Random encounters
This page is about one of the special rules.
For every four days or part thereof of travel across the Wasteland, one tests on:
(Luck + (Survival : 25)) using a D10.
If the test succeeds, there is a positive random encounter. If it fails, a negative one.
Caravans test on a fixed value of 5.
Groups of several characters use the best value within their group.
To determine what kind of positive or negative encounter happens, one can roll a D20 and go by the list below.
| Positive encounters: | Negative encounters: |
|---|---|
| 1 - 7: No encounters. | 1: Deathclaws. |
| 8 - 9: A small trading group that sells medical supplies and food. | 2: Rats. |
| 10 - 11: A small trading group selling weapons and armor. | 3: Wolves or wild dogs. |
| 12 - 13: A small trading group, selling luxury items, exotics and pre war devices. | 4: Radskorpions. |
| 14: A bard or several bards. | 5: Praying mantises. |
| 15: A friendly, but heavily armed group of mercenaries/bounty hunters. | 6-9: Feral ghouls. |
| 16: A herd of brahmin. | 10 – 14: A band of Raiders or Slavers (not in NCR territory, here one would meet a patrolling group of Rangers). |
| 17: A lone wanderer. | 15 -16: Remnants of the Army of the Master. |
| 18: A hermit. | 17: Spore plants. |
| 19-20: A traveller or tourist on his way to the next largest city. | 18: A sand storm. |
| 19: Very strong rain. | |
| 20: Incredible heat. |