User contributions for NukaCola
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25 May 2024
- 00:1800:18, 25 May 2024 diff hist +222 N Hit points Created page with "This page is part of the character rules.<br><br> Hit points are the measure for how much damage a character can survive in combat. If a character is reduced to zero hit points, this character is dead." current
- 00:1600:16, 25 May 2024 diff hist −13 Main attributes and derived attributes No edit summary
- 00:1500:15, 25 May 2024 diff hist +195 N Skill points Created page with "Skill points are the points that can be added to skills. With each experience level up a character receives 3 * I new skill points."
- 00:1200:12, 25 May 2024 diff hist +159 N Action points Created page with "All actions in combat cost <i>action points</i>. Details to the various costs can be found at the weapons and at the combat rules."
- 00:1000:10, 25 May 2024 diff hist +1 Main attributes and derived attributes No edit summary
- 00:0900:09, 25 May 2024 diff hist +588 N Courage Created page with "Courage is part of the main stats, also called SPECIAL-Co values.<br><br> In these rules it's usually abbreviated with a simple "Co". Do <b>not</b> confuse it with Charisma, which is abbreviated with a single "C".<br><br> Courage is the stat that indicates how easy it is for your character to endanger his (or her) body. Courage is therefore used for the skills tactics, driving (engines), riding, climbing, acrobatics and body c..." current
- 00:0800:08, 25 May 2024 diff hist +532 N Luck Created page with "Luck is part of the main stats, also called SPECIAL-Co values.<br><br> In these rules it's usually abbreviated with a single "L".<br><br> Luck is the strangest of all stats. Apart from your character's skill with games and gambles, it basically only influences one other derived stat: his (or her) chance to score a critical hit in combat. But it gets tested a lot for other things as well, and therefore influences everything a l..." current
- 00:0700:07, 25 May 2024 diff hist +515 N Agility Created page with "Agility is part of the main stats, also called SPECIAL-Co values.<br><br> In these rules it's usually abbreviated with a single "A".<br><br> Agility contains the whole motor activity of your character. Influences, among other things, the skills sneaking, lock picking, pick pocketing, the ability to to live of the land, the ability to use non-electronic gadgets and also the amount of available action points in combat.<br> Agili..." current
- 00:0600:06, 25 May 2024 diff hist +496 N Intelligence Created page with "Intelligence is part of the main stats, also called SPECIAL-Co values.<br><br> In these rules it's usually abbreviated with a single "I".<br><br> Smarts and cleverness. Influences among other things, the medical knowledge of your character, their ability to live of the land or to use a computer or non electronic machines and the amount of skill points they gain with every new experience level.<br> Intelligence is therefore the..." current
- 00:0600:06, 25 May 2024 diff hist +490 N Charisma Created page with "Charisma is part of the main stats, also called SPECIAL-Co values.<br><br> In these rules it's usually abbreviated with a single "C". Do <b>not</b> confuse it with Courage, which is abbreviated with "Co".<br><br> A combination of looks and charm. Influences among other things, how people around you react on your character, their ability to influence humans (and similar) and to conduct trade.<br> Charisma is therefore the most..." current
- 00:0400:04, 25 May 2024 diff hist +4 Strength No edit summary current
- 00:0400:04, 25 May 2024 diff hist +4 Perception No edit summary current
- 00:0400:04, 25 May 2024 diff hist +473 N Endurance Created page with "Endurance is part of the main stats, also called SPECIAL-Co values.<br><br> In these rules it's usually abbreviated with a single "E".<br><br> The toughness of your character. Influences, among other things, their resistance to poison and radiation, their initial hit points, the rate of new hit points when reaching a new experience level and the ability to live of the land.<br> Endurance is therefore the most important stat." current
- 00:0300:03, 25 May 2024 diff hist +475 N Perception Created page with "Perception is part of the main stats, also called SPECIAL-Co values.<br><br> In these rules it's usually abbreviated with a single "P".<br><br> The sensual acuity of your character. Among other things, perception influences their medical skills, their skill in thieving and picking locks, their survival ability out in the wasteland and their use of technical gadgets of all kinds. Perception is therefore the most important stat."
