Slave trader: Difference between revisions

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! scope="row"| Skill bonuses:
! scope="row"| Skill bonuses:
| +5 to <i>[[Handguns (skill)|Handguns]], [[First aid]], [[Haggle/trade|haggle/trade]], [[Persuade/convince|persuade/convince]] and [[Riding]]</i>OR<i>[[Driving (cart)|driving (cart)]]</i>
| +5 to <i>[[Handguns (skill)|Handguns]], [[First aid]], [[Haggle/trade|haggle/trade]], [[Persuade/convince|persuade/convince]] and [[Riding]] </i>OR<i> [[Driving (carts)|driving (carts)]]</i>
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! scope="row"| Starting equipment:
! scope="row"| Starting equipment:

Revision as of 13:43, 31 May 2024

This page is about one of the Classes.

Usually employed by the slaver's guild in the Den, slave traders are the officers and officials of the guild. They decide which tribes or weak settlements will be raided and they are occupied with selling or buying human beings. Those are usually people who don't know the words scruple or altruism.



Extraordinary skills: Judo including the Judo roll

Salesman of the month OR Bargain hunter
I <3 The Den

Skill bonuses: +5 to Handguns, First aid, haggle/trade, persuade/convince and Riding OR driving (carts)
Starting equipment: Pocket calculator

A handgun in the caliber 9 mm Luger, 10 mm Smith & Wesson or .45 ACP for up to 500 $

Suit with shirt and tie or similiar

Starting capital: 200 + 2 D6 * 20 $
Fitting traits:: Bon vivant

Theoretical education
Rich