Perk rules
This page is part of the character rules.
Perk rules and experience levels:
Every few experience levels, a character has developed themselves a bit further. In addition to the skill points, they receive a “perk”. Normally, humans receive a perk every three experience levels, Ghouls and Super Mutants every four. This might have changed with certain traits. Each perk has certain prerequisites that have to be fulfilled. To be exact, the character must at least be of a certain experience level. The player chooses the perk their character gets, but the master must confirm the choice and may refuse to do so, if he has a reason (if every single experience level was gained during adventures in big cities, it would be appropriate to refuse a perk that boosts the wilderness survival skills).
Within that caveat, any perk may be chosen for which the character fulfills the requirements.
Below is the table that shows the needed amount of experience points for every experience level.
| Experience points: | Experience levels: | Experience points: | Experience levels: |
|---|---|---|---|
| 0 | 1 | 120000 | 16 |
| 1000 | 2 | 136000 | 17 |
| 3000 | 3 | 153000 | 18 |
| 6000 | 4 | 171000 | 19 |
| 10000 | 5 | 190000 | 20 |
| 15000 | 6 | 210000 | 21 |
| 21000 | 7 | 231000 | 22 |
| 28000 | 8 | 252000 | 23 |
| 36000 | 9 | 276000 | 24 |
| 45000 | 10 | 300000 | 25 |
| 55000 | 11 | 325000 | 26 |
| 66000 | 12 | 351000 | 27 |
| 78000 | 13 | 378000 | 28 |
| 91000 | 14 | 406000 | 29 |
| 105000 | 15 | 435000 | 30 |