- 00:0200:02, 25 May 2024 diff hist +489 N Strength Created page with "Strength is part of the main stats, also called SPECIAL-Co values.<br><br> In these rules it's usually abbreviated with a single "S".<br><br> Pure, primitive bodily strength. Strength influences, among other things, how far your character can throw things, how well they do in close combat, how much damage they do unarmed, how much they can carry and how well they use bigger and really big guns. Strength is therefore the most i..."
24 May 2024
- 23:5923:59, 24 May 2024 diff hist +3,946 N Super-Mutants Created page with "This page belongs to the world information as well as the character rules and contains everything one should know about these denizens of the Wasteland.<br><br> <b>Super-Mutants:</b> Super Mutants are humans that have been mutated by the FE-Virus developed before the Great War. FEV was developed in parallel to powered armors, to enhance the combat power of soldiers. In certain ways, the experiments were a great success: the muta..."
- 23:4923:49, 24 May 2024 diff hist −19 Ghouls No edit summary
- 18:3218:32, 24 May 2024 diff hist +2,764 N Ghouls Created page with "This page is both part of the world information as well as the character rules and contains nearly everything one should know about these denizens of the Wasteland.<br><br> <b>Ghouls:</b> Ghouls are humans that received a brutal dose of radiation and depending on the interpretation, either had the great fortune or misfortune, not to die. Instead, they lost most of their hair (in some cases all of it), their skin dried up and fel..."
- 18:2318:23, 24 May 2024 diff hist +55 Character sheets No edit summary current
- 18:1718:17, 24 May 2024 diff hist 0 N File:CombatSheetArchery.pdf No edit summary current
- 18:1618:16, 24 May 2024 diff hist −6 Character sheets No edit summary
- 18:0818:08, 24 May 2024 diff hist 0 N File:CombatSheetCCW.pdf No edit summary current
- 18:0518:05, 24 May 2024 diff hist 0 N File:CombatSheetRCW-Extension.pdf No edit summary current
- 18:0218:02, 24 May 2024 diff hist 0 N File:CombatSheetRCW.pdf No edit summary current
- 17:5917:59, 24 May 2024 diff hist 0 N File:CombatSheet.pdf No edit summary current
- 17:5517:55, 24 May 2024 diff hist 0 File:CharacterSheet.pdf NukaCola uploaded a new version of File:CharacterSheet.pdf current
- 17:4417:44, 24 May 2024 diff hist 0 N File:CharacterCreationTable.xls No edit summary
- 17:3917:39, 24 May 2024 diff hist 0 N File:CharacterSheet.pdf No edit summary
- 17:2417:24, 24 May 2024 diff hist +6,345 N Character creation Created page with "This page is part of the character rules. The character sheets can be found here<br><br> <strong>Introduction:</strong> A character should always begin with an idea. One wants to play a certain type of person: a ghoul, that has been alive since before the Great War and is immensely well educated, since he spent 250 years learning, or a gunslinger going his own way, that only occasionally risks his h..."
- 16:2116:21, 24 May 2024 diff hist −1,505 Perks No edit summary
- 15:1015:10, 24 May 2024 diff hist +15,446 N Perks Created page with "This page is part of the character rules.<br><br> A standard, human, character receives a perk every three experience levels, that can be more or less chosen freely from the list below, as long as the prerequisites are met. {| class="wikitable sortable" |- ! Name, description and effect: !! Prerequisites (or better): |- | <b>Die Hard:</b> <br><br> You don't give up easily. Once your hit points drop below 20%, you receive a 50% bonus on your arm..."
