Playable races
This page is part of the character rules.
Humans
Humans have the following minimal and maximal stats:
| Strength | Perception | Endurance | Charisma | Intelligence | Agility | Luck | Courage | |
| Minimal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Maximal | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Humans do not receive additional resistances.
Humans get a perk every three experience levels.
Ghouls
Ghouls have the following minimal and maximal stats:
| Strength | Perception | Endurance | Charisma | Intelligence | Agility | Luck | Courage | |
| Minimal | 1 | 4 | 1 | 1 | 2 | 1 | 5 | 1 |
| Maximal | 8 | 13 | 10 | 8 | 11 | 7 | 12 | 10 |
Ghouls get an additional 45 point resistance against radiation. Ghouls get an additional 25 point resistance against poison.
Ghouls receive a perk every 4 experience levels.
Super-Mutants
Super-Mutants have the following minimal and maximal stats:
| Strength | Perception | Endurance | Charisma | Intelligence | Agility | Luck | Courage | |
| Minimal | 5 | 1 | 4 | 1 | 1 | 1 | 1 | 1 |
| Maximal | 13 | 11 | 12 | 9 | 8 | 8 | 10 | 10 |
Super-Mutants have an additional 3 points of resistance to all kinds of damage, in addition to whatever armor they wear.
Furthermore they are immune against radiation and sickness and take only half the amount of poison damage.
Super-Mutants receive a perk every 4 experience levels.