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Combined display of all available logs of NukaCola's Fallout Pen and Paper. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 05:28, 30 July 2024 NukaCola talk contribs created page Religions (Created page with "This page is a part of the world information.<br><br> <strong>Religion in post apocalyptic California</strong><br><br> <b>Overview:</b><br><br> The Great War led to a religious crisis for many of the survivors – surely a loving God would not allow nearly the whole world to be burned down by nuclear fire. Many others found consolation in faith and not a few abused this need for consolation to found new religions that were not really founded for...")
- 18:50, 29 July 2024 NukaCola talk contribs created page Communication in the Wasteland (Created page with "This page is part of the world information.<br><br> Long distance and short distance communication in post apocalyptic California</strong><br><br><br> <b>Overview:</b> In principle, this text is about the differing methods that exist to transmit a message from one place to another. Regarded are the possibilities of radio, telegraph, postal services and even old satellites left over from the War.<br><br> <b>Radio:</b> There are several theories as...")
- 18:44, 29 July 2024 NukaCola talk contribs created page Mutated animals and humans (Created page with "This page is part of the world information.<br><br> <strong>Mutated humans:</strong><br><br> The Great War led to a drastic increase in mutations, in a large part due to the strongly increased background radiation or through the FE-Virus. In some cases the cause is not quite clear – or both causes are involved.<br><br> Ghouls: Ghouls are humans that received a brutal dose of radiation and depending on the interpretation, either had the great...")
- 08:47, 27 July 2024 NukaCola talk contribs created page The Enklave (Created page with "This page is a part of the world information.<br><br> <strong>The Enclave:</strong><br><br> The Enclave is, according to their own opinion at least, the only, rightful government of the USA as it exists in the post-apocalyptic wasteland. They do not recognize any government that has since formed, neither the NCR, nor the Brotherhood of Steel or even Vault-City. In fact, they do not even recognize those groups as real humans.<br><br> <u>History:...")
- 08:43, 27 July 2024 NukaCola talk contribs created page Vault-Tec and Project Safehouse (Created page with "This page is a part of the world information.<br><br> <strong>Vault-Tec and Project Safehouse</strong><br><br> <u>Introduction:</u><br><br> Vault-Tec used to be a producer of high quality safes and vaults for banks and casinos. When in the 2050s war broke out between the European Commonwealth and several nations in the middle east, not to mention the New Plaque and the collapse of the United Nations, the global panic led the US government to start...")
- 08:26, 27 July 2024 NukaCola talk contribs created page World information (Created page with "This page gives a quick, rough overview over the many world information that have already been implemented into this Pen and Paper.<br><br> <br><br> About the <b>Pre War times</b> we have the following details:<br> Vault-Tec and Project Safehouse<br> The Enklave<br><br> As pertains <b>general</b> information we have:<br> Mutated animals and humans there are however special pages for Ghouls and Super-Mutants with their information summed up.<br> C...")
- 08:19, 26 July 2024 NukaCola talk contribs created page File:Example range division.PNG
- 08:19, 26 July 2024 NukaCola talk contribs uploaded File:Example range division.PNG
- 08:18, 26 July 2024 NukaCola talk contribs created page File:Range division.PNG
- 08:18, 26 July 2024 NukaCola talk contribs uploaded File:Range division.PNG
- 08:15, 26 July 2024 NukaCola talk contribs created page File:Range division of the sawn off shotgun.PNG
- 08:15, 26 July 2024 NukaCola talk contribs uploaded File:Range division of the sawn off shotgun.PNG
- 08:15, 26 July 2024 NukaCola talk contribs deleted page File:Range division of the sawn off shotgunPNG.PNG (content was: "", and the only contributor was "NukaCola" (talk))
- 08:14, 26 July 2024 NukaCola talk contribs created page File:Range division of the sawn off shotgunPNG.PNG
- 08:14, 26 July 2024 NukaCola talk contribs uploaded File:Range division of the sawn off shotgunPNG.PNG
- 22:35, 25 July 2024 NukaCola talk contribs created page Range division (Created page with "Diese Seite betrifft einen Teil der Kampfregeln. <br><br> Die Reichweiten der Schusswaffen im Spiel sind (mit Ausnahme von Bögen) in 5 Reichweiten aufgeteilt.<br><br> Diese Reichweiten sind "CQC", "Nahbereich", "mittlere Reichweite", "weite Reichweite" und "extreme Reichweite". CQC ist die Abkürzung für "Close Quarter Combat" also den extremen Nahbereich.<br><br> Außer bei Bögen gibt es <b>keinen</b> unterschiedlichen Schaden in diesen Reichweiten, statt...")
