Slave trader: Difference between revisions
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! scope="col"| Extraordinary skills: | ! scope="col"| Extraordinary skills: | ||
| [[Judo| Judo including the Judo roll]]<br> | | [[Judo (extraordinary skill)|Judo including the Judo roll]]<br> | ||
[[Salesman of the month]] OR [[Bargain hunter]]<br> | [[Salesman of the month]] OR [[Bargain hunter]]<br> | ||
[[I | [[I love 'this city'|I <3 The Den]] | ||
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! scope="row"| Skill bonuses: | ! scope="row"| Skill bonuses: | ||
| +5 to <i>[[Handguns (skill)|Handguns]], [[First aid]], [[ | | +5 to <i>[[Handguns (skill)|Handguns]], [[First aid]], [[Haggle/trade|haggle/trade]], [[Persuade/convince|persuade/convince]] and [[Riding]]</i>OR<i>[[Driving (cart)|driving (cart)]]</i> | ||
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! scope="row"| Starting equipment: | ! scope="row"| Starting equipment: | ||
Revision as of 13:42, 31 May 2024
This page is about one of the Classes.
Usually employed by the slaver's guild in the Den, slave traders are the officers and officials of the guild. They decide which tribes or weak settlements will be raided and they are occupied with selling or buying human beings. Those are usually people who don't know the words scruple or altruism.
| Extraordinary skills: | Judo including the Judo roll |
|---|---|
| Skill bonuses: | +5 to Handguns, First aid, haggle/trade, persuade/convince and RidingORdriving (cart) |
| Starting equipment: | Pocket calculator A handgun in the caliber 9 mm Luger, 10 mm Smith & Wesson or .45 ACP for up to 500 $ Suit with shirt and tie or similiar |
| Starting capital: | 200 + 2 D6 * 20 $ |
| Fitting traits:: | Bon vivant |