Ghouls

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This page is both part of the world information as well as the character rules and contains nearly everything one should know about these denizens of the Wasteland.

Ghouls: Ghouls are humans that received a brutal dose of radiation and depending on the interpretation, either had the great fortune or misfortune, not to die. Instead, they lost most of their hair (in some cases all of it), their skin dried up and fell of in parts, so that blank muscles are visible in some places. The rest of the skin has a definite green tint on most ghouls.
Ghouls are sterile and can't reproduce, but on the other hand, since 2077 no ghoul has died of old age.
A special case of ghouls is the Glowing One, that received so much radiation that they glow from the inside and has become a kind of living conduit for radioactive radiation. All ghouls have a special affinity to radioactivity and like to settle in areas in which non mutated humans can barely survive, like the Glow or like in Gecko in a not especially well shielded nuclear reactor.

Feral ghouls are humans, that not only mutated to ghouls, but lost their whole mind either during this transformation or during their long life and have become little more than feral animals. Basically, they are crazed, flesh eating zombies.

Furthermore one should keep in mind that many humans (as well as Super-Mutants) have racist prejudices against Ghouls. Especially the "nice" citizens of Vault-City have a special hatred for ghouls, but also other groups like the Enclave or sometimes even the |Brotherhood of Steel (who are at least trying to rid themselves of those prejudices) don't especially like ghouls, to say it in a friendly manner.


Ghouls have the following minimal and maximal stats:

Strength Perception Endurance Charisma Intelligence Agility Luck Courage
Minimal 1 4 1 1 2 1 5 1
Maximal 8 13 10 8 11 7 12 10

Ghouls receive a further 45 % resistance to radiation.
Ghouls also receive a further 25 % resistance against poisons.

Ghouls receive a perk every 4 experience levels.