Armors

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On this page the various armors are listed. The weapons can be found here.

The armor rating is the amount of damage that is absorbed by the armor. Only incoming damage that surpasses the armor rating is actually decreasing hit points.

In case an armor raises a part of the main attributes above the race maximum (powered armors can, for example, raise strength, this character has even more strength when wearing that armor. If it was a human character with Strength of 10, it is now quite literally a character with super human strength when wearing that armor.
That being said, the negative effects of armor pieces can not reduce the main attributes to below the race minimum.

Upper body armors:

An assortment of various clothing options can be found at the equipment list for clothing.



Light/normal upper body clothing:
Price: Varying
Weight: Varying
Description: The normal clothing you wear day for the day, the special ball gown, whatever. As long as the fabric is not too heavy.
Handicaps: None.
Armor rating: Normal: 2
Laser: 2
Fire: 1
Plasma: 1
Explosives: 2
Electrical: 2



Heavy/normal upper body clothing:
Price: Varying
Weight: Varying
Description: The normal clothing you wear day for the day, the special ball gown, whatever. As long as the fabric is heavy and one is warm in that stuff.
Handicaps: None.
Armor rating: Normal: 3
Laser: 3
Fire: 2
Plasma: 2
Explosives: 3
Electrical: 3



Light leather jacket:
Price: 450 $
Weight: 7 pounds.
Description: A common leather jacket for temperate temperatures. Never went out of fashion and doesn't protect badly.
Handicaps: None.
Armor rating: Normal: 4
Laser: 4
Fire: 2
Plasma: 2
Explosives: 4
Electrical: 4



Heavy leather jacket:
Price: 600 $
Weight: 11 pounds.
Description: A heavy leather jacket, that can keep warm in cold temperatures – and furthermore, offers better protection.
Handicaps: - 1 E for all Endurance tests
Armor rating: Normal: 5
Laser: 5
Fire: 3
Plasma: 3
Explosives: 5
Electrical: 5



Light leather armor:
Price: 900 $
Weight: 20 pounds.
Description: A solid, but light armor made of brahmin leather.
Handicaps: None.
Armor rating: Normal: 6
Laser: 6
Fire: 4
Plasma: 4
Explosives: 6
Electrical: 6



Heavy leather armor
Price: 1100 $
Weight: 27 pounds.
Description: A solid brahmin leather armor, extra strengthened to protect the wearer a bit better.
Handicaps: - 1 A for all tests on agility.
Armor rating: Normal: 8
Laser: 8
Fire: 5
Plasma: 5
Explosives: 8
Electrical: 7



Light metal armor
Price: 800 $
Weight: 30 pounds.
Description: Strange to perceive thing made of welded together metal plates – certainly neither very pretty or comfortable.
Handicaps: - 15 to sneaking

- 1 A for all tests on agility.

Armor rating: Normal: 8
Laser: 5
Fire: 3
Plasma: 2
Explosives: 9
Electrical: 1



Heavy metal armor
Price: 1500 $
Weight: 40 pounds.
Description: Really well worked metal plates, often polished bright – or painted in camouflage. Not necessarily cheap, but worthwhile.
Handicaps: - 25 to sneaking

- 2 A for all tests on agility.

Armor rating: Normal: 11
Laser: 6
Fire: 2
Plasma: 1
Explosives: 11
Electrical: 2



Combat armor Mk I:
Price: 2000 $
Weight: 30 pounds.
Description: Made from expensive polymers in expensive procedures. A craftsmanlike made armor.
Handicaps: None.
Armor rating: Normal: 11
Laser: 10
Fire: 9
Plasma: 6
Explosives: 11
Electrical: 8



Combat armor Mk II:
Price: 2500 $
Weight: 34 pounds.
Description: Improved version of the combat armor Mk I, specially strengthened and only a bit heavier.
Handicaps: None.
Armor rating: Normal: 13
Laser: 12
Fire: 11
Plasma: 8
Explosives: 13
Electrical: 10



Tesla armor:
Price: 1700 $
Weight: 42 pounds.
Description: A special metal armor, that is supposed to protect especially well from energy weapons.
Handicaps: - 15 to sneaking

- 1 A for all tests on agility

Armor rating: Normal: 11
Laser: 10
Fire: 2
Plasma: 5
Explosives: 11
Electrical: 9



Pants and greaves:



Light/normal pants and skirts:
Price: Varying
Weight: Varying
Description: The normal clothes one wears day for day, the special ball gown, whatever, as long as the fabric isn't too heavy.
Handicaps: None.
Armor rating: Normal: 2
Laser: 2
Fire: 1
Plasma: 1
Explosives: 2
Electrical: 2



