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Combined display of all available logs of NukaCola's Fallout Pen and Paper. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 15:25, 29 May 2024 NukaCola talk contribs created page Energy weapons (extraordinary skill) (Created page with "Energy weapons is one of the extraordinary skills. A comprehensive schooling in weapons that rely on laser-, plasma- or pulse technology and that allows to use service such weapons safely.")
  • 15:24, 29 May 2024 NukaCola talk contribs created page Cowboy (Created page with "Cowboy is one of the extraordinary skills. A character that is a cowboy not only knows the advantages of a fast horse between their legs and a stetson on their head: he (or, her though in that case it would probably be 'cowgal') knows how to use a proper gun, not those weird recoil operated metric stuff that never works anyway. <br> With the following authentic cowboy guns, a cowboy receives +10 on the hit chance: Sawn off shotgun, Peacemak...")
  • 15:21, 29 May 2024 NukaCola talk contribs created page Boxing (extraordinary skill) (Created page with "Boxing is one of the extraordinary skills.Characters that learned boxing have advantages in fist fights and know further techniques, the details of which can be found here. The special technique “wrecking ball” must be learned in New Reno however.")
  • 14:59, 29 May 2024 NukaCola talk contribs created page Shaman (Created page with "This page is about one of the Classes. <br><br> The members of the mostly primitive tribes – of which some are remnants from before the Great War while most however founded themselves afterwards – are called Tribals. They distinguish themselves from the “civilized people” by being less sedentary and by killing each others with spears and arrows, rather than with pistols and rifles. <br><br> <b>Hunters and gatherers</b><br><br> Shamans are the spiritual leader...")
  • 14:59, 29 May 2024 NukaCola talk contribs created page Warrior (Created page with "This page is about one of the Classes. <br><br> The members of the mostly primitive tribes – of which some are remnants from before the Great War while most however founded themselves afterwards – are called Tribals. They distinguish themselves from the “civilized people” by being less sedentary and by killing each others with spears and arrows, rather than with pistols and rifles. <br><br> <b>Hunters and gatherers</b><br><br> Shamans are the spiritual leader...")
  • 14:48, 29 May 2024 NukaCola talk contribs created page Hunter and gatherer (Created page with "This page is about one of the Classes. <br><br> The members of the mostly primitive tribes – of which some are remnants from before the Great War while most however founded themselves afterwards – are called Tribals. They distinguish themselves from the “civilized people” by being less sedentary and by killing each others with spears and arrows, rather than with pistols and rifles. <br><br> <b>Hunters and gatherers</b><br><br> Hunters and gatherers are respon...")
  • 13:15, 29 May 2024 NukaCola talk contribs created page Survivor (Created page with "This page is about one of the Classes. <br><br> There are numerous small groups – or even single persons – that live mostly cut off from all other groups. Whether they keep hidden or just live in rather difficult to reach areas, varies from group to group. But however different two groups of survivors are, one thing they all have in common: they live of the land and that mostly rather well. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | [...")
  • 13:10, 29 May 2024 NukaCola talk contribs created page Trapper (Created page with "This page is about one of the Classes. <br><br> There are many wild animals worth hunting in the wasteland. Geckos for example are hunted both for their skins and their meat, and several other animals as well. Trappers disdain guns but prefer to build rather complex traps to capture and kill the animals and they then use all of the dead animal and sell those parts they don't have a use for themselves. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skil...")
  • 13:07, 29 May 2024 NukaCola talk contribs created page Rancher (Created page with "This page is about one of the Classes. <br><br> Closely related to the Farmer, the rancher is someone that has specialized himself (or herself) on the breeding and keeping of certain farm animals. As with similar occupations, the life of a rancher is an arduous one. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Butchering<br> Salesman of the month OR Bargain hunter<br> Leather tanning<br> Rancher (extraordinary skill) |-...")
  • 09:40, 29 May 2024 NukaCola talk contribs created page Hunter (Created page with "This page is about one of the Classes. <br><br> There are many wild animals worth hunting in the wasteland. Geckos for example are hunted both for their skins and their meat, and several other animals as well. Hunters take down those animals with rifles and primitive traps, they then use all of the dead animal and sell those parts they don't have a use for themselves. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Butchering<br> Leather...")
