
| Extraordinary skills: | Wanderlust |
|---|---|
| Skill bonuses: | +15 to Carousing, Pick pocketing +10 to: Gambling, sneaking |
| Starting equipment: | 3 times the drug of choice 1 dose of another drug very cheap, worn clothing One cheap pocket knife |
| Starting capital: | 1 D100 * 2$ (repeatable) |
| Fitting traits:: | Faster addiction Night owl |