Laser sights: Difference between revisions
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(Created page with "This page describes one of the permanent weapon tunings. <br><br> A handy laser pointer, aligned with the barrel, that projects a small, red dot close to where the bullet will hit. Very rare in the wasteland.<br><br> <br><br> <u>Requirement:</u> Mounting Rails on the <u>under</u> side or on the <u>left</u> or <u>right</u> side:<br> <br><br> <u>Requirements for the tuner:</u> To produce laser sights, a class A Workshop class and...") |
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This page describes one of the | This page describes one of the quick exchangeable [[Weapon tuning|weapon tunings]]. | ||
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A handy laser pointer, aligned with the barrel, that projects a small, red dot close to where the bullet will hit. Very rare in the wasteland.<br><br> | A handy laser pointer, aligned with the barrel, that projects a small, red dot close to where the bullet will hit. Very rare in the wasteland.<br><br> | ||
Latest revision as of 09:10, 25 July 2024
This page describes one of the quick exchangeable weapon tunings.
A handy laser pointer, aligned with the barrel, that projects a small, red dot close to where the bullet will hit. Very rare in the wasteland.
Requirement: Mounting Rails on the under side or on the left or right side:
Requirements for the tuner: To produce laser sights, a class A Workshop class and skill values of 75 in both crafting and armorer are needed.
If one has some laser sights and only wants to install them, that is no problem at all, as long as mounting rails are present.
Time:
- To produce the sight: 20 hours
- to attach the sight: 2 minutes
Average price: 500 $
Effect:
- Weapons without a scope: +10 to the hit roll in range: CQC
- Weapons with max. 4x scope: +10 to the hit roll from CQC up to middle range
- Weapons with min. 6x scope: +10 to the hit roll in all ranges the scope allows.
Special rule: None.