- 14:5014:50, 24 May 2024 diff hist +10 Perk rules No edit summary current
- 14:4914:49, 24 May 2024 diff hist +1,721 N Perk rules Created page with "This page is part of the character rules.<br><br> <strong>Perk rules and experience levels:</strong> Every few experience levels, a character has developed themselves a bit further. In addition to the skill points, they receive a “perk”. Normally, humans receive a perk every three experience levels, Ghouls and Super Mutants every four. This might have changed with certain traits. Each perk has certain prerequisites that have to be fulfilled. To..."
- 14:2314:23, 24 May 2024 diff hist −327 Skills (character creation) No edit summary
- 13:5913:59, 24 May 2024 diff hist −775 Skills (character creation) No edit summary
- 12:4112:41, 24 May 2024 diff hist −419 Skills (character creation) No edit summary
- 12:2712:27, 24 May 2024 diff hist −475 Skills (character creation) No edit summary
- 12:0912:09, 24 May 2024 diff hist +27,148 N Skills (character creation) Created page with "This page is part of the character rules.<br><br> On the following pages you'll find a list of all skills. Within this list you'll find a clear guideline what that skill is for, how it's used, what fitting bonuses and handicaps are as well as general explanations. You'll also find it's starting value, meaning the value with which your character starts the game, excluding all other bonuses they receive on skills. <br><br> <b>Talents:</b> Talents are..."
- 11:5611:56, 24 May 2024 diff hist −4 Traits No edit summary
- 11:5211:52, 24 May 2024 diff hist −222 Extraordinary skills No edit summary
- 11:3611:36, 24 May 2024 diff hist −832 Extraordinary skills No edit summary
- 11:0711:07, 24 May 2024 diff hist −209 Extraordinary skills No edit summary
- 11:0011:00, 24 May 2024 diff hist −613 Extraordinary skills No edit summary
- 10:2410:24, 24 May 2024 diff hist +22,630 N Extraordinary skills Created page with "This page is part of the character rules.<br><br> Extraordinary skills are special 'educations' for lack of a better word, that a character either starts with due to his class or that are earned through special adventures. Many extraordinary skills resemble certain perks. In contrast to the perks, however, extraordinary skills don't come all three or 4 experience levels. If a player character has earned a certain extraordinary skill, is of course judg..."
- 09:4609:46, 24 May 2024 diff hist +3,502 N Classes Created page with "This page is part of the character rules.<br><br> The class is the vocation of your character, their formal education or upbringing. Each class has specific starting equipment and starting capital, one time bonuses on certain skills as well as extraordinary skills, that are often also found apart from a class or are learnable in a different way, but that each member of a class has from ground up...."
- 00:0900:09, 24 May 2024 diff hist −930 Traits No edit summary
23 May 2024
- 23:2923:29, 23 May 2024 diff hist +20,439 N Traits Created page with "This page is part of the character rules.<br><br> Traits are advantages and disadvantages of a character, that distinguish them. They round them out, make them more interesting. Traits come in three versions: positive traits are only an advantage, negative traits are only a disadvantage and neutral traits combine an advantage with a disadvantage.<br><br> Positive and negative traits must be balanced, which is why they have a value that tells the playe..."
- 23:1223:12, 23 May 2024 diff hist −2 Character sheets No edit summary
- 20:5420:54, 23 May 2024 diff hist −515 Main attributes and derived attributes No edit summary
- 20:3120:31, 23 May 2024 diff hist +5,989 N Main attributes and derived attributes Created page with "Diese Seite ist Teil der Charakterregeln.<br><br> Die Statistiken sind die grundlegenden Eigenschaften eines jeden Charakters. Sozusagen seine rein körperlichen Attribute. Sie untergliedern sich in Stärke, Wahrnehmung, Ausdauer, Charisma, Intelligenz, Beweglichkeit, Glück und Mut. Aus diesen Werten leiten sich dann die abgeleiteten Statistiken und die Startwerte der Fertigkeiten ab.<br><br> Sie haben bei der Charaktererstellung bei..."