Two handed fighting

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This page covers a part of the close combat rules, specifically those of the armed close combat.

Two handed fighting:

Two handed fighting, that is, using a weapon in each hand is easily possible. There are some extra AP costs and handicaps, but also a level 6 perk ambidextrous that negates the handicaps.

In principle, the minimal strength requirement of the used weapon is raised by 1. The AP costs for the attack are also raised by 1. The attack counts, in terms of damage, as two separate attacks (therefore, with a bit of luck when rolling the dices, double damage). However, there is only one test to see if one hit and it needs just one parry to deflect the whole attack.

Instead of going by lists like those used with firearms, this time it's separated by kind. Are both weapons of the completely same kind, the handicap is 10 points.

Is one of the kinds different, the handicap is 25 points.

Are to or more kinds different, the handicap is 40 points.