Playable races

From NukaCola's Fallout Pen and Paper
Jump to navigation Jump to search

This page is part of the character rules.

Humans

Humans have the following minimal and maximal stats:


Strength Perception Endurance Charisma Intelligence Agility Luck Courage
Minimal 1 1 1 1 1 1 1 1
Maximal 10 10 10 10 10 10 10 10

Humans do not receive additional resistances.

Humans get a perk every three experience levels.


Ghouls

Ghouls have the following minimal and maximal stats:

Strength Perception Endurance Charisma Intelligence Agility Luck Courage
Minimal 1 4 1 1 2 1 5 1
Maximal 8 13 10 8 11 7 12 10

Ghouls get an additional 45 point resistance against radiation. Ghouls get an additional 25 point resistance against poison.

Ghouls receive a perk every 4 experience levels.


Super-Mutants

Super-Mutants have the following minimal and maximal stats:


Strength Perception Endurance Charisma Intelligence Agility Luck Courage
Minimal 5 1 4 1 1 1 1 1
Maximal 13 11 12 9 8 8 10 10

Super-Mutants have an additional 3 points of resistance to all kinds of damage, in addition to whatever armor they wear.

Furthermore they are immune against radiation and sickness and take only half the amount of poison damage.

Super-Mutants receive a perk every 4 experience levels.