  • 09:34, 29 May 2024 NukaCola talk contribs created page Farmer (Created page with "This page is about one of the Classes. <br><br> Farmer are found often in the Wasteland. It's an arduous, often even dangerous occupation to work the contaminated earth, even in the peaceful inner parts of the NCR where raiders are no real threat.<br> Farmers, as opposed to Ranchers, are specialists in growing fruits, vegetables and grains. While they usually keep animals around, they spend most of their time on their fields. <br><br> {| class="wikitable" |- ! scope=...")
  • 07:53, 29 May 2024 NukaCola talk contribs created page Knight of the Brotherhood of Steel (Created page with "This page is about one of the Classes. <br><br> The Knights of the Brotherhood could just as easily be put with ‘Warriors and fighters’. They are not only the people keeping all the Brotherhood’s technical wonders running, even producing new weapons and even power armor, but also serving as the second line fighters and reserve for the Paladins. <br> Knights are well versed in production methods and repair techniques, and they know not only how to field strip an...")
  • 01:39, 29 May 2024 NukaCola talk contribs created page Tinkerer (Created page with "This page is about one of the Classes. <br><br> Tinkerer are people that enjoy taking old junk and turning it into something useful. Whether they just repair some old device or turn one or more devices into something completely new, they usually go from project to project and spend pretty much all waking moments building something. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Electrician<br> Smith (e...")
  • 01:34, 29 May 2024 NukaCola talk contribs created page Tailor (Created page with "This page is about one of the Classes. <br><br> Tailors are people that craft clothing. Usually they have a small workshop, often combined with a small sales area. The especially well off tailor has sewing machines and tools to ply his craft with leather, the poorer ones have needle and thread. Cloth comes usually from pre War rests – or is spun and weaved by the tailors themselves, usually from cotton or of the wool of mutated bighorner sheep. <br><br> {| class="...")
  • 13:40, 28 May 2024 NukaCola talk contribs created page Smith (Created page with "This page is about one of the Classes. <br><br> A smith is a person that works and processes metal. Usually they have their own workshop or share one with other smiths (even in the wasteland, there are still apprentices, journeymen or masters, though not quite as formal as elsewhere before the Great War). The metal that they work stems mostly from before the War, but there are also a few newly opened mines. A post apocalyptic smith often operates his own smelter and...")
  • 13:31, 28 May 2024 NukaCola talk contribs created page Hacker (Created page with "This page is about one of the Classes. <br><br> Hackers are IT specialists that know how to access Data that they really shouldn't have access to. Passwords and encryptions are obstacles that Hackers bypass routinely. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Phycisist<br> Master user<br> Electrician<br> |- ! scope="row"| Skill bonuses: | +15 to: <i>Computer skills</i><br> +10 to: <i>Repairing (electronics)</i><br>...")
  • 13:25, 28 May 2024 NukaCola talk contribs created page Furrier (Created page with "This page is about one of the Classes. <br><br> Furriers are people that have specialized on working with leather. It's them, that make leather out of Brahmin and Gecko skins – and then keep working that leather to turn it, for example, into clothing or armor.<br> Furriers usually have their own workshop in which they work on the skins with more or less complex, chemical processes. This isn't really an occupation that lends itself to traveling much....")
  • 07:49, 28 May 2024 NukaCola talk contribs created page Electrician (Created page with "This page is about one of the Classes. <br><br> Electricians are humans (or ghouls or very rarely super mutants) that know their way around circuits and similar things. Generators, light bulbs or radios, they are all a trivial task to fix or even build for an electrician. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Phycisist<br> Master user<br> Electrician<br> Plastics expert<br> Chemist |- ! scope="row"| Skill bonuses...")
  • 05:42, 28 May 2024 NukaCola talk contribs created page Carpenter (Created page with "This page is about one of the Classes. <br><br> A carpenter is someone that works wood to create furniture, but also living space. From work tables to huts to a cement storage facility, a carpenter builds it all. Usually mostly out of wood. Most carpenters have their own workshop, but there are also traveling carpenters that take jobs of opportunity everywhere. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Carpenter<br> Bargain hunter...")
  • 16:26, 27 May 2024 NukaCola talk contribs created page Traveling salesman (Created page with "This page is about one of the Classes. <br><br> Traveling free traders are merchants, that have their shops on the streets or on market places. Since they don't have a big warehouse at their disposal, their wares are usually items that weigh little (or are small) and cost much. Some of them have specialized on certain groups of wares, for example chems and medicines or weapons or tools or clothes etc., but most traveling salesmen buy and sell everything they can fit...")
