Eye Bot

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This page describes common robots. For the rest of the robots, please click here.

A common eye bot

Eye Bots

Another design by RobCo Industries was the Eye Bot, intended for the government sector.
Especially suited as security robots, they patrolled (and to a large extent still do after the Great War) military and other government facilities and used complex facial recognition software to scan for unauthorized intruders.
They are lightly armed, hovering, spherical robots with numerous antennas protruding from them. They feature loudspeakers through which they can broadcast radio signals—or demand surrender until guards or soldiers arrive. Their military utility also included reconnaissance. They were used extensively during the Resource Wars to spy on Chinese positions.


The stats of eye bots:

STrength PErception ENdurance CHarisma INtelligence AGility LUck COurage
1 9 5 1 5 10 5 5



Strength: For Eye Bots, strength indicates their carrying capacity. For each point of ST, such a robot can carry 50 pounds in addition to its own weight.
Perception: As with humans, this indicates how far a robot can "see" or "hear." Eye Bots have excellent, advanced sensors and can detect threats very quickly and efficiently.
Endurance: Despite their long-lasting energy cells, these robots occasionally need to recharge. Endurance represents the number of weeks a robot can operate on a single charge.
Charisma: Like all other robots, they have a Charisma value of 1. Robots have no charm, do not understand the concept of bartering, and are not friendly. They are simply programmed for a purpose.
Intelligence: Indicates how "smart" the robot is. A more intelligent robot is generally harder to hack and better at adapting to new situations.
Agility: As with animals, agility corresponds 1:1 to action points (AP).
Luck: Is set to 5 for all robots. This gives each robot the same chance of scoring a critical hit. Courage: This value indicates roughly when a robot will retreat in self-defense. Values range from 1 to 10 and can be tested using a d10 roll.


The skills of eye bots:

Eye Bots have only three skills with the following values:

handguns: 72
sneaking: 75
Sensual acuity: 78

Eye Bots have 34 hit points.

Hit zones on Eye Bots and difficulties for aimed shots:

Main body/unaimed shot: 0 point difficulty
The sensor package: 20 points difficulty
The weapon: 30 points difficulty

On a critical unaimed hit to an Eye Bot, roll a D3 to determine the hit location: 1 = Hit to body: Triple damage and armor is ignored.
2 = Sensor package: Sensors fail, robot freezes in place. Double damage and armor is ignored..
3 = Weapon: The Eye Bot flees, as it is now defenseless. Double damage and armor is ignored.

Eye Bots in combat:

Eye Bots have no melee weapons and only one laser weapon that they can use.

Each common shot with their weapon costs 3 AP.
Each aimed shot costs 4 AP.

Each hit deals 3 D6 + 9 Laser damage.

The range division is as follows:

CQC: Up to 15 cm: + 10 to handguns
Close range: Up to 30 cm: + 5 to handguns
Middle range: Up to 45 cm: No adjustment
Far range: Up to60 cm: - 5 to handguns
Extreme range: Up to 75 cm: - 10 to handguns

Their armor ratings are as follows:

Normal: 9
Laser: 5
Fire: 3
Plasma: 2
Explosions: 9
Electrical: 1