Heavy/normal pants and skirts:
Price: Varying
Weight: Varying
Description: The normal clothes one wears day for day, the special ball gown, whatever, as long as the fabric is heavy and one feels warm in it.
Handicaps: None.
Armor rating: Normal: 3
Laser: 3
Fire: 2
Plasma: 2
Explosives: 3
Electrical: 3



Light leather pants:
Price: 350 $
Weight: 5 pounds
Description: A light pair of leather pants, thick enough to withstand a lot, but usually worn for style reasons by juvenile rebels.
Handicaps: None.
Armor rating: Normal: 4
Laser: 4
Fire: 2
Plasma: 2
Explosives: 4
Electrical: 4



Heavy leather pants:
Price: 600 $
Weight: 8 pounds
Description: A pair of heavy leather pants, especially strengthened with plastic inserts. Meant as protection for bikers.
Handicaps: - 1 E on all tests on endurance
Armor rating: Normal: 6
Laser: 6
Fire: 4
Plasma: 4
Explosives: 6
Electrical: 5



Metal greaves:
Price: 700 $
Weight: 12 pounds
Description: Greaves that protect the shins and upper and lower legs. Made from metal and attached with belts or leather straps.
Handicaps: - 1 E on all tests on endurance

- 1 A on all tests on agility

Armor rating: Normal: 9
Laser: 5
Fire: 2
Plasma: 1
Explosives: 9
Electrical: 2



Combat greaves:
Price: 1500 $
Weight: 16 pounds
Description: Greaves that protect the shins and upper and lower legs. Made from expensive polymers. Nearly all of those found in the Wasteland are pre War examples, but there are a few new ones made in Vault-City, in the NCR and by the Brotherhood of Steel.
Handicaps: - 1 E on all tests on endurance
Armor rating: Normal: 11
Laser: 10
Fire: 9
Plasma: 6
Explosives: 11
Electrical: 8



Helmets:

Mine helmet:
Price: 200 $
Weight: 5 pounds
Description: A helmet as it was worn by miners and construction workers – and as they are still often worn by them. Lighter than a steel helmet, it provides less protection, but is usually more comfortable.
Handicaps: None.
Armor rating: Normal: 4
Laser: 4
Fire: 3
Plasma: 3
Explosives: 4
Electrical: 4



Steel helmet:
Price: 400 $
Weight: 7 pounds
Description: An old style, military steel helmet, as they were used by nearly all militaries until nearly the beginning of the Great War.
Handicaps: - 1 E to all tests on Endurance.
Armor rating: Normal: 6
Laser: 6
Fire: 5
Plasma: 1
Explosives: 6
Electrical: 1



Combat helmet:
Price: 1000 $
Weight: 5 pounds
Description: A helmet made, like the combat armor, from especially hard, but light polymers. It generally protects better than the steel helmet, especially against plasma and fire damage.
Handicaps: None.
Armor rating: Normal: 8
Laser: 8
Fire: 7
Plasma: 6
Explosives: 8
Electrical: 6



Biker helmet:
Price: 300 $
Weight: 10 pounds
Description: A helmet that protects the whole head, including the face. The up sliding visor still allows the wearer to see, but it does impede smelling and hearing.
Handicaps: - 1 P to all tests on perception.
Armor rating: Normal: 5
Laser: 5
Fire: 4
Plasma: 4
Explosives: 5
Electrical: 5



Powered armors

These armors are full body armors that completely protect from head to toe.

T-45 Power armor:
Price: 6700 $
Weight: 75 pounds
Description: The first, mass produced power armor. With these babies, Alaska was liberated from the claws of the commies.
Bonuses: + 1 S to all tests on strength

+ 85 to carrying capacity (weight of the armor + 10 pounds)
Immunity against poison gases

Armor rating: Normal: 13
Laser: 13
Fire: 13
Plasma: 13
Explosives: 13
Electrical: 13



T-60 Power armor:
Price: 8500 $
Weight: 65 pounds
Description: The last developed and produced version of Power Armor before the Great War. Better known as the armor that is used by the paladins of the Brotherhood of Steel.
Bonuses: + 2 S to all tests on strength

+ 95 to carrying capacity (weight of the armor + 30 pounds)
Immunity against poison gases

Armor rating: Normal: 14
Laser: 14
Fire: 14
Plasma: 14
Explosives: 14
Electrical: 14



X-01 Power armor:
Price: 30,000 $
Weight: 50 pounds
Description: These armors are extremely rare, since they were only produced by the Enclave, that is, the remnants of the US government, in limited numbers – and many were destroyed with the Enclave.
Bonuses: + 4 S to all tests on strength

+ 120 to carrying capacity (weight of the armor + 70 pounds)
Immunity against poison gases

Armor rating: Normal: 16
Laser: 16
Fire: 16
Plasma: 16
Explosives: 16
Electrical: 16