  • 08:13, 27 May 2024 NukaCola talk contribs created page Traveling musician (Created page with "This page is about one of the Classes. <br><br> Traveling musician are entertainers that love to travel – or beggars that make a racket, depending on your perspective. Usually they play along their way on each and every way point, or they stay in one town or city for a while, before getting back on the road and finding a new town. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: |Musical instrument (Twice)<br> Home on the Road AND I...")
  • 07:52, 27 May 2024 NukaCola talk contribs created page Prize fighter (Created page with "This page is about one of the Classes. <br><br> Prize fighters are individuals, that roam the wasteland from settlement to settlement to, on the one hand, learn new fighting styles and on the other hand, to challenge the best fighters of those settlements – for money and glory. Many of them travel as caravan guards and then remain a while at that settlement, learn something, work something, beat up or someone get beaten up by someone and move on. <br><br> {| class...")
  • 07:45, 27 May 2024 NukaCola talk contribs created page Junkie (Created page with "This page is about one of the Classes. <br><br> Even, or maybe especially, in the post apocalyptic wasteland there are drugs. Starting with old fashioned alcohol to pre war products like Buffout and Psycho to the newly developed Jet. While there are casual users, there are many people that have become full time addicts. Those victims of their addictions use any and all methods to earn the money for their next fix, often resorting to petty cr...")
  • 20:37, 26 May 2024 NukaCola talk contribs created page Courier (Created page with "This page is about one of the Classes. <br><br> Couriers are the backbone of the long distance communication in the Wastes. While they are being slowly replaced by telegraph and radios in the NCR, they are irreplaceable for the rest of the wasteland. Most couriers are full of wanderlust and have often have their very own favorite route that they know like the backside of their hands. Usually they transport letters, but also many low weight...")
  • 20:28, 26 May 2024 NukaCola talk contribs created page Teacher (Created page with "This page is about one of the Classes. <br><br> Teachers teach in schools, often not only children but also adults. Schools won't be found everywhere, but the more successful, more affluent settlements are usually very proud of their small schools and the village teacher. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: |<b>TWO</b> of the following:<br><br> Wǒ shuō zhōngguó<br> Ablo Espagnol<br> Back in the Days<br> Biologist...")
  • 20:22, 26 May 2024 NukaCola talk contribs created page Scribe of the Brotherhood of Steel (Created page with "This page is about one of the Classes. <br><br> The Scribes of the Brotherhood are, for lack of a more fitting category, here. They are scholars, studying old technology (and the history that led to that technology’s abuse and the Great War) to serve the Brotherhood of Steel – and maybe, if the new High Elder manages to change his organization’s course, even all of mankind.<br> Scribes have many possible expertises, that can range from...")
  • 20:13, 26 May 2024 NukaCola talk contribs created page Prostitute (Created page with "This page is about one of the Classes. <br><br> Prostitution is hardly unknown in the wasteland. You'll find people, mostly female humans, but men as well, as well as ghouls and even a few super mutants, selling their bodies on streets, in brothels or bath houses. In the NCR, prostitution is illegal, though usually the cops tend to look away as long as no pimp is involved. Some policemen abuse the whole thing and get their “bribe” as p...")
  • 18:42, 26 May 2024 NukaCola talk contribs created page Preacher (Created page with "This page is about one of the Classes. <br><br> Even in the wasteland (or maybe especially there) people are looking for a cause, a why and a believe that not everything has to be bad or evil. Pretty much all religions of the pre war time still exist – and added to them, many a new cult. The wild tribes often have their own shamans and many other groups worship one or another “relic”. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary s...")
  • 18:37, 26 May 2024 NukaCola talk contribs created page Medic (Created page with "This page is about one of the Classes. <br><br> Medics are not as well educated in medical matters as full fledged doctors – but still a lot better than any layman – and a lot better than the medical help most people in the Wasteland have available. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Field medic OR Emergency room medic<br> Biologist<br> |- ! scope="row"| Skill bonuses: | +15 to <i>First aid</i><br> +10 to <i>...")
  • 18:34, 26 May 2024 NukaCola talk contribs created page Entertainer (Created page with "This page is about one of the Classes. <br><br> Even in the post nuclear Wasteland there are humans (and ghouls ans mutants) that specialize on entertaining people. In most cities this is done on the streets, in a few big cities you can actually earn good money with this, if you manage to get a gig in the right locations. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Motivational speaker<br> I <3 *This City* with...")