- 22:34, 25 July 2024 NukaCola talk contribs created page Dice rules (Created page with "This page shows the rules concerning the rolling of dice and testing on all manner of values. The close combat rules are found here, the ranged combat rules here and the movement rules here. All combat rules are here.<br><br> <strong>Dice rules:</strong><br><br> These rules might be filled under the combat rules, but apply equally to all tests. Since combat is especially test heavy, thes...")
- 22:15, 25 July 2024 NukaCola talk contribs created page Critical hits, critical fails and wounds (Created page with "This page is part of the combat rules.<br><br> <strong>Critical hits, critical fails and wounds:</strong> <br><br> <b>Basics:</b> Critical hits are especially good hits. With every shot, every punch, every attack, there is a chance to land such a critical hit.<br> The chance to hit critically, can be influenced by perks, traits, certain types of attacks or even the choice of weapon, but corresponds always at least to the characters Luck stat. A roll suc...")
- 21:30, 25 July 2024 NukaCola talk contribs created page Firing ambidextrous (Created page with "This page covers the rules for 'firing ambidextrous', a part of the ranged combat rules. The rules for close combat are here, those for Movement in combat here. An overview of the combat rules is here.<br><br> <b><u>Firing ambidextrous:</b></u><br><br> Firing ambidextrous, in other words, firing a gun in each hand, is possible, but strongly handicapped for most characters. There is a lev...")
- 21:17, 25 July 2024 NukaCola talk contribs created page Covering fire (Created page with "This page covers the rules for 'covering fire', a part of the ranged combat rules. The rules for close combat are here, those for Movement in combat here. An overview of the combat rules is here.<br><br> <strong>Covering fire:</strong><br><br> Similarly to reaction, a player can sacrifice the round of his character for an action in the round of a different character. Like with reaction,...")
- 21:13, 25 July 2024 NukaCola talk contribs created page Reaction combat (Created page with "This page covers the rules for 'changing poses', a part of the movement rules. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here.<br><br> <strong>Reaction combat:</strong><br><br> A character can sacrifice his combat round and stay in place without firing. They must forgo all their AP. If an enemy enters his line of shot in a 45°...")
- 21:10, 25 July 2024 NukaCola talk contribs created page Initiative (Created page with "This page covers the rules for 'changing poses', a part of the movement rules. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here.<br><br> <strong>Initiative:</strong><br><br> The initiative value decides in which order the characters start their combat rounds. The character with the highest value starts, followed by the next highes...")
- 21:03, 25 July 2024 NukaCola talk contribs created page Flamethrower rules (Created page with "This page is part of the combat rules, specifically the ranged combat rules.<br><br> <br> Flame throwers fire a stream of flammable liquid, usually napalm. This stream burns relatively long on target, it's very hot and very difficult to extinguish. <br><br> The most common source of napalm in post apocalyptic California are military M12 Napalm-Tanks that were used by the military as ammunition. Each tank stores enough napalm...")
- 20:50, 25 July 2024 NukaCola talk contribs created page Fully automatic firing (Created page with "'Fully automatic firing' is one of the Combat rules, specifically one of the ranged combat rules. See also common firing and aimed firing.<br><br> <strong>Fully automatic (burst) firing:</strong><br><br> The character shoots a burst. This is only possible with automatic weapons. With most submachine guns and assault rifles this means 3 shots. With many weapons this varies with every gun. Please look up the de...")
- 20:44, 25 July 2024 NukaCola talk contribs created page Aimed firing (Created page with "'Commong firing' is one of the Combat rules, specifically one of the ranged combat rules. See also common firing and fully automatic (burst) firing.<br><br> <strong>Common firing:</strong> <br><br> In principle, every handgun and rifle (that applies to the skills tested, not necessarily on the exact type of weapon) can be shot in two, often even three different ways. Details hinge on the weapon. <br...")
- 20:43, 25 July 2024 NukaCola talk contribs created page Common firing (Created page with "'Commong firing' is one of the Combat rules, specifically one of the ranged combat rules. See also aimed fire and fully automatic (burst) firing.<br><br> <strong>Common firing:</strong> <br><br> In principle, every handgun and rifle (that applies to the skills tested, not necessarily on the exact type of weapon) can be shot in two, often even three different ways. Details hinge on the weapon. <br><br>...")
- 20:34, 25 July 2024 NukaCola talk contribs created page Throwing rules (Created page with "This page is part of the combat rules, specifically the ranged combat rules.<br><br> <strong>Throwing rules:</strong> <br><br> When hitting within the skill value, the thrown object (throwing weapon/grenade) lands directly on the target.<br><br> <b>ONLY</b> for <b>grenades</b>: <br><br> When failing the test within 9 points of the skill value, the throwing stencil is applied to the target. One first rolls a D10 to check in which...")
