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25 July 2024
- 21:4321:43, 25 July 2024 diff hist +1,016 N Common firing Created page with "'Commong firing' is one of the Combat rules, specifically one of the ranged combat rules. See also aimed fire and fully automatic (burst) firing.<br><br> <strong>Common firing:</strong> <br><br> In principle, every handgun and rifle (that applies to the skills tested, not necessarily on the exact type of weapon) can be shot in two, often even three different ways. Details hinge on the weapon. <br><br>..."
- 21:3921:39, 25 July 2024 diff hist +8 Ranged combat rules No edit summary
- 21:3421:34, 25 July 2024 diff hist +1 Throwing rules No edit summary current
- 21:3421:34, 25 July 2024 diff hist +1,313 N Throwing rules Created page with "This page is part of the combat rules, specifically the ranged combat rules.<br><br> <strong>Throwing rules:</strong> <br><br> When hitting within the skill value, the thrown object (throwing weapon/grenade) lands directly on the target.<br><br> <b>ONLY</b> for <b>grenades</b>: <br><br> When failing the test within 9 points of the skill value, the throwing stencil is applied to the target. One first rolls a D10 to check in which..."
- 21:2221:22, 25 July 2024 diff hist +749 Ranged combat rules No edit summary
- 21:1221:12, 25 July 2024 diff hist +221 N Ranged combat rules Created page with "This page covers the ranged combat rules. The rules for movement in combat are here, those for close combat here. An overview of the combat rules is here.<br><br>"
- 21:0921:09, 25 July 2024 diff hist +1,386 N Aimed attacks (melee) Created page with "This page covers a part of the close combat rules, specifically those of the armed close combat.<br><br> <b>Aimed attack:</b> <br><br> An aimed attack is one, that directly attacks one of the hit zones. Those are the following 7 areas of the body: Arms, legs, torso, head and weapon.<br> <i>Wait a second, 7? Those are 5.<br> Correct, but usually, people have 2 arms and 2 legs. And now we have the missing two hit zones. They e..." current
- 21:0821:08, 25 July 2024 diff hist +7 Armed close combat No edit summary current
- 21:0621:06, 25 July 2024 diff hist +1,100 N Two handed fighting Created page with "This page covers a part of the close combat rules, specifically those of the armed close combat.<br><br> <strong>Two handed fighting:</strong><br><br> Two handed fighting, that is, using a weapon in each hand is easily possible. There are some extra AP costs and handicaps, but also a level 6 perk ambidextrous that negates the handicaps.<br><br> In principle, the minimal strength requirement of the used weap..." current
- 20:4320:43, 25 July 2024 diff hist +1,670 N Self imposed handicap (melee) Created page with "This page covers a part of the close combat rules, specifically those of the armed close combat. Not to be confused with Self imposed handicap (unarmed)<br><br> <strong>Self imposed handicap:</strong><br><br> The <i>self imposed handicap</i> is a method to balance a weak melee weapons skill. Unlike as with the aimed attacks, the chance to..."
- 19:5419:54, 25 July 2024 diff hist +2 Simple close combat actions No edit summary current
- 19:1619:16, 25 July 2024 diff hist +4,437 N Simple close combat actions Created page with "This page is part of the close combat rules. <br><br> <strong>Simple close combat actions:</strong><br><br><br> The following describes close combat actions the likes of which can be found in any bar brawl. They can be executed by anyone, even without having undergone special training. {| class="wikitable" !colspan="3"| Parry |- |- |colspan="1"| Damage: |None. |- |colspan="1"| Range: |not applicable |- |colspan="1"|AP costs: |0 |- |colspan="1"| Ha..."