  • 16:46, 26 May 2024 NukaCola talk contribs created page Doctor (class) (Created page with "This page is about one of the Classes. <br><br> Whether you learned healing people from the Followers of the Apocalypse or from another doctor or maybe even one or another military taught you how to patch together people – one way or another, few humans (or ghouls or super mutants) are that popular in the wasteland as an experienced doctor. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Internist AND Surgeon<br> Biologist O...")
  • 16:39, 26 May 2024 NukaCola talk contribs created page Slave trader (Created page with "This page is about one of the Classes. <br><br> Usually employed by the slaver's guild in the Den, slave traders are the officers and officials of the guild. They decide which tribes or weak settlements will be raided and they are occupied with selling or buying human beings. Those are usually people who don't know the words scruple or altruism. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Judo| Judo includ...")
  • 09:15, 26 May 2024 NukaCola talk contribs created page Slave hunter (Created page with "This page is about one of the Classes. <br><br> Usually employed by the slavers guild in the Den, slave hunters are occupied with hunting the weak and defenseless and selling them for a profit in the Den or the outlying outposts of the guild. Those are usually people who don't know the words scruple or altruism. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Judo with the Judo roll<br> Salesman of the month<br> Bon...")
  • 09:07, 26 May 2024 NukaCola talk contribs created page Pickpocket (Created page with "This page is about one of the Classes. <br><br> Pickpockets can be found, this really shouldn't be a surprise, in pretty much every bigger settlement and all cities. Full hordes of them, again not very surprising, in areas that don't offer a whole lot of other jobs. Not to loose something to a pickpocket in the Den and New Reno is a challenge most visitors don't master. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Salesma...")
  • 19:35, 25 May 2024 NukaCola talk contribs created page Hitman (Created page with "This page is about one of the Classes. <br><br> The criminal counterpart of the bounty hunter (in so far as you can talk of criminals in a mostly lawless world). Hitmen are paid murderers, that are engaged to selectively kill one particular person. They usually work alone or in very small numbers. Hitmen trust few people, since their own loyalty can be bought as well, after all. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: |...")
  • 19:31, 25 May 2024 NukaCola talk contribs created page Burglar (Created page with "This page is about one of the Classes. <br><br> Burglars are part of the same class of run of the mill criminals as pick pockets: you'll find them pretty much everywhere. They earn their money by entering empty houses or shops, ideally without leaving a trace and looting articles of value that they sell somewhere else. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Salesman of the month<br> I <3 *This City* |- ! sc...")
  • 19:25, 25 May 2024 NukaCola talk contribs created page Vault City Guard (Created page with "This page is about one of the Classes. <br><br> In Vault-City, where naming conventions are generally a bit... different … they call their soldiers guards. Vault-City guards however also have policing powers and are not only there to fight. Since the city's defenses are based on computer controlled turrets, the guards' training focuses on maintaining internal security. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: |Judo|Judo (with Mut...")
  • 19:09, 25 May 2024 NukaCola talk contribs created page Ranger of the New California Republic (Created page with "This page is about one of the Classes. <br><br> The military of the New California Republic is a former mercenary group, that call themselves the New California Republic Rangers and that try hard to hold up the republican ideal of equality – and that were created as a militant opposition to the slave trade. The rangers are mainly composed of infantry and cavalry and their main duty is patrolling. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinar...")
  • 19:07, 25 May 2024 NukaCola talk contribs created page People's Guardsman (San Francisco) (Created page with "This page is about one of the Classes. <br><br> Since the Shi threw out the Hubologist community, and since most of the tanker vagabonds moved on, only the Shi rule San Francisco. They call their military the “People's Guard” and soldiers are fittingly called People's Guardsmen (or Guardswomen). <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: |Kung Fu<br> [[SF²<br> Energy weapons<br> W...")
  • 13:33, 25 May 2024 NukaCola talk contribs created page Paladin of the Brotherhood of Steel (Created page with "This page is about one of the Classes. <br><br> The Paladins of the Brotherhood of Steel are the fighting part of this strange, enigmatic organization. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Boxing <br> SF²<br> Energy weapons<br> Back in the Days (Specialization as pleases) OR [[Biologist OR Chemist OR Physicist<br> Master-User |- ! scope="row"| Skill bonuses: | +5 to <i>Unarmed,...")
  • 13:25, 25 May 2024 NukaCola talk contribs created page Mercenary (Created page with "This page is about one of the Classes. <br><br> Mercenaries are found quite often in the Wastes. Most of them operating in small to middle sized groups. Some are barely distinguishable from Raiders, others have specialized on rescue operations; some are scum, others nearly paragons of virtue. A broad specter of possibilities for both player and master. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Boxing OR Kung Fu<br> Cowboy OR...")
