Medic
This page is about one of the Classes.
Medics are not as well educated in medical matters as full fledged doctors – but still a lot better than any layman – and a lot better than the medical help most people in the Wasteland have available.
| Extraordinary skills: | Field medic OR Emergency room medic |
|---|---|
| Skill bonuses: | +15 to First aid +10 to Empathy, Doctor |
| Starting equipment: | traveling clothes
|
| Starting capital: | 90$ + 1 D6 * 10 $ |
| Fitting traits:: | Nice guy (or gal) |