User contributions for NukaCola
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26 July 2024
- 10:1410:14, 26 July 2024 diff hist +41 Extraordinary skills No edit summary
- 10:0810:08, 26 July 2024 diff hist 0 Hunter and gatherer No edit summary
- 10:0710:07, 26 July 2024 diff hist 0 Hunter No edit summary current
- 10:0710:07, 26 July 2024 diff hist −1 Knight of the Brotherhood of Steel No edit summary
- 10:0610:06, 26 July 2024 diff hist 0 Knight of the Brotherhood of Steel No edit summary
- 10:0510:05, 26 July 2024 diff hist +6 Courier No edit summary
- 10:0310:03, 26 July 2024 diff hist +16 Ranger of the New California Republic No edit summary
- 10:0310:03, 26 July 2024 diff hist +16 Ranger of the New California Republic No edit summary
- 10:0110:01, 26 July 2024 diff hist +5 Paladin of the Brotherhood of Steel No edit summary
- 10:0110:01, 26 July 2024 diff hist 0 Mercenary No edit summary current
- 09:5809:58, 26 July 2024 diff hist +11 Mercenary No edit summary
- 09:5809:58, 26 July 2024 diff hist 0 Mercenary No edit summary
- 09:5809:58, 26 July 2024 diff hist +12 Caravan guard No edit summary current
- 09:5709:57, 26 July 2024 diff hist +8 Caravan guard No edit summary
- 09:5709:57, 26 July 2024 diff hist +3 Caravan guard No edit summary
- 09:5609:56, 26 July 2024 diff hist −7 Bounty hunter No edit summary
- 09:5609:56, 26 July 2024 diff hist −4 Bounty hunter No edit summary
- 09:5509:55, 26 July 2024 diff hist +6 Bodyguard No edit summary current
- 09:5409:54, 26 July 2024 diff hist 0 Bodyguard No edit summary
- 09:4309:43, 26 July 2024 diff hist −76 Range division No edit summary
- 09:2709:27, 26 July 2024 diff hist −296 Range division No edit summary
- 09:1909:19, 26 July 2024 diff hist 0 N File:Example range division.PNG No edit summary current
- 09:1809:18, 26 July 2024 diff hist 0 N File:Range division.PNG No edit summary current
- 09:1509:15, 26 July 2024 diff hist 0 N File:Range division of the sawn off shotgun.PNG No edit summary current
25 July 2024
- 23:3523:35, 25 July 2024 diff hist +5,738 N Range division Created page with "Diese Seite betrifft einen Teil der Kampfregeln. <br><br> Die Reichweiten der Schusswaffen im Spiel sind (mit Ausnahme von Bögen) in 5 Reichweiten aufgeteilt.<br><br> Diese Reichweiten sind "CQC", "Nahbereich", "mittlere Reichweite", "weite Reichweite" und "extreme Reichweite". CQC ist die Abkürzung für "Close Quarter Combat" also den extremen Nahbereich.<br><br> Außer bei Bögen gibt es <b>keinen</b> unterschiedlichen Schaden in diesen Reichweiten, statt..."
- 23:3423:34, 25 July 2024 diff hist +6,429 N Dice rules Created page with "This page shows the rules concerning the rolling of dice and testing on all manner of values. The close combat rules are found here, the ranged combat rules here and the movement rules here. All combat rules are here.<br><br> <strong>Dice rules:</strong><br><br> These rules might be filled under the combat rules, but apply equally to all tests. Since combat is especially test heavy, thes..." current
- 23:1823:18, 25 July 2024 diff hist +4 Combat rules No edit summary
- 23:1523:15, 25 July 2024 diff hist +21 Critical hits, critical fails and wounds No edit summary current
- 23:1523:15, 25 July 2024 diff hist +17,411 N Critical hits, critical fails and wounds Created page with "This page is part of the combat rules.<br><br> <strong>Critical hits, critical fails and wounds:</strong> <br><br> <b>Basics:</b> Critical hits are especially good hits. With every shot, every punch, every attack, there is a chance to land such a critical hit.<br> The chance to hit critically, can be influenced by perks, traits, certain types of attacks or even the choice of weapon, but corresponds always at least to the characters Luck stat. A roll suc..."
