Aimed blows and kicks

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This page covers a part of the close combat rules, specifically those of the unarmed close combat.

Aimed blows and kicks:

In close combat, just as in ranged combat, it's possible to aim more carefully to hit the target better.
The attack will become at least one AP more expensive and the attacker decides which body part he's aiming for.

Since one aims on a small part of the target, and not the whole bit, the hit chance is reduced as follows.


With punches:

When aiming for the head by 30 points.
When aiming for the legs by 60 points.
When aiming for the arms by 16 points.
When aiming for the torso by 6 points.

With kicks:

When aiming for the head by 60 points.
When aiming for the legs by 6 points.
When aiming for the arms by 30 points.
When aiming for the torso by 10 points.


The chance to hit a critical hit increases when doing aimed punches (or kicks) by half of the handicap written above. That means:


With punches:

When aiming for the head by 15 points.
When aiming for the legs by 30 points.
When aiming for the arms by 8 points.
When aiming for the torso by 3 points.


With kicks:

When aiming for the head by 30 points.
When aiming for the legs by 3 points.
When aiming for the arms by 15 points.
When aiming for the torso by 5 points.