- 19:0419:04, 25 July 2024 diff hist +1 Close combat rules No edit summary
- 19:0419:04, 25 July 2024 diff hist +133 Close combat rules No edit summary
- 18:5818:58, 25 July 2024 diff hist +719 N K.O. rules Created page with "This page covers a part of the close combat rules, specifically those of the unarmed close combat.<br><br> <strong><i>OPTIONAL</i> Knock Out Rules:</strong><br><br><br> At tournament fights or a friendly sparring people of course don't try to kill each other. For that reason, you'll find some rules here regarding the art of unarmed combat until one of the opponents is knocked out.<br><br> * Each of the fighters gets so call..." current
- 18:5818:58, 25 July 2024 diff hist +1,480 N Aimed blows and kicks Created page with "This page covers a part of the close combat rules, specifically those of the unarmed close combat.<br><br> <strong>Aimed blows and kicks:</strong><br><br> In close combat, just as in ranged combat, it's possible to aim more carefully to hit the target better.<br> The attack will become at least one AP more expensive and the attacker decides which body part he's aiming for.<br> <br> Since one aims on a small part of the tar..." current
- 18:5718:57, 25 July 2024 diff hist +1,282 N Self imposed handicap (unarmed) Created page with "This page covers a part of the close combat rules, specifically those of the unarmed close combat.<br><br> <strong>Self imposed handicap:</strong><br><br> The <i>self imposed handicap</i> is a method to balance out a weak unarmed skill. Unlike as with the aimed hit that is explained further later, the probability of a critical hit (and therefore, more damage) does not go up with self imposed handicap, however it raises th..."
- 18:5418:54, 25 July 2024 diff hist +1,645 N Parrying rules Created page with "This page belongs to the close combat rules.<br><br> A parry means moving out of the way of a close combat attack. Parries are rolled directly after a successful attack roll (if the attack roll fails, the parry is unnecessary since one does not have to evade a hit that doesn’t hit anyway).<br><br> For parries, we differentiate what the attacker uses as a weapon and what the parrying character holds in his hands. The table below gives clear handi..." current
- 18:1218:12, 25 July 2024 diff hist +6,671 N Kung Fu Created page with "This page is about an extraordinary skill and counts as one of the close combat rules. <br><br> Without a doubt there has been one or another survivor of the Great War in California, that knew Kung Fu. But certainly there has not been a group that did as much for the preservation of this martial art in California as the people of the Shi-Huang-Ti in San Francisco.<br> In this thousands of years old ancient art, both body an..." current
- 17:5117:51, 25 July 2024 diff hist +1 Boxing No edit summary current
- 17:4917:49, 25 July 2024 diff hist +4,449 N Boxing Created page with "This page is about an extraordinary skill and counts as one of the close combat rules. <br><br> Boxing is the most popular form of unarmed combat in the western world and has, especially in New Reno, a long and bloody tradition. In Reno's boxing clubs one does not only learn to punch the hardest punches of the wastes, but also how to defend against attacks. In boxing the focus is not only laid on hitting power, but also on e..."
- 17:3817:38, 25 July 2024 diff hist +7,425 N Judo Created page with "This page is about an extraordinary skill and counts as one of the close combat rules. <br><br> Originally developed in far Japan in the 19th century, by a Karate trainer that was searching for a possibility to have tournaments with less risk of injury while maintaining the “difficulty” of the complicated Karate techniques.<br> Of course, this is not what is taught in the wasteland. Judo is just a name for a large number..."
- 17:0317:03, 25 July 2024 diff hist +5,884 N Armed close combat Created page with "'Armed close combat' is one of the combat rules, in particular one of the close combat rules. The melee weapons can be found here.<br><br> <strong>Armed close combat: Basics:</strong><br><br> Fundamentally, the armed close combat is just like the unarmed: Various attacks hit on parries (or, ideally, of course, the enemy). Extraordinary skills, like those for unarmed combat, exist but unlike those (that is, the f..."
