Medic

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Revision as of 18:37, 26 May 2024 by NukaCola (talk | contribs) (Created page with "This page is about one of the Classes. <br><br> Medics are not as well educated in medical matters as full fledged doctors – but still a lot better than any layman – and a lot better than the medical help most people in the Wasteland have available. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Field medic OR Emergency room medic<br> Biologist<br> |- ! scope="row"| Skill bonuses: | +15 to <i>First aid</i><br> +10 to <i>...")
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This page is about one of the Classes.

Medics are not as well educated in medical matters as full fledged doctors – but still a lot better than any layman – and a lot better than the medical help most people in the Wasteland have available.



Extraordinary skills: Field medic OR Emergency room medic

Biologist

Skill bonuses: +15 to First aid

+10 to Empathy, Doctor
+5 to trade/haggle, teaching/instruction

Starting equipment: traveling clothes

Scalpel 3 Stimpaks 2 pill capsules of headache pills 1 dose of antidote 1 first aid box medic's bag

Starting capital: 90$ + 1 D6 * 10 $
Fitting traits:: Nice guy (or gal)

Skilled
Theoretical education
Healer
Attentive student