Reaction combat

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This page covers the rules for 'reaction combat', a part of the ranged combat rules. The rules for close combat are here, those for Movement in combat here. An overview of the combat rules is here.

Reaction combat:

A character can sacrifice his combat round and stay in place without firing. They must forgo all their AP. If an enemy enters his line of shot in a 45° cone in front of the character, that means his two best ranges (the ones he gets the most bonuses on, thanks to his weapon), the character must pass a test on perception (that might or might not be handicapped or easier) to check if they notices this opportunity in time.

If they pass the test on perception, they get immediate access to all their sacrificed AP and can now fire on that revealed enemy, thereby interrupting the enemy's round.

If they don’t pass the perception test, they receive further tries if more enemies pass their line of shot.
If the character fights, flees or stays in place is of course the decision of the player.
However, there is only one interruption permitted per combat round, even if the character still has action points left after shooting (or hiding) or another enemy enters his line of shot.

A character using Reaction may only use one interruption per combat round, even if they have enough AP left for firing a second time.