Shaman

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This page is about one of the Classes.

The members of the mostly primitive tribes – of which some are remnants from before the Great War while most however founded themselves afterwards – are called Tribals. They distinguish themselves from the “civilized people” by being less sedentary and by killing each others with spears and arrows, rather than with pistols and rifles.

Hunters and gatherers

Shamans are the spiritual leaders of the tribes. Their exact duties vary strongly from tribe to tribe, just like their regard within the tribe.
Since the tribal religions differ greatly from each other, we can't say too much about this part of the shamans' work. Their other main duty however is the mixing of Broc Flower and Xander Root to create healing powders and the treatment of all wounds of the tribe.

Extraordinary skills: Gardener

Herbal lore
Judo (with Brahmin Tackle)
Butchering
Other language (that of the tribe)
Field medic OR Emergency room medic
Biologist

Skill bonuses: +15 to: Doctor, First aid

+10 to: Empathy, Natural sciences and Teaching/instructing
+5 to: Survival, Persuade/convince, Carousing and Sensual acuity

Starting equipment: A knife of choice (including Bowie) up to 50 $ OR Machete

4 doses of Healing powder

Fitting clothes

[Please talk to the Master about religious relics or stuff like that!]

Starting capital: 60 + 1 D6 * 10 $
Fitting traits:: Nice guy (or gal)

Skilled
Theoretical education
Healer
Survivalist
Boy scout (or girl scout)
Attentive student
Spirtitual aura
Poor