  • 13:10, 25 May 2024 NukaCola talk contribs created page Caravan guard (Created page with "This page is about one of the Classes. <br><br> Caravan guards can be found pretty much everywhere in the wastes. Not only on the highways where they protect travelers and traveling salesmen, in cities and on market places too, where they protect settled merchants. Many cities and settlements even hire experienced caravan guards to protect the peace and quiet. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Boxing OR Kung Fu OR Judo...")
  • 10:05, 25 May 2024 NukaCola talk contribs created page Bounty hunter (Created page with "This page is about one of the Classes. <br><br> Bounty Hunters are mostly found outside the great, established settlements with rule of law. In the NCR their function is usually taken over by police, outside the city states the Rangers do such work. In Vault-City they are as superfluous as inside the Brotherhood of Steel, but in the rougher, more lawless areas of the wasteland they can be found in great numbers. The...")
  • 09:58, 25 May 2024 NukaCola talk contribs created page Bodyguard (Created page with "This page is about one of the Classes. <br><br> Bodyguards have a vocation similar to that of caravan guards, in so much as both defend something with violence: there of course, end the similarities. Bodyguards are usually hired by very rich persons to protect themselves or people close to themselves. Bodyguards usually work in urban environments and usually prefer pistols, since that leaves one hand free to shove the principal aside while one self...")
  • 09:50, 25 May 2024 NukaCola talk contribs created page Late to bed, early to rise: (Created page with "<b>Late to bed, early to rise</b> is of the <i>positive</i> traits.<br> It has a value of <b>+2</b><br><br> The description is as follows:<br><br> <b>Late to bed, early to rise</b>: <br> You're used to the day/night rhythm of a typical farmer. You get along just fine with a lot less sleep than most others. <br> If you slept for at least 6 hours, the endurance test can be skipped.")
  • 09:49, 25 May 2024 NukaCola talk contribs created page Nocturnal: (Created page with "<b>Nocturnal</b> is of the <i>positive</i> traits.<br> It has a value of <b>+3</b><br><br> The description is as follows:<br><br> <b>Nocturnal</b>: <br> You are so used to the darkness and the deep, still night, that you've become a lot better in your work during the night. <br> You receive no handicaps due to darkness and, pending a master's ruling, might actually get a bonus on certain tests.")
  • 09:48, 25 May 2024 NukaCola talk contribs created page Gamma Gulp Epicure: (Created page with "<b>Gamma Gulp Epicure</b> is of the <i>positive</i> traits.<br> It has a value of <b>+2</b><br><br> The description is as follows:<br><br> <b>Gamma Gulp Epicure</b>: <br> Thanks to your preference to Gecko's slightly radioactive brew, you have become less susceptible to radiation. Your radiation resistance is increased by 5 points.")
  • 09:47, 25 May 2024 NukaCola talk contribs created page Spiritual Aura: (Created page with "<b>Spiritual Aura</b> is of the <i>positive</i> traits.<br> It has a value of <b>+3</b><br><br> The description is as follows:<br><br> <b>Spiritual Aura</b>: <br> Your faith is not just a light in the darkness for yourself, it's a shining beacon for those around you, too. You are so convinced of your faith that you can time and again make people behave after the MORAL IDEALS of your faith.<br> It does not matter if the faith is a violent or a pacifistic one, a...")
  • 09:45, 25 May 2024 NukaCola talk contribs created page Strong Willed: (Created page with "<b>Strong Willed</b> is of the <i>positive</i> traits.<br> It has a value of <b>+4</b><br><br> The description is as follows:<br><br> <b>Strong Willed</b>: <br> You know what you want to do, even when the flesh is weak, your spirit is strong enough to compensate. <br> All tests that check if you handle some kind of strong strain (for example tests on athletics, acrobatics or body control) may be repeated because yo...")
  • 09:44, 25 May 2024 NukaCola talk contribs created page No Side Effects: (Created page with "<b>No Side Effects</b> is of the <i>positive</i> traits.<br> It has a value of <b>+5</b><br><br> The description is as follows:<br><br> <b>No Side Effects</b>: <br> Medication that gives others strong side effects, cures them just like it does you: but you never had a problem taking it. <br> Healing powders don't cloud your senses and the stronger versions of stimpaks just cure you without making further damage down the road.")
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