- 16:3416:34, 25 July 2024 diff hist +4,641 N Unarmed close combat Created page with "'Unarmed close combat' is one of the combat rules, in particular one of the close combat rules. The unarmed weapons can be found here.<br><br> Close combat represents the fundamental type of combat. We differentiate between armed and unarmed close combat.<br><br> If two enemies close to at least 3 cm, they are engaged in close combat.<br><br> <strong>Unarmed close combat:</strong><br><br> In unarmed close co..." current
- 16:2416:24, 25 July 2024 diff hist +422 Close combat rules No edit summary
- 15:5615:56, 25 July 2024 diff hist −13 Close combat rules No edit summary
- 15:2215:22, 25 July 2024 diff hist +2,690 Close combat rules No edit summary
- 15:0815:08, 25 July 2024 diff hist −1 Jumping No edit summary current
- 15:0815:08, 25 July 2024 diff hist −1 Seeking cover No edit summary
- 15:0815:08, 25 July 2024 diff hist −1 Changing poses No edit summary current
- 15:0715:07, 25 July 2024 diff hist −1 Common movement No edit summary current
- 15:0615:06, 25 July 2024 diff hist −1 Running No edit summary
- 15:0615:06, 25 July 2024 diff hist +216 N Close combat rules Created page with "This page covers the close combat rules. The rules for movement in combat are here, those for ranged combat here. An overview of the combat rules is here.<br><br>"
- 14:5714:57, 25 July 2024 diff hist +15 Running No edit summary
- 14:5714:57, 25 July 2024 diff hist +1,235 N Running Created page with "This page covers the rules for 'running', a apart of the movement rules. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here.<br><br> A normal, human character can, as described elsewhere, move for 3 cm per action point in combat. If you use the optional running rule, it can move for 4.5 cm per action point,..."
- 14:5514:55, 25 July 2024 diff hist −2 Movement rules No edit summary
- 14:5314:53, 25 July 2024 diff hist +15 Jumping No edit summary
- 14:5314:53, 25 July 2024 diff hist +1,489 N Jumping Created page with "This page covers the rules for 'jumping', a apart of the movement rules. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here.<br><br> Jumping in combat is mostly used to overcome otherwise insurmountable obstructions. Be it that one jumps from one flat roof, across an alley to the next, or that one jumps across a small ditch.<br><br> When a chara..."
- 14:5014:50, 25 July 2024 diff hist +1,138 N Seeking cover Created page with "This page covers the rules for 'changing poses', a apart of the movement rules. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here.<br><br> A character can move into cover behind an appropriately high possibility (at least hip high), for example behind a rock, but also with his back to the wall. This action costs two AP.<br><b..."
- 14:4914:49, 25 July 2024 diff hist +1,630 N Changing poses Created page with "This page covers the rules for 'changing poses', a apart of the movement rules. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here.<br><br> The common movement rules apply only to standing characters or at least to characters that move upright. With this optional rule, characters can crouch – or go directly prone.<br><br> Each change in pose..."
- 14:4714:47, 25 July 2024 diff hist −4 Movement rules No edit summary
- 14:4614:46, 25 July 2024 diff hist +1,035 N Common movement Created page with "This page covers the rules for 'common movement', a apart of the movement rules. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here. <br><br> <u><b>Common movement:</u></b><br><br> The following rules concern running, turning, climbing stairs and ladders and the most basic search for cover. This shortens combat and keeps it simple, while giving..."
- 14:4214:42, 25 July 2024 diff hist +597 N Movement rules Created page with "This page shows the rules for movement in combat. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here. <br><br> The movement rules cover the whole spectrum of movement. From walking to sprinting to jumping to seeking cover or crawling. <br><br> <strong>An overview over the (optional) movement rules:</strong><br><br> Common movement<br> Changing positions (op..."
- 13:3613:36, 25 July 2024 diff hist +1,309 N Combat rules Created page with "<b>Introduction to the combat rules:</b><br><br> The combat rules cover the whole of the armed, ranged combat as well as armed close combat and unarmed combat. That is, to say it plainly, a lot of rules. The rules are overwhelmingly simple and once one has a passing familiarity with them, they are self explanatory.<br><br> None the less it is recommended, especially for beginners, to first use the most simple, non optional rules of the armed ranged combat.<br><br> Do no..."
- 12:3812:38, 25 July 2024 diff hist −6 Archery weapons No edit summary current
- 12:3612:36, 25 July 2024 diff hist 0 Heavy weapons No edit summary current
- 12:3512:35, 25 July 2024 diff hist 0 Underbarrel shotgun No edit summary current
- 12:3512:35, 25 July 2024 diff hist −6 Heavy weapons No edit summary
- 12:3412:34, 25 July 2024 diff hist −3 Rifles No edit summary
- 12:3412:34, 25 July 2024 diff hist −11 Handguns No edit summary current