- 20:12, 25 July 2024 NukaCola talk contribs created page Ranged combat rules (Created page with "This page covers the ranged combat rules. The rules for movement in combat are here, those for close combat here. An overview of the combat rules is here.<br><br>")
- 20:09, 25 July 2024 NukaCola talk contribs created page Aimed attacks (melee) (Created page with "This page covers a part of the close combat rules, specifically those of the armed close combat.<br><br> <b>Aimed attack:</b> <br><br> An aimed attack is one, that directly attacks one of the hit zones. Those are the following 7 areas of the body: Arms, legs, torso, head and weapon.<br> <i>Wait a second, 7? Those are 5.<br> Correct, but usually, people have 2 arms and 2 legs. And now we have the missing two hit zones. They e...")
- 20:06, 25 July 2024 NukaCola talk contribs created page Two handed fighting (Created page with "This page covers a part of the close combat rules, specifically those of the armed close combat.<br><br> <strong>Two handed fighting:</strong><br><br> Two handed fighting, that is, using a weapon in each hand is easily possible. There are some extra AP costs and handicaps, but also a level 6 perk ambidextrous that negates the handicaps.<br><br> In principle, the minimal strength requirement of the used weap...")
- 19:43, 25 July 2024 NukaCola talk contribs created page Self imposed handicap (melee) (Created page with "This page covers a part of the close combat rules, specifically those of the armed close combat. Not to be confused with Self imposed handicap (unarmed)<br><br> <strong>Self imposed handicap:</strong><br><br> The <i>self imposed handicap</i> is a method to balance a weak melee weapons skill. Unlike as with the aimed attacks, the chance to...")
- 18:16, 25 July 2024 NukaCola talk contribs created page Simple close combat actions (Created page with "This page is part of the close combat rules. <br><br> <strong>Simple close combat actions:</strong><br><br><br> The following describes close combat actions the likes of which can be found in any bar brawl. They can be executed by anyone, even without having undergone special training. {| class="wikitable" !colspan="3"| Parry |- |- |colspan="1"| Damage: |None. |- |colspan="1"| Range: |not applicable |- |colspan="1"|AP costs: |0 |- |colspan="1"| Ha...")
- 17:58, 25 July 2024 NukaCola talk contribs created page K.O. rules (Created page with "This page covers a part of the close combat rules, specifically those of the unarmed close combat.<br><br> <strong><i>OPTIONAL</i> Knock Out Rules:</strong><br><br><br> At tournament fights or a friendly sparring people of course don't try to kill each other. For that reason, you'll find some rules here regarding the art of unarmed combat until one of the opponents is knocked out.<br><br> * Each of the fighters gets so call...")
- 17:58, 25 July 2024 NukaCola talk contribs created page Aimed blows and kicks (Created page with "This page covers a part of the close combat rules, specifically those of the unarmed close combat.<br><br> <strong>Aimed blows and kicks:</strong><br><br> In close combat, just as in ranged combat, it's possible to aim more carefully to hit the target better.<br> The attack will become at least one AP more expensive and the attacker decides which body part he's aiming for.<br> <br> Since one aims on a small part of the tar...")
- 17:57, 25 July 2024 NukaCola talk contribs created page Self imposed handicap (unarmed) (Created page with "This page covers a part of the close combat rules, specifically those of the unarmed close combat.<br><br> <strong>Self imposed handicap:</strong><br><br> The <i>self imposed handicap</i> is a method to balance out a weak unarmed skill. Unlike as with the aimed hit that is explained further later, the probability of a critical hit (and therefore, more damage) does not go up with self imposed handicap, however it raises th...")
- 17:54, 25 July 2024 NukaCola talk contribs created page Parrying rules (Created page with "This page belongs to the close combat rules.<br><br> A parry means moving out of the way of a close combat attack. Parries are rolled directly after a successful attack roll (if the attack roll fails, the parry is unnecessary since one does not have to evade a hit that doesn’t hit anyway).<br><br> For parries, we differentiate what the attacker uses as a weapon and what the parrying character holds in his hands. The table below gives clear handi...")
- 17:12, 25 July 2024 NukaCola talk contribs created page Kung Fu (Created page with "This page is about an extraordinary skill and counts as one of the close combat rules. <br><br> Without a doubt there has been one or another survivor of the Great War in California, that knew Kung Fu. But certainly there has not been a group that did as much for the preservation of this martial art in California as the people of the Shi-Huang-Ti in San Francisco.<br> In this thousands of years old ancient art, both body an...")
- 16:49, 25 July 2024 NukaCola talk contribs created page Boxing (Created page with "This page is about an extraordinary skill and counts as one of the close combat rules. <br><br> Boxing is the most popular form of unarmed combat in the western world and has, especially in New Reno, a long and bloody tradition. In Reno's boxing clubs one does not only learn to punch the hardest punches of the wastes, but also how to defend against attacks. In boxing the focus is not only laid on hitting power, but also on e...")
