Firing ambidextrous

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Revision as of 21:30, 25 July 2024 by NukaCola (talk | contribs) (Created page with "This page covers the rules for 'firing ambidextrous', a part of the ranged combat rules. The rules for close combat are here, those for Movement in combat here. An overview of the combat rules is here.<br><br> <b><u>Firing ambidextrous:</b></u><br><br> Firing ambidextrous, in other words, firing a gun in each hand, is possible, but strongly handicapped for most characters. There is a lev...")
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This page covers the rules for 'firing ambidextrous', a part of the ranged combat rules. The rules for close combat are here, those for Movement in combat here. An overview of the combat rules is here.

Firing ambidextrous:

Firing ambidextrous, in other words, firing a gun in each hand, is possible, but strongly handicapped for most characters. There is a level 6 perk, ambidextrous, that negates that handicap completely, however.

Basically, the minimal strength of the gun used is raised by 1, aimed fire is impossible, the two shots fired (or two bursts) count as one shot, in so far as action point spending is concerned and cost one AP more. If the guns used differ on AP costs, the cost used as basis is the higher one.

Like with a normal burst, each shot is rolled by itself, both for hitting at all as well as for the damage.

Furthermore, it's differed between shooting two equal weapons, two similar ones or two completely different ones.

When shooting two equal guns, the handicap is 25 points.

When shooting two similar guns (those would be in the same column in the list below) the handicap is 40 points.

When shooting two completely different guns (those would be in different columns in the list below) the handicap is 55 points.

Revolver: Pistols: Energy weapons: Machine pistols: Oversized weapons:
Gunrunner's Saturday Night Special (leftover recycler) Colt 6520 10 mm Pistol Glock 86 Defender Plasma Pistol Ingram MAC-10 .223 Pistol
Peacemaker Colt Government 1911 A1 Wattz 1000 Laser Pistol (civilian version) Micro-Uzi Sawn off shotgun
Smith & Wesson M 29 .44 Magnum Revolver FN Five-SeveN Wattz 2000 Laser Pistol (military version) vz 61 Skorpion Ruger Redhawk .454 Casull Revolver
Smith & Wesson M 625 .45 ACP Revolver FN M1910 Browning pocket pistol YK32 Pulse Pistol - Winchester Pistol
- IMI Desert Eagle - - -
- M35 Browning High-Power - - -
- Mauser C96 - - -
- PPK12 - Gauss-Pistol - - -
- Ruger Standard - - -




Was Waffen angeht die eigentlich beidhändige abgefeuert werden (also alles was unter Gewehre und Schwere Waffen steht), gilt ähnliches, nur dass man besonders stark sein muss. Die Mindeststärke einer jeden Waffe verdoppelt sich, also ist dies ein Trick der fast nur Super-Mutanten und Power-Rüstungsträgern vorbehalten ist.

Beim Verwenden von zwei gleichen Waffen die unter diese beidhändige Kategorie fallen beträgt die Erschwernis 25 Punkte.

Beim Verwenden von zwei ähnlichen Waffen (in der unten stehenden Liste in der selben Spalte) ist die Erschwernis 40 Punkte.

Beim Verwenden von zwei grundverschiedenen Waffen (in der unten stehenden Liste in verschiedenen Spalten) ist die Erschwernis 55 Punkte.



Maschinenpistolen: Gewehre: Schrotflinten: Sturmgewehre: Energiewaffen: Scharfschützengewehre:
American 180 Colt Rangemaster Jagdgewehr Browning Auto 5 AK-112 Remington Mk 18a Laser Gewehr M-13 Scharfschützengewehr
Beretta Mx4 Storm Garand M1 Pancor Jackhammer AR 15 YK42B Puls Gewehr Dragunov
Bizon SMG Mauser K98k Remington Jagd-Schrotflinte ARG-AR - Lathi L-39
FN P90 M72 Gauß-Gewehr Winchester Widowmaker Bleisturm Winchester Pistole -
Heckler & Koch MP-5 Gunrunner Callahan Revolvergewehr - B.A.R. - -
Heckler & Koch UMP SKS - Enfield L85A1 - -
Lee-Enfield STEN MP Springfield '03 - FAMAS - -
M3 Grease Gun Winchester Model 73 - Heckler & Koch G3 - -
Thompson M 1928 „Tommy Gun“ Winchester Model 86 - M 14 Battle Rifle - -
- Winchester Model 95 - Ruger Mini 14 - -
- - - Sig Sauer SG 552 - -