Medic: Difference between revisions

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(Created page with "This page is about one of the Classes. <br><br> Medics are not as well educated in medical matters as full fledged doctors – but still a lot better than any layman – and a lot better than the medical help most people in the Wasteland have available. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Field medic OR Emergency room medic<br> Biologist<br> |- ! scope="row"| Skill bonuses: | +15 to <i>First aid</i><br> +10 to <i>...")
 
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! scope="row"| Starting equipment:
! scope="row"| Starting equipment:
| traveling clothes
| traveling clothes
 
<br><br>
Scalpel
Scalpel<br>
3 Stimpaks
3 Stimpaks<br>
2 pill capsules of headache pills
2 pill capsules of headache pills<br>
1 dose of antidote
1 dose of antidote<br>
1 first aid box
1 first aid box<br>
medic's bag
medic's bag
|-
|-

Revision as of 14:55, 29 May 2024

This page is about one of the Classes.

Medics are not as well educated in medical matters as full fledged doctors – but still a lot better than any layman – and a lot better than the medical help most people in the Wasteland have available.



Extraordinary skills: Field medic OR Emergency room medic

Biologist

Skill bonuses: +15 to First aid

+10 to Empathy, Doctor
+5 to trade/haggle, teaching/instruction

Starting equipment: traveling clothes



Scalpel
3 Stimpaks
2 pill capsules of headache pills
1 dose of antidote
1 first aid box
medic's bag

Starting capital: 90$ + 1 D6 * 10 $
Fitting traits:: Nice guy (or gal)

Skilled
Theoretical education
Healer
Attentive student