- 16:38, 25 July 2024 NukaCola talk contribs created page Judo (Created page with "This page is about an extraordinary skill and counts as one of the close combat rules. <br><br> Originally developed in far Japan in the 19th century, by a Karate trainer that was searching for a possibility to have tournaments with less risk of injury while maintaining the “difficulty” of the complicated Karate techniques.<br> Of course, this is not what is taught in the wasteland. Judo is just a name for a large number...")
- 16:03, 25 July 2024 NukaCola talk contribs created page Armed close combat (Created page with "'Armed close combat' is one of the combat rules, in particular one of the close combat rules. The melee weapons can be found here.<br><br> <strong>Armed close combat: Basics:</strong><br><br> Fundamentally, the armed close combat is just like the unarmed: Various attacks hit on parries (or, ideally, of course, the enemy). Extraordinary skills, like those for unarmed combat, exist but unlike those (that is, the f...")
- 15:34, 25 July 2024 NukaCola talk contribs created page Unarmed close combat (Created page with "'Unarmed close combat' is one of the combat rules, in particular one of the close combat rules. The unarmed weapons can be found here.<br><br> Close combat represents the fundamental type of combat. We differentiate between armed and unarmed close combat.<br><br> If two enemies close to at least 3 cm, they are engaged in close combat.<br><br> <strong>Unarmed close combat:</strong><br><br> In unarmed close co...")
- 14:06, 25 July 2024 NukaCola talk contribs created page Close combat rules (Created page with "This page covers the close combat rules. The rules for movement in combat are here, those for ranged combat here. An overview of the combat rules is here.<br><br>")
- 13:57, 25 July 2024 NukaCola talk contribs created page Running (Created page with "This page covers the rules for 'running', a apart of the movement rules. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here.<br><br> A normal, human character can, as described elsewhere, move for 3 cm per action point in combat. If you use the optional running rule, it can move for 4.5 cm per action point,...")
- 13:53, 25 July 2024 NukaCola talk contribs created page Jumping (Created page with "This page covers the rules for 'jumping', a apart of the movement rules. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here.<br><br> Jumping in combat is mostly used to overcome otherwise insurmountable obstructions. Be it that one jumps from one flat roof, across an alley to the next, or that one jumps across a small ditch.<br><br> When a chara...")
- 13:50, 25 July 2024 NukaCola talk contribs created page Seeking cover (Created page with "This page covers the rules for 'changing poses', a apart of the movement rules. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here.<br><br> A character can move into cover behind an appropriately high possibility (at least hip high), for example behind a rock, but also with his back to the wall. This action costs two AP.<br><b...")
- 13:49, 25 July 2024 NukaCola talk contribs created page Changing poses (Created page with "This page covers the rules for 'changing poses', a apart of the movement rules. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here.<br><br> The common movement rules apply only to standing characters or at least to characters that move upright. With this optional rule, characters can crouch – or go directly prone.<br><br> Each change in pose...")
- 13:46, 25 July 2024 NukaCola talk contribs created page Common movement (Created page with "This page covers the rules for 'common movement', a apart of the movement rules. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here. <br><br> <u><b>Common movement:</u></b><br><br> The following rules concern running, turning, climbing stairs and ladders and the most basic search for cover. This shortens combat and keeps it simple, while giving...")
- 13:42, 25 July 2024 NukaCola talk contribs created page Movement rules (Created page with "This page shows the rules for movement in combat. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here. <br><br> The movement rules cover the whole spectrum of movement. From walking to sprinting to jumping to seeking cover or crawling. <br><br> <strong>An overview over the (optional) movement rules:</strong><br><br> Common movement<br> Changing positions (op...")
- 12:36, 25 July 2024 NukaCola talk contribs created page Combat rules (Created page with "<b>Introduction to the combat rules:</b><br><br> The combat rules cover the whole of the armed, ranged combat as well as armed close combat and unarmed combat. That is, to say it plainly, a lot of rules. The rules are overwhelmingly simple and once one has a passing familiarity with them, they are self explanatory.<br><br> None the less it is recommended, especially for beginners, to first use the most simple, non optional rules of the armed ranged combat.<br><br> Do no...")
- 11:33, 25 July 2024 NukaCola talk contribs created page Underbarrel flame thrower (Created page with "This page describes one of the quick exchangeable weapon tunings. <br><br> A handy, small flame thrower that can be hung beneath the assault rifle to make it even deadlier in close combat. <br><br> <u>Requirement:</u> Mounting Rails on the <u>lower</u> side as well as any assault rifle:<br> <br> <u>Requirements for the tuner:</u> To produce it: Workshop of class B1 or better.<br><br> crafting and Armor...")