- 22:4122:41, 25 July 2024 diff hist 0 Firing ambidextrous No edit summary current
- 22:4122:41, 25 July 2024 diff hist +286 Firing ambidextrous No edit summary
- 22:3022:30, 25 July 2024 diff hist +4,562 N Firing ambidextrous Created page with "This page covers the rules for 'firing ambidextrous', a part of the ranged combat rules. The rules for close combat are here, those for Movement in combat here. An overview of the combat rules is here.<br><br> <b><u>Firing ambidextrous:</b></u><br><br> Firing ambidextrous, in other words, firing a gun in each hand, is possible, but strongly handicapped for most characters. There is a lev..."
- 22:1922:19, 25 July 2024 diff hist +10 Initiative No edit summary current
- 22:1822:18, 25 July 2024 diff hist +10 Reaction combat No edit summary current
- 22:1722:17, 25 July 2024 diff hist +1,376 N Covering fire Created page with "This page covers the rules for 'covering fire', a part of the ranged combat rules. The rules for close combat are here, those for Movement in combat here. An overview of the combat rules is here.<br><br> <strong>Covering fire:</strong><br><br> Similarly to reaction, a player can sacrifice the round of his character for an action in the round of a different character. Like with reaction,..." current
- 22:1422:14, 25 July 2024 diff hist +1 Reaction combat No edit summary
- 22:1422:14, 25 July 2024 diff hist +6 Initiative No edit summary
- 22:1422:14, 25 July 2024 diff hist −1 Seeking cover No edit summary current
- 22:1322:13, 25 July 2024 diff hist +1,486 N Reaction combat Created page with "This page covers the rules for 'changing poses', a part of the movement rules. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here.<br><br> <strong>Reaction combat:</strong><br><br> A character can sacrifice his combat round and stay in place without firing. They must forgo all their AP. If an enemy enters his line of shot in a 45°..."
- 22:1022:10, 25 July 2024 diff hist +1,115 N Initiative Created page with "This page covers the rules for 'changing poses', a part of the movement rules. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here.<br><br> <strong>Initiative:</strong><br><br> The initiative value decides in which order the characters start their combat rounds. The character with the highest value starts, followed by the next highes..."
- 22:0722:07, 25 July 2024 diff hist +12 Seeking cover No edit summary
- 22:0622:06, 25 July 2024 diff hist +1,151 Fully automatic firing No edit summary current
- 22:0322:03, 25 July 2024 diff hist +12 Flamethrower rules No edit summary current
- 22:0322:03, 25 July 2024 diff hist +899 N Flamethrower rules Created page with "This page is part of the combat rules, specifically the ranged combat rules.<br><br> <br> Flame throwers fire a stream of flammable liquid, usually napalm. This stream burns relatively long on target, it's very hot and very difficult to extinguish. <br><br> The most common source of napalm in post apocalyptic California are military M12 Napalm-Tanks that were used by the military as ammunition. Each tank stores enough napalm..."
- 21:5121:51, 25 July 2024 diff hist 0 Ranged combat rules No edit summary current
- 21:5021:50, 25 July 2024 diff hist +1,482 N Fully automatic firing Created page with "'Fully automatic firing' is one of the Combat rules, specifically one of the ranged combat rules. See also common firing and aimed firing.<br><br> <strong>Fully automatic (burst) firing:</strong><br><br> The character shoots a burst. This is only possible with automatic weapons. With most submachine guns and assault rifles this means 3 shots. With many weapons this varies with every gun. Please look up the de..."
- 21:4721:47, 25 July 2024 diff hist +1,067 Aimed firing No edit summary current
- 21:4721:47, 25 July 2024 diff hist −1 Common firing No edit summary current
- 21:4421:44, 25 July 2024 diff hist +1,022 N Aimed firing Created page with "'Commong firing' is one of the Combat rules, specifically one of the ranged combat rules. See also common firing and fully automatic (burst) firing.<br><br> <strong>Common firing:</strong> <br><br> In principle, every handgun and rifle (that applies to the skills tested, not necessarily on the exact type of weapon) can be shot in two, often even three different ways. Details hinge on the weapon. <br..."
- 21:4421:44, 25 July 2024 diff hist +4 Common firing No edit summary